is run with the Roman dream in mind, with wide open windows exposing the babies to the elements. The sleek marble halls bring a sense of serenity and duty as wet nurses wander the halls.
<<case "Aztec Revivalist">>
is lined head to toe in illustrious Aztec gold. Tiny but notable subscripts lay in plaques to honor the mothers who died giving birth, the children of said mothers, alive or dead, are tirelessly watched over to tend to their every need.
<<case "Egyptian Revivalist">>
is decorated by sleek, sandstone tablets, golden statues, and even grander Egyptian wall sculptures, many of them depicting the conception, birth, and raising of a child. Each babe is reverently wrapped in linen covers as they drift to sleep to the stories of mighty pharaohs and prosperous palaces.
<<case "Edo Revivalist">>
is minimalistic in nature, but the errant paintings of cherry blossoms and vibrant Japanese maples give a certain peaceful air as the caretakers do their duties.
<<case "Arabian Revivalist">>
is decorated wall to wall with splendorous carvings and religious Hamsas meant to protect the fostering children.
<<case "Chinese Revivalist">>
is ripe with Chinese spirit. Depictions of colorful dragons and oriental designs grace the halls, rooms, and cribs of the babies who reside inside.
<<case "Chattel Religionist">>
is decorated with childish religious cartoons and artistic tapestries of slaves bowing in submission, their themes always subsiding varying degrees of sexual worship. The caretakers that wander the halls obediently wear their habits, and never waste a moment to tenderly lull the children to sleep with stories of their prophet.
<<case "Degradationist">>
is bare and sullen. The cries of the neglected children destined for slavery trying to find comfort in their burlap coverings echo the halls, while those that await freedom are raised among luxury and are taught to look down on their less fortunate peers.
<<case "Repopulation Focus">>
is designed to be very open and public; a showing testament to your arcology's repopulation efforts. For those old enough to support them, they are strapped with big, but body warming, empathy bellies as to remind them of their destiny.
<<case "Eugenics">>
is of utmost quality without a single pleasantry missing — if the parents are of the elite blood of course. While there are rare stragglers of unworthy genes, the child populace overall is pampered with warm rooms and plentiful small toys.
<<case "Asset Expansionist">>
is not so much decorated as it is intelligently staffed. Every passerby, slave or not, burns the image of their jiggling asses and huge, wobbling tits into the minds of the children.
<<case "Transformation Fetishist">>
is kept simple and clean. From their toys down to the nursemaids, the babies are exposed to the wonders of body transformation whenever possible.
<<case "Gender Radicalist">>
is decorated by cheery cartoon depictions of slaves of many shapes, sizes, and genitals, all of them undeniably feminine. The elated smiles and yips of the nurses getting reamed constantly instill the appreciation of nice, pliable buttholes.
<<case "Gender Fundamentalist">>
is simply designed and painted with soft feminine colors. The staff heavily encourage the children to play dress up and house, subtly sculpting their minds to proper gender norms and properly put them in line if they try to do otherwise.
<<case "Physical Idealist">>
is furnished with kiddy health books and posters; their caretakers making painstakingly sure that the importance is drilled into their heads at a young age. Their food is often littered with vitamins and supplements to keep the children growing strong.
<<case "Supremacist">>
is designed and structured to give those of $arcologies[0].FSSupremacistRace ethnicity the limelight of the nursery, while the others stay sectioned off and neglected to the world.
<<case "Subjugationist">>
is made to foster and raise the young children of $arcologies[0].FSSubjugationistRace ethnicity. They are reminded of their place with every failure and are encouraged to submissively follow their stereotypes at a ripe young age.
<<case "Paternalist">>
is well-stocked and by Paternalistic customs, constantly swaddle the children with love and attention. With the warm colors and sound of child laughter, to the untrained eye, the children actually seem free.
<<case "Pastoralist">>
is decorated to make the children grow up thinking that a life focused on breast milk, cum, and other human secretions are part of the norm. The milky tits swaying above their cow-patterned cribs certainly help with that.
