@@ -22,132 +22,112 @@ As you stroll through your market district in the afternoon, checking up on your
...
@@ -22,132 +22,112 @@ As you stroll through your market district in the afternoon, checking up on your
<br><br>
<br><br>
<<if $PC.skill.warfare >= 80>>
<<if $PC.skill.warfare >= 80>>
Suddenly a chill runs up your spine. Countless conflicts have given you an almost supernatural sense for danger, and under the attractive glint in this woman's eyes, you can see a hunger that you recognize all too well. You <<if $personalArms > 0>>reach into your jacket for your handgun, <</if>><<if _S.Bodyguard>>give a miniscule hand signal to your bodyguard,<</if>> scan the surrounding area with your eyes and prepare for anything.
Suddenly a chill runs up your spine. Countless conflicts have given you an almost supernatural sense for danger, and under the attractive glint in this woman's eyes, you can see a hunger that you recognize all too well. You <<if $personalArms > 0>>reach into your jacket for your handgun, <</if>><<if _S.Bodyguard>>give a miniscule hand signal to your bodyguard,<</if>> scan the surrounding area with your eyes and prepare for anything.
<br><br>
<br><br>
The instant your eyes leave the pretty woman, $assistant.name pings an alarm in your ear and two men on opposite sides of the marketplace spin on their heels towards you, pulling compact battle rifles from inside their jackets and screaming something in a foreign language.<<if $personalArms > 0 && _S.Bodyguard>> You snap your handgun out of its holster and fire three rounds into one of their chests, while _S.Bodyguard.slaveName blasts the other before either man can fire. <<elseif _S.Bodyguard>> Your bodyguard quickly fires into the first assassin's chest, then snaps around and blasts the second one before either man can fire.<<elseif $personalArms > 0>> You shoot two rounds into the first assassin's chest, then snap around and blast the second before either man can fire.<<else>><<set $gameover = "shotbysons">><<goto "Gameover">><</if>>
The instant your eyes leave the pretty woman, $assistant.name pings an alarm in your ear and two men on opposite sides of the marketplace spin on their heels towards you, pulling compact battle rifles from inside their jackets and screaming something in a foreign language.
<br><br>
<<if $personalArms > 0 && _S.Bodyguard>>
As the two would-be assassins collapse, the pretty woman draws a vicious-looking curved knife from her sleeve, swears in a foreign language, and lunges towards you.
You snap your handgun out of its holster and fire three rounds into one of their chests, while _S.Bodyguard.slaveName blasts the other before either man can fire.
<<elseif _S.Bodyguard>>
<<if _S.Bodyguard>>She's intercepted by _S.Bodyguard.slaveName, who drops $his empty firearm on the ground to pull $his own sword free.
Your bodyguard quickly fires into the first assassin's chest, then snaps around and blasts the second one before either man can fire.
<<elseif $personalArms > 0>>
You shoot two rounds into the first assassin's chest, then snap around and blast the second before either man can fire.
As the two would-be assassins collapse, the pretty woman draws a vicious-looking curved knife from her sleeve, swears in a foreign language, and lunges towards you.
<<if _S.Bodyguard>>
She's intercepted by _S.Bodyguard.slaveName, who drops $his empty firearm on the ground to pull $his own sword free.
