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Commit 9b696f98 authored by Blank_Alt's avatar Blank_Alt Committed by Pregmodder
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SF Tension Fix

parent 65e5ab12
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...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
<<switch $SF.Colonel.Core>> <<switch $SF.Colonel.Core>>
<<case "shell shocked">> <<case "shell shocked">>
<span id="result7"> <span id="result7">
The entire time it is obvious that The Colonel is reliving a horrible event. <br>The entire time it is obvious that The Colonel is reliving a horrible event.
<br><<link "Try to bring her back">> <br><<link "Try to bring her back">>
<<replace "#result7">> <<replace "#result7">>
"You made an attempt to try to bring her back to the present." "You made an attempt to try to bring her back to the present."
...@@ -18,5 +18,5 @@ ...@@ -18,5 +18,5 @@
</span> </span>
<<default>> <<default>>
Inset sex noises here. <br>Inset sex noises here.
<</switch>> <</switch>>
\ No newline at end of file
...@@ -60,7 +60,7 @@ ...@@ -60,7 +60,7 @@
, that biannual merc meetup has come around again. You've already gave me leave to attend, but I just wanted to be sure I'm still clear to go." , that biannual merc meetup has come around again. You've already gave me leave to attend, but I just wanted to be sure I'm still clear to go."
<</if>> <</if>>
<br>[[Grant leave|Firebase][$SF.MercCon.CanAttend = 1]] <br>[[Grant leave|Firebase][$SF.MercCon.CanAttend = 1]]
<br>[[Request she remain on site|Firebase][$SF.MercCon.CanAttend = -2]]<br> <br>[[Request she remain on site|Firebase][$SF.MercCon.CanAttend = -2]]
<</if>> <</if>>
<span id="result0"> <span id="result0">
...@@ -109,4 +109,4 @@ ...@@ -109,4 +109,4 @@
<div id="FS" class="tabcontent"> <div id="FS" class="tabcontent">
<div class="content"> <<= App.SF.fsIntegration()>> </div> <div class="content"> <<= App.SF.fsIntegration()>> </div>
</div> </div>
<</if>> <</if>>
\ No newline at end of file
...@@ -6,7 +6,7 @@ ...@@ -6,7 +6,7 @@
<<if $SF.Squad.Firebase < App.SF.upgrades.currentUnitMax('Firebase')>> <<if $SF.Squad.Firebase < App.SF.upgrades.currentUnitMax('Firebase')>>
<<set _cF = App.SF.UpgradeCost(125000/_upgradeDiv,$SF.Squad.Firebase)>> <<set _cF = App.SF.UpgradeCost(125000/_upgradeDiv,$SF.Squad.Firebase)>>
<<if $cash >= _cF>> <br> <<if $cash >= _cF>> <br>
[[Upgrade Firebase|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.Firebase++, $SF.CreditsInvested += (_cF), cashX(forceNeg(_cF), "specialForcesCap")]] [[Upgrade Firebase|Firebase][$SF.Upgrade = 1, $SF.Squad.Firebase++, $SF.CreditsInvested += (_cF), cashX(forceNeg(_cF), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade the Firebase.// //Cannot afford to upgrade the Firebase.//
<</if>> <</if>>
...@@ -18,7 +18,7 @@ ...@@ -18,7 +18,7 @@
<<if $SF.Squad.Armoury < App.SF.upgrades.currentUnitMax('Armoury')>> <<if $SF.Squad.Armoury < App.SF.upgrades.currentUnitMax('Armoury')>>