<<case "Maturity Preferentialist">>
decorations remind the kids to respect those curvy and mature. The older nurserymaids are always flattered whenever the children try to act like adults and take care of the younger toddlers for them.
<<case "Youth Preferentialist">>
is making young children the center of attention, their rooms supplied with plenty of toys, blankets, and surrogate mothers at their beck and call.
<<case "Body Purist">>
is decorated to be very clean cut and sterilized with perfect corners and curves; symbolic of the human figure. Nurserymaids are encouraged to show off their natural assets to show the children what the appropriate body should be.
<<case "Slimness Enthusiast">>
constantly encourages the kids to try and keep their slim and cute physiques. They are given perfectly metered meals to make this possible. /* TODO: tie this in to food system */
<<case "Hedonistic">>
would make any toddler drool in amazement. Meals and naps every other hour, cribs stalked with toys and blankets, and plush slaves carry them to and fro without preamble. A delicious layer of baby fat is the ideal figure of a baby, and they couldn't be happier.
<<case "Intellectual Dependency">>
/* TODO: */
<<case "Slave Professionalism">>
/* TODO: */
<<case "Petite Admiration">>
has large photos and paintings on the walls depicting small, petite children enjoying $nurseryName's amenities and having fun together.
<<case "Statuesque Glorification">>
has large photos and paintings on the walls depicting tall children enjoying $nurseryName's amenities and having fun together. /* TODO: rewrite so it's not so similar? */
<<default>>
is as comfortable and child-friendly as it needs to be. They have everything they need to grow into a proper slave.
<</switch>>
$nurseryNameCaps
<<switch $nurseryDecoration>>
<<case "Roman Revivalist">>
is run with the Roman dream in mind, with wide open windows exposing the babies to the elements. The sleek marble halls bring a sense of serenity and duty as wet nurses wander the halls.
<<case "Aztec Revivalist">>
is lined head to toe in illustrious Aztec gold. Tiny but notable subscripts lay in plaques to honor the mothers who died giving birth, the children of said mothers, alive or dead, are tirelessly watched over to tend to their every need.
<<case "Egyptian Revivalist">>
is decorated by sleek, sandstone tablets, golden statues, and even grander Egyptian wall sculptures, many of them depicting the conception, birth, and raising of a child. Each babe is reverently wrapped in linen covers as they drift to sleep to the stories of mighty pharaohs and prosperous palaces.
<<case "Edo Revivalist">>
is minimalistic in nature, but the errant paintings of cherry blossoms and vibrant Japanese maples give a certain peaceful air as the caretakers do their duties.
<<case "Arabian Revivalist">>
is decorated wall to wall with splendorous carvings and religious Hamsas meant to protect the fostering children.
<<case "Chinese Revivalist">>
is ripe with Chinese spirit. Depictions of colorful dragons and oriental designs grace the halls, rooms, and cribs of the babies who reside inside.
<<case "Chattel Religionist">>
is decorated with childish religious cartoons and artistic tapestries of slaves bowing in submission, their themes always subsiding varying degrees of sexual worship. The caretakers that wander the halls obediently wear their habits, and never waste a moment to tenderly lull the children to sleep with stories of their prophet.
<<case "Degradationist">>
is bare and sullen. The cries of the neglected children destined for slavery trying to find comfort in their burlap coverings echo the halls, while those that await freedom are raised among luxury and are taught to look down on their less fortunate peers.
<<case "Repopulation Focus">>
is designed to be very open and public; a showing testament to your arcology's repopulation efforts. For those old enough to support them, they are strapped with big, but body warming, empathy bellies as to remind them of their destiny.
<<case "Eugenics">>
is of utmost quality without a single pleasantry missing — if the parents are of the elite blood of course. While there are rare stragglers of unworthy genes, the child populace overall is pampered with warm rooms and plentiful small toys.
<<case "Asset Expansionist">>
is not so much decorated as it is intelligently staffed. Every passerby, slave or not, burns the image of their jiggling asses and huge, wobbling tits into the minds of the children.
<<case "Transformation Fetishist">>
is kept simple and clean. From their toys down to the nursemaids, the babies are exposed to the wonders of body transformation whenever possible.
