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Commit 7914c977 authored by Jones's avatar Jones
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couple more

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...@@ -227,12 +227,12 @@ You are awakened in the middle of the night by a jolt that shakes the entire arc ...@@ -227,12 +227,12 @@ You are awakened in the middle of the night by a jolt that shakes the entire arc
$traitor.slaveName wanders back to the penthouse, battered and bloody, but alive. $traitor.slaveName wanders back to the penthouse, battered and bloody, but alive.
<<set $traitor.assignmentVisible = 1>> <<set $traitor.assignmentVisible = 1>>
<<set $traitor.assignment = "rest">> <<set $traitor.assignment = "rest">>
<<set $traitor.health = random(-80,-60)>> <<run healthDamage($traitor, Math.min($traitor.health.health + 75, 0))>>
<<else>> <<else>>
$traitor.slaveName was captured and has been returned to you. $traitor.slaveName was captured and has been returned to you.
<<set $traitor.assignmentVisible = 1>> <<set $traitor.assignmentVisible = 1>>
<<set $traitor.assignment = "stay confined">> <<set $traitor.assignment = "stay confined">>
<<set $traitor.health = random(-80,-60)>> <<run healthDamage($traitor, Math.min($traitor.health.health + 75, 0))>>
<<set $traitor.origin = "$He was your slave, but you freed $him, which $he repaid by participating in a coup attempt against you. It failed, and $he is again your chattel.">> <<set $traitor.origin = "$He was your slave, but you freed $him, which $he repaid by participating in a coup attempt against you. It failed, and $he is again your chattel.">>
<</if>> <</if>>
<<if $familyTesting == 1>> <<if $familyTesting == 1>>
......
...@@ -49,7 +49,7 @@ Across the ring, $his opponent's owner nods civilly to you and examines $activeS ...@@ -49,7 +49,7 @@ Across the ring, $his opponent's owner nods civilly to you and examines $activeS
$His height gives $him a reach advantage with $his sword. $His height gives $him a reach advantage with $his sword.
<</if>> <</if>>
<<if $activeSlave.health > 50>> <<if $activeSlave.health.condition > 50>>
$His shining health makes $him a better combatant. $His shining health makes $him a better combatant.
<</if>> <</if>>
...@@ -65,7 +65,7 @@ Across the ring, $his opponent's owner nods civilly to you and examines $activeS ...@@ -65,7 +65,7 @@ Across the ring, $his opponent's owner nods civilly to you and examines $activeS
$His light weight is an impediment as a pit fighter. $His light weight is an impediment as a pit fighter.
<</if>> <</if>>
<<if $activeSlave.health < -50>> <<if $activeSlave.health.condition < -50>>
$His poor health makes $him a weaker combatant. $His poor health makes $him a weaker combatant.
<</if>> <</if>>
...@@ -191,17 +191,17 @@ The umpire announces gravely that the fight is to the death and rings a bell. ...@@ -191,17 +191,17 @@ The umpire announces gravely that the fight is to the death and rings a bell.
The combat is long and exhausting. $activeSlave.slaveName and $his opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-life-threatening cuts. Finally, $activeSlave.slaveName's superior physical condition wins out and $his opponent falls from exhaustion and blood loss. $activeSlave.slaveName stumbles over to open _hisU throat. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators, though $activeSlave.slaveName is @@.red;badly hurt.@@ The combat is long and exhausting. $activeSlave.slaveName and $his opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-life-threatening cuts. Finally, $activeSlave.slaveName's superior physical condition wins out and $his opponent falls from exhaustion and blood loss. $activeSlave.slaveName stumbles over to open _hisU throat. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators, though $activeSlave.slaveName is @@.red;badly hurt.@@
<<run repX(500, "pit", $activeSlave)>> <<run repX(500, "pit", $activeSlave)>>
<<run cashX(5000, "pit", $activeSlave)>> <<run cashX(5000, "pit", $activeSlave)>>
<<set $activeSlave.health = -50>> <<set $activeSlave.health.condition = -50>>
<<set $activeSlave.counter.pitKills += 1>> <<set $activeSlave.counter.pitKills += 1>>
<<set $pitKillsTotal += 1>> <<set $pitKillsTotal += 1>>
<<elseif $deadliness > (_opponent-1)>> <<elseif $deadliness > (_opponent-1)>>
The combat is long and exhausting. $activeSlave.slaveName and $his opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-life-threatening cuts. Finally, $activeSlave.slaveName's inferior physical condition fails $him and $he falls from exhaustion and blood loss. As $he slumps $he catches your eye with a look of apology. $His opponent stumbles over to open $his throat. $activeSlave.slaveName @@.red;has been killed.@@ The combat is long and exhausting. $activeSlave.slaveName and $his opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-life-threatening cuts. Finally, $activeSlave.slaveName's inferior physical condition fails $him and $he falls from exhaustion and blood loss. As $he slumps $he catches your eye with a look of apology. $His opponent stumbles over to open $his throat. $activeSlave.slaveName @@.red;has been killed.@@
<<set $activeSlave.health -= 1000>> <<run healthDamage($activeSlave, 1000)>>
<<else>> <<else>>
$activeSlave.slaveName is outmatched from the start. In the first pass, $his opponent moves beyond $him, opening a long gash in $his thigh as _heU goes. Thus injured, $activeSlave.slaveName fails to block a slash that severs $his Achilles tendon on the other side. On $his knees, $he barely manages to ward off one more blow before the second one opens $his belly. $activeSlave.slaveName @@.red;has been killed.@@ $activeSlave.slaveName is outmatched from the start. In the first pass, $his opponent moves beyond $him, opening a long gash in $his thigh as _heU goes. Thus injured, $activeSlave.slaveName fails to block a slash that severs $his Achilles tendon on the other side. On $his knees, $he barely manages to ward off one more blow before the second one opens $his belly. $activeSlave.slaveName @@.red;has been killed.@@
<<set $activeSlave.health -= 1000>> <<run healthDamage($activeSlave, 1000)>>
<</if>> <</if>>
<<if $activeSlave.health < -90>> <<if $activeSlave.health.health < -90>>
<<= removeActiveSlave() >> <<= removeActiveSlave() >>
<</if>> <</if>>
...@@ -158,7 +158,7 @@ ...@@ -158,7 +158,7 @@
<</if>> <</if>>
<<if $personalAttention[_i].trainingRegimen == "undecided">> <<if $personalAttention[_i].trainingRegimen == "undecided">>
<<if ($activeSlave.health < -20)>> <<if ($activeSlave.health.condition < -20)>>
<<set $personalAttention[_i].trainingRegimen = "look after her">> <<set $personalAttention[_i].trainingRegimen = "look after her">>
<<elseif ($activeSlave.behavioralFlaw != "none")>> <<elseif ($activeSlave.behavioralFlaw != "none")>>
<<if ($activeSlave.devotion >= -20)>> <<if ($activeSlave.devotion >= -20)>>
......
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