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Commit 8a7802db authored by hexall90's avatar hexall90
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discount on prop hub and intro

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:: propagandaHub [nobr] :: propagandaHub [nobr]
<<if $career == "capitalist" || $career == "celebrity" || $career == "wealth">>
<<set _HistoryDiscount = .5>>
<<else>>
<<set _HistoryDiscount = 1>>
<</if>>
<<set $nextButton = "Back to Arcology Management", $nextLink = "Manage Arcology", $returnTo = "Manage Arcology">> <<set $nextButton = "Back to Arcology Management", $nextLink = "Manage Arcology", $returnTo = "Manage Arcology">>
Propaganda Hub Propaganda Hub
...@@ -14,13 +20,13 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the ...@@ -14,13 +20,13 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the
<<if $propCampaign == 0>> <<if $propCampaign == 0>>
<<link "Set up a propaganda campaign">> <<link "Set up a propaganda campaign">>
<<set $propCampaign += 1>> <<set $propCampaign += 1>>
<<set $cash -= 5000*$upgradeMultiplierArcology>> <<set $cash -= 5000*$upgradeMultiplierArcology*_HistoryDiscount>>
<<set $propFocus = "social engineering">> <<set $propFocus = "social engineering">>
<<set $propHubUpkeep += $upgradeUpkeep>> <<set $propHubUpkeep += $upgradeUpkeep>>
<<goto "propagandaHub">> <<goto "propagandaHub">>
<</link>> <</link>>
<br>Set up a propaganda campaign to align your citizens with your goals. <br>Set up a propaganda campaign to align your citizens with your goals.
<br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>. Will provide the focused resource each week, but will cost reputation in upkeep.// <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will provide the focused resource each week, but will cost reputation in upkeep.//
<<else>> <<else>>
You have set up a team of trained slaves and expert propagandists, ready to spread the message of your choosing to the population. You have set up a team of trained slaves and expert propagandists, ready to spread the message of your choosing to the population.
<br> <br>
...@@ -73,12 +79,12 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the ...@@ -73,12 +79,12 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the
<<if $propCampaign < 5>> <<if $propCampaign < 5>>
<<link "Invest more resources in the propaganda machine">> <<link "Invest more resources in the propaganda machine">>
<<set $propCampaign += 1>> <<set $propCampaign += 1>>
<<set $cash -= 5000 * $upgradeMultiplierArcology * ($propCampaign + 1)>> <<set $cash -= 5000 * $upgradeMultiplierArcology * ($propCampaign + 1) * _HistoryDiscount>>
<<set $propHubUpkeep += $upgradeUpkeep>> <<set $propHubUpkeep += $upgradeUpkeep>>
<<goto "propagandaHub">> <<goto "propagandaHub">>
<</link>> <</link>>
<br>Invest more resources into the project to increase its effectiveness. <br>Invest more resources into the project to increase its effectiveness.
<br>//Costs ¤<<print Math.trunc(5000 * $upgradeMultiplierArcology * ($propCampaign + 1))>>. Will provide more of the focused resource each week, but increase reputation upkeep.// <br>//Costs ¤<<print Math.trunc(5000 * $upgradeMultiplierArcology * ($propCampaign + 1) * _HistoryDiscount)>>. Will provide more of the focused resource each week, but increase reputation upkeep.//
<<else>> <<else>>
You upgraded your propaganda machine to its limits. You upgraded your propaganda machine to its limits.
<</if>> <</if>>
...@@ -91,22 +97,22 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the ...@@ -91,22 +97,22 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the
<<if $miniTruth == 0>> <<if $miniTruth == 0>>
<<link "Set up the authenticity department">> <<link "Set up the authenticity department">>
<<set $miniTruth += 1>> <<set $miniTruth += 1>>
<<set $cash -= 5000*$upgradeMultiplierArcology>> <<set $cash -= 5000*$upgradeMultiplierArcology*_HistoryDiscount>>
<<set $propHubUpkeep += $upgradeUpkeep>> <<set $propHubUpkeep += $upgradeUpkeep>>
<<goto "propagandaHub">> <<goto "propagandaHub">>
<</link>> <</link>>
<br>Set up a department tasked with guaranteeing the authenticity of all information available in the arcology. Of course if reality is against what is best for the arcology, then it should be redacted as well. <br>Set up a department tasked with guaranteeing the authenticity of all information available in the arcology. Of course if reality is against what is best for the arcology, then it should be redacted as well.