The two trained killers clash ferociously, _S.Bodyguard.slaveName using the longer reach of $his sword to keep the mysterious assassin's lightning-fast long knife at bay. As the two narrowly avoid each other's attacks, you pull up your handgun, one bullet left in the chamber, carefully lower your aim, and fire into the melee, blasting a hole through the assassin's left thigh. As she cries out in pain and stumbles, your trained bodyguard tackles her to the ground and slams a fist into her face before she can activate whatever suicide method she has. As the security drones arrive, the marketplace watching the @@.red;minorly damaged@@ scene with a mixture of @@.green;shock and admiration@@, you call for a medic and some sedatives. You're about to claim yourself a @@.green;brand new slave.@@
The two trained killers clash ferociously, _S.Bodyguard.slaveName using the longer reach of $his sword to keep the mysterious assassin's lightning-fast long knife at bay. As the two narrowly avoid each other's attacks, you pull up your handgun, one bullet left in the chamber, carefully lower your aim, and fire into the melee, blasting a hole through the assassin's left thigh. As she cries out in pain and stumbles, your trained bodyguard tackles her to the ground and slams a fist into her face before she can activate whatever suicide method she has. As the security drones arrive, the marketplace watching the @@.red;minorly damaged@@ scene with a mixture of @@.green;shock and admiration@@, you call for a medic and some sedatives. You're about to claim yourself a @@.green;brand new slave.@@
<<set _slave.origin = "$He was an elite assassin of the Sons of Sekhmet, narrowly captured in a well-planned assassination attempt where $he distracted you with $his pretty face..">>
<<run generateSalonModifications($activeSlave)>>
<<set _slave.intelligenceImplant = 30>>
<<set $activeSlave.face = random(50,100)>>
<<set _slave.career = "an assassin">>
<<set $activeSlave.origin = "$He was an elite assassin of the Sons of Sekhmet, narrowly captured in a well-planned assassination attempt where $he distracted you with $his pretty face..">>
The two trained killers clash ferociously, _S.Bodyguard.slaveName using the longer reach of $his sword to keep the mysterious assassin's lightning-fast long knife at bay. For what feels like a full minute they dodge each other's lethal blows, both unable to land a hit on the other, until you see the security drones you called for finally start to arrive. Sensing that her time window is closing, the assassin tries to step back, only for her retreat to be cut off as _S.Bodyguard.slaveName ferociously leaps forward and plunges $his sword directly through the assassin's neck. $He nearly decapitates the pretty head as $he pulls $his sword back, the marketplace watching the @@.red;minorly damaged@@ scene with a mixture of @@.green;shock and admiration@@.
The two trained killers clash ferociously, _S.Bodyguard.slaveName using the longer reach of $his sword to keep the mysterious assassin's lightning-fast long knife at bay. For what feels like a full minute they dodge each other's lethal blows, both unable to land a hit on the other, until you see the security drones you called for finally start to arrive. Sensing that her time window is closing, the assassin tries to step back, only for her retreat to be cut off as _S.Bodyguard.slaveName ferociously leaps forward and plunges $his sword directly through the assassin's neck. $He nearly decapitates the pretty head as $he pulls $his sword back, the marketplace watching the @@.red;minorly damaged@@ scene with a mixture of @@.green;shock and admiration@@.
The two killers clash, but it's immediately apparent who's better trained. The assassin blocks every strike coming from _S.Bodyguard.slaveName and hits back twice as hard, forcing $him on the defensive. When _S.Bodyguard.slaveName stumbles, the assassin furiously kicks the blade out from $his hand and leaps atop $him, readying her own knife to slash the bodyguard's throat. You raise your handgun at the same time, one bullet left in the trigger, and fire a single round through the assassin's skull just before she can. Her head explodes backwards in a burst of gore, and she slumps off _S.Bodyguard.slaveName, her knife clattering to the ground. The citizens in the marketplace watch the @@.red;minorly damaged@@ scene with a mixture of @@.green;shock and admiration@@, both you and _S.Bodyguard.slaveName panting in the wake of the attack and surrounded by bodies.
The two killers clash, but it's immediately apparent who's better trained. The assassin blocks every strike coming from _S.Bodyguard.slaveName and hits back twice as hard, forcing $him on the defensive. When _S.Bodyguard.slaveName stumbles, the assassin furiously kicks the blade out from $his hand and leaps atop $him, readying her own knife to slash the bodyguard's throat. You raise your handgun at the same time, one bullet left in the trigger, and fire a single round through the assassin's skull just before she can. Her head explodes backwards in a burst of gore, and she slumps off _S.Bodyguard.slaveName, her knife clattering to the ground. The citizens in the marketplace watch the @@.red;minorly damaged@@ scene with a mixture of @@.green;shock and admiration@@, both you and _S.Bodyguard.slaveName panting in the wake of the attack and surrounded by bodies.
