@@ -15,7 +15,7 @@ The included "Go Back" link is intended to replace the usual NextButton.
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@@ -15,7 +15,7 @@ The included "Go Back" link is intended to replace the usual NextButton.
<<link "Go Back">>
<<link "Go Back">>
<<script>>
<<script>>
Engine.backward(); /* Moves the save state one state backwards. */
Engine.backward(); /* Moves the save state one state backwards. */
var newestHistory = State.history.pop(); /* Removes the latest save state. Necessary to allow the option of displaying the changed variables again immediately without screwing everything up. */
State.history.splice(-1,1); /* Removes the latest save state. Necessary to allow the option of displaying the changed variables again immediately without screwing everything up. */
Config.history.maxStates = 1; /* Reset the max number of states so as not to explode save file sizes. */
Config.history.maxStates = 1; /* Reset the max number of states so as not to explode save file sizes. */
<</script>>
<</script>>
<</link>>
<</link>>
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@@ -45,7 +45,7 @@ Differences:
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@@ -45,7 +45,7 @@ Differences:
<<link "Go Back">>
<<link "Go Back">>
<<script>>
<<script>>
Engine.backward(); /* Moves the save state one state backwards. */
Engine.backward(); /* Moves the save state one state backwards. */
var newestHistory = State.history.pop(); /* Removes the latest save state. Necessary to allow the option of displaying the changed variables again immediately without screwing everything up. */
State.history.splice(-1,1); /* Removes the latest save state. Necessary to allow the option of displaying the changed variables again immediately without screwing everything up. */
Config.history.maxStates = 1; /* Reset the max number of states so as not to explode save file sizes. */
Config.history.maxStates = 1; /* Reset the max number of states so as not to explode save file sizes. */
<br>@@.red;_SlaveI.slaveName's relationship was _SlaveI.relationship and relationshipTarget was _SlaveI.relationshipTarget but no slave with that ID was found@@<br>
<br>@@.red;_SlaveI.slaveName's relationship was _SlaveI.relationship and relationshipTarget was _SlaveI.relationshipTarget but no slave with that ID was found@@<br>
is @@.gold;agonizingly aware@@ that her child $slaves[_K].slaveName is also your slave and might suffer if either of them angers you, and @@.hotpink;does her best@@ to protect her.
<<if _SlaveI.trust < -20>>
<<set _SlaveI.trust -= 4, _SlaveI.devotion += 4>>
<<if _SlaveI.relation == "mother">>
<<else>>
is @@.gold;agonizingly aware@@ that her child $slaves[_K].slaveName is also your slave and might suffer if either of them angers you, and @@.hotpink;does her best@@ to protect her.
is @@.gold;painfully conscious@@ that her <<if _SlaveI.relation == "daughter">>mother<<else>>_SlaveI.relation<</if>> $slaves[_K].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best she can.
<<set _SlaveI.trust -= 4, _SlaveI.devotion += 4>>
<<set _SlaveI.trust -= 2, _SlaveI.devotion += 2>>
<<else>>
<</if>>
is @@.gold;painfully conscious@@ that her <<if _SlaveI.relation == "daughter">>mother<<else>>_SlaveI.relation<</if>> $slaves[_K].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best she can.
<<else>>
<<set _SlaveI.trust -= 2, _SlaveI.devotion += 2>>
knows that her <<if _SlaveI.relation == "mother">>daughter<<elseif _SlaveI.relation == "daughter">>mother<<else>>_SlaveI.relation<</if>> $slaves[_K].slaveName
<</if>>
<<if $slaves[_K].devotion > 50>>
loves being your sex slave, and is @@.hotpink;happy@@ for her.