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Commit 5c08c457 authored by Pregmodder's avatar Pregmodder
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Merge branch 'sideBar+storyCaption+optionsLayout-Tweaking' into 'pregmod-master'

Side bar/Story caption tweaking

See merge request pregmodfan/fc-pregmod!5065
parents 2351251b f73e0525
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...@@ -7,7 +7,7 @@ ...@@ -7,7 +7,7 @@
''This is an alpha.'' That means the game is missing content, is full of bugs, is imbalanced, and is generally in an incomplete state. The game will keep a start of turn autosave. If you encounter a bug, we strongly recommend you reload your start of turn autosave immediately. Please submit your feedback and bug reports at https://gitgud.io/pregmodfan/fc-pregmod/issues. Consider attaching a save file and screenshot of the problem. This Pregmod is a modification of the original <i>Free Cities</i> created by FCdev, which can be seen at https://freecitiesblog.blogspot.com/. ''This is an alpha.'' That means the game is missing content, is full of bugs, is imbalanced, and is generally in an incomplete state. The game will keep a start of turn autosave. If you encounter a bug, we strongly recommend you reload your start of turn autosave immediately. Please submit your feedback and bug reports at https://gitgud.io/pregmodfan/fc-pregmod/issues. Consider attaching a save file and screenshot of the problem. This Pregmod is a modification of the original <i>Free Cities</i> created by FCdev, which can be seen at https://freecitiesblog.blogspot.com/.
An in-game encyclopedia is available from the sidebar (or [[here|Encyclopedia][$nextButton = "Back", $nextLink = passage()]] if you'd prefer to have a look before starting), with answers to most basic gameplay questions. An in-game encyclopedia is available from the sidebar, with answers to most basic gameplay questions.
__Important note for new players, and a reminder for FC veterans:__ when the player is offered a set of choices, the ''Continue'' button at the top of the left sidebar will almost always remain available. Using this to decline all the options presented is //not cheating.// If it's available, it's supposed to be available. It represents the player character politely bowing out of the situation. __Important note for new players, and a reminder for FC veterans:__ when the player is offered a set of choices, the ''Continue'' button at the top of the left sidebar will almost always remain available. Using this to decline all the options presented is //not cheating.// If it's available, it's supposed to be available. It represents the player character politely bowing out of the situation.
...@@ -17,4 +17,4 @@ If you enjoy FC and feel like using your real-life ¤ to express gratitude, you ...@@ -17,4 +17,4 @@ If you enjoy FC and feel like using your real-life ¤ to express gratitude, you
@@.yellow;This is a text-based game that includes descriptions of sexual activity, graphic violence, drug use, and other subjects not suitable for persons under the age of 18. This is a work of fiction; any resemblance to actual persons, places, or events is unintended.@@ @@.yellow;This is a text-based game that includes descriptions of sexual activity, graphic violence, drug use, and other subjects not suitable for persons under the age of 18. This is a work of fiction; any resemblance to actual persons, places, or events is unintended.@@
[[I am 18 or more years of age, I understand, and I wish to continue|Economy Intro]] [[I am 18 or more years of age, I understand, and I wish to continue|Economy Intro]]
\ No newline at end of file
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
<<unset $slaveWithoutBonuses, $startingGirlCopied, $startingGirlRelation>> <<unset $slaveWithoutBonuses, $startingGirlCopied, $startingGirlRelation>>
<<set $fixedNationality = 0, $encyclopedia = " ">> <<set $fixedNationality = 0, $showEncyclopedia = 0>>
<<if $saveImported == 1>><<set _valueOwed = 5000>><<else>><<set _valueOwed = 50000>><</if>> <<if $saveImported == 1>><<set _valueOwed = 5000>><<else>><<set _valueOwed = 50000>><</if>>
<<if $freshPC == 1 || $saveImported == 0>> <<if $freshPC == 1 || $saveImported == 0>>
...@@ -751,4 +751,4 @@ The previous owner seems to have left in something of a hurry. ...@@ -751,4 +751,4 @@ The previous owner seems to have left in something of a hurry.