<<case "Gender Radicalist">>
is decorated by cheery cartoon depictions of slaves of many shapes, sizes, and genitals, all of them undeniably feminine. The elated smiles and yips of the nurses getting reamed constantly instill the appreciation of nice, pliable buttholes.
<<case "Gender Fundamentalist">>
is simply designed and painted with soft feminine colors. The staff heavily encourage the children to play dress up and house, subtly sculpting their minds to proper gender norms and properly put them in line if they try to do otherwise.
<<case "Physical Idealist">>
is furnished with kiddy health books and posters; their caretakers making painstakingly sure that the importance is drilled into their heads at a young age. Their food is often littered with vitamins and supplements to keep the children growing strong.
<<case "Supremacist">>
is designed and structured to give those of $arcologies[0].FSSupremacistRace ethnicity the limelight of the nursery, while the others stay sectioned off and neglected to the world.
<<case "Subjugationist">>
is made to foster and raise the young children of $arcologies[0].FSSubjugationistRace ethnicity. They are reminded of their place with every failure and are encouraged to submissively follow their stereotypes at a ripe young age.
<<case "Paternalist">>
is well-stocked and by Paternalistic customs, constantly swaddle the children with love and attention. With the warm colors and sound of child laughter, to the untrained eye, the children actually seem free.
<<case "Pastoralist">>
is decorated to make the children grow up thinking that a life focused on breast milk, cum, and other human secretions are part of the norm. The milky tits swaying above their cow-patterned cribs certainly help with that.
<<case "Maturity Preferentialist">>
decorations remind the kids to respect those curvy and mature. The older nurserymaids are always flattered whenever the children try to act like adults and take care of the younger toddlers for them.
<<case "Youth Preferentialist">>
is making young children the center of attention, their rooms supplied with plenty of toys, blankets, and surrogate mothers at their beck and call.
<<case "Body Purist">>
is decorated to be very clean cut and sterilized with perfect corners and curves; symbolic of the human figure. Nurserymaids are encouraged to show off their natural assets to show the children what the appropriate body should be.
<<case "Slimness Enthusiast">>
constantly encourages the kids to try and keep their slim and cute physiques. They are given perfectly metered meals to make this possible. /* TODO: tie this in to food system */
<<case "Hedonistic">>
would make any toddler drool in amazement. Meals and naps every other hour, cribs stalked with toys and blankets, and plush slaves carry them to and fro without preamble. A delicious layer of baby fat is the ideal figure of a baby, and they couldn't be happier.
<<case "Intellectual Dependency">>
/* TODO: */
<<case "Slave Professionalism">>
/* TODO: */
<<case "Petite Admiration">>
has large photos and paintings on the walls depicting small, petite children enjoying $nurseryName's amenities and having fun together.
<<case "Statuesque Glorification">>
has large photos and paintings on the walls depicting tall children enjoying $nurseryName's amenities and having fun together. /* TODO: rewrite so it's not so similar? */
<<default>>
is as comfortable and child-friendly as it needs to be. They have everything they need to grow into a proper slave.
<</switch>>
<<if $Matron>>
<<setLocalPronouns $Matron>>
<</if>>
<<if $Matron>>
<<setLocalPronouns $Matron>>
<</if>>
<<if _NL > 2>>
$nurseryNameCaps is bustling with activity. Nannies are busily moving about, feeding babies and changing diapers.
<<elseif _NL > 0>>
$nurseryNameCaps is working steadily. Nannies are moving about, cleaning up and feeding hungry children.
<<set $nannyInfluence = 1>>
<<elseif $Matron>>
$Matron.slaveName is alone in $nurseryName, and keeps the place clean and looks after the children $himself.
<br>It can support $nurseryNannies nann<<if $nurseryNannies != 1>>ies<<else>>y<</if>>. There <<if _NL == 1>>is<<else>>are<</if>> _NL nann<<if _NL != 1>>ies<<else>>y<</if>> in $nurseryName.
<br>It can support $nurseryNannies nann<<if $nurseryNannies != 1>>ies<<else>>y<</if>>.
