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macaronideath
fc-pregmod
Commits
6c1ee06a
Commit
6c1ee06a
authored
6 years ago
by
deepmurk
Browse files
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Plain Diff
Belly Scaling WIP
Scaling
parent
6a9a8d43
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artTools/inkscape_svg_fixup.py
+0
-76
0 additions, 76 deletions
artTools/inkscape_svg_fixup.py
src/art/vector/Belly.tw
+50
-40
50 additions, 40 deletions
src/art/vector/Belly.tw
with
50 additions
and
116 deletions
artTools/inkscape_svg_fixup.py
deleted
100644 → 0
+
0
−
76
View file @
6a9a8d43
#!/usr/bin/env python3
'''
Application for
"
fixing
"
SVGs edited with Inkscape
These problems are addressed:
* Inkscape notoriously copies class styles into the object definitions.
https://bugs.launchpad.net/inkscape/+bug/167937
* Inkscape uses labels on layers. Layers are basically named groups.
Inkscape does not sync the group id with the layer label.
Usage Example:
python3 inkscape_svg_fixup.py vector_source.svg
Note:
The output of lxml differs greatly from standard SVG indentation.
Please open and save the file in Inkscape before committing.
'''
import
lxml.etree
as
etree
import
sys
def
fix
(
tree
):
# know namespaces
ns
=
{
'
svg
'
:
'
http://www.w3.org/2000/svg
'
,
'
inkscape
'
:
'
http://www.inkscape.org/namespaces/inkscape
'
}
# find document global style definition
# mangle it and interpret as python dictionary
style_element
=
tree
.
find
(
'
./svg:style
'
,
namespaces
=
ns
)
style_definitions
=
style_element
.
text
pythonic_style_definitions
=
'
{
'
+
style_definitions
.
\
replace
(
'
\t
.
'
,
'"'
).
replace
(
'
{
'
,
'"
:
"'
).
replace
(
'
}
'
,
'"
,
'
).
\
replace
(
'
/*
'
,
'
#
'
)
+
'
}
'
styles
=
eval
(
pythonic_style_definitions
)
# go through all SVG elements
for
elem
in
tree
.
iter
():
if
(
elem
.
tag
==
etree
.
QName
(
ns
[
'
svg
'
],
'
g
'
)):
# compare inkscape label with group element ID
l
=
elem
.
get
(
etree
.
QName
(
ns
[
'
inkscape
'
],
'
label
'
))
if
l
:
i
=
elem
.
get
(
'
id
'
)
if
(
i
!=
l
):
print
(
"
Overwriting ID %s with Label %s...
"
%
(
i
,
l
))
elem
.
set
(
'
id
'
,
l
)
# remove all offending style attributes
s
=
elem
.
get
(
'
style
'
)
c
=
elem
.
get
(
'
class
'
)
if
(
c
and
s
):
s
=
s
.
lower
()
c
=
c
.
split
(
'
'
)[
0
]
# regard main style only
cs
=
''
if
c
in
styles
:
cs
=
styles
[
c
].
strip
(
'
;
'
).
lower
()
if
(
c
not
in
styles
):
print
(
"
Object id %s references unknown style class %s.
"
%
(
i
,
c
))
else
:
if
(
cs
!=
s
.
strip
(
'
;
'
)):
print
(
"
Style %s removed from object id %s differed from class %s style %s.
"
%
(
s
,
i
,
c
,
cs
))
del
elem
.
attrib
[
"
style
"
]
if
__name__
==
"
__main__
"
:
input_file
=
sys
.
argv
[
1
]
tree
=
etree
.
parse
(
input_file
)
fix
(
tree
)
# store SVG into file (input file is overwritten)
svg
=
etree
.
tostring
(
tree
,
pretty_print
=
True
)
with
open
(
input_file
,
'
wb
'
)
as
f
:
f
.
write
(
'
<?xml version=
"
1.0
"
encoding=
"
UTF-8
"
standalone=
"
no
"
?>
\n
'
.
encode
(
"
utf-8
"
))
f
.
write
(
svg
)
This diff is collapsed.
