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macaronideath
fc-pregmod
Commits
ba78068a
Commit
ba78068a
authored
4 years ago
by
lowercasedonkey
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eye surgery
parent
faaeb569
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1 changed file
src/uncategorized/remoteSurgery.tw
+65
-55
65 additions, 55 deletions
src/uncategorized/remoteSurgery.tw
with
65 additions
and
55 deletions
src/uncategorized/remoteSurgery.tw
+
65
−
55
View file @
ba78068a
...
...
@@ -250,80 +250,90 @@
<<if getSlave($AS).indentureRestrictions > 1>>
<span class="note">$His indenture forbids elective surgery</span>
<<else>>
<<set _n = 0>>
<<if getLeftEyeVision(getSlave($AS)) === 2 && getLeftEyeType(getSlave($AS)) === 1>>
<div>
<<set _n = 0>>
<<if getLeftEyeVision(getSlave($AS)) === 2 && getLeftEyeType(getSlave($AS)) === 1>>
<<set _n++>>
[[Blur left eye|Surgery Degradation][eyeSurgery(getSlave($AS), "left", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "eyeBlur"]]
<</if>>
<<if getRightEyeVision(getSlave($AS)) === 2 && getRightEyeType(getSlave($AS)) === 1>>
<<if _n > 0>>
|
<</if>>
<<set _n++>>
[[Blur right eye|Surgery Degradation][eyeSurgery(getSlave($AS), "right", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "eyeBlur"]]
<</if>>
<<if _n === 2>>
| [[Blur both eyes|Surgery Degradation][eyeSurgery(getSlave($AS), "both", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "eyeBlur"]]
<</if>>
</div>
<</if>>
/* Fix eyes */
<<set _n = 0>>
<div>
<<if getLeftEyeVision(getSlave($AS)) === 1 && getLeftEyeType(getSlave($AS)) === 1>>
<<set _n++>>
[[
Blur
left eye|Surgery Degradation][eyeSurgery(getSlave($AS), "left", "
blur
"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "eye
Blur
"]]
[[
Fix
left eye|Surgery Degradation][eyeSurgery(getSlave($AS), "left", "
fix
"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "eye
Fix
"]]
<</if>>
<<if getRightEyeVision(getSlave($AS)) === 2 && getRightEyeType(getSlave($AS)) === 1>>
<<if _n > 0>>
|
<</if>>
<<if getRightEyeVision(getSlave($AS)) === 1 && getRightEyeType(getSlave($AS)) === 1>>
<<set _n++>>
[[Blur
right eye|Surgery Degradation][eyeSurgery(getSlave($AS), "right", "
blur
"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "eye
Blur
"]]
| [[Fix
right eye|Surgery Degradation][eyeSurgery(getSlave($AS), "right", "
fix
"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "eye
Fix
"]]
<</if>>
<<if _n === 2>>
| [[
Blur
both eyes|Surgery Degradation][eyeSurgery(getSlave($AS), "both", "
blur
"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "eye
Blur
"]]
| [[
Fix
both eyes|Surgery Degradation][eyeSurgery(getSlave($AS), "both", "
fix
"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "eye
Fix
"]]
<</if>>
<</if>>
/* Fix eyes */
<<set _n = 0>>
<<if getLeftEyeVision(getSlave($AS)) === 1 && getLeftEyeType(getSlave($AS)) === 1>>
<<set _n++>>
| [[Fix left eye|Surgery Degradation][eyeSurgery(getSlave($AS), "left", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "eyeFix"]]
<</if>>
<<if getRightEyeVision(getSlave($AS)) === 1 && getRightEyeType(getSlave($AS)) === 1>>
<<set _n++>>
| [[Fix right eye|Surgery Degradation][eyeSurgery(getSlave($AS), "right", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "eyeFix"]]
<</if>>
<<if _n === 2>>
| [[Fix both eyes|Surgery Degradation][eyeSurgery(getSlave($AS), "both", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "eyeFix"]]
<</if>>
</div>
<</if>>
<<if ($seeExtreme == 1)>>
<<if getSlave($AS).indentureRestrictions < 1>>
/* blind */
<<set _n = 0>>
<<if getLeftEyeVision(getSlave($AS)) > 0 && getLeftEyeType(getSlave($AS)) === 1>>
<<set _n++>>
| [[Blind left eye|Surgery Degradation][eyeSurgery(getSlave($AS), "left", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "blind"]]
<</if>>