There <<if _NL == 1>>is<<else>>are<</if>> _NL nann<<if _NL != 1>>ies<<else>>y<</if>> in $nurseryName.
<br><br>It can support $nursery child<<if $nursery != 1>>ren<</if>>. There <<if $nurseryBabies == 1>>is<<else>>are<</if>> currently $nurseryBabies room<<if $nurseryBabies != 1>>s<</if>> in use in $nurseryName.
<<if $nursery < 50>>
[[Add another room|Nursery][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "nursery"), $nursery += 5]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>> and will increase upkeep costs//
<<if $freeCribs == 0>>
All of the rooms are currently occupied by growing children.
<</if>>
<div class="choices">
[[Add another room|Nursery][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "nursery"), $nursery += 5]]
<span class="note">
Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>> and will increase upkeep costs
</span>
<<if $freeCribs == 0>>
All of the rooms are currently occupied by growing children.
<</if>>
</div>
<<else>>
//$nurseryNameCaps can support a maximum of 50 children//
<span class="note">
$nurseryNameCaps can support a maximum of 50 children
[[Remove a room|Nursery][cashX(forceNeg(Math.trunc(1000*$upgradeMultiplierArcology)), "nursery"), $nursery -= 5]] //Costs <<print cashFormat(Math.trunc(1000*$upgradeMultiplierArcology))>> and will reduce upkeep costs//
<div class="choices">
[[Remove a room|Nursery][cashX(forceNeg(Math.trunc(1000*$upgradeMultiplierArcology)), "nursery"), $nursery -= 5]]
<span class="note">
Costs <<print cashFormat(Math.trunc(1000*$upgradeMultiplierArcology))>> and will reduce upkeep costs
</span>
</div>
<</if>>
<br><br>
...
...
@@ -144,7 +176,11 @@ Reserve an eligible mother-to-be's child to be placed in a room upon birth. Of $
@@ -365,7 +407,9 @@ Target age for release: <<textbox "$targetAgeNursery" $targetAgeNursery "Nursery
<<else>>
The amount of food the children eat ''is not'' being monitored, meaning they may end up becoming malnourished.
[[Monitor the amount of food the children eat|Nursery][cashX(forceNeg(Math.trunc(1000*$upgradeMultiplierArcology)), "nursery"), $nurseryWeight = 1]]
//Requires a Matron or at least one nanny and costs <<print cashFormat(Math.trunc(1000*$upgradeMultiplierArcology))>> and will increase upkeep costs//
<span class="note">
Requires a Matron or at least one nanny and costs <<print cashFormat(Math.trunc(1000*$upgradeMultiplierArcology))>> and will increase upkeep costs
</span>
<</if>>
<br>
...
...
@@ -379,7 +423,10 @@ Target age for release: <<textbox "$targetAgeNursery" $targetAgeNursery "Nursery
<</if>>
<<else>>
The children ''are not'' getting any exercise, meaning they will likely end up becoming fairly weak and frail.
[[Allow the children to remain active|Nursery][cashX(forceNeg(Math.trunc(1000*$upgradeMultiplierArcology)), "nursery"), $nurseryMuscles = 1]] //Requires a Matron or at least one nanny and costs <<print cashFormat(Math.trunc(1000*$upgradeMultiplierArcology))>> and will increase upkeep costs//
[[Allow the children to remain active|Nursery][cashX(forceNeg(Math.trunc(1000*$upgradeMultiplierArcology)), "nursery"), $nurseryMuscles = 1]]
<span class="note">
Requires a Matron or at least one nanny and costs <<print cashFormat(Math.trunc(1000*$upgradeMultiplierArcology))>> and will increase upkeep costs
</span>
<</if>>
<br>
...
...
@@ -394,14 +441,16 @@ Target age for release: <<textbox "$targetAgeNursery" $targetAgeNursery "Nursery
<<else>>
The children ''are not'' being given any artificial hormones.