<<set _cA = App.SF.UpgradeCost(40000/_upgradeDiv,$SF.Squad.Armoury)>> <<set _cA = App.SF.UpgradeCost(40000/_upgradeDiv,$SF.Squad.Armoury)>>
<<if $cash >= _cA>> <<if $cash >= _cA>>
[[Upgrade Armory|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.Armoury++, $SF.CreditsInvested += (_cA), cashX(forceNeg(_cA), "specialForcesCap")]] [[Upgrade Armory|Firebase][$SF.Upgrade = 1, $SF.Squad.Armoury++, $SF.CreditsInvested += (_cA), cashX(forceNeg(_cA), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade the Armory.// //Cannot afford to upgrade the Armory.//
<</if>> <</if>>
...@@ -30,7 +30,7 @@ ...@@ -30,7 +30,7 @@
<<if $SF.Squad.Drugs < App.SF.upgrades.currentUnitMax('Drugs')>> <<if $SF.Squad.Drugs < App.SF.upgrades.currentUnitMax('Drugs')>>
<<set _cDrugs = App.SF.UpgradeCost(40000/_upgradeDiv,$SF.Squad.Drugs)>> <<set _cDrugs = App.SF.UpgradeCost(40000/_upgradeDiv,$SF.Squad.Drugs)>>
<<if $cash >= _cDrugs>> <<if $cash >= _cDrugs>>
[[Upgrade Drug Lab|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.Drugs++, $SF.CreditsInvested += (_cDrugs), cashX(forceNeg(_cDrugs), "specialForcesCap")]] [[Upgrade Drug Lab|Firebase][$SF.Upgrade = 1, $SF.Squad.Drugs++, $SF.CreditsInvested += (_cDrugs), cashX(forceNeg(_cDrugs), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade the Drug Lab.// //Cannot afford to upgrade the Drug Lab.//
<</if>> <</if>>
...@@ -42,7 +42,7 @@ ...@@ -42,7 +42,7 @@
<<if $SF.Squad.Firebase >= 2 && $SF.Squad.Drones < App.SF.upgrades.currentUnitMax('Drones')>> <<if $SF.Squad.Firebase >= 2 && $SF.Squad.Drones < App.SF.upgrades.currentUnitMax('Drones')>>
<<set _cDrones = App.SF.UpgradeCost(45000/_upgradeDiv,$SF.Squad.Drones)>> <<set _cDrones = App.SF.UpgradeCost(45000/_upgradeDiv,$SF.Squad.Drones)>>
<<if $cash >= _cDrones>> <<if $cash >= _cDrones>>
[[Upgrade Drone Bay|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.Drones++, $SF.CreditsInvested += (_cDrones), cashX(forceNeg(_cDrones), "specialForcesCap")]] [[Upgrade Drone Bay|Firebase][$SF.Upgrade = 1, $SF.Squad.Drones++, $SF.CreditsInvested += (_cDrones), cashX(forceNeg(_cDrones), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade the Drone Bay.// //Cannot afford to upgrade the Drone Bay.//
<</if>> <</if>>
...@@ -56,7 +56,7 @@ ...@@ -56,7 +56,7 @@
<<if $SF.Squad.AV < App.SF.upgrades.currentUnitMax('AV')>> <<if $SF.Squad.AV < App.SF.upgrades.currentUnitMax('AV')>>
<<set _cAV = App.SF.UpgradeCost(60000/_upgradeDiv,$SF.Squad.AV)>> <<set _cAV = App.SF.UpgradeCost(60000/_upgradeDiv,$SF.Squad.AV)>>
<<if $cash >= _cAV>> <<if $cash >= _cAV>>
[[Upgrade Attack Vehicle Fleet|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.AV++, $SF.CreditsInvested += (_cAV), cashX(forceNeg(_cAV), "specialForcesCap")]] [[Upgrade Attack Vehicle Fleet|Firebase][$SF.Upgrade = 1, $SF.Squad.AV++, $SF.CreditsInvested += (_cAV), cashX(forceNeg(_cAV), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade the Attack Vehicle Fleet.// //Cannot afford to upgrade the Attack Vehicle Fleet.//
<</if>> <</if>>
...@@ -70,7 +70,7 @@ ...@@ -70,7 +70,7 @@