<<else>>
<<else>>
<<set $gameover = "sons assassinated with bodyguard">><<goto "Gameover">>
<<set $gameover = "sons assassinated with bodyguard">><<goto "Gameover">>
There's nothing standing between you two. You level your handgun onto her, but she's just a microsecond faster, kicking the gun out of your hand with a painfully powerful strike that sends the pistol clattering onto the ground a few feet away. Before you can dive for it, she's thrusting her knife up towards your throat. Your combat instincts kick in and you wrench your head to the side, the blade nicking you on the cheek, and grab her by the wrist, throwing a hard punch into her ribcage. The assassin forces her hand free and stumbles back, seemingly surprised that you're holding your own against her. "Bhalwi al-sham asmik qalbik. I was told you could fight." She mumbles. You glance at your handgun on the ground as she drops into a combat stance and lunges towards you a second time. You barely catch her wrist as she thrusts the knife at your stomach, forcing her hand off to the side, and she responds by slamming a kick into your ankle, rearing her hand back for another strike as you reel. You narrowly deflect strike after strike as she jabs the knife towards your vitals, the sharp steel cutting and scraping your skin as you hold off the better-armed assailant, until she pulls back and brutally kicks you in the ribs as you block a jab, sending you slamming against the hard ground of the marketplace. Coughing a trace of blood, you roll to the side towards your discarded handgun as the assasin lunges atop you, pinning you down. She's got an insane look in her pretty eyes as she raises the knife, shouting "Abna Sakhmat damkun!" You reach your hand to the side as far as you can get it, narrowly grasp your fingers around your handgun, and whip it back to fire a single round, the last round in the magazine, through the assassin straddling you's chest. She gasps once, and then slumps off, an instant before having plunged the knife into your heart. Covered in blood, you push the corpse off, stand up, brush yourself off, and tell the @@.green;shocked and amazed@@ citizens of the marketplace that this is just another day in your life. Someone awkwardly applauds as the security drones arrive.
There's nothing standing between you two. You level your handgun onto her, but she's just a microsecond faster, kicking the gun out of your hand with a painfully powerful strike that sends the pistol clattering onto the ground a few feet away. Before you can dive for it, she's thrusting her knife up towards your throat. Your combat instincts kick in and you wrench your head to the side, the blade nicking you on the cheek, and grab her by the wrist, throwing a hard punch into her ribcage. The assassin forces her hand free and stumbles back, seemingly surprised that you're holding your own against her. "Bhalwi al-sham asmik qalbik. I was told you could fight." She mumbles. You glance at your handgun on the ground as she drops into a combat stance and lunges towards you a second time. You barely catch her wrist as she thrusts the knife at your stomach, forcing her hand off to the side, and she responds by slamming a kick into your ankle, rearing her hand back for another strike as you reel. You narrowly deflect strike after strike as she jabs the knife towards your vitals, the sharp steel cutting and scraping your skin as you hold off the better-armed assailant, until she pulls back and brutally kicks you in the ribs as you block a jab, sending you slamming against the hard ground of the marketplace. Coughing a trace of blood, you roll to the side towards your discarded handgun as the assasin lunges atop you, pinning you down. She's got an insane look in her pretty eyes as she raises the knife, shouting "Abna Sakhmat damkun!" You reach your hand to the side as far as you can get it, narrowly grasp your fingers around your handgun, and whip it back to fire a single round, the last round in the magazine, through the assassin straddling you's chest. She gasps once, and then slumps off, an instant before having plunged the knife into your heart. Covered in blood, you push the corpse off, stand up, brush yourself off, and tell the @@.green;shocked and amazed@@ citizens of the marketplace that this is just another day in your life. Someone awkwardly applauds as the security drones arrive.
Suddenly _S.Bodyguard.slaveName steps in front of you and forcefully shoves you back, pulling $his machine pistol free from its holster. You're about to chastise $him, but you don't get the chance.
Suddenly _S.Bodyguard.slaveName steps in front of you and forcefully shoves you back, pulling $his machine pistol free from its holster. You're about to chastise $him, but you don't get the chance.
