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Commit b0d5239a authored by Pregmodder's avatar Pregmodder
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some fixes

parent a61b7b5b
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...@@ -169,7 +169,7 @@ securityForceX */ ...@@ -169,7 +169,7 @@ securityForceX */
<br><br> <br><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''$facilitysupportName:'' &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''$facilitysupportName:''
<br> <br>
<<if $LieutenantColonel != 0>><<SlaveFullName $LieutenantColonel>> is the Lieutenant Colonel of $securityForceName, primarly in charge of $FacilitySupportName.<</if>> <<if $FacilitySupportSlaves > 0>>There are $FacilitySupportSlaves slaves serving in $FacilitySupportName.<</if>> The <<if $FacilitySupportUpgrade == 3>>quantum teleportation system greatly improves efficency>><<elseif $FacilitySupportUpgrade == 2>>rapid tube system somewhat improves efficency<<elseif $FacilitySupportUpgrade == 1>>specialized pathways slightly improves efficency<<else>>general pathways does nothing to improve efficency<</if>> <<if $LieutenantColonel != 0>><<SlaveFullName $LieutenantColonel>> is the Lieutenant Colonel of $securityForceName, primarly in charge of $FacilitySupportName.<</if>> <<if $FacilitySupportSlaves > 0>>There are $FacilitySupportSlaves slaves serving in $FacilitySupportName.<</if>> The <<if $FacilitySupportUpgrade == 3>>quantum teleportation system greatly improves efficency<<elseif $FacilitySupportUpgrade == 2>>rapid tube system somewhat improves efficency<<elseif $FacilitySupportUpgrade == 1>>specialized pathways slightly improves efficency<<else>>general pathways does nothing to improve efficency<</if>>.
<br><<link "Enter the building then send a slave to serve in the HQ and facilities of $securityForceName">> <br><<link "Enter the building then send a slave to serve in the HQ and facilities of $securityForceName">>
<<goto "FacilitySupport">> <<goto "FacilitySupport">>
<</link>> <</link>>
...@@ -600,12 +600,12 @@ securityForceX */ ...@@ -600,12 +600,12 @@ securityForceX */
<<set _CashGift = $EnvCash1*Math.trunc($SFAO)*$Env>> <<set _CashGift = $EnvCash1*Math.trunc($SFAO)*$Env>>
<<if random(1,100) > 50>> <<if random(1,100) > 50>>
<<if random(1,100) > 50>> <<if random(1,100) > 50>>
_Name nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewelry, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut,@@ <<print ¤_CashGift>>." _Name nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewelry, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut,@@ ¤<<print _CashGift>>."
<<else>> <<else>>
_Name smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut,@@ <<print ¤_CashGift>>." _Name smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut,@@ ¤<<print _CashGift>>."
<</if>> <</if>>
<<else>> <<else>>
_Name picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.green;There's your cut,@@ <<print ¤_CashGift>>." _Name picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.green;There's your cut,@@ ¤<<print _CashGift>>."
<</if>> <</if>>
<<set $securityForceGiftToken = 1>> <<set $securityForceGiftToken = 1>>
<<set $cash += _CashGift>> <<set $cash += _CashGift>>
......
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