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Commit b0e8c5e0 authored by Skriv's avatar Skriv
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revert doublequote

parent dcb44096
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...@@ -13,10 +13,10 @@ window.minorInjuryResponse = /** @param {App.Entity.SlaveState} slave */ functio ...@@ -13,10 +13,10 @@ window.minorInjuryResponse = /** @param {App.Entity.SlaveState} slave */ functio
r += ` ${He} carries on, knowing that in your degradationist arcology, this is accepted behavior.`; r += ` ${He} carries on, knowing that in your degradationist arcology, this is accepted behavior.`;
} else if (arcology.FSPaternalist > 20) { } else if (arcology.FSPaternalist > 20) {
if (arcologyUpgrade.drones === 1 && jsRandom(1, 100) > 50) { if (arcologyUpgrade.drones === 1 && jsRandom(1, 100) > 50) {
r += " The security drones successfully detain him and oblige him to pay significant <span class=\"yellowgreen\">compensation,</span> since abusing slaves is discouraged here."; r += ` The security drones successfully detain him and oblige him to pay significant <span class="yellowgreen">compensation,</span> since abusing slaves is discouraged here.`;
cashX(50, "slaveUpkeep", slave); cashX(50, "slaveUpkeep", slave);
} else if (arcologyUpgrade.grid === 1 && jsRandom(1, 100) > 50) { } else if (arcologyUpgrade.grid === 1 && jsRandom(1, 100) > 50) {
r += " The computer systems successfully detain him and require him to pay significant <span class=\"yellowgreen\">compensation,</span> since abusing slaves is discouraged here."; r += ` The computer systems successfully detain him and require him to pay significant <span class="yellowgreen">compensation,</span> since abusing slaves is discouraged here.`;
cashX(50, "slaveUpkeep", slave); cashX(50, "slaveUpkeep", slave);
} else if (slave.whoreSkill > jsRandom(1, 100)) { } else if (slave.whoreSkill > jsRandom(1, 100)) {
r += ` ${slave.slaveName} is used to this sort of thing, and convinces him to pay significant <span class="yellowgreen">compensation,</span> since abusing slaves is discouraged here.`; r += ` ${slave.slaveName} is used to this sort of thing, and convinces him to pay significant <span class="yellowgreen">compensation,</span> since abusing slaves is discouraged here.`;
...@@ -27,10 +27,10 @@ window.minorInjuryResponse = /** @param {App.Entity.SlaveState} slave */ functio ...@@ -27,10 +27,10 @@ window.minorInjuryResponse = /** @param {App.Entity.SlaveState} slave */ functio
} }
} else { } else {
if (arcologyUpgrade.drones === 1 && jsRandom(1, 100) > 50) { if (arcologyUpgrade.drones === 1 && jsRandom(1, 100) > 50) {
r += " The security drones successfully detain him and oblige him to pay minor <span class=\"yellowgreen\">compensation.</span>"; r += ` The security drones successfully detain him and oblige him to pay minor <span class="yellowgreen">compensation.</span>`;
cashX(10, "slaveUpkeep", slave); cashX(10, "slaveUpkeep", slave);
} else if (arcologyUpgrade.grid === 1 && jsRandom(1, 100) > 50) { } else if (arcologyUpgrade.grid === 1 && jsRandom(1, 100) > 50) {
r += " The computer systems successfully detain him and require him to pay minor <span class=\"yellowgreen\">compensation.</span>"; r += ` The computer systems successfully detain him and require him to pay minor <span class="yellowgreen">compensation.</span>`;
cashX(10, "slaveUpkeep", slave); cashX(10, "slaveUpkeep", slave);
} else if (slave.whoreSkill > jsRandom(1, 100)) { } else if (slave.whoreSkill > jsRandom(1, 100)) {
r += ` ${slave.slaveName} is used to this sort of thing, and convinces him to pay minor <span class="yellowgreen">compensation.</span>`; r += ` ${slave.slaveName} is used to this sort of thing, and convinces him to pay minor <span class="yellowgreen">compensation.</span>`;
......
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