<<if $SF.Squad.TV < App.SF.upgrades.currentUnitMax('TV')>> <<if $SF.Squad.TV < App.SF.upgrades.currentUnitMax('TV')>>
<<set _cTV = App.SF.UpgradeCost(60000/_upgradeDiv,$SF.Squad.TV)>> <<set _cTV = App.SF.UpgradeCost(60000/_upgradeDiv,$SF.Squad.TV)>>
<<if $cash >= _cTV>> <<if $cash >= _cTV>>
[[Upgrade Transport Vehicle Fleet|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.TV++, $SF.CreditsInvested += (_cTV), cashX(forceNeg(_cTV), "specialForcesCap")]] [[Upgrade Transport Vehicle Fleet|Firebase][$SF.Upgrade = 1, $SF.Squad.TV++, $SF.CreditsInvested += (_cTV), cashX(forceNeg(_cTV), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade Transport Vehicle Fleet.// //Cannot afford to upgrade Transport Vehicle Fleet.//
<</if>> <</if>>
...@@ -85,7 +85,7 @@ ...@@ -85,7 +85,7 @@
<<if $SF.Squad.PGT < _PGTU>> <<if $SF.Squad.PGT < _PGTU>>
<<set _cPGT = App.SF.UpgradeCost(735000/_upgradeDiv,$SF.Squad.PGT)>> <<set _cPGT = App.SF.UpgradeCost(735000/_upgradeDiv,$SF.Squad.PGT)>>
<<if $cash >= _cPGT>> <<if $cash >= _cPGT>>
[[Upgrade Prototype Goliath tank|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.PGT++, $SF.CreditsInvested += (_cPGT), cashX(forceNeg(_cPGT), "specialForcesCap")]] [[Upgrade Prototype Goliath tank|Firebase][$SF.Upgrade = 1, $SF.Squad.PGT++, $SF.CreditsInvested += (_cPGT), cashX(forceNeg(_cPGT), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade Prototype Goliath Tank.// //Cannot afford to upgrade Prototype Goliath Tank.//
<</if>> <</if>>
...@@ -103,7 +103,7 @@ ...@@ -103,7 +103,7 @@
<<if $SF.Squad.AA < App.SF.upgrades.currentUnitMax('AA')>> <<if $SF.Squad.AA < App.SF.upgrades.currentUnitMax('AA')>>
<<set _cAA = App.SF.UpgradeCost(70000/_upgradeDiv,$SF.Squad.AA)>> <<set _cAA = App.SF.UpgradeCost(70000/_upgradeDiv,$SF.Squad.AA)>>
<<if $cash >= _cAA>> <<if $cash >= _cAA>>
[[Upgrade Attack Aircraft Fleet|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.AA++, $SF.CreditsInvested += (_cAA), cashX(forceNeg(_cAA), "specialForcesCap")]] [[Upgrade Attack Aircraft Fleet|Firebase][$SF.Upgrade = 1, $SF.Squad.AA++, $SF.CreditsInvested += (_cAA), cashX(forceNeg(_cAA), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade Attack Aircraft Fleet.// //Cannot afford to upgrade Attack Aircraft Fleet.//
<</if>> <</if>>
...@@ -117,7 +117,7 @@ ...@@ -117,7 +117,7 @@
<<if $SF.Squad.TA < App.SF.upgrades.currentUnitMax('TA')>> <<if $SF.Squad.TA < App.SF.upgrades.currentUnitMax('TA')>>
<<set _cTA = App.SF.UpgradeCost(70000/_upgradeDiv,$SF.Squad.TA)>> <<set _cTA = App.SF.UpgradeCost(70000/_upgradeDiv,$SF.Squad.TA)>>
<<if $cash >= _cTA>> <<if $cash >= _cTA>>
[[Upgrade Transport Aircraft Fleet|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.TA++, $SF.CreditsInvested += (_cTA), cashX(forceNeg(_cTA), "specialForcesCap")]] [[Upgrade Transport Aircraft Fleet|Firebase][$SF.Upgrade = 1, $SF.Squad.TA++, $SF.CreditsInvested += (_cTA), cashX(forceNeg(_cTA), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade the Transport Aircraft Fleet.// //Cannot afford to upgrade the Transport Aircraft Fleet.//