The instant your eyes leave the pretty woman, $assistant.name pings an alarm in your ear and two men on opposite sides of the marketplace spin on their heels towards you, pulling compact battle rifles from inside their jackets and screaming something in a foreign language.<<if $personalArms > 0>> You snap your handgun out of its holster and fire three rounds into one of their chests, while _S.Bodyguard.slaveName blasts the other before either man can fire. <<else>> Your bodyguard quickly fires into the first assassin's chest, then snaps around and blasts the second one before either man can fire.<</if>>
<br><br>
<br><br>
The instant your eyes leave the pretty woman, $assistant.name pings an alarm in your ear and two men on opposite sides of the marketplace spin on their heels towards you, pulling compact battle rifles from inside their jackets and screaming something in a foreign language.<<if $personalArms > 0>> You snap your handgun out of its holster and fire three rounds into one of their chests, while _S.Bodyguard.slaveName blasts the other before either man can fire. <<else>> Your bodyguard quickly fires into the first assassin's chest, then snaps around and blasts the second one before either man can fire.<</if>>
As the two would-be assassins collapse, the pretty woman draws a vicious-looking curved knife from her sleeve, swears in a foreign language, and lunges towards you. She's intercepted by _S.Bodyguard.slaveName, who drops $his empty firearm on the ground to pull $his own sword free.
<br><br>
As the two would-be assassins collapse, the pretty woman draws a vicious-looking curved knife from her sleeve, swears in a foreign language, and lunges towards you. She's intercepted by _S.Bodyguard.slaveName, who drops $his empty firearm on the ground to pull $his own sword free.
The two trained killers clash ferociously, _S.Bodyguard.slaveName using the longer reach of $his sword to keep the mysterious assassin's lightning-fast long knife at bay. As the two narrowly avoid each other's attacks, you pull up your handgun, one bullet left in the chamber, carefully lower your aim, and fire into the melee, blasting a hole through the assassin's left thigh. As she cries out in pain and stumbles, your trained bodyguard tackles her to the ground and slams a fist into her face before she can activate whatever suicide method she has. As the security drones arrive, the marketplace watching the @@.red;minorly damaged@@ scene with a mixture of @@.green;shock and admiration@@, you call for a medic and some sedatives. You're about to claim yourself a @@.green;brand new slave.@@
The two trained killers clash ferociously, _S.Bodyguard.slaveName using the longer reach of $his sword to keep the mysterious assassin's lightning-fast long knife at bay. As the two narrowly avoid each other's attacks, you pull up your handgun, one bullet left in the chamber, carefully lower your aim, and fire into the melee, blasting a hole through the assassin's left thigh. As she cries out in pain and stumbles, your trained bodyguard tackles her to the ground and slams a fist into her face before she can activate whatever suicide method she has. As the security drones arrive, the marketplace watching the @@.red;minorly damaged@@ scene with a mixture of @@.green;shock and admiration@@, you call for a medic and some sedatives. You're about to claim yourself a @@.green;brand new slave.@@
<<set _slave.origin = "$He was an elite assassin of the Sons of Sekhmet, narrowly captured in a well-planned assassination attempt where $he distracted you with $his pretty face.">>
<<run generateSalonModifications($activeSlave)>>
<<set _slave.intelligenceImplant = 30>>
<<set $activeSlave.face = random(50,100)>>
<<set _slave.career = "an assassin">>
<<set $activeSlave.origin = "$He was an elite assassin of the Sons of Sekhmet, narrowly captured in a well-planned assassination attempt where $he distracted you with $his pretty face.">>
<<set $activeSlave.custom.tattoo = "$He has the orange sun of the Sons of Sekhmet tattooed on $his neck, marking $him as a high-ranking operative.">>
<<run newSlave($activeSlave)>>
<<elseif _S.Bodyguard.skill.combat > 0>>
<<elseif _S.Bodyguard.skill.combat > 0>>
The two trained killers clash ferociously, _S.Bodyguard.slaveName using the longer reach of $his sword to keep the mysterious assassin's lightning-fast long knife at bay. For what feels like a full minute they dodge each other's lethal blows, both unable to land a hit on the other, until you see the security drones you called for finally start to arrive. Sensing that her time window is closing, the assassin tries to step back, only for her retreat to be cut off as _S.Bodyguard.slaveName ferociously leaps forward and plunges $his sword directly through the assassin's neck. $He nearly decapitates the pretty head as $he pulls $his sword back, the marketplace watching the @@.red;minorly damaged@@ scene with a mixture of @@.green;shock and admiration@@.
