Skip to content
Snippets Groups Projects
Commit 81636a6c authored by lowercasedonkey's avatar lowercasedonkey
Browse files

p merc romeo

parent 6b05de16
No related branches found
No related tags found
No related merge requests found
:: P mercenary romeo [nobr]
App.Events.PMercenaryRomeo = class PMercenaryRomeo extends App.Events.BaseEvent {
eventPrerequisites() {
return [
() => App.Events.effectiveWeek() >= 44,
() => V.mercenaries > 0,
() => V.mercRomeo !== 1,
];
}
V.nextButton = "Continue", V.nextLink = "Random Nonindividual Event", _name = 0;
actorPrerequisites() {
return [[
(s) => ([Job.PUBLIC, Job.CLUB, Job.WHORE, Job.BROTHEL].includes(s.assignment) || s.counter.publicUse >= 50),
(s) => s.fetish !== "mindbroken",
(s) => s.fuckdoll === 0
]]
}
_romeoSlaves = V.slaves.filter(function(s) { return s.fetish !== "mindbroken" && s.fuckdoll === 0 && ["serve in the club", "serve the public", "whore", "work in the brothel"].includes(s.assignment); });
if (_romeoSlaves.length === 0) {
_romeoSlaves = V.slaves.filter(function(s) { return (s.counter.publicUse > 0) && (s.newGamePlus === 0) && (s.relationship > -3) && !["be your Concubine", "serve in the master suite"].includes(s.assignment); });
if (_romeoSlaves.length === 0) {
_name = setup.whiteAmericanSlaveNames.random();
} else {
_juliet = _romeoSlaves.random();
}
} else {
_juliet = _romeoSlaves.random();
}
if (ndef _juliet) {
_name = setup.whiteAmericanSlaveNames.random();
}
execute(node) {
let r = [];
V.nextButton = "Continue";
V.nextLink = "Random Nonindividual Event";
let _name = 0;
if (_name === 0) {
_slaveCost = slaveCost(_juliet);
_slaveCost = (random(60,70)*Math.trunc(_slaveCost/100));
_slaveCost = 100*Math.trunc(_slaveCost/100);
<<setLocalPronouns _juliet>>
}
<<setNonlocalPronouns V.seeDicks>>
const _juliet = getSlave(this.actors[0]);
One of your mercenaries requests an interview. He's a worn, grey-haired tank of a man, made bulkier still by heavy ceramic plate armor and lots of ammunition and gear. The murderous submachine gun favored for city fighting looks like a toy in his hands. But as he sits at your invitation and accepts a
let _slaveCost = slaveCost(_juliet);
_slaveCost = (random(60, 70) * Math.trunc(_slaveCost / 100));
_slaveCost = 100 * Math.trunc(_slaveCost / 100);
const {
} = getPronouns(_juliet);
const {
} = getNonlocalPronouns(V.seeDicks).appendSuffix("U")
r.push(`One of your mercenaries requests an interview.He's a worn, grey-haired tank of a man, made bulkier still by heavy ceramic plate armor and lots of ammunition and gear. The murderous submachine gun favored for city fighting looks like a toy in his hands. But as he sits at your invitation and accepts a`);
if (V.PC.refreshmentType === 0) {
r.push(`${V.PC.refreshment}`);
} else if (V.PC.refreshmentType === 1) {
......@@ -41,135 +49,134 @@
} else if (V.PC.refreshmentType === 6) {
r.push(`tab of ${V.PC.refreshment}`);
}
proffered by an attentive slave _girlU, he seems almost bashful.
