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Commit 8ee3f216 authored by brickode's avatar brickode
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RepX Farmyard fixes

parent ed5ccfe6
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......@@ -173,6 +173,7 @@ App.Data.Records.LastWeeksRep = function() {
this.servantsQuarters = 0;
this.spa = 0;
this.shows = 0; // e.g. Farmyard shows, etc
this.architecture = 0;
// Policies
......
......@@ -65,7 +65,7 @@
<h2>Structures</h2> /* TODO: using h2s doesn't fit in with the rest of the game */
</tr>
<<set _L = App.Utils.countFacilityWorkers(["arcade", "brothel", "club", "servantsQuarters", "spa"])>>
<<set _L = App.Utils.countFacilityWorkers(["arcade", "brothel", "club", "servantsQuarters", "spa", "farmyard"])>>
<<print budgetLine("arcade", "<<if $arcade>>[[capFirstChar($arcadeName)|Arcade][$nextButton = \"Back to Budget\", $nextLink = \"Rep Budget\"]]<<else>><<= capFirstChar($arcadeName)>><</if>> (_L.arcade slaves)")>>
<<print budgetLine("gloryholeArcade", "Free arcade")>>
......@@ -88,6 +88,8 @@
<<print budgetLine("spa", "<<if $spa>>[[capFirstChar($spaName)|Spa][$nextButton = \"Back to Budget\", $nextLink = \"Rep Budget\"]]<<else>><<= capFirstChar($spaName)>><</if>> (_L.spa slaves)")>>
<<print budgetLine("shows", "<<if $farmyard>>[[capFirstChar($farmyardName)|Farmyard][$nextButton = \"Back to Budget\", $nextLink = \"Rep Budget\"]]<<else>>The Farmyard<</if>> (_L.farmyard slaves)")>>
<<print budgetLine("architecture", "[[Architecture|Manage Arcology][$nextButton = \"Back to Budget\", $nextLink = \"Rep Budget\"]]")>>
......
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