[[Give the children growth hormones|Nursery][cashX(forceNeg(Math.trunc(1000*$upgradeMultiplierArcology)), "nursery"), $nurseryUpgradeHormones = 1, $nurseryHormonesSetting = 0]]
//Requires a Matron or at least one nanny and costs <<print cashFormat(Math.trunc(1000*$upgradeMultiplierArcology))>> and will increase upkeep costs//
<span class="note">
Requires a Matron or at least one nanny and costs <<print cashFormat(Math.trunc(1000*$upgradeMultiplierArcology))>> and will increase upkeep costs
</span>
<</if>>
<br>
<<if $nurseryBabies > 0>>
<br>
''Children in $nurseryName''
<br>
<div style="font-weight:bold">
Children in $nurseryName
</div>
<<= App.Facilities.Nursery.childList()>>
<</if>>
...
...
@@ -424,7 +473,11 @@ FIXME: not sure if this works
<</if>>
*/
<br><br>
Rename $nurseryName: <<textbox "$nurseryName" $nurseryName "Nursery">> //Use a noun or similar short phrase//
<<set $schoolroomNameCaps = $schoolroomName.replace("the ", "The ")>>
<</if>>
$schoolroomNameCaps is well-equipped, with wallscreens to display lessons. These are currently
<<switch $schoolroomDecoration>>
<<case "Roman Revivalist">>
showing the story of a famous Roman slave who sacrificed her life for the life of her <<= properMaster()>>.
<<case "Aztec Revivalist">>
showing the reenactment of a legendary story of a slave who ascended by offering her blood to the gods, and was granted eternal life.
<<case "Egyptian Revivalist">>
showing an interpretation of Egyptian history that attributes many great monuments to the enlightened use slave labor.
<<case "Edo Revivalist">>
showing an interpretation of Japanese cultural history that emphasizes a serf's duty to her social superiors.
<<case "Arabian Revivalist">>
showing an interpretation of Arabian cultural history that focuses on thriving slave markets and vibrant harems.
<<case "Chinese Revivalist">>
showing an interpretation of Chinese cultural history that focuses on concubinage, palace etiquette, and social order.
<<case "Chattel Religionist">>
displaying a passage from the holy book that supports slavery.
<<case "Degradationist">>
displaying a rote recitation of a slave's proper acceptance of her subhuman status.
<<case "Repopulation Focus">>
reviewing a number of sexual positions to accommodate a heavily pregnant girl.
<<case "Eugenics">>
reviewing ways to better your owner's standing intermixed with exaggerated pregnancy horror stories focused on slave pregnancy.
<<case "Asset Expansionist">>
reviewing techniques that allow two slaves with huge breasts to inspect and moisturize each others' hard to reach areas.
<<case "Transformation Fetishist">>
offering a brief primer on surgical recovery, with practical techniques to make it quicker.
<<case "Gender Radicalist">>
going over how to keep one's asspussy ready for intercourse at any time, including how to schedule regular enemata and pre-lubrication.
<<case "Gender Fundamentalist">>
going over the trifecta that is the standard approach of sex slaves: a blowjob, followed by vaginal, finished with anal.
<<case "Physical Idealist">>
offering a brief primer on the arcology's nutritional system which will allow slaves to double check their own protein intake.
<<case "Supremacist">>
reviewing the scientific evidence for $arcologies[0].FSSupremacistRace superiority.
<<case "Subjugationist">>
reviewing the scientific evidence for $arcologies[0].FSSubjugationistRace inferiority.
<<case "Paternalist">>
reviewing a lesson on time-management skills, and the students are taking notes on their own tablets.
<<case "Pastoralist">>
reviewing how to help fellow slaves with huge, lactating breasts.
<<case "Maturity Preferentialist">>
going over daily sets of exercises designed to keep mature slaves' holes as tight as possible.
<<case "Youth Preferentialist">>
reviewing social cues that young slaves who have been enslaved through their entire adulthood might not understand.
<<case "Body Purist">>
offering a brief primer on the arcology's nutritional system which will allow slaves to double check their own caloric intake.
<<case "Slimness Enthusiast">>
offering a brief primer on the arcology's nutritional system which will allow slaves to double check their own caloric intake.
<<case "Hedonistic">>
exposing slaves to new, fascinating forms of pleasure; both for others and for themselves.