<br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>. Will provide authority and unlock special upgrades, but will increase upkeep.// <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology * _HistoryDiscount)>>. Will provide authority and unlock special upgrades, but will increase upkeep.//
<<else>> <<else>>
<<if $miniTruth < 5>> <<if $miniTruth < 5>>
<<link "Enlarge the authenticity department">> <<link "Enlarge the authenticity department">>
<<set $miniTruth += 1>> <<set $miniTruth += 1>>
<<set $cash -= 5000*$upgradeMultiplierArcology * ($miniTruth + 1)>> <<set $cash -= 5000*$upgradeMultiplierArcology * ($miniTruth + 1) * _HistoryDiscount>>
<<set $propHubUpkeep += $upgradeUpkeep>> <<set $propHubUpkeep += $upgradeUpkeep>>
<<goto "propagandaHub">> <<goto "propagandaHub">>
<</link>> <</link>>
<br>Invest more resources into the project to increase its effectiveness. <br>Invest more resources into the project to increase its effectiveness.
<br>//Costs ¤<<print Math.trunc(5000 * $upgradeMultiplierArcology * ($miniTruth + 1))>>. Will provide more authority each week, but increases upkeep.// <br>//Costs ¤<<print Math.trunc(5000 * $upgradeMultiplierArcology * ($miniTruth + 1) * _HistoryDiscount)>>. Will provide more authority each week, but increases upkeep.//
<<else>> <<else>>
You have upgraded the authenticity department to its maximum. You have upgraded the authenticity department to its maximum.
<</if>> <</if>>
...@@ -114,12 +120,12 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the ...@@ -114,12 +120,12 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the
<<if $fakeNews == 0>> <<if $fakeNews == 0>>
<<link "Install a news generator">> <<link "Install a news generator">>
<<set $fakeNews = 1>> <<set $fakeNews = 1>>
<<set $cash -= 10000*$upgradeMultiplierArcology>> <<set $cash -= 10000*$upgradeMultiplierArcology*_HistoryDiscount>>
<<set $propHubUpkeep += $upgradeUpkeep>> <<set $propHubUpkeep += $upgradeUpkeep>>
<<goto "propagandaHub">> <<goto "propagandaHub">>
<</link>> <</link>>
<br>Install an automatic news generator, able to fabricate thousands of plausible sounding news every day. <br>Install an automatic news generator, able to fabricate thousands of plausible sounding news every day.
<br>//Costs ¤<<print Math.trunc(10000 * $upgradeMultiplierArcology)>>. The authenticity dept. now provides a small amount of reputation as well as authority, but increases upkeep.// <br>//Costs ¤<<print Math.trunc(10000 * $upgradeMultiplierArcology * _HistoryDiscount)>>. The authenticity dept. now provides a small amount of reputation as well as authority, but increases upkeep.//
<<else>> <<else>>
You have installed an automatic news generator. You have installed an automatic news generator.
<</if>> <</if>>
...@@ -127,12 +133,12 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the ...@@ -127,12 +133,12 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the
<<if $controlLeaks == 0>> <<if $controlLeaks == 0>>
<<link "Institute controlled leaks protocols">> <<link "Institute controlled leaks protocols">>
<<set $controlLeaks = 1>> <<set $controlLeaks = 1>>
<<set $cash -= 10000*$upgradeMultiplierArcology>> <<set $cash -= 10000*$upgradeMultiplierArcology*_HistoryDiscount>>
<<set $propHubUpkeep += $upgradeUpkeep>> <<set $propHubUpkeep += $upgradeUpkeep>>
<<goto "propagandaHub">> <<goto "propagandaHub">>
<</link>> <</link>>
<br>Institute a system able to release erroneous, but plausible, information about your business, leading your competitors to prepared financial traps. <br>Institute a system able to release erroneous, but plausible, information about your business, leading your competitors to prepared financial traps.
<br>//Costs ¤<<print Math.trunc(10000 * $upgradeMultiplierArcology)>>. The authenticity dept. now slightly increases prosperity each week as well as authority, but increases upkeep.// <br>//Costs ¤<<print Math.trunc(10000 * $upgradeMultiplierArcology * _HistoryDiscount)>>. The authenticity dept. now slightly increases prosperity each week as well as authority, but increases upkeep.//
<<else>> <<else>>
You have instituted controlled leaks protocols, able to create fabricated leaks of sensible information. You have instituted controlled leaks protocols, able to create fabricated leaks of sensible information.