r.push(`proffered by an attentive slave _girlU, he seems almost bashful.`);
<br><br>
App.Events.addParagraph(node, r);
r = [];
"V.properTitle()
r.push(`, I'll say this straight. I'd like to buy one of your slaves.`);
r.push(`"${properTitle()}, I'll say this straight. I'd like to buy one of your slaves.`);
if (_name !== 0) {
<<setNonlocalPronouns V.seeDicks>>
r.push(`I've been seeing${ _name} a lot, and _heU makes the years sit a little lighter on me. I've scraped together what I can, and I can pay`);
V.cashFormat(50000)
r.push(`." It's a huge sum for a mercenary; it's probably his entire savings, but there is a slight problem; the slave he is looking for isn't one of yours. "Well then," he says in embarrassment, "Have to say this is a little awkward." He gives a fake cough, "You wouldn't happen to, you know, know who _hisU owner is?" You shake your head. A run in with a _girlU named _name isn't much to go by and it really isn't your problem. "Ah well, I'm sure I'll see _himU around again. Anyway, that was a fine victory the other day,`);
V.properTitle(); come down to the bar and join the boys and I. We'll buy you a drink. Devil knows, thanks to you we can afford to. Hell, maybe you'll even get to meet _name too, get to see just how much of a looker _heU is."
r.push(`I've been seeing ${_name} a lot, and ${_heU} makes the years sit a little lighter on me. I've scraped together what I can, and I can pay ${cashFormat(50000)}." It's a huge sum for a mercenary; it's probably his entire savings, but there is a slight problem; the slave he is looking for isn't one of yours. "Well then," he says in embarrassment, "Have to say this is a little awkward." He gives a fake cough, "You wouldn't happen to, you know, know who _hisU owner is?" You shake your head. A run in with a _girlU named _name isn't much to go by and it really isn't your problem. "Ah well, I'm sure I'll see _himU around again. Anyway, that was a fine victory the other day, properTitle(); come down to the bar and join the boys and I. We'll buy you a drink. Devil knows, thanks to you we can afford to. Hell, maybe you'll even get to meet _name too, get to see just how much of a looker _heU is."`);
} else {
if (["serve in the club", "serve the public", "whore", "work in the brothel"].includes(_juliet.assignment)) {
r.push(`I've been seeing`);
App.UI.slaveDescriptionDialog(_juliet)
r.push(`a lot, and ${he} makes the years sit a little lighter on me.`);
App.UI.slaveDescriptionDialog(_juliet)
r.push(`a lot, and ${he} makes the years sit a little lighter on me.`);
} else {
r.push(`I've seen`);
App.UI.slaveDescriptionDialog(_juliet)
r.push(`here and there and I can't stop thinking about ${him}. I feel ${he}'d make the years sit a little lighter on me.`);
App.UI.slaveDescriptionDialog(_juliet)
r.push(`here and there and I can't stop thinking about ${him}. I feel ${he}'d make the years sit a little lighter on me.`);
}
r.push(`I've scraped together what I can, and I can pay`);
V.cashFormat(_slaveCost)
V.cashFormat(_slaveCost)
r.push(`." It's a decent price, probably a little less than you could get at auction. It's a huge sum for a mercenary; it's probably his entire savings. You ask what he would do with ${him}. "Well," he says, actually blushing, "I'd free ${him}. And marry ${him}, if ${he}'d have me."`);
<br><br>
//<br><br>
<span id="result">
<<link "Decline, and tell ${him} not to see him">>
<<replace "#result">>
_juliet.slaveName obeys your orders not to see the old mercenary. Though neither he or _juliet.slaveName says a word about it, his squadmates are not so closemouthed. Soon the tragic story of The Mercenary and the Slave ${Girl} is being told in bars and brothels across the Free City, with you naturally playing <span class="red">the role of the villain.</span>
repX(-1000, "event");
<</replace>>
<</link>>
<br>
<<link "Politely decline">>
<<replace "#result">>
"Ah well," he says, "didn't think you would, but I had to ask. If you'd be so kind as to keep ${him} assigned so's I can see ${him}, I would be grateful. That was a fine victory,
V.properTitle(); come down to the bar and join the boys and I. We'll buy you a drink. Devil knows, thanks to you we can afford to."
if (_juliet.relationship === -3 && _juliet.fetish !== "mindbroken" && _juliet.devotion+_juliet.trust > 190) {_juliet.slaveName politely thanks you for not letting him take ${him} away.