<<case "Intellectual Dependency">>
reviewing various sexual positions, and the students are practicing with each other.
<<case "Slave Professionalism">>
reviewing a complex lesson on social cues and when to act on them to better shift things in <<= properTitle()>>'s favor.
<<case "Petite Admiration">>
exploring methods to pleasure a partner far taller than oneself.
<<case "Statuesque Glorification">>
reviewing the reasons why tall individuals are widely considered more attractive.
<<default>>
reviewing the often complex subject of how to address citizens other that one's owner.
<</switch>>
<p class="scene-intro">
$schoolroomNameCaps is well-equipped, with wallscreens to display lessons. These are currently
<<switch $schoolroomDecoration>>
<<case "Roman Revivalist">>
showing the story of a famous Roman slave who sacrificed her life for the life of her <<= properMaster()>>.
<<case "Aztec Revivalist">>
showing the reenactment of a legendary story of a slave who ascended by offering her blood to the gods, and was granted eternal life.
<<case "Egyptian Revivalist">>
showing an interpretation of Egyptian history that attributes many great monuments to the enlightened use slave labor.
<<case "Edo Revivalist">>
showing an interpretation of Japanese cultural history that emphasizes a serf's duty to her social superiors.
<<case "Arabian Revivalist">>
showing an interpretation of Arabian cultural history that focuses on thriving slave markets and vibrant harems.
<<case "Chinese Revivalist">>
showing an interpretation of Chinese cultural history that focuses on concubinage, palace etiquette, and social order.
<<case "Chattel Religionist">>
displaying a passage from the holy book that supports slavery.
<<case "Degradationist">>
displaying a rote recitation of a slave's proper acceptance of her subhuman status.
<<case "Repopulation Focus">>
reviewing a number of sexual positions to accommodate a heavily pregnant girl.
<<case "Eugenics">>
reviewing ways to better your owner's standing intermixed with exaggerated pregnancy horror stories focused on slave pregnancy.
<<case "Asset Expansionist">>
reviewing techniques that allow two slaves with huge breasts to inspect and moisturize each others' hard to reach areas.
<<case "Transformation Fetishist">>
offering a brief primer on surgical recovery, with practical techniques to make it quicker.
<<case "Gender Radicalist">>
going over how to keep one's asspussy ready for intercourse at any time, including how to schedule regular enemata and pre-lubrication.
<<case "Gender Fundamentalist">>
going over the trifecta that is the standard approach of sex slaves: a blowjob, followed by vaginal, finished with anal.
<<case "Physical Idealist">>
offering a brief primer on the arcology's nutritional system which will allow slaves to double check their own protein intake.
<<case "Supremacist">>
reviewing the scientific evidence for $arcologies[0].FSSupremacistRace superiority.
<<case "Subjugationist">>
reviewing the scientific evidence for $arcologies[0].FSSubjugationistRace inferiority.
<<case "Paternalist">>
reviewing a lesson on time-management skills, and the students are taking notes on their own tablets.
<<case "Pastoralist">>
reviewing how to help fellow slaves with huge, lactating breasts.
<<case "Maturity Preferentialist">>
going over daily sets of exercises designed to keep mature slaves' holes as tight as possible.
<<case "Youth Preferentialist">>
reviewing social cues that young slaves who have been enslaved through their entire adulthood might not understand.
<<case "Body Purist">>
offering a brief primer on the arcology's nutritional system which will allow slaves to double check their own caloric intake.
<<case "Slimness Enthusiast">>
offering a brief primer on the arcology's nutritional system which will allow slaves to double check their own caloric intake.
<<case "Hedonistic">>
exposing slaves to new, fascinating forms of pleasure; both for others and for themselves.
<<case "Intellectual Dependency">>
reviewing various sexual positions, and the students are practicing with each other.
<<case "Slave Professionalism">>
reviewing a complex lesson on social cues and when to act on them to better shift things in <<= properTitle()>>'s favor.
<<case "Petite Admiration">>
exploring methods to pleasure a partner far taller than oneself.
