r+=` ${He} carries on, knowing that in your degradationist arcology, this is accepted behavior.`;
r+=` ${He} carries on, knowing that in your degradationist arcology, this is accepted behavior.`;
}elseif (arcology.FSPaternalist>20){
}elseif (arcology.FSPaternalist>20){
if (arcologyUpgrade.drones===1&&jsRandom(1,100)>50){
if (arcologyUpgrade.drones===1&&jsRandom(1,100)>50){
r+=" The security drones successfully detain him and oblige him to pay significant <span class=\"yellowgreen\">compensation,</span> since abusing slaves is discouraged here.";
r+=` The security drones successfully detain him and oblige him to pay significant <span class="yellowgreen">compensation,</span> since abusing slaves is discouraged here.`;
r+=" The computer systems successfully detain him and require him to pay significant <span class=\"yellowgreen\">compensation,</span> since abusing slaves is discouraged here.";
r+=` The computer systems successfully detain him and require him to pay significant <span class="yellowgreen">compensation,</span> since abusing slaves is discouraged here.`;
cashX(50,"slaveUpkeep",slave);
cashX(50,"slaveUpkeep",slave);
}elseif (slave.whoreSkill>jsRandom(1,100)){
}elseif (slave.whoreSkill>jsRandom(1,100)){
r+=` ${slave.slaveName} is used to this sort of thing, and convinces him to pay significant <span class="yellowgreen">compensation,</span> since abusing slaves is discouraged here.`;
r+=` ${slave.slaveName} is used to this sort of thing, and convinces him to pay significant <span class="yellowgreen">compensation,</span> since abusing slaves is discouraged here.`;