The two trained killers clash ferociously, _S.Bodyguard.slaveName using the longer reach of $his sword to keep the mysterious assassin's lightning-fast long knife at bay. For what feels like a full minute they dodge each other's lethal blows, both unable to land a hit on the other, until you see the security drones you called for finally start to arrive. Sensing that her time window is closing, the assassin tries to step back, only for her retreat to be cut off as _S.Bodyguard.slaveName ferociously leaps forward and plunges $his sword directly through the assassin's neck. $He nearly decapitates the pretty head as $he pulls $his sword back, the marketplace watching the @@.red;minorly damaged@@ scene with a mixture of @@.green;shock and admiration@@.
The two killers clash, but it's immediately apparent who's better trained. The assassin blocks every strike coming from _S.Bodyguard.slaveName and hits back twice as hard, forcing $him on the defensive. When _S.Bodyguard.slaveName stumbles, the assassin furiously kicks the blade out from $his hand and leaps atop $him, readying her own knife to slash the bodyguard's throat. You raise your handgun at the same time, one bullet left in the trigger, and fire a single round through the assassin's skull just before she can. Her head explodes backwards in a burst of gore, and she slumps off _S.Bodyguard.slaveName, her knife clattering to the ground. The citizens in the marketplace watch the @@.red;minorly damaged@@ scene with a mixture of @@.green;shock and admiration@@, both you and _S.Bodyguard.slaveName panting in the wake of the attack and surrounded by bodies.
The two killers clash, but it's immediately apparent who's better trained. The assassin blocks every strike coming from _S.Bodyguard.slaveName and hits back twice as hard, forcing $him on the defensive. When _S.Bodyguard.slaveName stumbles, the assassin furiously kicks the blade out from $his hand and leaps atop $him, readying her own knife to slash the bodyguard's throat. You raise your handgun at the same time, one bullet left in the trigger, and fire a single round through the assassin's skull just before she can. Her head explodes backwards in a burst of gore, and she slumps off _S.Bodyguard.slaveName, her knife clattering to the ground. The citizens in the marketplace watch the @@.red;minorly damaged@@ scene with a mixture of @@.green;shock and admiration@@, both you and _S.Bodyguard.slaveName panting in the wake of the attack and surrounded by bodies.
<<else>>
<<else>>
<<set $gameover = "sons assassinated with bodyguard">><<goto "Gameover">>
<<set $gameover = "sons assassinated with bodyguard">><<goto "Gameover">>
<</if>>
<</if>>
<<else>>
<<else>>
You smile back at the attractive woman, getting lost in the depths of her twinkling eyes. As she approaches you, $assistant.name pings an alarm in your ear, which surprises you for a moment until you realize that, outside your fieldd of view, two men on opposite sides of the marketplace have just pulled compact battle rifles from inside their jackets and are screaming something in a foreign language as they aim at you. <<if $personalArms > 0 && _S.Bodyguard>> You pull your handgun out of its holster as _S.Bodyguard.slaveName snaps to attention, exchanging fire with the two assailants. A bullet hits you in the shoulder and sends you sprawling back against the ground in agony, but between the two of you you hit both of the attackers and they drop to the ground dead. <<elseif _S.Bodyguard>> _S.Bodyguard.slaveName quickly snaps to attention, pulling $his machine pistol from its holster and firing back at the two attackers. A bullet hits you in the arm and sends you sprawling back against the ground in agony, but _S.Bodyguard.slaveName drops both of the attackers before they can finish the job. <<else>><<set $gameover = "shotbysons">><<goto "Gameover">><</if>>
You smile back at the attractive woman, getting lost in the depths of her twinkling eyes. As she approaches you, $assistant.name pings an alarm in your ear, which surprises you for a moment until you realize that, outside your fieldd of view, two men on opposite sides of the marketplace have just pulled compact battle rifles from inside their jackets and are screaming something in a foreign language as they aim at you. <<if $personalArms > 0 && _S.Bodyguard>> You pull your handgun out of its holster as _S.Bodyguard.slaveName snaps to attention, exchanging fire with the two assailants. A bullet hits you in the shoulder and sends you sprawling back against the ground in agony, but between the two of you you hit both of the attackers and they drop to the ground dead. <<elseif _S.Bodyguard>> _S.Bodyguard.slaveName quickly snaps to attention, pulling $his machine pistol from its holster and firing back at the two attackers. A bullet hits you in the arm and sends you sprawling back against the ground in agony, but _S.Bodyguard.slaveName drops both of the attackers before they can finish the job. <<else>><<set $gameover = "shotbysons">><<goto "Gameover">><</if>>
As the two would-be assassins collapse, the pretty woman draws a vicious-looking curved knife from her sleeve, swears in a foreign language, and lunges towards you.
