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Commit 5d40cf7d authored by turnop's avatar turnop
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adds imperial recruitment and FS pushing - may potentially fix some bugs...

adds imperial recruitment and FS pushing - may potentially fix some bugs relating to not having them as well
parent b4c2e4f6
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:: SA recruit girls [nobr] :: SA recruit girls [nobr]
<<set _bellyAccessory = $slaves[$i].bellyAccessory>> <<set _bellyAccessory = $slaves[$i].bellyAccessory>>
<<set _ClubL = App.Entity.facilities.club.employeesIDs().size>> <<set _ClubL = App.Entity.facilities.club.employeesIDs().size>>
...@@ -290,11 +290,17 @@ ...@@ -290,11 +290,17 @@
$He advances Roman Revivalism there by taking an active part in the daily round of public Roman life<<if canTalk($slaves[$i]) && $slaves[$i].intelligence+$slaves[$i].intelligenceImplant > 95>>, which $he's perfect for, since $he has the intelligence to hold $his own in discourse with citizens<<set $arcologies[_j].FSRomanRevivalist++>><</if>>. $He advances Roman Revivalism there by taking an active part in the daily round of public Roman life<<if canTalk($slaves[$i]) && $slaves[$i].intelligence+$slaves[$i].intelligenceImplant > 95>>, which $he's perfect for, since $he has the intelligence to hold $his own in discourse with citizens<<set $arcologies[_j].FSRomanRevivalist++>><</if>>.
<<set $arcologies[_j].FSRomanRevivalist += _influence>> <<set $arcologies[_j].FSRomanRevivalist += _influence>>
<</if>> <</if>>
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
<<if $arcologies[_j].FSNeoImperialist != "unset">>
$He advances Neo-Imperialism there by measuring out grace and allure with the arcology's elites<<if canTalk($slaves[$i]) && $slaves[$i].intelligence+$slaves[$i].intelligenceImplant > 95>>, elegantly convincing them with $his cutting wit on the favorite topic of any wealthy patrician - their own societal importance.<</if>>.
<<set $arcologies[_j].FSNeoImperialist += _influence>>
<</if>>
<<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<elseif $arcologies[0].FSAztecRevivalist != "unset">>
<<if $arcologies[_j].FSAztecRevivalist != "unset">> <<if $arcologies[_j].FSAztecRevivalist != "unset">>
$He advances Aztec Revivalism there by taking an active part in the bloodier spectacles<<if $slaves[$i].skill.combat >= 1>>, which $he's perfect for, since $he has enough experience with blood to make it look good<<set $arcologies[_j].FSAztecRevivalist++>><</if>>. $He advances Aztec Revivalism there by taking an active part in the bloodier spectacles<<if $slaves[$i].skill.combat >= 1>>, which $he's perfect for, since $he has enough experience with blood to make it look good<<set $arcologies[_j].FSAztecRevivalist++>><</if>>.
<<set $arcologies[_j].FSAztecRevivalist += _influence>> <<set $arcologies[_j].FSAztecRevivalist += _influence>>
<</if>> <</if>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<if $arcologies[_j].FSEgyptianRevivalist != "unset">> <<if $arcologies[_j].FSEgyptianRevivalist != "unset">>
$He advances Egyptian Revivalism there by playing $his part in the endless round of voluptuous entertainments<<if App.Utils.hasFamilySex($slaves[$i])>>, which $he's perfect for, since everyone knows that at the end of the day $he'll go home and make love to a blood relative<<set $arcologies[_j].FSEgyptianRevivalist++>><</if>>. $He advances Egyptian Revivalism there by playing $his part in the endless round of voluptuous entertainments<<if App.Utils.hasFamilySex($slaves[$i])>>, which $he's perfect for, since everyone knows that at the end of the day $he'll go home and make love to a blood relative<<set $arcologies[_j].FSEgyptianRevivalist++>><</if>>.
...@@ -736,7 +742,7 @@ ...@@ -736,7 +742,7 @@
<<if $slaves[$i].intelligence+$slaves[$i].intelligenceImplant > 15 && ($slaves[$i].devotion > 95 || $slaves[$i].trust > 95)>> <<if $slaves[$i].intelligence+$slaves[$i].intelligenceImplant > 15 && ($slaves[$i].devotion > 95 || $slaves[$i].trust > 95)>>
<<set _seed += 1, _FSdefend++, $arcologies[0].FSChattelReligionist += 0.01*$FSSingleSlaveRep*_FSIntMod>> <<set _seed += 1, _FSdefend++, $arcologies[0].FSChattelReligionist += 0.01*$FSSingleSlaveRep*_FSIntMod>>
<</if>> <</if>>
<<if $slaves[$i].clothes == "a chattel habit" || $slaves[$i].clothes == "a fallen nuns habit" || $slaves[$i].clothes == "a penitent nuns habit" || $slaves[$i].clothes == "a hijab and abaya" || ($arcologies[0].FSRomanRevivalist != "unset" && $slaves[$i].clothes == "a toga")>> <<if $slaves[$i].clothes == "a chattel habit" || $slaves[$i].clothes == "a fallen nuns habit" || $slaves[$i].clothes == "a penitent nuns habit" || $slaves[$i].clothes == "a hijab and abaya" || ($arcologies[0].FSRomanRevivalist != "unset" && $slaves[$i].clothes == "a toga")($arcologies[0].FSNeoImperialist != "unset" && $slaves[$i].clothes == "a tight Imperial bodysuit")>>
<<set _seed += 1>> <<set _seed += 1>>
<</if>> <</if>>
<<elseif $arcologies[0].FSNull != "unset">> <<elseif $arcologies[0].FSNull != "unset">>
...@@ -749,6 +755,13 @@ ...@@ -749,6 +755,13 @@
