<<set $traitor.origin = "$He was your slave, but you freed $him, which $he repaid by participating in a coup attempt against you. It failed, and $he is again your chattel.">>
<<set $traitor.origin = "$He was your slave, but you freed $him, which $he repaid by participating in a coup attempt against you. It failed, and $he is again your chattel.">>
@@ -49,7 +49,7 @@ Across the ring, $his opponent's owner nods civilly to you and examines $activeS
...
@@ -49,7 +49,7 @@ Across the ring, $his opponent's owner nods civilly to you and examines $activeS
$His height gives $him a reach advantage with $his sword.
$His height gives $him a reach advantage with $his sword.
<</if>>
<</if>>
<<if $activeSlave.health > 50>>
<<if $activeSlave.health.condition > 50>>
$His shining health makes $him a better combatant.
$His shining health makes $him a better combatant.
<</if>>
<</if>>
...
@@ -65,7 +65,7 @@ Across the ring, $his opponent's owner nods civilly to you and examines $activeS
...
@@ -65,7 +65,7 @@ Across the ring, $his opponent's owner nods civilly to you and examines $activeS
$His light weight is an impediment as a pit fighter.
$His light weight is an impediment as a pit fighter.
<</if>>
<</if>>
<<if $activeSlave.health < -50>>
<<if $activeSlave.health.condition < -50>>
$His poor health makes $him a weaker combatant.
$His poor health makes $him a weaker combatant.
<</if>>
<</if>>
...
@@ -191,17 +191,17 @@ The umpire announces gravely that the fight is to the death and rings a bell.
...
@@ -191,17 +191,17 @@ The umpire announces gravely that the fight is to the death and rings a bell.
The combat is long and exhausting. $activeSlave.slaveName and $his opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-life-threatening cuts. Finally, $activeSlave.slaveName's superior physical condition wins out and $his opponent falls from exhaustion and blood loss. $activeSlave.slaveName stumbles over to open _hisU throat. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators, though $activeSlave.slaveName is @@.red;badly hurt.@@
The combat is long and exhausting. $activeSlave.slaveName and $his opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-life-threatening cuts. Finally, $activeSlave.slaveName's superior physical condition wins out and $his opponent falls from exhaustion and blood loss. $activeSlave.slaveName stumbles over to open _hisU throat. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators, though $activeSlave.slaveName is @@.red;badly hurt.@@
<<run repX(500, "pit", $activeSlave)>>
<<run repX(500, "pit", $activeSlave)>>
<<run cashX(5000, "pit", $activeSlave)>>
<<run cashX(5000, "pit", $activeSlave)>>
<<set $activeSlave.health = -50>>
<<set $activeSlave.health.condition = -50>>
<<set $activeSlave.counter.pitKills += 1>>
<<set $activeSlave.counter.pitKills += 1>>
<<set $pitKillsTotal += 1>>
<<set $pitKillsTotal += 1>>
<<elseif $deadliness > (_opponent-1)>>
<<elseif $deadliness > (_opponent-1)>>
The combat is long and exhausting. $activeSlave.slaveName and $his opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-life-threatening cuts. Finally, $activeSlave.slaveName's inferior physical condition fails $him and $he falls from exhaustion and blood loss. As $he slumps $he catches your eye with a look of apology. $His opponent stumbles over to open $his throat. $activeSlave.slaveName @@.red;has been killed.@@
The combat is long and exhausting. $activeSlave.slaveName and $his opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-life-threatening cuts. Finally, $activeSlave.slaveName's inferior physical condition fails $him and $he falls from exhaustion and blood loss. As $he slumps $he catches your eye with a look of apology. $His opponent stumbles over to open $his throat. $activeSlave.slaveName @@.red;has been killed.@@
<<set $activeSlave.health -= 1000>>
<<run healthDamage($activeSlave, 1000)>>
<<else>>
<<else>>
$activeSlave.slaveName is outmatched from the start. In the first pass, $his opponent moves beyond $him, opening a long gash in $his thigh as _heU goes. Thus injured, $activeSlave.slaveName fails to block a slash that severs $his Achilles tendon on the other side. On $his knees, $he barely manages to ward off one more blow before the second one opens $his belly. $activeSlave.slaveName @@.red;has been killed.@@
$activeSlave.slaveName is outmatched from the start. In the first pass, $his opponent moves beyond $him, opening a long gash in $his thigh as _heU goes. Thus injured, $activeSlave.slaveName fails to block a slash that severs $his Achilles tendon on the other side. On $his knees, $he barely manages to ward off one more blow before the second one opens $his belly. $activeSlave.slaveName @@.red;has been killed.@@