<</if>> <</if>>
...@@ -145,12 +151,12 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the ...@@ -145,12 +151,12 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the
<<if $secretService == 0>> <<if $secretService == 0>>
<<link "Set up personal secret service">> <<link "Set up personal secret service">>
<<set $secretService += 1>> <<set $secretService += 1>>
<<set $cash -= 10000*$upgradeMultiplierArcology>> <<set $cash -= 10000*$upgradeMultiplierArcology*_HistoryDiscount>>
<<set $propHubUpkeep += $upgradeUpkeep>> <<set $propHubUpkeep += $upgradeUpkeep>>
<<goto "propagandaHub">> <<goto "propagandaHub">>
<</link>> <</link>>
<br>Set up a department tasked with the protection of your person, as well as operations requiring a delicate approach. <br>Set up a department tasked with the protection of your person, as well as operations requiring a delicate approach.
<br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>. Will provide authority and unlock special upgrades, but will increase upkeep.// <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology * _HistoryDiscount)>>. Will provide authority and unlock special upgrades, but will increase upkeep.//
<<else>> <<else>>
<<if $secretService < 5 && $rep >= ($secretService * 1000) + 5000>> <<if $secretService < 5 && $rep >= ($secretService * 1000) + 5000>>
<<link "Expand the secret service">> <<link "Expand the secret service">>
...@@ -160,7 +166,7 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the ...@@ -160,7 +166,7 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the
<<goto "propagandaHub">> <<goto "propagandaHub">>
<</link>> <</link>>
<br>Invest more resources into the project to increase its effectiveness. <br>Invest more resources into the project to increase its effectiveness.
<br>//Costs ¤<<print Math.trunc(5000 * $upgradeMultiplierArcology * ($secretService + 1))>>. Will provide more authority each week, but increases upkeep.// <br>//Costs ¤<<print Math.trunc(5000 * $upgradeMultiplierArcology * ($secretService + 1) * _HistoryDiscount)>>. Will provide more authority each week, but increases upkeep.//
<<elseif $secretService < 5>> <<elseif $secretService < 5>>
You lack the reputation to further expand operations. You lack the reputation to further expand operations.
<<else>> <<else>>
...@@ -170,12 +176,12 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the ...@@ -170,12 +176,12 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the
<<if $blackOps == 0>> <<if $blackOps == 0>>
<<link "Create a black ops team">> <<link "Create a black ops team">>
<<set $blackOps = 1>> <<set $blackOps = 1>>
<<set $cash -= 10000*$upgradeMultiplierArcology>> <<set $cash -= 10000*$upgradeMultiplierArcology*_HistoryDiscount>>
<<set $propHubUpkeep += $upgradeUpkeep>> <<set $propHubUpkeep += $upgradeUpkeep>>
<<goto "propagandaHub">> <<goto "propagandaHub">>
<</link>> <</link>>
<br>Create a black ops team, ready to carry out corporate sabotage and sensitive operations to further your goals. <br>Create a black ops team, ready to carry out corporate sabotage and sensitive operations to further your goals.
<br>//Costs ¤<<print Math.trunc(10000 * $upgradeMultiplierArcology)>>. The secret services now provides security as well as authority, but increases upkeep.// <br>//Costs ¤<<print Math.trunc(10000 * $upgradeMultiplierArcology * _HistoryDiscount)>>. The secret services now provides security as well as authority, but increases upkeep.//
<<else>> <<else>>
You have created a black ops team. You have created a black ops team.
<</if>> <</if>>
...@@ -183,12 +189,12 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the ...@@ -183,12 +189,12 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the
<<if $marketInfiltration == 0>> <<if $marketInfiltration == 0>>
<<link "Infiltrate the black market">> <<link "Infiltrate the black market">>
<<set $marketInfiltration = 1>> <<set $marketInfiltration = 1>>
<<set $cash -= 10000*$upgradeMultiplierArcology>> <<set $cash -= 10000*$upgradeMultiplierArcology*_HistoryDiscount>>
<<set $propHubUpkeep += $upgradeUpkeep>> <<set $propHubUpkeep += $upgradeUpkeep>>
<<goto "propagandaHub">> <<goto "propagandaHub">>
<</link>> <</link>>
<br>Establish a presence on the black market in order to manipulate it. <br>Establish a presence on the black market in order to manipulate it.
<br>//Costs ¤<<print Math.trunc(10000 * $upgradeMultiplierArcology)>>. The secret services now provides cash as well as authority each week, but will increase crime growth.// <br>//Costs ¤<<print Math.trunc(10000 * $upgradeMultiplierArcology * _HistoryDiscount)>>. The secret services now provides cash as well as authority each week, but will increase crime growth.//
<<else>> <<else>>
You have infiltrated the black market and are now in partial control of it. You have infiltrated the black market and are now in partial control of it.
<</if>> <</if>>
......