<</if>> <</if>>
...@@ -132,7 +132,7 @@ ...@@ -132,7 +132,7 @@
<<if $SF.Squad.SpacePlane < _SPU>> <<if $SF.Squad.SpacePlane < _SPU>>
<<set _cSP = App.SF.UpgradeCost(250000/_upgradeDiv,$SF.Squad.SpacePlane)>> <<set _cSP = App.SF.UpgradeCost(250000/_upgradeDiv,$SF.Squad.SpacePlane)>>
<<if $cash >= _cSP>> <<if $cash >= _cSP>>
[[Upgrade Spaceplane|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.SpacePlane++, $SF.CreditsInvested += (_cSP), cashX(forceNeg(_cSP), "specialForcesCap")]] [[Upgrade Spaceplane|Firebase][$SF.Upgrade = 1, $SF.Squad.SpacePlane++, $SF.CreditsInvested += (_cSP), cashX(forceNeg(_cSP), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade the Spaceplane.// //Cannot afford to upgrade the Spaceplane.//
<</if>> <</if>>
...@@ -149,7 +149,7 @@ ...@@ -149,7 +149,7 @@
<<if $SF.Squad.GunS < _GunSU>> <<if $SF.Squad.GunS < _GunSU>>
<<set _cGunS = App.SF.UpgradeCost(350000/_upgradeDiv,$SF.Squad.GunS)>> <<set _cGunS = App.SF.UpgradeCost(350000/_upgradeDiv,$SF.Squad.GunS)>>
<<if $cash >= _cGunS>> <<if $cash >= _cGunS>>
[[Upgrade Gunship|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.GunS++, $SF.CreditsInvested += (_cGunS), cashX(forceNeg(_cGunS), "specialForcesCap")]] [[Upgrade Gunship|Firebase][$SF.Upgrade = 1, $SF.Squad.GunS++, $SF.CreditsInvested += (_cGunS), cashX(forceNeg(_cGunS), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade Gunship.// //Cannot afford to upgrade Gunship.//
<</if>> <</if>>
...@@ -168,7 +168,7 @@ ...@@ -168,7 +168,7 @@
<<if $SF.Squad.Satellite < _SatU && $SF.SatLaunched < 1>> <<if $SF.Squad.Satellite < _SatU && $SF.SatLaunched < 1>>
<<set _cSat = App.SF.UpgradeCost(525000/_upgradeDiv,$SF.Squad.Satellite)>> <<set _cSat = App.SF.UpgradeCost(525000/_upgradeDiv,$SF.Squad.Satellite)>>
<<if $cash >= _cSat>> <<if $cash >= _cSat>>
[[Upgrade Satellite|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.Satellite++, $SF.CreditsInvested += (_cSat), cashX(forceNeg(_cSat), "specialForcesCap")]] [[Upgrade Satellite|Firebase][$SF.Upgrade = 1, $SF.Squad.Satellite++, $SF.CreditsInvested += (_cSat), cashX(forceNeg(_cSat), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade Satellite.// //Cannot afford to upgrade Satellite.//
<</if>> <</if>>
...@@ -186,7 +186,7 @@ ...@@ -186,7 +186,7 @@
<<if $SF.Squad.GiantRobot < _GRU>> <<if $SF.Squad.GiantRobot < _GRU>>
<<set _cGR = App.SF.UpgradeCost(550000/_upgradeDiv,$SF.Squad.GiantRobot)>> <<set _cGR = App.SF.UpgradeCost(550000/_upgradeDiv,$SF.Squad.GiantRobot)>>
<<if $cash >= _cGR>> <<if $cash >= _cGR>>
[[Upgrade Giant Robot|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.GiantRobot++, $SF.CreditsInvested += (_cGR), cashX(forceNeg(_cGR), "specialForcesCap")]] [[Upgrade Giant Robot|Firebase][$SF.Upgrade = 1, $SF.Squad.GiantRobot++, $SF.CreditsInvested += (_cGR), cashX(forceNeg(_cGR), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade the Giant Robot.// //Cannot afford to upgrade the Giant Robot.//
<</if>> <</if>>