As the two would-be assassins collapse, the pretty woman draws a vicious-looking curved knife from her sleeve, swears in a foreign language, and lunges towards you.
<br><br>
<br><br>
<<if _S.Bodyguard>>She's intercepted by _S.Bodyguard.slaveName, who drops $his empty firearm on the ground to pull $his own sword free.
<<if _S.Bodyguard>>She's intercepted by _S.Bodyguard.slaveName, who drops $his empty firearm on the ground to pull $his own sword free.
<<if _S.Bodyguard.skill.combat > 0>>
<<if _S.Bodyguard.skill.combat > 0>>
The two trained killers clash ferociously, _S.Bodyguard.slaveName using the longer reach of $his sword to keep the mysterious assassin's lightning-fast long knife at bay. For what feels like a full minute they dodge each other's lethal blows, both unable to land a hit on the other, until you see the security drones you called for finally start to arrive. Sensing that her time window is closing, the assassin tries to step back, only for her retreat to be cut off as _S.Bodyguard.slaveName ferociously leaps forward and plunges $his sword directly through the assassin's neck. $He nearly decapitates the pretty head as $he pulls $his sword back, the marketplace watching the @@.red;minorly damaged@@ scene with a mixture of @@.green;shock and admiration@@.
The two trained killers clash ferociously, _S.Bodyguard.slaveName using the longer reach of $his sword to keep the mysterious assassin's lightning-fast long knife at bay. For what feels like a full minute they dodge each other's lethal blows, both unable to land a hit on the other, until you see the security drones you called for finally start to arrive. Sensing that her time window is closing, the assassin tries to step back, only for her retreat to be cut off as _S.Bodyguard.slaveName ferociously leaps forward and plunges $his sword directly through the assassin's neck. $He nearly decapitates the pretty head as $he pulls $his sword back, the marketplace watching the @@.red;minorly damaged@@ scene with a mixture of @@.green;shock and admiration@@.
The two killers clash, but it's immediately apparent who's better trained. The assassin blocks every strike coming from _S.Bodyguard.slaveName and hits back twice as hard, forcing $him on the defensive. When _S.Bodyguard.slaveName stumbles, the assassin furiously kicks the blade out from $his hand and leaps atop $him, slashing _S.Bodyguard.slaveName's throat in a single, clean motion as you clutch your arm on the ground and fumble with your handgun, grimacing from the pain. Covered in blood, the assassin stands over _S.Bodyguard.slaveName's corpse and approaches you, smiling psychotically. "Bhalwi al-sham asmik qalbik, dog." The assassin spits, lunging towards you. You can barely muster the strength to raise your handgun, one bullet left in the chamber, and blow a round through her chest before she lands. Killed in midair, the assassin's corpse falls against you as you pass out from blood loss, citizens in the marketplace rushing to your unconcious body and calling for medical help. You'll live, but your bodyguard @@.red;wasn't so lucky.@@
The two killers clash, but it's immediately apparent who's better trained. The assassin blocks every strike coming from _S.Bodyguard.slaveName and hits back twice as hard, forcing $him on the defensive. When _S.Bodyguard.slaveName stumbles, the assassin furiously kicks the blade out from $his hand and leaps atop $him, slashing _S.Bodyguard.slaveName's throat in a single, clean motion as you clutch your arm on the ground and fumble with your handgun, grimacing from the pain. Covered in blood, the assassin stands over _S.Bodyguard.slaveName's corpse and approaches you, smiling psychotically. "Bhalwi al-sham asmik qalbik, dog." The assassin spits, lunging towards you. You can barely muster the strength to raise your handgun, one bullet left in the chamber, and blow a round through her chest before she lands. Killed in midair, the assassin's corpse falls against you as you pass out from blood loss, citizens in the marketplace rushing to your unconcious body and calling for medical help. You'll live, but your bodyguard @@.red;wasn't so lucky.@@
<br><br>Today, you've survived another attack by the Sons of Sekhmet. But as you look around at the twitching bodies, you get the feeling they'll be back.