//<span id="result">
//<<link "Decline, and tell ${him} not to see him">>
//<<replace "#result">>
_juliet.slaveName obeys your orders not to see the old mercenary.Though neither he or _juliet.slaveName says a word about it, his squadmates are not so closemouthed.Soon the tragic story of The Mercenary and the Slave ${ Girl } is being told in bars and brothels across the Free City, with you naturally playing < span class="red" > the role of the villain.</span >
repX(-1000, "event");
//<</replace>>
//<</link>>
//<br>
//<<link "Politely decline">>
//<<replace "#result">>
"Ah well," he says, "didn't think you would, but I had to ask. If you'd be so kind as to keep ${him} assigned so's I can see ${him}, I would be grateful. That was a fine victory,
V.properTitle(); come down to the bar and join the boys and I.We'll buy you a drink. Devil knows, thanks to you we can afford to."
if (_juliet.relationship === -3 && _juliet.fetish !== "mindbroken" && _juliet.devotion + _juliet.trust > 190) {
_juliet.slaveName politely thanks you for not letting him take ${ him } away.
}
<</replace>>
<</link>>
<br>
<<link "Accept">>
<<replace "#result">>
r.push(`The mercenary leaves to collect his purchase. On the video feeds, you see that${ _juliet.slaveName} can hardly believe what's`);
if (_juliet.relationship === -3 && _juliet.fetish !== "mindbroken" && _juliet.devotion+_juliet.trust > 190) {
r.push(`happening. You can't hear what he says as he takes out a ring, but ${his} reaction speaks clearly. ${He} says "No."`);
if (canWalk(_juliet) && hasAnyArms(_juliet)) {
r.push(`${He} points back into your penthouse and returns to ${his} home.`);
} else {
r.push(`${He} gestures towards the nearest camera and he helps ${him} back into your penthouse.`);
}
r.push(`The only thing ${he} wants after being freed is to return to your side.`);
"I thought I was giving ${him} a better life... But ${he} already had everything ${he} wanted. I'm sorry for putting you in such a position." You can hear the sadness in his voice. "Thank you for your time. I'm sorry to have bothered you."
r.push(`Since ${he} returned to slavery, it's only fair to return the credits he paid for ${him}. He thanks you hollowly before heading on his way.`);
//<</replace>>
//<</link>>
//<br>
//<<link "Accept">>
//<<replace "#result">>
r.push(`The mercenary leaves to collect his purchase. On the video feeds, you see that${_juliet.slaveName} can hardly believe what's`);
if (_juliet.relationship === -3 && _juliet.fetish !== "mindbroken" && _juliet.devotion + _juliet.trust > 190) {
r.push(`happening. You can't hear what he says as he takes out a ring, but ${his} reaction speaks clearly. ${He} says "No."`);
if (canWalk(_juliet) && hasAnyArms(_juliet)) {
r.push(`${He} points back into your penthouse and returns to ${his} home.`);
} else {
r.push(`${He} gestures towards the nearest camera and he helps ${him} back into your penthouse.`);
}
r.push(`The only thing ${he} wants after being freed is to return to your side.`);
"I thought I was giving ${him} a better life... But ${he} already had everything ${he} wanted. I'm sorry for putting you in such a position." You can hear the sadness in his voice. "Thank you for your time. I'm sorry to have bothered you."