<<case "Statuesque Glorification">>
reviewing the reasons why tall individuals are widely considered more attractive.
<<default>>
reviewing the often complex subject of how to address citizens other that one's owner.
<</switch>>
<<if $SchlRiIDs.length > 2>>
$schoolroomNameCaps is busy with slaves, repeating their lessons out loud to drill the instruction home. A few students are maintaining uncomfortable positions in the corner as punishment for poor work.
<<elseif $SchlRiIDs.length > 0>>
$schoolroomNameCaps is sparsely populated, the few students repeating their lessons out loud to drill the instruction home. One slave is maintaining an uncomfortable position in the corner as punishment for poor work.
<<elseif $Schoolteacher != 0>>
<<setLocalPronouns $Schoolteacher>>
$Schoolteacher.slaveName is alone in $schoolroomName, and has nothing to do but work on $his lesson plans.
<<else>>
None of your slaves are learning in $schoolroomName.
$schoolroomNameCaps is busy with slaves, repeating their lessons out loud to drill the instruction home. A few students are maintaining uncomfortable positions in the corner as punishment for poor work.
<<elseif $SchlRiIDs.length > 0>>
$schoolroomNameCaps is sparsely populated, the few students repeating their lessons out loud to drill the instruction home. One slave is maintaining an uncomfortable position in the corner as punishment for poor work.
<<elseif $Schoolteacher != 0>>
<<setLocalPronouns $Schoolteacher>>
$Schoolteacher.slaveName is alone in $schoolroomName, and has nothing to do but work on $his lesson plans.
<<else>>
None of your slaves are learning in $schoolroomName.
$schoolroomNameCaps has room to house $schoolroom slaves while they learn. There <<if $SchlRiIDs.length == 1>>is<<else>>are<</if>> currently $SchlRiIDs.length slave<<if $SchlRiIDs.length != 1>>s<</if>> learning in $schoolroomName.
<div class="choices">
[[Expand the schoolroom|Schoolroom][cashX(forceNeg(_Tmult0), "capEx"), $schoolroom += 5, $PC.skill.engineering += .1]]
<br>$schoolroomNameCaps has room to house $schoolroom slaves while they learn. There <<if $SchlRiIDs.length == 1>>is<<else>>are<</if>> currently $SchlRiIDs.length slave<<if $SchlRiIDs.length != 1>>s<</if>> learning in $schoolroomName.
$schoolroomNameCaps provides slaves with some intermediate skills, including a solid foundation in sex, efficient and safe prostitution, and the rudiments of courtesanship.
$schoolroomNameCaps inculcates the basic skills necessary to a sex slave. [[Upgrade the curriculum to cover some intermediate skills|Schoolroom][cashX(forceNeg(_Tmult1), "capEx"), $schoolroomUpgradeSkills = 1]] //Costs <<print cashFormat(_Tmult1)>>//
$schoolroomNameCaps boasts state of the art linguistic interfaces that allow it to teach the basics of the arcology's lingua franca with increased success.
<<else>>
$schoolroomNameCaps includes only basic language classes in its curriculum. [[Install advanced linguistic interfaces to efficiently teach the arcology's lingua franca|Schoolroom][cashX(forceNeg(_Tmult2), "capEx"), $schoolroomUpgradeLanguage = 1, $PC.skill.hacking += 0.1]] //Costs <<print cashFormat(_Tmult2)>>//
<</if>>
<div>
<<if $schoolroomUpgradeSkills == 1>>
$schoolroomNameCaps provides slaves with some intermediate skills, including a solid foundation in sex, efficient and safe prostitution, and the rudiments of courtesanship.
$schoolroomNameCaps is designed with moronic slaves in mind and seeks to dumb down slaves by providing them a confusing, contradictory education that retards decision making skills and undoes existing schooling. [[Restore the curriculum to the standard|Schoolroom][cashX(forceNeg(_Tmult3), "capEx"), $schoolroomRemodelBimbo = 0]] //Costs <<print cashFormat(_Tmult3)>>//
<br>
<<if $schoolroomUpgradeRemedial == 1>>
$schoolroomNameCaps has been upgraded with advanced teaching tools to help even the smartest slave learn at an acceptable pace. Dumb slaves won't learn much faster as a result, but smarties will benefit a great deal.
