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Commit 53a6c64c authored by x's avatar x
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Minor pre-compile script tweaking and a fix for #252213.

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#!/bin/sh Additional packages required: meg MEGAcmd and git
V=-1 RD=/Root/FC LD=/tmp/FC U=anon@anon.anon P=13245 Branch=git@ssh.gitgud.io:pregmodfan/fc-pregmod.git ; echo "Fresh clone?" && read VN && clear && mega-login $U $P > /dev/null
RD=/Root/FC LD=/tmp/FC U=anon@anon.anon P=13245 Branch=git@ssh.gitgud.io:pregmodfan/fc-pregmod.git ; echo "Fresh clone?" && read VN && clear && mega-login $U $P > /dev/null
while true; do
if [[ $VN == y||$VN == yes ]]; then V=2 && mkdir $LD ; git clone -q $Branch $LD && cd $LD/ && git remote add upstream $Branch
elif [[ ($VN == n||$VN == no) || $V == 0 ]]; then cd $LD/ && git fetch -q upstream
if [ `git rev-list HEAD...upstream/pregmod-master --count` != 0 ]; then git pull -q && V=1
if [[ $VN == y||$VN == yes ]]; then V=2 && mkdir $LD ; git clone -q $Branch $LD && cd $LD/
elif [[ ($VN == n||$VN == no) || $V = 0 ]]; then cd $LD/ && git fetch -q
if [ `git rev-list HEAD...origin/pregmod-master --count` != 0 ]; then git pull -q && V=1
fi #Check is a slight tweak of https://stackoverflow.com/a/17192101
fi
if [[ ($V == 2||$V == 1) || $VN == na ]]; then rm bin/*.html ; ./compile > /dev/null && minify -o bin/FC_pregmod.html bin/FC_pregmod.html && mv bin/FC_pregmod.html "bin/FC-pregmod-$(git log -1 --format='%cd' --date='format:%d-%m-%Y-%H-%M')-$(git log -n1 --abbrev-commit|grep -m1 commit|sed 's/commit //')".html && mega-put bin/*.html FC/ && mega-ls $RD|sed -n '1!p'|sort -r|tail -n +11|paste -sd " " -|xargs mega-rm > /dev/null && V=0
if [[ ($V = 2||$V = 1) || $VN == na ]]; then rm bin/*.html ; ./compile > /dev/null && minify -o bin/FC_pregmod.html bin/FC_pregmod.html && mv bin/FC_pregmod.html "bin/FC-pregmod-$(git log -1 --format='%cd' --date='format:%d-%m-%Y-%H-%M')-$(git log -n1 --abbrev-commit|grep -m1 commit|sed 's/commit //')".html && mega-put bin/*.html FC/ && megals -u $U -p $P /Root/FC|sed -n '1!p'|sort -r|tail -n +11|paste -sd " " -|xargs megarm -u $U -p $P > /dev/null && V=0
fi
clear && sleep 30m
clear && sleep 15m
done
\ No newline at end of file
......@@ -39,3 +39,13 @@ window.HSM = function() {
else if (State.variables.PC.hacking >= 100)
return .75;
}
window.TierTwoUnlockCalc = function() {
const V = State.variables;
if (V.securityForceInfantryPower > 5) V.securityForceInfantryPower = 5;
if (V.securityForceArcologyUpgrades > 5) V.securityForceArcologyUpgrades = 5;
if (V.securityForceVehiclePower > 5) V.securityForceVehiclePower = 5;
if (V.securityForceDronePower > 5) V.securityForceDronePower = 5;
if (V.securityForceStimulantPower > 5) V.securityForceStimulantPower = 5;
if (V.securityForceAircraftPower > 5) V.securityForceAircraftPower = 5;
}
\ No newline at end of file
:: SpecialForceUpgradeTree
<<silently>>
<<set _Barracks = $securityForceArcologyUpgrades>>