Today, you've survived another attack by the Sons of Sekhmet. But as you look around at the twitching bodies, you get the feeling they'll be back.
Suddenly a chill runs up your spine. Countless conflicts have given you an almost supernatural sense for danger, and under the attractive glint in this woman's eyes, you can see a hunger that you recognize all too well. You reach into your jacket for your handgun, scan the surrounding area with your eyes and prepare for anything.
Suddenly a chill runs up your spine. Countless conflicts have given you an almost supernatural sense for danger, and under the attractive glint in this woman's eyes, you can see a hunger that you recognize all too well. You reach into your jacket for your handgun, scan the surrounding area with your eyes and prepare for anything.
<br><br>
<br><br>
The instant your eyes leave the pretty woman, $assistant.name pings an alarm in your ear and two men on opposite sides of the marketplace spin on their heels towards you, pulling compact battle rifles from inside their jackets and screaming something in a foreign language. You snap your handgun out of its holster and fire three rounds into one of their chests, while _S.Bodyguard.slaveName blasts the other before either man can fire.
The instant your eyes leave the pretty woman, $assistant.name pings an alarm in your ear and two men on opposite sides of the marketplace spin on their heels towards you, pulling compact battle rifles from inside their jackets and screaming something in a foreign language. You snap your handgun out of its holster and fire three rounds into one of their chests.
<br>
<br>
As the two would-be assassins collapse, the pretty woman draws a vicious-looking curved knife from her sleeve, swears in a foreign language, and lunges towards you. There's nothing standing between you two. You level your handgun onto her, but she's like a blur, kicking it out of your hand with enough force it feels like your hand shattered. The assassin grins psychotically at you and flourishes her curved knife as you reel back. "Bhalwi al-sham asmik qalbik, dog." The Sekhmeti assassin spits, before lunging forward one last time to slash her knife up into your throat. A moment later, everything goes black.
As the two would-be assassins collapse, the pretty woman draws a vicious-looking curved knife from her sleeve, swears in a foreign language, and lunges towards you. There's nothing standing between you two. You level your handgun onto her, but she's like a blur, kicking it out of your hand with enough force it feels like your hand shattered. The assassin grins psychotically at you and flourishes her curved knife as you reel back. "Bhalwi al-sham asmik qalbik, dog." The Sekhmeti assassin spits, before lunging forward one last time to slash her knife up into your throat. A moment later, everything goes black.
<<case "idiot ball">>
<<case "idiot ball">>
<<setLocalPronouns _S.Bodyguard>>
<<setLocalPronouns _S.Bodyguard>>
You quickly move to deal _S.Bodyguard.slaveName a slap across the face. You have an instant to realize the depth of your folly as $his combat training kicks into gear: before $he realizes what $he's doing, $he has drawn $his sword, blocked your slap (and incidentally, removed your hand in doing so), and buried the sword in your chest on the riposte. $His devotion returns to $him as $his combat instincts subside. As you fade, you see $his eyes cloud with terrible, unhealable guilt; in one sure movement, $he draws $his weapon, sets it to semi-automatic, places it under $his chin, and fires a single round.
You quickly move to deal _S.Bodyguard.slaveName a slap across the face. You have an instant to realize the depth of your folly as $his combat training kicks into gear: before $he realizes what $he's doing, $he has drawn $his sword, blocked your slap (and incidentally, removed your hand in doing so), and buried the sword in your chest on the riposte. $His devotion returns to $him as $his combat instincts subside. As you fade, you see $his eyes cloud with terrible, unhealable guilt; in one sure movement, $he draws $his weapon, sets it to semi-automatic, places it under $his chin, and fires a single round.