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Commit 7262f197 authored by Jones's avatar Jones
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cows and tweak

parent 974b7c3c
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...@@ -19,7 +19,7 @@ window.illness = function illness(slave) { ...@@ -19,7 +19,7 @@ window.illness = function illness(slave) {
const H = slave.health; const H = slave.health;
let assignBonus = 0; // bonus for healthy assignments let assignBonus = 0; // bonus for healthy assignments
// On the macro side of things disease could also happen to the acrology's population as the arcology becomes crowded, killing citizens and putting slaves at greater risk of getting ill. Again with upgrades/policies to mitigate the issue made availble TODO? // On the macro side of things disease could also happen to the acrology's population as the arcology becomes crowded, killing citizens and putting slaves at greater risk of getting ill. Again with upgrades/policies to mitigate the issue made availble TODO?
if (slave.assignment !== "live with your agent" || slave.assignemnt !== "be your agent") { // Let's make sure agents don't get sick and accidentally die, they should take care of themselves if (slave.assignment !== "live with your agent" || slave.assignment !== "be your agent") { // Let's make sure agents don't get sick and accidentally die, they should take care of themselves
if (slave.assignment === "rest" || slave.assignment === "rest in the spa" || slave.assignment === "get treatment in the clinic" || slave.assignment === "serve in the master suite" || slave.assignment === "please you") { if (slave.assignment === "rest" || slave.assignment === "rest in the spa" || slave.assignment === "get treatment in the clinic" || slave.assignment === "serve in the master suite" || slave.assignment === "please you") {
assignBonus += 10; assignBonus += 10;
} }
...@@ -276,6 +276,16 @@ window.tired = function tired(slave) { ...@@ -276,6 +276,16 @@ window.tired = function tired(slave) {
assignment += normalRandInt(20, 2); // Increases tired by an average of 20 points while on a demanding assignment assignment += normalRandInt(20, 2); // Increases tired by an average of 20 points while on a demanding assignment
} else if (slave.assignment === "be your agent" || slave.assignment === "live with your agent") { } else if (slave.assignment === "be your agent" || slave.assignment === "live with your agent") {
assignment -= normalRandInt(15, 2); // Making sure agents don't get exhausted, surely they can afford to do some relaxing assignment -= normalRandInt(15, 2); // Making sure agents don't get exhausted, surely they can afford to do some relaxing
} else if (slave.assignment === "work in the dairy") {
if (V.dairyRestraintsSetting > 1) {
assignment += normalRandInt(20, 2); // Full industrial Dairy is exhausting
} else if (V.dairyRestraintsSetting > 0) {
assignment += normalRandInt(5); // Restraining while milking is a little stressful
} else {
assignment -= normalRandInt(5); // Being a free range cow is relatively relaxing
}
} else if (slave.assignment === "get milked") {
assignment += normalRandInt(5);
} }
// Rewards // Rewards
......
...@@ -1365,7 +1365,7 @@ You should have received a copy of the GNU General Public License along with thi ...@@ -1365,7 +1365,7 @@ You should have received a copy of the GNU General Public License along with thi
<<set $weatherToday = $niceWeather.random()>> <<set $weatherToday = $niceWeather.random()>>
<<set $customSlaveOrdered = 0>> <<set $customSlaveOrdered = 0>>
<<set $customSlave = {age: 19, health: {health: 0, condition: 0, shortDamage: 0, longDamage: 0, illness: 0}, muscles: 0, lips: 15, heightMod: "normal", weight: 0, face: 0, race: "white", skin: "left natural", boobs: 500, butt: 3, sex: 1, virgin: 0, dick: 2, balls: 2, clit: 0, labia: 0, vaginaLube: 1, analVirgin: 0, skills: 15, skill: {whore: 15, combat: 0}, intelligence: 0, intelligenceImplant: 0, nationality: "Stateless", leg: {left: new App.Entity.LimbState(), right: new App.Entity.LimbState()}, arm: {left: new App.Entity.LimbState(), right: new App.Entity.LimbState()}, eye: new App.Entity.EyeState(), hears: 0}>> <<set $customSlave = {age: 19, health: {}, muscles: 0, lips: 15, heightMod: "normal", weight: 0, face: 0, race: "white", skin: "left natural", boobs: 500, butt: 3, sex: 1, virgin: 0, dick: 2, balls: 2, clit: 0, labia: 0, vaginaLube: 1, analVirgin: 0, skills: 15, skill: {whore: 15, combat: 0}, intelligence: 0, intelligenceImplant: 0, nationality: "Stateless", leg: {left: new App.Entity.LimbState(), right: new App.Entity.LimbState()}, arm: {left: new App.Entity.LimbState(), right: new App.Entity.LimbState()}, eye: new App.Entity.EyeState(), hears: 0}>>
<<set $huskSlaveOrdered = 0>> <<set $huskSlaveOrdered = 0>>
<<set $huskSlave = {age: 18, nationality: "Stateless", race: "white", sex: 1, virgin: 0}>> <<set $huskSlave = {age: 18, nationality: "Stateless", race: "white", sex: 1, virgin: 0}>>
......
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