$schoolroomNameCaps boasts state of the art linguistic interfaces that allow it to teach the basics of the arcology's lingua franca with increased success.
<<else>>
$schoolroomNameCaps teaches woefully smart slaves using its modified methods. [[Purchase specialized materials to help smart slaves get on the right track|Schoolroom][cashX(forceNeg(_Tmult2), "capEx"), $schoolroomUpgradeRemedial = 1]] //Costs <<print cashFormat(_Tmult2)>>//
$schoolroomNameCaps includes only basic language classes in its curriculum.
<div class="choices">
[[Install advanced linguistic interfaces to efficiently teach the arcology's lingua franca|Schoolroom][cashX(forceNeg(_Tmult2), "capEx"), $schoolroomUpgradeLanguage = 1, $PC.skill.hacking += 0.1]]
$schoolroomNameCaps is designed with intelligent slaves in mind and seeks to smarten slaves by providing them with an education. [[Redesign the curriculum to undo pesky educations and retard slaves while benefiting the most simple of minds|Schoolroom][cashX(forceNeg(_Tmult3), "capEx"), $schoolroomRemodelBimbo = 1]] //Costs <<print cashFormat(_Tmult3)>>//
<br>
<</if>>
<<if $schoolroomUpgradeRemedial == 1>>
$schoolroomNameCaps has been upgraded with advanced teaching tools to help even the stupidest slave learn at an acceptable pace. Intelligent slaves won't learn much faster as a result, but idiots will benefit a great deal.
<div>
$schoolroomNameCaps is designed with moronic slaves in mind and seeks to dumb down slaves by providing them a confusing, contradictory education that retards decision making skills and undoes existing schooling. [[Restore the curriculum to the standard|Schoolroom][cashX(forceNeg(_Tmult3), "capEx"), $schoolroomRemodelBimbo = 0]]
<span class="note">
Costs <<print cashFormat(_Tmult3)>>
</span>
</div>
<div>
<<if $schoolroomUpgradeRemedial == 1>>
$schoolroomNameCaps has been upgraded with advanced teaching tools to help even the smartest slave learn at an acceptable pace. Dumb slaves won't learn much faster as a result, but smarties will benefit a great deal.
<<else>>
$schoolroomNameCaps teaches woefully smart slaves using its modified methods. [[Purchase specialized materials to help smart slaves get on the right track|Schoolroom][cashX(forceNeg(_Tmult2), "capEx"), $schoolroomUpgradeRemedial = 1]]
<span class="note">
Costs <<print cashFormat(_Tmult2)>>
</span>
<</if>>
</div>
<<else>>
$schoolroomNameCaps teaches idiots using standard methods. [[Purchase specialized materials to help stupid slaves learn good|Schoolroom][cashX(forceNeg(_Tmult2), "capEx"), $schoolroomUpgradeRemedial = 1]] //Costs <<print cashFormat(_Tmult2)>>//
$schoolroomNameCaps is designed with intelligent slaves in mind and seeks to smarten slaves by providing them with an education.
<div class="choices">
[[Redesign the curriculum to undo pesky educations and retard slaves while benefiting the most simple of minds|Schoolroom][cashX(forceNeg(_Tmult3), "capEx"), $schoolroomRemodelBimbo = 1]]
<span class="note">
Costs <<print cashFormat(_Tmult3)>>
</span>
</div>
<</if>>
</div>
<div>
<<if $schoolroomUpgradeRemedial == 1>>
$schoolroomNameCaps has been upgraded with advanced teaching tools to help even the stupidest slave learn at an acceptable pace. Intelligent slaves won't learn much faster as a result, but idiots will benefit a great deal.
<<else>>
$schoolroomNameCaps teaches idiots using standard methods.
<div class="choices">
[[Purchase specialized materials to help stupid slaves learn good|Schoolroom][cashX(forceNeg(_Tmult2), "capEx"), $schoolroomUpgradeRemedial = 1]]