<</if>> <</if>>
<<script>>Save.autosave.save("Week Start Autosave")<</script>> <<script>>Save.autosave.save("Week Start Autosave")<</script>>
<<goto "Main">> <<goto "Main">>
<</link>> <</link>>
\ No newline at end of file
...@@ -105,7 +105,7 @@ ...@@ -105,7 +105,7 @@
<br>[[Game Mods|Encyclopedia][$encyclopedia = "Game Mods"]] <br>[[Game Mods|Encyclopedia][$encyclopedia = "Game Mods"]]
<br>[[Credits|Encyclopedia][$encyclopedia = "Credits"]] <br>[[Credits|Encyclopedia][$encyclopedia = "Credits"]]
<<elseif _Pass == "Starting Girls">> <<elseif _Pass == "Starting Girls">>
<span id="cost"><<SlaveCostDescription>></span> <span id="cost"><<SlaveCostDescription>></span> <br><br>
<</if>> <</if>>
<<if $ui != "start" && _Pass !== "Encyclopedia">> <br> <<if $ui != "start" && _Pass !== "Encyclopedia">> <br>
...@@ -769,39 +769,37 @@ ...@@ -769,39 +769,37 @@
<</if>> <</if>>
<</if>> /* Closes nextButton !== "Continue" && nextButton !== " " */ <</if>> /* Closes nextButton !== "Continue" && nextButton !== " " */
<</if>>
<<if _Pass === "Encyclopedia" || $showEncyclopedia === 0 || $encyclopedia === " " || $nextButton === "Continue">> <<if _Pass !== "Encyclopedia" || $showEncyclopedia > 0 || $nextButton !== "Continue">>
<<else>> <<if $nextButton === " ">> <br> <</if>> <<if $ui != "start">> <br> <</if>>
<<if $nextButton === " ">> <br> <</if>> //''FCE'':// [[$encyclopedia|Encyclopedia][$nextButton = "Back", $nextLink = _Pass]]
<br>//FCE:// [[$encyclopedia|Encyclopedia][$nextButton = "Back", $nextLink = _Pass]] <</if>>
<</if>>
<<if ($debugMode == 1)>> <<if $ui != "start" && _Pass !== "Encyclopedia" && $debugMode > 0>>
<br><br>Debugging Tools<br> <br><br>Debugging Tools<br>
<<link "Display Variables">><<checkvars>><</link>> <<link "Display Variables">><<checkvars>><</link>>
<br> <br>
<<link "Display Changed Variables">> <<link "Display Changed Variables">>
<<set Config.history.maxStates = 2>> /* makes sure we store the current state so we can return to it */ <<set Config.history.maxStates = 2>> /* makes sure we store the current state so we can return to it */
<<goto "Variable Difference">> <<goto "Variable Difference">>
<</link>> <</link>>
<br>
<<link "Bug Report">><<bugreport>><</link>>
<<if $debugModeCustomFunction > 0>>
<br> <br>
<<link "Bug Report">><<bugreport>><</link>> <<textarea "_customEvalCode" "">>
<<if $debugModeCustomFunction > 0>> <<link "Run Custom Function">>
<br> <<if _customEvalCode>>
<<textarea "_customEvalCode" "">> <<if _customEvalCode.charAt(0) != "(" || $nextLink == ")">> /* second condition is only there for sanityCheck */
<<link "Run Custom Function">> <<set _customEvalCode = "(" + _customEvalCode + ")">>
<<if _customEvalCode>>
<<if _customEvalCode.charAt(0) != "(" || $nextLink == ")">> /* second condition is only there for sanityCheck */
<<set _customEvalCode = "(" + _customEvalCode + ")">>
<</if>>
<<if typeof eval(_customEvalCode) === "function">>
<<run (eval(_customEvalCode))()>>
<</if>>
<</if>> <</if>>
<<goto _Pass>> <<if typeof eval(_customEvalCode) === "function">>
<</link>> <<run (eval(_customEvalCode))()>>
<</if>> <</if>>
<br> <<link "Dump Game State">><<run App.Debug.dumpGameState()>><</link>> <</if>>
<<goto _Pass>>
<</link>>
<</if>> <</if>>
<br> <<link "Dump Game State">><<run App.Debug.dumpGameState()>><</link>>
<</if>> <</if>>
\ No newline at end of file
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