r.push(`Since ${he} returned to slavery, it's only fair to return the credits he paid for ${him}. He thanks you hollowly before heading on his way.`);
} else {
r.push(`happened.`);
if (hasAnyArms(_juliet) && hasBothLegs(_juliet)) {
r.push(`${He} hugs him, sobbing into his shoulder. As they walk hand in hand down towards his quarters,`);
} else {
r.push(`As he`);
if (!isAmputee(_juliet)) {
r.push(`gives`);
} else {
r.push(`happened.`);
if (hasAnyArms(_juliet) && hasBothLegs(_juliet)) {
r.push(`${He} hugs him, sobbing into his shoulder. As they walk hand in hand down towards his quarters,`);
} else {
r.push(`As he`);
if (!isAmputee(_juliet)) {
r.push(`gives`);
} else {
r.push(`picks up ${his} limbless form to give`);
}
r.push(`${him} a hug,`);
}
r.push(`${he} gives the nearest camera a little nod and silently mouths the words "Thank you,`);
V.getWrittenTitle(_juliet)
r.push(`." Soon the romantic story of The Mercenary and the Slave ${Girl} is being told in bars and brothels across the Free City, with you naturally playing <span class="green">a supporting role.</span>`);
cashX(_slaveCost, "slaveTransfer");
removeSlave(_juliet);
r.push(`picks up ${his} limbless form to give`);
}
<</replace>>
<</link>>
<br>
<<link "Give ${him} to him as a gift">>
<<replace "#result">>
r.push(`The mercenary cannot believe his ears. After you repeat yourself twice, he leaves to collect your gift, thanking you clumsily. On the video feeds, you see that${ _juliet.slaveName} can hardly believe what's`);
if (_juliet.relationship === -3 && _juliet.fetish !== "mindbroken" && _juliet.devotion+_juliet.trust > 190) {
r.push(`happening. You can't hear what he says as he takes out a ring, but ${his} reaction speaks clearly. ${He} says "No."`);
if (canWalk(_juliet) && hasAnyArms(_juliet)) {
r.push(`${He} points back into your penthouse and returns to ${his} home.`);
} else {
r.push(`${He} gestures towards the nearest camera and he helps ${him} back into your penthouse.`);
}
r.push(`The only thing ${he} wants after being freed is to return to your side.`);
"I thought I was giving ${him} a better life... But ${he} already had everything ${he} wanted. I'm sorry for putting you in such a position." You can hear the sadness in his voice. "Thank you for your time. I'm sorry to have bothered you."
r.push(`${him} a hug,`);
}
r.push(`${he} gives the nearest camera a little nod and silently mouths the words "Thank you,`);
V.getWrittenTitle(_juliet)
r.push(`." Soon the romantic story of The Mercenary and the Slave ${Girl} is being told in bars and brothels across the Free City, with you naturally playing <span class="green">a supporting role.</span>`);
cashX(_slaveCost, "slaveTransfer");
removeSlave(_juliet);
}
//<</replace>>
//<</link>>
//<br>
//<<link "Give ${him} to him as a gift">>
//<<replace "#result">>
r.push(`The mercenary cannot believe his ears. After you repeat yourself twice, he leaves to collect your gift, thanking you clumsily. On the video feeds, you see that${_juliet.slaveName} can hardly believe what's`);
if (_juliet.relationship === -3 && _juliet.fetish !== "mindbroken" && _juliet.devotion + _juliet.trust > 190) {
r.push(`happening. You can't hear what he says as he takes out a ring, but ${his} reaction speaks clearly. ${He} says "No."`);
if (canWalk(_juliet) && hasAnyArms(_juliet)) {
r.push(`${He} points back into your penthouse and returns to ${his} home.`);
} else {
r.push(`${He} gestures towards the nearest camera and he helps ${him} back into your penthouse.`);
}
r.push(`The only thing ${he} wants after being freed is to return to your side.`);
"I thought I was giving ${him} a better life... But ${he} already had everything ${he} wanted. I'm sorry for putting you in such a position." You can hear the sadness in his voice. "Thank you for your time. I'm sorry to have bothered you."