<<set _BarracksMax = 16>>
<<set $securityForceArcologyUpgrades = Math.clamp($securityForceArcologyUpgrades, 0 , _BarracksMax)>>
<<set _Barracks = $securityForceArcologyUpgrades>>
<<set _SupportFacility = $SupportFacility>>
<<set _SupportFacilityMax = 1>>
<<set $SupportFacility = Math.clamp($SupportFacility, 0 , _SupportFacilityMax)>>
<<set _SupportFacility = $SupportFacility>>
<<set _Armoury = $securityForceInfantryPower>>
<<set _ArmouryMax = 12>>
<<set $securityForceInfantryPower = Math.clamp($securityForceInfantryPower, 0 , _ArmouryMax)>>
<<set _Armoury = $securityForceInfantryPower>>
<<set _StimulantLab = $securityForceStimulantPower>>
<<set _StimulantLabMax = 10>>
<<set $securityForceStimulantPower = Math.clamp($securityForceStimulantPower, 0 , _StimulantLabMax)>>
<<set _StimulantLab = $securityForceStimulantPower>>
<<set _Garage = $securityForceVehiclePower+$securityForceHeavyBattleTank>>
<<set _LightAndMediumVehiclesMax = 8>>
<<set $securityForceVehiclePower = Math.clamp($securityForceVehiclePower, 0 , _LightAndMediumVehiclesMax)>>
<<set _HeavyBattleTankMax = 3>>
<<set $securityForceHeavyBattleTank = Math.clamp($securityForceHeavyBattleTank, 0 , _HeavyBattleTankMax)>>
<<set _GarageMax = _LightAndMediumVehiclesMax+_HeavyBattleTankMax>>
<<set _Garage = Math.clamp(_Garage, 0 , _GarageMax)>>
<<set _Hangar = $securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceAC130+$securityForceHeavyTransport>>
<<set _AircraftMax = 10>>
<<set $securityForceAircraftPower = Math.clamp($securityForceAircraftPower, 0 , _AircraftMax)>>
<<set _SpacePlaneMax = 12>>
<<set $securityForceSpacePlanePower = Math.clamp($securityForceSpacePlanePower, 0 , _SpacePlaneMax)>>
<<set _FortressZeppelinMax = 4>>
<<set $securityForceFortressZeppelin = Math.clamp($securityForceFortressZeppelin, 0 , _FortressZeppelinMax)>>
<<set _AC130Max = 6>>
<<set $securityForceAC130 = Math.clamp($securityForceAC130, 0 , _AC130Max)>>
<<set _heavyTransportMax = 4>>
<<set $securityForceHeavyTransport = Math.clamp($securityForceHeavyTransport, 0 , _heavyTransportMax)>>
<<set _HangarMax = _AircraftMax+_SpacePlaneMax+_FortressZeppelinMax+_AC130Max+_heavyTransportMax>>
<<set _Hangar = Math.clamp(_Hangar, 0 , _HangarMax)>>
<<set _DroneBay = $securityForceDronePower>>
<<set _DroneBayMax = 8>>
<<set $securityForceDronePower = Math.clamp($securityForceDronePower, 0 , _DroneBayMax)>>
<<set _DroneBay = $securityForceDronePower>>
/* Launch Bay */
<<if $PC.hacking >= 75>>
......@@ -37,8 +52,12 @@
<<set _SatelliteMax = 20>>
<<set _GiantRobotMax = 15>>
<</if>>
<<set $securityForceSatellitePower = Math.clamp($securityForceSatellitePower , 0 , _SatelliteMax)>>
<<set $securityForceGiantRobot = Math.clamp($securityForceGiantRobot , 0 , _GiantRobotMax)>>
<<set _MissileSiloMax = 3>>
<<set $securityForceMissileSilo = Math.clamp($securityForceMissileSilo , 0 , _MissileSiloMax)>>
<<set _LaunchBayNO = $securityForceSatellitePower+$securityForceGiantRobot+$securityForceMissileSilo, _LaunchBayNOMax = _SatelliteMax+_GiantRobotMax+_MissileSiloMax>>
