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Commit 892f5220 authored by kopareigns's avatar kopareigns
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tweaks

parent c9bff679
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...@@ -15,7 +15,7 @@ The included "Go Back" link is intended to replace the usual NextButton. ...@@ -15,7 +15,7 @@ The included "Go Back" link is intended to replace the usual NextButton.
<<link "Go Back">> <<link "Go Back">>
<<script>> <<script>>
Engine.backward(); /* Moves the save state one state backwards. */ Engine.backward(); /* Moves the save state one state backwards. */
var newestHistory = State.history.pop(); /* Removes the latest save state. Necessary to allow the option of displaying the changed variables again immediately without screwing everything up. */ State.history.splice(-1,1); /* Removes the latest save state. Necessary to allow the option of displaying the changed variables again immediately without screwing everything up. */
Config.history.maxStates = 1; /* Reset the max number of states so as not to explode save file sizes. */ Config.history.maxStates = 1; /* Reset the max number of states so as not to explode save file sizes. */
<</script>> <</script>>
<</link>> <</link>>
...@@ -45,7 +45,7 @@ Differences: ...@@ -45,7 +45,7 @@ Differences:
<<link "Go Back">> <<link "Go Back">>
<<script>> <<script>>
Engine.backward(); /* Moves the save state one state backwards. */ Engine.backward(); /* Moves the save state one state backwards. */
var newestHistory = State.history.pop(); /* Removes the latest save state. Necessary to allow the option of displaying the changed variables again immediately without screwing everything up. */ State.history.splice(-1,1); /* Removes the latest save state. Necessary to allow the option of displaying the changed variables again immediately without screwing everything up. */
Config.history.maxStates = 1; /* Reset the max number of states so as not to explode save file sizes. */ Config.history.maxStates = 1; /* Reset the max number of states so as not to explode save file sizes. */
<</script>> <</script>>
<</link>> <</link>>
......
...@@ -208,9 +208,6 @@ ...@@ -208,9 +208,6 @@
<<if def _J>> <<if def _J>>
<<set _SlaveJ = $slaves[_J], _SlaveJ.relationshipTarget = _SlaveI.ID, _SlaveJ.relationship = _SlaveI.relationship>> <<set _SlaveJ = $slaves[_J], _SlaveJ.relationshipTarget = _SlaveI.ID, _SlaveJ.relationship = _SlaveI.relationship>>
<</if>> <</if>>
<<if _SlaveI.rivalryTarget != _SlaveI.relationTarget>>
<<set _K = $slaveIndices[_SlaveI.relationTarget]>>
<</if>>
<<if (_SlaveI.relationship > 0) && (_SlaveJ == null)>> <<if (_SlaveI.relationship > 0) && (_SlaveJ == null)>>
<br>@@.red;_SlaveI.slaveName's relationship was _SlaveI.relationship and relationshipTarget was _SlaveI.relationshipTarget but no slave with that ID was found@@<br> <br>@@.red;_SlaveI.slaveName's relationship was _SlaveI.relationship and relationshipTarget was _SlaveI.relationshipTarget but no slave with that ID was found@@<br>
<<set _SlaveI.relationship = 0, _SlaveI.relationshipTarget = 0>> <<set _SlaveI.relationship = 0, _SlaveI.relationshipTarget = 0>>
...@@ -1560,26 +1557,29 @@ ...@@ -1560,26 +1557,29 @@
<<else>> <<else>>
<<if def _K && _SlaveI.trust <= 95>> <<if _SlaveI.rivalryTarget != _SlaveI.relationTarget>>
_SlaveI.slaveName <<set _K = $slaveIndices[_SlaveI.relationTarget]>>
<<if _SlaveI.trust < -20>> <<if def _K && _SlaveI.trust <= 95>>
<<if _SlaveI.relation == "mother">> _SlaveI.slaveName
is @@.gold;agonizingly aware@@ that her child $slaves[_K].slaveName is also your slave and might suffer if either of them angers you, and @@.hotpink;does her best@@ to protect her. <<if _SlaveI.trust < -20>>
<<set _SlaveI.trust -= 4, _SlaveI.devotion += 4>> <<if _SlaveI.relation == "mother">>
<<else>> is @@.gold;agonizingly aware@@ that her child $slaves[_K].slaveName is also your slave and might suffer if either of them angers you, and @@.hotpink;does her best@@ to protect her.
is @@.gold;painfully conscious@@ that her <<if _SlaveI.relation == "daughter">>mother<<else>>_SlaveI.relation<</if>> $slaves[_K].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best she can. <<set _SlaveI.trust -= 4, _SlaveI.devotion += 4>>
<<set _SlaveI.trust -= 2, _SlaveI.devotion += 2>> <<else>>
<</if>> is @@.gold;painfully conscious@@ that her <<if _SlaveI.relation == "daughter">>mother<<else>>_SlaveI.relation<</if>> $slaves[_K].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best she can.
<<else>> <<set _SlaveI.trust -= 2, _SlaveI.devotion += 2>>
knows that her <<if _SlaveI.relation == "mother">>daughter<<elseif _SlaveI.relation == "daughter">>mother<<else>>_SlaveI.relation<</if>> $slaves[_K].slaveName <</if>>
<<if $slaves[_K].devotion > 50>>
loves being your sex slave, and is @@.hotpink;happy@@ for her.
<<set _SlaveI.devotion += 2>>
<<elseif ($slaves[_K].devotion > 20) || ($slaves[_K].trust < -20)>>
is an obedient sex slave, and hopes she'll avoid punishment.
<<else>> <<else>>
hates being a sex slave, and is @@.gold;afraid@@ for her. knows that her <<if _SlaveI.relation == "mother">>daughter<<elseif _SlaveI.relation == "daughter">>mother<<else>>_SlaveI.relation<</if>> $slaves[_K].slaveName
<<set _SlaveI.trust -= 2>> <<if $slaves[_K].devotion > 50>>
loves being your sex slave, and is @@.hotpink;happy@@ for her.
<<set _SlaveI.devotion += 2>>
<<elseif ($slaves[_K].devotion > 20) || ($slaves[_K].trust < -20)>>
is an obedient sex slave, and hopes she'll avoid punishment.
<<else>>
hates being a sex slave, and is @@.gold;afraid@@ for her.
<<set _SlaveI.trust -= 2>>
<</if>>
<</if>> <</if>>
<</if>> <</if>>
<</if>> <</if>>
...@@ -1591,5 +1591,3 @@ ...@@ -1591,5 +1591,3 @@
<<set $slaves[_J] = _SlaveJ>> <<set $slaves[_J] = _SlaveJ>>
<</if>> <</if>>
<</if>> /% CLOSES FUCKDOLL CHECK %/ <</if>> /% CLOSES FUCKDOLL CHECK %/
<<unset _K>>
...@@ -621,12 +621,12 @@ ...@@ -621,12 +621,12 @@
<br> <br>
<<link "Display Variables">><<checkvars>><</link>> <<link "Display Variables">><<checkvars>><</link>>
<br> <br>
<<link "Bug Report">><<bugreport>><</link>>
<br>
<<link "Display Changed Variables">> <<link "Display Changed Variables">>
<<set Config.history.maxStates = 2>> /* makes sure we store the current state so we can return to it */ <<set Config.history.maxStates = 2>> /* makes sure we store the current state so we can return to it */
<<goto "Variable Difference">> <<goto "Variable Difference">>
<</link>> <</link>>
<br>
<<link "Bug Report">><<bugreport>><</link>>
<</if>> <</if>>
<</nobr>> <</nobr>>
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