...@@ -8,25 +8,25 @@ You're a relative unknown in the Free Cities, but it's clear you're already acco ...@@ -8,25 +8,25 @@ You're a relative unknown in the Free Cities, but it's clear you're already acco
<br> <br>
<br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]] <br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]]
<br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with extra money<<if $showSecExp == 1>>, but you will find harder to maintain authority<</if>>. Your starting slaves will have two free levels of sex skills available.// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with extra money<<if $showSecExp == 1>>, but you will find harder to maintain authority, but upgrades in the propaganda hub will be cheaper<</if>>. Your starting slaves will have two free levels of sex skills available.//
<br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]] <br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]]
<br>&nbsp;&nbsp;&nbsp;&nbsp;//You will be more effective at business pursuits. Your starting slaves will have a free level of prostitution skill available.// <br>&nbsp;&nbsp;&nbsp;&nbsp;//You will be more effective at business pursuits<<if $showSecExp == 1>> and upgrades in the propaganda hub will be cheaper<</if>>. Your starting slaves will have a free level of prostitution skill available.//
<br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]] <br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]]
<br>&nbsp;&nbsp;&nbsp;&nbsp;//You retain mercenary contacts<<if $showSecExp == 1>> and your security skills will make it easier to keep the arcology safe<<else>> and security skills<</if>>. Your starting slaves will have free trust available.// <br>&nbsp;&nbsp;&nbsp;&nbsp;//You retain mercenary contacts<<if $showSecExp == 1>> and your security skills will make it easier to keep the arcology safe<<else>> and security skills. Plus upgrades in the security HQ will be cheaper<</if>>. Your starting slaves will have free trust available.//
<br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]] <br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]]
<br>&nbsp;&nbsp;&nbsp;&nbsp;//Your slave breaking experience will be useful<<if $showSecExp == 1>> and authority will be easier to maintain<</if>>. Your starting slaves will have free devotion available.// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Your slave breaking experience will be useful<<if $showSecExp == 1>> and authority will be easier to maintain. Plus upgrades in the security HQ will be cheaper<</if>>. Your starting slaves will have free devotion available.//
<br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]] <br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]]
<br>&nbsp;&nbsp;&nbsp;&nbsp;//Upgrading the arcology will be cheaper. Also, the arcology will start with basic economic upgrades already installed.// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Upgrading the arcology will be cheaper. Also, the arcology will start with basic economic upgrades already installed.//
<br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]] <br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]]
<br>&nbsp;&nbsp;&nbsp;&nbsp;//Surgery will be cheaper and healthier, and drug upgrades will be cheaper. Your starting slaves will have free implants available.// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Surgery will be cheaper and healthier, and drug upgrades will be cheaper. Your starting slaves will have free implants available.//
<br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]] <br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]]
<br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with extra reputation. Your starting slaves will have a free level of entertainment skill available.// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with extra reputation<<if $showSecExp == 1>> and upgrades in the propaganda hub will be cheaper<</if>>. Your starting slaves will have a free level of entertainment skill available.//
<br>[[High class escort|PC Rumor Intro][$PC.career = "escort"]] <br>[[High class escort|PC Rumor Intro][$PC.career = "escort"]]
<br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-whore, you will find it hard to maintain reputation<<if $showSecExp == 1>> and authority<</if>>. Your starting slaves will have a free level of sex skills available, along with a free level of entertainment and prostitution.// <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-whore, you will find it hard to maintain reputation<<if $showSecExp == 1>> and authority<</if>>. Your starting slaves will have a free level of sex skills available, along with a free level of entertainment and prostitution.//
<br>[[Servant|PC Rumor Intro][$PC.career = "servant"]] <br>[[Servant|PC Rumor Intro][$PC.career = "servant"]]
<br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-servant, you will find it hard to maintain reputation<<if $showSecExp == 1>> and authority<</if>>. You know how to lower your upkeep, but not conduct business. Your starting slaves will have free trust and devotion.// <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-servant, you will find it hard to maintain reputation<<if $showSecExp == 1>> and authority<</if>>. You know how to lower your upkeep, but not conduct business. Your starting slaves will have free trust and devotion.//
<br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]] <br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]]
<br>&nbsp;&nbsp;&nbsp;&nbsp;//As a gang leader, you know how to haggle slaves<<if $showSecExp == 1>> and assert your authority<</if>>, but you will find reputation quite hard to maintain. Your starting slaves will be fitter and posses a free level of combat skill.// <br>&nbsp;&nbsp;&nbsp;&nbsp;//As a gang leader, you know how to haggle slaves<<if $showSecExp == 1>> and assert your authority. Plus upgrades in the security HQ will be cheaper<</if>>, but you will find reputation quite hard to maintain. Your starting slaves will be fitter and posses a free level of combat skill.//
<</if>> <</if>>
......
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