<<if getRightEyeVision(getSlave($AS)) > 0 && getRightEyeType(getSlave($AS)) === 1>>
<<set _n++>>
| [[Blind right eye|Surgery Degradation][eyeSurgery(getSlave($AS), "right", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "blind"]]
<</if>>
<<if _n === 2>>
| [[Blind both eyes|Surgery Degradation][eyeSurgery(getSlave($AS), "both", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "blind"]]
<</if>>
<div>
<<set _n = 0>>
<<if getLeftEyeVision(getSlave($AS)) > 0 && getLeftEyeType(getSlave($AS)) === 1>>
<<set _n++>>
[[Blind left eye|Surgery Degradation][eyeSurgery(getSlave($AS), "left", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "blind"]]
<</if>>
<<if getRightEyeVision(getSlave($AS)) > 0 && getRightEyeType(getSlave($AS)) === 1>>
<<set _n++>>
| [[Blind right eye|Surgery Degradation][eyeSurgery(getSlave($AS), "right", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "blind"]]
<</if>>
<<if _n === 2>>
| [[Blind both eyes|Surgery Degradation][eyeSurgery(getSlave($AS), "both", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "blind"]]
<</if>>
</div>
/* remove */
<<set _n = 0>>
<<if hasLeftEye(getSlave($AS))>>
<<set _n++>>
| [[Remove left eye|Surgery Degradation][eyeSurgery(getSlave($AS), "left", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "remove eyes"]]
<</if>>
<<if hasRightEye(getSlave($AS))>>
<<set _n++>>
| [[Remove right eye|Surgery Degradation][eyeSurgery(getSlave($AS), "right", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "remove eyes"]]
<</if>>
<<if _n === 2>>
| [[Remove both eyes|Surgery Degradation][eyeSurgery(getSlave($AS), "both", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20), $surgeryType = "remove eyes"]]
<</if>>
/* implant */
<<if isProstheticAvailable(getSlave($AS), "ocular")>>
<div>
<<set _n = 0>>
<<if
!
hasLeftEye(getSlave($AS))>>
<<if hasLeftEye(getSlave($AS))>>
<<set _n++>>
| [[Gi
ve left eye
ocular implant
|Surgery Degradation][eyeSurgery(getSlave($AS), "left", "
cybernetic
"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "
ocular implant
"]]
[[Remo
ve left eye|Surgery Degradation][eyeSurgery(getSlave($AS), "left", "
remove
"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "
remove eyes
"]]
<</if>>
<<if
!
hasRightEye(getSlave($AS))>>
<<if hasRightEye(getSlave($AS))>>
<<set _n++>>
| [[
Gi
ve right eye
ocular implant
|Surgery Degradation][eyeSurgery(getSlave($AS), "right", "
cybernetic
"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "
ocular implant
"]]
| [[
Remo
ve right eye|Surgery Degradation][eyeSurgery(getSlave($AS), "right", "
remove
"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "
remove eyes
"]]
<</if>>
<<if _n === 2>>
| [[
Give ocular implant
s|Surgery Degradation][eyeSurgery(getSlave($AS), "both", "
cybernetic
"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20), $surgeryType = "
ocular implant
"]]
| [[
Remove both eye
s|Surgery Degradation][eyeSurgery(getSlave($AS), "both", "
remove
"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20), $surgeryType = "
remove eyes
"]]
<</if>>
</div>
/* implant */
<<if isProstheticAvailable(getSlave($AS), "ocular")>>
<div>
<<set _n = 0>>
<<if !hasLeftEye(getSlave($AS))>>
<<set _n++>>
[[Give left eye ocular implant|Surgery Degradation][eyeSurgery(getSlave($AS), "left", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "ocular implant"]]
<</if>>
<<if !hasRightEye(getSlave($AS))>>
<<set _n++>>
| [[Give right eye ocular implant|Surgery Degradation][eyeSurgery(getSlave($AS), "right", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "ocular implant"]]
<</if>>
<<if _n === 2>>
| [[Give ocular implants|Surgery Degradation][eyeSurgery(getSlave($AS), "both", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20), $surgeryType = "ocular implant"]]
<</if>>
</div>
<</if>>
<</if>>
<</if>>
...
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