<<set _LaunchBayNO = Math.clamp(_LaunchBayNO , 0 , _LaunchBayNOMax)>>
<<set _LaunchBayO = $securityForceSatellitePower>>
<<if $PC.hacking >= 75>>
......@@ -46,7 +65,8 @@
<<else>>
<<set _LaunchBayOMax = 20>>
<</if>>
<<set _LaunchBayO = Math.clamp(_LaunchBayO , 0 , _LaunchBayOMax)>>
<<set _AircraftCarrierMax = 6>>
<<if $PC.hacking >= 75>>
<<set _SubmarineMax = 7>>
......@@ -54,6 +74,9 @@
<<set _SubmarineMax = 6>>
<</if>>
<<set _HeavyAmphibiousTransportMax = 6>>
<<set $securityForceAircraftCarrier = Math.clamp($securityForceAircraftCarrier , 0 , _AircraftCarrierMax)>>
<<set $securityForceSubmarine = Math.clamp($securityForceSubmarine , 0 , _SubmarineMax)>>
<<set $securityForceHeavyAmphibiousTransport = Math.clamp($securityForceHeavyAmphibiousTransport , 0 , _HeavyAmphibiousTransportMax)>>
<<set _NavalYardMax = _AircraftCarrierMax+_SubmarineMax+_HeavyAmphibiousTransportMax>>
<<set _maxNO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayNOMax+_SupportFacilityMax>>
......@@ -63,10 +86,12 @@
<<set $SFNO = _Barracks+_Armoury+_StimulantLab+_Garage+_Hangar+_DroneBay+_LaunchBayNO+_SupportFacility>>
<<set _max = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayNOMax+_SupportFacilityMax>>
<<set $SFO = 0>>
<<set $SFNO = Math.clamp($SFNO , 0, _max)>>
<<elseif $terrain == "oceanic" || $terrain == "marine">>
<<set _NavalYard = $securityForceAircraftCarrier+$securityForceSubmarine+$securityForceHeavyAmphibiousTransport>>
<<set $SFO = _Barracks+_Armoury+_StimulantLab+_Garage+_Hangar+_DroneBay+_LaunchBayO+_NavalYard+_SupportFacility>>
<<set _max = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayOMax+_NavalYardMax+_SupportFacilityMax>>
<<set $SFNO = 0>>
<<set $SFO = Math.clamp($SFO , 0, _max)>>
<</if>>
<</silently>>
......@@ -140,8 +140,8 @@
<br>//$securityForceName is fully equipped and upgraded - nothing else can be done.//
<</if>>
<<if $TierTwoUnlock == 0>>
<br>You have <<print (30-$SFAO)>> upgrades left before you can move unlock the next tier. ''StimulantLab:'' _StimulantLab/5 ''Barracks:'' _Barracks/5 ''Garage:'' $securityForceVehiclePower/5 ''Armoury:'' _Armoury/5 ''DroneBay:'' _DroneBay/5 ''Airforce:'' $securityForceAircraftPower/5
<<if $TierTwoUnlock == 0>> <<= TierTwoUnlockCalc()>>
<br>You have <<print (30-$SFAO)>> upgrades left before you can move unlock the next tier. ''StimulantLab:'' $securityForceStimulantPower/5 ''Barracks:'' $securityForceArcologyUpgrades/5 ''Garage:'' $securityForceVehiclePower/5 ''Armoury:'' $securityForceInfantryPower/5 ''DroneBay:'' $securityForceDronePower/5 ''Airforce:'' $securityForceAircraftPower/5
<<if $securityForceVehiclePower == 5>> <<set _T1FullUpgradesGarage = "True">> <</if>> <<if $securityForceAircraftPower == 5>> <<set _T1FullUpgradesAirforce = "True">> <</if>> <<if 30-$SFAO == 0>> <<set $TierTwoUnlock = 1>> <</if>>
<</if>>
<<if $securityForceGiftToken == 1>>
......
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