<<set _seed += 5, _FSmatch++, $arcologies[0].FSRomanRevivalist += 0.02*$FSSingleSlaveRep>> <<set _seed += 5, _FSmatch++, $arcologies[0].FSRomanRevivalist += 0.02*$FSSingleSlaveRep>>
<</if>> <</if>>
<</if>> <</if>>
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
<<if $slaves[$i].clothes == "a tight Imperial bodysuit">>
<<set _seed += 1>>
<<if $slaves[$i].face > 10 >>
<<set _seed += 5, _FSmatch++, $arcologies[0].FSNeoImperialist += 0.02*$FSSingleSlaveRep>>
<</if>>
<</if>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set _recruiterRelation = randomRelatedAvailableSlave($slaves[$i])>> <<set _recruiterRelation = randomRelatedAvailableSlave($slaves[$i])>>
<<if def _recruiterRelation>> <<if def _recruiterRelation>>
...@@ -1089,6 +1102,10 @@ ...@@ -1089,6 +1102,10 @@
<<if $slaves[$i].intelligence+$slaves[$i].intelligenceImplant > 15 && ($slaves[$i].devotion > 95 || $slaves[$i].trust > 95)>> <<if $slaves[$i].intelligence+$slaves[$i].intelligenceImplant > 15 && ($slaves[$i].devotion > 95 || $slaves[$i].trust > 95)>>
<<if $slaves[$i].clothes == "a chattel habit" || $slaves[$i].clothes == "a fallen nuns habit" || $slaves[$i].clothes == "a penitent nuns habit" || $slaves[$i].clothes == "a hijab and abaya">> <<if $slaves[$i].clothes == "a chattel habit" || $slaves[$i].clothes == "a fallen nuns habit" || $slaves[$i].clothes == "a penitent nuns habit" || $slaves[$i].clothes == "a hijab and abaya">>
Clad in $his holy garb, $slaves[$i].slaveName preaches to the atrium with a powerful appeal to the new morality, in which $his absolute faith in your revelations is unmistakable. Clad in $his holy garb, $slaves[$i].slaveName preaches to the atrium with a powerful appeal to the new morality, in which $his absolute faith in your revelations is unmistakable.
<<elseif $arcologies[0].FSNeoImperialist != "unset" && $slaves[$i].clothes == "a tight Imperial bodysuit">>
$He lectures eloquently on the importance of hierarchy and noble lineage in a pseduo-religious fashion, dressed out in $his form-fitting bodysuit; most of the listeners' eyes fall on $his tightly-outlined chest and how $his nipples protrude obviously underneath the cybersuit, your crest emblazoned over the rock-hard nubs doing more of the arguing.
<<else>>
$He gives a lengthy, if somewhat stuttering speech about the importance of hierarchy and noble lineage in a pseudo-religious fashion, talking semi-awkwardly on the divine right to rule and how society functions best with clear rulers at the top and their servants obediently following beneath.
<<elseif $arcologies[0].FSRomanRevivalist != "unset" && $slaves[$i].clothes == "a toga">> <<elseif $arcologies[0].FSRomanRevivalist != "unset" && $slaves[$i].clothes == "a toga">>
$He preaches in the atrium, delivering a powerful and faith-filled appeal in support of the new state religion and its Prophet-Emperor, descendant of the gods. $He preaches in the atrium, delivering a powerful and faith-filled appeal in support of the new state religion and its Prophet-Emperor, descendant of the gods.
<<else>> <<else>>
...@@ -1123,6 +1140,25 @@ ...@@ -1123,6 +1140,25 @@
<<else>> <<else>>
Dressed as $he is in the garments of a barbarian, the citizens of the New Rome ignore $him. Dressed as $he is in the garments of a barbarian, the citizens of the New Rome ignore $him.
<</if>> <</if>>
<<if $arcologies[0].FSNeoImperialist != "unset">>
<<if $slaves[$i].clothes == "a tight Imperial bodysuit">>
<<if $slaves[$i].face > 10 && $slaves[$i].skill.entertainment >= 60>>
$He thrills the watching audience with $his immense beauty and charm, perofrming just as a proper Imperial slave ought - obedient, gorgeous, and strikingly attentive.
<<elseif $slaves[$i].face > 10>>
$His beauty captivates the watching audience, although $he is somewhat awkward and ungraceful when actually speaking with them.
<<elseif $slaves[$i].skill.entertainment >= 60>>
Even though $he acts as a perfect Imperial slave, attentive and obedient, $his comely features fail to attract much attention, superficial as it may be.
<<else>>
$He comes across as both boring and unattractive; the emblazoned crest on $his chest seems more like a mark of mockery upon the stuttering, homely slave.
<</if>>
<<elseif $slaves[$i].clothes == "Imperial Plate">>
<<if $slaves[$i].counter.pitKills > 0>>
In $his ultra-heavy Imperial Plate, $he mystifies and captivates the audience with $his tales of victory and domination in the arena, coming across as an awe-inspiring and slightly terrifying properly Imperial Knight.
<<else>>
The high-tech nature of $his Imperial Plate and its incredibly thick plating does more to scare off potential recruits than draw them in, particularly without any real tales of valor to tell to those who do stop to listen.
<<else>>
Without clear markings to identify $him as an Imperial slave, $his attempts have little effect on the promotion of Imperial society.
<</if>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<if totalRelatives($slaves[$i]) > 0>> <<if totalRelatives($slaves[$i]) > 0>>
<<if def _recruiterRelation>> <<if def _recruiterRelation>>
......
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