...@@ -203,7 +203,7 @@ ...@@ -203,7 +203,7 @@
<<if $SF.Squad.MissileSilo < _MSU>> <<if $SF.Squad.MissileSilo < _MSU>>
<<set _cMS = App.SF.UpgradeCost(565000/_upgradeDiv,$SF.Squad.MissileSilo)>> <<set _cMS = App.SF.UpgradeCost(565000/_upgradeDiv,$SF.Squad.MissileSilo)>>
<<if $cash >= _cMS>> <<if $cash >= _cMS>>
[[Upgrade Cruise Missile|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.MissileSilo++, $SF.CreditsInvested += (_cMS), cashX(forceNeg(_cMS), "specialForcesCap")]] [[Upgrade Cruise Missile|Firebase][$SF.Upgrade = 1, $SF.Squad.MissileSilo++, $SF.CreditsInvested += (_cMS), cashX(forceNeg(_cMS), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade Cruise Missile.// //Cannot afford to upgrade Cruise Missile.//
<</if>> <</if>>
...@@ -223,7 +223,7 @@ ...@@ -223,7 +223,7 @@
<<if $SF.Squad.AircraftCarrier < _ACU>> <<if $SF.Squad.AircraftCarrier < _ACU>>
<<set _cAC = App.SF.UpgradeCost(650000/_upgradeDiv,$SF.Squad.AircraftCarrier)>> <<set _cAC = App.SF.UpgradeCost(650000/_upgradeDiv,$SF.Squad.AircraftCarrier)>>
<<if $cash >= _cAC>> <<if $cash >= _cAC>>
[[Upgrade Aircraft Carrier|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.AircraftCarrier++, $SF.CreditsInvested += (_cAC), cashX(forceNeg(_cAC), "specialForcesCap")]] [[Upgrade Aircraft Carrier|Firebase][$SF.Upgrade = 1, $SF.Squad.AircraftCarrier++, $SF.CreditsInvested += (_cAC), cashX(forceNeg(_cAC), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade Aircraft Carrier.// //Cannot afford to upgrade Aircraft Carrier.//
<</if>> <</if>>
...@@ -240,7 +240,7 @@ ...@@ -240,7 +240,7 @@
<<if $SF.Squad.Sub < _SubU>> <<if $SF.Squad.Sub < _SubU>>
<<set _cSub = App.SF.UpgradeCost(700000/_upgradeDiv,$SF.Squad.Sub)>> <<set _cSub = App.SF.UpgradeCost(700000/_upgradeDiv,$SF.Squad.Sub)>>
<<if $cash >= _cSub>> <<if $cash >= _cSub>>
[[Upgrade Submarine|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.Sub++, $SF.CreditsInvested += (_cSub), cashX(forceNeg(_cSub), "specialForcesCap")]] [[Upgrade Submarine|Firebase][$SF.Upgrade = 1, $SF.Squad.Sub++, $SF.CreditsInvested += (_cSub), cashX(forceNeg(_cSub), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade Submarine// //Cannot afford to upgrade Submarine//
<</if>> <</if>>
...@@ -257,7 +257,7 @@ ...@@ -257,7 +257,7 @@
<<if $SF.Squad.HAT < _HATU>> <<if $SF.Squad.HAT < _HATU>>
<<set _cHAT = App.SF.UpgradeCost(665000/_upgradeDiv,$SF.Squad.HAT)>> <<set _cHAT = App.SF.UpgradeCost(665000/_upgradeDiv,$SF.Squad.HAT)>>
<<if $cash >= _cHAT>> <<if $cash >= _cHAT>>
[[Upgrade Amphibious Transport|Firebase][$SF.Upgrade = 1, $SF.Colonel.Talk += 1, $SF.Squad.HAT++, $SF.CreditsInvested += (_cHAT), cashX(forceNeg(_cHAT), "specialForcesCap")]] [[Upgrade Amphibious Transport|Firebase][$SF.Upgrade = 1, $SF.Squad.HAT++, $SF.CreditsInvested += (_cHAT), cashX(forceNeg(_cHAT), "specialForcesCap")]]
<<else>> <<else>>
//Cannot afford to upgrade Amphibious Transport.// //Cannot afford to upgrade Amphibious Transport.//
<</if>> <</if>>
......
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