Click to expand it.
src/art/vector/Belly.tw
+
50
−
40
View file @
6c1ee06a
:: Art_Vector_Belly_ [nobr]
:: Art_Vector_Belly_ [nobr]
<<set _showNavelPiercings = $showBodyMods == 1 && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a latex catsuit">>
<<set _art_have_belly = true>>
<<set _art_scale_factor = 0.300*Math.log(0.011*_artSlave.belly) >>
<<if _artSlave.belly > 0>>
<<set _art_translation_x = -290.841*_art_scale_factor+293.349 >>
<<if _artSlave.belly >= 100000>>
<<set _art_translation_y = -206.438*_art_scale_factor+206.274 >>
<<include Art_Vector_Belly_Massive>>
<<set _art_belly_transform = "matrix(" + _art_scale_factor +",0,0," + _art_scale_factor + "," + _art_translation_x + "," + _art_translation_y + ")">>
<<elseif _artSlave.belly >= 75000>>
<<set _art_transform = _art_belly_transform>>
<<include Art_Vector_Belly_Giant>>
<<if _artSlave.belly >= 2000>>
<<elseif _artSlave.belly >= 50000>>
<<include Art_Vector_Belly>>
<<include Art_Vector_Belly_Huge>>
<<elseif _artSlave.belly >= 30000>>
<<include Art_Vector_Belly_Big>>
<<elseif _artSlave.belly >= 10000>>
<<include Art_Vector_Belly>>
<<elseif _artSlave.belly >= 1500>>
<<include Art_Vector_Belly_Small>>
<</if>>
<</if>>
/* SNIPPED UNTIL SCALING WORKS */
/* shiny clothings */
/*
<<if $seeVectorArtHighlights == 1>>
<<set _showNavelPiercings = $showBodyMods == 1 && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a latex catsuit">>
<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit" || _artSlave.clothes == "body oil">>
<<include Art_Vector_Belly_Outfit_Shine>>
<<if _artSlave.belly > 0>>
<</if>>
<<if _artSlave.belly >= 100000>>
<<include Art_Vector_Belly_Massive>>
<<elseif _artSlave.belly >= 75000>>
<<include Art_Vector_Belly_Giant>>
<<elseif _artSlave.belly >= 50000>>
<<include Art_Vector_Belly_Huge>>
<<elseif _artSlave.belly >= 30000>>
<<include Art_Vector_Belly_Big>>
<<elseif _artSlave.belly >= 10000>>
<<include Art_Vector_Belly>>
<<elseif _artSlave.belly >= 1500>>
<<include Art_Vector_Belly_Small>>
<</if>>
<</if>>
/* belly piercings */
shiny clothings
<<if _showNavelPiercings >>
<<if $seeVectorArtHighlights == 1>>
<<if _artSlave.navelPiercing >= 1>>
<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit" || _artSlave.clothes == "body oil">>
<<include Art_Vector_Belly_Piercing>>
<<include Art_Vector_Belly_Outfit_Shine>>
<</if>>
<</if>>
<<if _artSlave.navelPiercing == 2>>
<<include Art_Vector_Belly_Piercing_Heavy>>
<</if>>
<</if>>
<</if>>
<<else>>
belly piercings
<<if _showNavelPiercings >>
/* flat midriff piercings */
<<if _artSlave.navelPiercing >= 1>>
<<if _showNavelPiercings >>
<<include Art_Vector_Belly_Piercing>>
<<if _artSlave.navelPiercing >= 1>>
<</if>>
<<include Art_Vector_Navel_Piercing>>
<<if _artSlave.navelPiercing == 2>>
<<include Art_Vector_Belly_Piercing_Heavy>>
<</if>>
<</if>>
<</if>>
<<if _artSlave.navelPiercing == 2>>
<<else>>
<<include Art_Vector_Navel_Piercing_Heavy>>
flat midriff piercings
<<if _showNavelPiercings >>
<<if _artSlave.navelPiercing >= 1>>
<<include Art_Vector_Navel_Piercing>>
<</if>>
<<if _artSlave.navelPiercing == 2>>
<<include Art_Vector_Navel_Piercing_Heavy>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
*/
/* Torso Accessories */
/* Torso Accessories */
...
...
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