} else {
r.push(`happened.`);
if (hasAnyArms(_juliet) && hasAnyLegs(_juliet)) {
r.push(`${He} hugs him, sobbing into his shoulder. As they walk hand in hand down towards his quarters,`);
} else {
r.push(`As he`);
if (!isAmputee(_juliet)) {
r.push(`gives`);
} else {
r.push(`happened.`);
if (hasAnyArms(_juliet) && hasAnyLegs(_juliet)) {
r.push(`${He} hugs him, sobbing into his shoulder. As they walk hand in hand down towards his quarters,`);
} else {
r.push(`As he`);
if (!isAmputee(_juliet)) {
r.push(`gives`);
} else {
r.push(`picks up ${his} limbless form to give`);
}
r.push(`${him} a hug,`);
}
r.push(`${he} gives the nearest camera a little nod and silently mouths the words "Thank you,`);
V.getWrittenTitle(_juliet)
r.push(`." You smile to yourself; when they get there they'll find flowers and a paid reservation at the arcology's best restaurant. Soon the story is being told in bars and brothels across the Free City, with you naturally playing <span class="green">a starring role.</span> Some days later, you hear a dramatization is being filmed, with an aging action star playing the mercenary, a rising starlet playing _juliet.slaveName, and a noted character actor playing you.`);
repX(15000, "event");
_poster = "a poster for the movie that was made about the love between one of your mercenaries and " + _juliet.slaveName;
V.trinkets.push(_poster);
removeSlave(_juliet);
r.push(`picks up ${his} limbless form to give`);
}
<</replace>>
<</link>>
</span>
r.push(`${him} a hug,`);
}
r.push(`${he} gives the nearest camera a little nod and silently mouths the words "Thank you,`);
V.getWrittenTitle(_juliet)
r.push(`." You smile to yourself; when they get there they'll find flowers and a paid reservation at the arcology's best restaurant. Soon the story is being told in bars and brothels across the Free City, with you naturally playing <span class="green">a starring role.</span> Some days later, you hear a dramatization is being filmed, with an aging action star playing the mercenary, a rising starlet playing _juliet.slaveName, and a noted character actor playing you.`);
repX(15000, "event");
_poster = "a poster for the movie that was made about the love between one of your mercenaries and " + _juliet.slaveName;
V.trinkets.push(_poster);
removeSlave(_juliet);
}
//<</replace>>
//<</link>>
//</span>
<h3>${His} records...</h3>
<div class="note">
<div class="indent">
r.push(`${His} current task is to`);
V._juliet.assignment
if (V.assignmentRecords[_juliet.ID]) {
r.push(`, and before that to`);
V.V.assignmentRecords[_juliet.ID]
}
//<h3>${His} records...</h3>
//<div class="note">
//<div class="indent">
r.push(`${His} current task is to`);
V._juliet.assignment
if (V.assignmentRecords[_juliet.ID]) {
r.push(`, and before that to`);
V.V.assignmentRecords[_juliet.ID]
}
r.push(`.`);
</div>
<<includeDOM slaveImpactLongTerm(_juliet)>>
</div>
//</div>
//<<includeDOM slaveImpactLongTerm(_juliet)>>
//</div>
}
......@@ -103,6 +103,7 @@ App.Events.getNonrandomEvents = function() {
new App.Events.PEPitFight(),
new App.Events.PMercsHelpCorp(),
new App.Events.PMercenaryRomeo(),
];
};
......@@ -255,14 +256,6 @@ globalThis.nonRandomEvent = function() {
V.assholeKnight = 1;
V.imperialEventWeek = effectiveWeek;
setTimeout(() => Engine.play("SE assholeknight"), Engine.minDomActionDelay);
} else if ((effectiveWeek >= 44) && (V.mercenaries > 0) && V.mercRomeo !== 1) {
const valid = V.slaves.find(function(s) { return (["serve the public", "serve in the club", "whore", "work in the brothel"].includes(s.assignment) || s.counter.publicUse >= 50) && s.fetish !== "mindbroken" && s.fuckdoll === 0; });
V.mercRomeo = 1;
if (valid) {
setTimeout(() => Engine.play("P mercenary romeo"), Engine.minDomActionDelay);
} else {
setTimeout(() => Engine.play("Nonrandom Event"), Engine.minDomActionDelay);
}
} else if (effectiveWeek === 54 && (V.peacekeepers) && V.peacekeepers.attitude >= 0) {
setTimeout(() => Engine.play("P peacekeepers deficit"), Engine.minDomActionDelay);
} else if (V.SF.Toggle && V.SF.Active === -1 && effectiveWeek >= 72) {
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment