Skip to content
Snippets Groups Projects
Commit bc3f24b9 authored by Pregmodder's avatar Pregmodder
Browse files

Merge branch 'master' into 'pregmod-master'

fixes and buffs

See merge request pregmodfan/fc-pregmod!852
parents 0fec4597 d3f41bc3
No related branches found
No related tags found
No related merge requests found
...@@ -75,9 +75,9 @@ ...@@ -75,9 +75,9 @@
<<if $securityForceFortressZeppelin > 0>> <<if $securityForceFortressZeppelin > 0>>
<<set $securityForceRecruit += ($securityForceFortressZeppelin)>> <</if>> <<set $securityForceRecruit += ($securityForceFortressZeppelin)>> <</if>>
/* If focus is recruit/train, 85% of the above is added to the personnel total of the SF. Else, 25% (which will, at medium/high personnel levels, not wholly counteract attrition, needing some recruitment every so often to keep the total high). */ /* If focus is recruit/train, 90% of the above is added to the personnel total of the SF. Else, 25% (which will, at medium/high personnel levels, not wholly counteract attrition, needing some recruitment every so often to keep the total high). */
<<if $securityForceFocus == "recruit">> <<if $securityForceFocus == "recruit">>
<<set $securityForceRecruit += (Math.trunc($securityForceRecruit*0.85))>> <<set $securityForceRecruit += (Math.trunc($securityForceRecruit*0.90))>>
<<elseif $securityForceFocus == "secure">> <<elseif $securityForceFocus == "secure">>
<<set $securityForceRecruit += (Math.trunc($securityForceRecruit*0.25))>> <<set $securityForceRecruit += (Math.trunc($securityForceRecruit*0.25))>>
<<elseif $securityForceFocus == "raiding">> <<elseif $securityForceFocus == "raiding">>
...@@ -96,29 +96,29 @@ ...@@ -96,29 +96,29 @@
<<set $securityForceTrade = 0.025>> <<set $securityForceTrade = 0.025>>
/* Extra rep/prosperity from upgrades, an extra 0.25% per upgrade. ArcologyUpgrades and drones are worth doubble. */ /* Extra rep/prosperity from upgrades, an extra 0.25% per upgrade. ArcologyUpgrades and drones are worth doubble. */
/* (8) = 4 */ <<if $securityForceArcologyUpgrades > 0>> <<if $securityForceArcologyUpgrades > 0>> /* (8) = 4 */
<<set $securityForceTrade += (0.5*($securityForceArcologyUpgrades))>> <</if>> <<set $securityForceTrade += (0.5*($securityForceArcologyUpgrades))>> <</if>>
/* (11) = 2.75 */ <<if $securityForceInfantryPower > 0>> <<if $securityForceInfantryPower > 0>> /* (11) = 2.75 */
<<set $securityForceTrade += (0.25*($securityForceInfantryPower))>> <</if>> <<set $securityForceTrade += (0.25*($securityForceInfantryPower))>> <</if>>
/* (7) = 1.75 */ <<if $securityForceStimulantPower > 0>> <<if $securityForceStimulantPower > 0>> /* (7) = 1.75 */
<<set $securityForceTrade += (0.25*($securityForceStimulantPower))>> <</if>> <<set $securityForceTrade += (0.25*($securityForceStimulantPower))>> <</if>>
/* (7) = 1.75 */ <<if $securityForceVehiclePower > 0>> <<if $securityForceVehiclePower > 0>> /* (7) = 1.75 */
<<set $securityForceTrade += (0.25*($securityForceVehiclePower))>> <</if>> <<set $securityForceTrade += (0.25*($securityForceVehiclePower))>> <</if>>
/* (7) = 1.75 */ <<if $securityForceAircraftPower > 0>> <<if $securityForceAircraftPower > 0>> /* (7) = 1.75 */
<<set $securityForceTrade += (0.25*($securityForceAircraftPower))>> <</if>> <<set $securityForceTrade += (0.25*($securityForceAircraftPower))>> <</if>>
/* (6) = 3.0 */ <<if $securityForceDronePower > 0>> <<if $securityForceDronePower > 0>> /* (6) = 3.0 */
<<set $securityForceTrade += (0.5*($securityForceDronePower))>> <</if>> <<set $securityForceTrade += (0.5*($securityForceDronePower))>> <</if>>
/* (8) = 2.25 */ <<if $securityForceSpacePlanePower > 0>> <<if $securityForceSpacePlanePower > 0>> /* (8) = 2.25 */
<<set $securityForceTrade += (0.0025*($securityForceSpacePlanePower))>> <</if>> <<set $securityForceTrade += (0.0025*($securityForceSpacePlanePower))>> <</if>>
/* (11) = 2.75 */ <<if $securityForceSatalitePower > 0>> <<if $securityForceSatalitePower > 0>> /* (11) = 2.75 */
<<set $securityForceTrade += (0.25*($securityForceSatalitePower))>> <</if>> <<set $securityForceTrade += (0.25*($securityForceSatalitePower))>> <</if>>
/* (8) = 2 */ <<if $securityForceGiantRobot > 0>> <<if $securityForceGiantRobot > 0>> /* (8) = 2 */
<<set $securityForceTrade += (0.25*($securityForceGiantRobot))>> <</if>> <<set $securityForceTrade += (0.25*($securityForceGiantRobot))>> <</if>>
/* (3) = 0.75 */ <<if $securityForceAircraftCarrier > 0>> <<if $securityForceAircraftCarrier > 0>> /* (3) = 0.75 */
<<set $securityForceTrade += (0.25*($securityForceAircraftCarrier))>> <</if>> <<set $securityForceTrade += (0.25*($securityForceAircraftCarrier))>> <</if>>
/* (3) = 0.75 */ <<if $securityForceSubmarine > 0>> <<if $securityForceSubmarine > 0>> /* (3) = 0.75 */
<<set $securityForceTrade += (0.25*($securityForceSubmarine))>> <</if>> <<set $securityForceTrade += (0.25*($securityForceSubmarine))>> <</if>>
/* (3) = 0.75 */ <<if $securityForceFortressZeppelin > 0>> <<if $securityForceFortressZeppelin > 0>> /* (3) = 0.75 */
<<set $securityForceTrade += (0.25*($securityForceFortressZeppelin))>> <</if>> <<set $securityForceTrade += (0.25*($securityForceFortressZeppelin))>> <</if>>
/* Manpower effects - extra 0.5% per 100-gate in terms of manpower. Kicks in at over 200, since some of the SF is on overhead, logistics, repairs, rest, etc. */ /* Manpower effects - extra 0.5% per 100-gate in terms of manpower. Kicks in at over 200, since some of the SF is on overhead, logistics, repairs, rest, etc. */
...@@ -126,10 +126,10 @@ ...@@ -126,10 +126,10 @@
<<set $securityForceTrade += (0.005*Math.trunc($securityForcePersonnel/100))>> <<set $securityForceTrade += (0.005*Math.trunc($securityForcePersonnel/100))>>
<</if>> <</if>>
/* If focus is secure trade, 80% of the above is added to the players rep/prosperity. Else, 25%. */ /* If focus is secure trade, 90% of the above is added to the players rep/prosperity. Else, 25%. */
<<if $securityForceFocus == "secure">> <<if $securityForceFocus == "secure">>
<<set $rep += (Math.trunc($rep*($securityForceTrade*0.80)))>> <<set $rep += (Math.trunc($rep*($securityForceTrade*0.90)))>>
<<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*(($securityForceTrade*0.8)+1)))>> <<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*(($securityForceTrade*0.85)+1)))>>
<<elseif $securityForceFocus == "recruit">> <<elseif $securityForceFocus == "recruit">>
<<set $rep += (Math.trunc($rep*($securityForceTrade*0.25)))>> <<set $rep += (Math.trunc($rep*($securityForceTrade*0.25)))>>
<<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*(($securityForceTrade*0.25)+1)))>> <<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*(($securityForceTrade*0.25)+1)))>>
...@@ -159,30 +159,29 @@ ...@@ -159,30 +159,29 @@
<<set $securityForceBooty = ($securityForceBooty+(2500*Math.trunc($securityForcePersonnel/100)))>> <<set $securityForceBooty = ($securityForceBooty+(2500*Math.trunc($securityForcePersonnel/100)))>>
<</if>> <</if>>
/* Raiding Efficiency Modifier Calculations - 5% per force upgrade (20% per tree), up to 35% final multiplier (after upgrade considerations) for stims. With all upgrades, total of 225% increase after all other raiding calculations (drugs make them better at everything, but especially much better at raiding - much easier to murder and pillage when you're fucked out of your mind on a mix of meth, pcp, and lsd). */ /* Raiding Efficiency Modifier Calculations - 10% per force upgrade (300-550% per tree), up to 35% final multiplier (after upgrade considerations) for stims. With all upgrades, total of 3700% increase after all other raiding calculations (drugs make them better at everything, but especially much better at raiding - much easier to murder and pillage when you're fucked out of your mind on a mix of meth, pcp, and lsd). Having an effective CIC (Combat Infomation Centre) at the barracks in addition to a satalite massively improves raiding efficency. */
/* (8) 40% */ <<if $securityForceArcologyUpgrades != 0>> <<if $securityForceArcologyUpgrades != 0>> /* (8) 400% */
<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceArcologyUpgrades*0.05)))>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceArcologyUpgrades*0.10)))>> <</if>>
/* (11) 55% */ <<if $securityForceInfantryPower != 0>> <<if $securityForceInfantryPower != 0>> /* (11) 550% */
<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceInfantryPower*0.05))>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceInfantryPower*0.10))>> <</if>>
/* (7) 35% */ <<if $securityForceStimulantPower != 0>> <<if $securityForceStimulantPower != 0>> /* (7) 350% */
<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+(1+($securityForceStimulantPower*0.05)))>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+(1+($securityForceStimulantPower*0.10)))>> <</if>>
/* (7) 35% */ <<if $securityForceVehiclePower != 0>> <<if $securityForceVehiclePower != 0>> /* (7) 350% */
<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceVehiclePower*0.05))>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceVehiclePower*0.10))>> <</if>>
/* (7) 35% */ <<if $securityForceAircraftPower != 0>> <<if $securityForceAircraftPower != 0>> /* (7) 350% */
<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceAircraftPower*0.05))>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceAircraftPower*0.10))>> <</if>>
/* (7) 30% */ <<if $securityForceDronePower != 0>> <<if $securityForceDronePower != 0>> /* (7) 300% */
<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceDronePower*0.05))>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceDronePower*0.10))>> <</if>>
/* (8) 40% */ <<if $securityForceSpacePlanePower != 0>> <<if $securityForceSpacePlanePower != 0>> /* (8) 400% */
<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceSpacePlanePower*0.05))>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceSpacePlanePower*0.10))>> <</if>>
/* (11) 55% */ <<if $securityForceSatalitePower != 0>> <<if $securityForceSatalitePower != 0>> /* (11) 550% */
<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceSatalitePower*0.05))>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceSatalitePower*0.10)))>> <</if>>
/* (8) 40% */ <<if $securityForceGiantRobot != 0>> <<if $securityForceGiantRobot != 0>> /* (8) 400% */
<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceGiantRobot*0.05))>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceGiantRobot*0.10))>> <</if>>
<<if $WarmongerColonel == 1>> <<if $WarmongerColonel == 1>>
<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($WarmongerColonel*0.05))>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($WarmongerColonel*0.10))>> <</if>>
<<if $SSLevel != 0>> <<if $SSLevel != 0>>
<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($SSLevel*0.05)))>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($SSLevel*0.10)))>> <</if>>
<</if>>
/* Apply the efficiency boost to the booty. Lets hope that meth made them better at ripping out some poor bastard's gold teeth */ /* Apply the efficiency boost to the booty. Lets hope that meth made them better at ripping out some poor bastard's gold teeth */
<<set $securityForceBooty = ($securityForceBooty*$securityForceMissionEfficiency)>> <<set $securityForceBooty = ($securityForceBooty*$securityForceMissionEfficiency)>>
...@@ -193,7 +192,7 @@ ...@@ -193,7 +192,7 @@
/* Finally, add dat cash to the bank. C.R.E.A.M. */ /* Finally, add dat cash to the bank. C.R.E.A.M. */
<<if $securityForceFocus == "raiding">> <<if $securityForceFocus == "raiding">>
<<set $securityForceIncome = Math.trunc(($securityForceBooty*0.85))>> <<set $securityForceIncome = Math.trunc(($securityForceBooty*0.90))>>
<<set $cash = ($cash+$securityForceIncome)>> <<set $cash = ($cash+$securityForceIncome)>>
<<elseif $securityForceFocus == "recruit">> <<elseif $securityForceFocus == "recruit">>
<<set $securityForceIncome = Math.trunc(($securityForceBooty*0.25))>> <<set $securityForceIncome = Math.trunc(($securityForceBooty*0.25))>>
...@@ -244,7 +243,7 @@ ...@@ -244,7 +243,7 @@
<<set $securityForceColonelToken = 0>> <<set $securityForceColonelToken = 0>>
/* Take all the above and display the EOW text and control panel. */ /* Take all the above and display the EOW text and control panel. */
<</silently>> <</silently>>
__Status and Activities of the $securityForceName __: __Status and Activities of the $securityForceName __:
This week, the $securityForceName, $securityForcePersonnel strong, focused on <<if $securityForceFocus == "recruit">>recruiting and training more personnel. Smaller parties ventured out to protect the arcology's trade routes and strike targets of opportunity.<<elseif $securityForceFocus == "secure">>securing the trade routes between the arcology and the surrounding area. Smaller parties ventured out to strike targets of opportunity and process new recruits. This week, the $securityForceName, $securityForcePersonnel strong, focused on <<if $securityForceFocus == "recruit">>recruiting and training more personnel. Smaller parties ventured out to protect the arcology's trade routes and strike targets of opportunity.<<elseif $securityForceFocus == "secure">>securing the trade routes between the arcology and the surrounding area. Smaller parties ventured out to strike targets of opportunity and process new recruits.
<<elseif $securityForceFocus == "raiding">>locating and striking targets of opportunity, capturing both material loot and new slaves. Smaller parties secured the most important of the arcology's trade routes and processed new recruits. <</if>> These activities have, overall, @@.green;improved@@ your arcology's prosperity. <<if $securityForceProfitable == 1>>The goods procured by the $securityForceName this week, after accounting for the spoils retained by individual soldiers, were @@.green;more than sufficient@@ to cover expenses. Excess material and human assets totalling @@.yellowgreen;¤$securityForceIncome@@ (after liquidation) were transferred to your accounts. <<else>>The goods procured by the security force were, after accounting for the spoils retained by individual soldiers, @@.red;barely enough@@ to cover expenses. More growth will be needed to ensure profitability.<</if>> $securityForceName managed to recruit $securityForceRecruit new soldiers this week, and your reputation has @@.green;improved@@ through the improvement of trade security. <<elseif $securityForceFocus == "raiding">>locating and striking targets of opportunity, capturing both material loot and new slaves. Smaller parties secured the most important of the arcology's trade routes and processed new recruits. <</if>> These activities have, overall, @@.green;improved@@ your arcology's prosperity. <<if $securityForceProfitable == 1>>The goods procured by the $securityForceName this week, after accounting for the spoils retained by individual soldiers, were @@.green;more than sufficient@@ to cover expenses. Excess material and human assets totalling @@.yellowgreen;¤$securityForceIncome@@ (after liquidation) were transferred to your accounts. <<else>>The goods procured by the security force were, after accounting for the spoils retained by individual soldiers, @@.red;barely enough@@ to cover expenses. More growth will be needed to ensure profitability.<</if>> $securityForceName managed to recruit $securityForceRecruit new soldiers this week, and your reputation has @@.green;improved@@ through the improvement of trade security.
...@@ -253,15 +252,15 @@ ...@@ -253,15 +252,15 @@
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rules of Engagement: <span id="roe"><<if $securityForceRulesOfEngagement == "hold">>''Hold Fire''<<elseif $securityForceRulesOfEngagement == "limited">>''Limited Fire''<<else>>''Free Fire''<</if>></span>.&nbsp;&nbsp; <<link "Hold Fire">><<set $securityForceRulesOfEngagement = "hold">><<replace "#roe">>''Hold Fire''<</replace>><</link>> | <<link "Limited Fire">><<set $securityForceRulesOfEngagement = "limited">><<replace "#roe">>''Limited Fire''<</replace>><</link>> | <<link "Free Fire">><<set $securityForceRulesOfEngagement = "free">><<replace "#roe">>''Free Fire''<</replace>><</link>> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rules of Engagement: <span id="roe"><<if $securityForceRulesOfEngagement == "hold">>''Hold Fire''<<elseif $securityForceRulesOfEngagement == "limited">>''Limited Fire''<<else>>''Free Fire''<</if>></span>.&nbsp;&nbsp; <<link "Hold Fire">><<set $securityForceRulesOfEngagement = "hold">><<replace "#roe">>''Hold Fire''<</replace>><</link>> | <<link "Limited Fire">><<set $securityForceRulesOfEngagement = "limited">><<replace "#roe">>''Limited Fire''<</replace>><</link>> | <<link "Free Fire">><<set $securityForceRulesOfEngagement = "free">><<replace "#roe">>''Free Fire''<</replace>><</link>>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accountability: <span id="accountability"><<if $securityForceAccountability == "strict">>''Strict Accountability''<<elseif $securityForceAccountability == "some">>''Some Accountability''<<else>>''No Accountability''<</if>></span>.&nbsp;&nbsp; <<link "Strict Accountability">><<set $securityForceAccountability = "strict">><<replace "#accountability">>''Strict Accountability''<</replace>><</link>> | <<link "Some Accountability">><<set $securityForceAccountability = "some">><<replace "#accountability">>''Some Accountability''<</replace>><</link>> | <<link "No Accountability">><<set $securityForceAccountability = "none">><<replace "#accountability">>''No Accountability''<</replace>><</link>> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accountability: <span id="accountability"><<if $securityForceAccountability == "strict">>''Strict Accountability''<<elseif $securityForceAccountability == "some">>''Some Accountability''<<else>>''No Accountability''<</if>></span>.&nbsp;&nbsp; <<link "Strict Accountability">><<set $securityForceAccountability = "strict">><<replace "#accountability">>''Strict Accountability''<</replace>><</link>> | <<link "Some Accountability">><<set $securityForceAccountability = "some">><<replace "#accountability">>''Some Accountability''<</replace>><</link>> | <<link "No Accountability">><<set $securityForceAccountability = "none">><<replace "#accountability">>''No Accountability''<</replace>><</link>>
<br>&nbsp;&nbsp;&nbsp;&nbsp;//Current Status:// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Current Status://
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Barracks:'' &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Barracks:''
/* 8 upgrades */ <<if $securityForceArcologyUpgrades == 0>>The barracks is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion.<<elseif $securityForceArcologyUpgrades == 1>>The barracks has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay.<<elseif $securityForceArcologyUpgrades == 2>>The barracks has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in.<<elseif $securityForceArcologyUpgrades == 3>>The barracks has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones.<<elseif $securityForceArcologyUpgrades == 4>>The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and spartan quarters for live-in slaves, both menial and service, have been installed.<<elseif $securityForceArcologyUpgrades == 5>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 6>> The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 7>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 8>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.<</if>> /* 8 upgrades */ <<if $securityForceArcologyUpgrades == 0>>The barracks is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion.<<elseif $securityForceArcologyUpgrades == 1>>The barracks has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay.<<elseif $securityForceArcologyUpgrades == 2>>The barracks has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in.<<elseif $securityForceArcologyUpgrades == 3>>The barracks has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones.<<elseif $securityForceArcologyUpgrades == 4>>The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and spartan quarters for live-in slaves, both menial and service, have been installed.<<elseif $securityForceArcologyUpgrades == 5>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 6>> The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 7>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 8>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.<</if>>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Armoury:'' &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Armoury:''
/* 11 upgrades */ <<if $securityForceInfantryPower == 0>>The armoury is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament.<<elseif $securityForceInfantryPower == 1>>The armoury has large stocks of the absolute latest personal weapons and light armour, and has added first-generation exo-suits to improve soldier lethality.<<elseif $securityForceInfantryPower == 2>>The armoury has acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality.<<elseif $securityForceInfantryPower == 3>>The armoury has replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry.<<elseif $securityForceInfantryPower == 4>>The armoury has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry.<<elseif $securityForceInfantryPower == 5>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 6>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 7>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 8>>The armoury has acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 9>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 10>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 11>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<</if>> /* 11 upgrades */ <<if $securityForceInfantryPower == 0>>The armoury is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament.<<elseif $securityForceInfantryPower == 1>>The armoury has large stocks of the absolute latest personal weapons and light armour, and has added first-generation exo-suits to improve soldier lethality.<<elseif $securityForceInfantryPower == 2>>The armoury has acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality.<<elseif $securityForceInfantryPower == 3>>The armoury has replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry.<<elseif $securityForceInfantryPower == 4>>The armoury has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry.<<elseif $securityForceInfantryPower == 5>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 6>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 7>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 8>>The armoury has acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 9>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 10>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 11>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<</if>>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Stimulant Lab:'' &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Stimulant Lab:''
/* 7 upgrades */ <<if $securityForceStimulantPower == 0>>The stimulant lab is providing the soldiers with standard ephedrine-based stimulants.<<elseif $securityForceStimulantPower == 1>>The stimulant lab has improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence.<<elseif $securityForceStimulantPower == 2>>The stimulant lab has replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence.<<elseif $securityForceStimulantPower == 3>>The stimulant lab has improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phenylcyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders.<<elseif $securityForceStimulantPower == 4>>The stimulant lab has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field.<<elseif $securityForceStimulantPower == 5>>The stimulant lab has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<<elseif $securityForceStimulantPower == 6>>The stimulant lab has sligtly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<<elseif $securityForceStimulantPower == 7>>The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<</if>> /* 7 upgrades */ <<if $securityForceStimulantPower == 0>>The stimulant lab is providing the soldiers with standard ephedrine-based stimulants.<<elseif $securityForceStimulantPower == 1>>The stimulant lab has improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence.<<elseif $securityForceStimulantPower == 2>>The stimulant lab has replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence.<<elseif $securityForceStimulantPower == 3>>The stimulant lab has improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phenylcyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders.<<elseif $securityForceStimulantPower == 4>>The stimulant lab has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field.<<elseif $securityForceStimulantPower == 5>>The stimulant lab has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<<elseif $securityForceStimulantPower == 6>>The stimulant lab has sligtly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<<elseif $securityForceStimulantPower == 7>>The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<</if>>
<<if $securityForceArcologyUpgrades >= 1>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Garage:''<</if>> <<if $securityForceArcologyUpgrades >= 1>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Garage:''<</if>>
/* 7 upgrades */ <<if $securityForceVehiclePower == 0 && $securityForceArcologyUpgrades >= 1>>The garage contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons.<<elseif $securityForceVehiclePower == 1>>The garage has replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils.<<elseif $securityForceVehiclePower == 2>>The garage has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand.<<elseif $securityForceVehiclePower == 3>>The garage has acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles.<<elseif $securityForceVehiclePower == 4>>The garage has acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles.<<elseif $securityForceVehiclePower == 5>>The garage has replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<<elseif $securityForceVehiclePower == 6>>The garage has replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<<elseif $securityForceVehiclePower == 7>>The garage has replaced both its armoured and support vehicles with the most advanced heavy variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<</if>> /* 7 upgrades */ <<if $securityForceVehiclePower == 0 && $securityForceArcologyUpgrades >= 1>>The garage contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons.<<elseif $securityForceVehiclePower == 1>>The garage has replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils.<<elseif $securityForceVehiclePower == 2>>The garage has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand.<<elseif $securityForceVehiclePower == 3>>The garage has acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles.<<elseif $securityForceVehiclePower == 4>>The garage has acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles.<<elseif $securityForceVehiclePower == 5>>The garage has replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<<elseif $securityForceVehiclePower == 6>>The garage has replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<<elseif $securityForceVehiclePower == 7>>The garage has replaced both its armoured and support vehicles with the most advanced heavy variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<</if>>
<<if $securityForceArcologyUpgrades >=4>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Hangar:''<</if>> <<if $securityForceArcologyUpgrades >=4>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Hangar:''<</if>>
<<nobr>>/* 7 upgrades */ <<if $securityForceAircraftPower == 0 && $securityForceArcologyUpgrades >=4>>The aerial fleet primarily consists of light transport VTOLs equipped with non-lethal weaponry.<<elseif $securityForceAircraftPower == 1>>The aerial fleet's light transport VTOLs have been upgraded with additional fire-power and lethal weaponry.<<elseif $securityForceAircraftPower == 2>>The aerial fleet's VTOLs have been upgraded to higher-capacity variants with heavier weaponry.<<elseif $securityForceAircraftPower == 3>>The aerial fleet's medium transport VTOLs have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock.<<elseif $securityForceAircraftPower == 4>>The aerial fleet has acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support.<<elseif $securityForceAircraftPower == 5>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<<elseif $securityForceAircraftPower == 6>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<<elseif $securityForceAircraftPower == 7>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<</if>> <<nobr>>/* 7 upgrades */ <<if $securityForceAircraftPower == 0 && $securityForceArcologyUpgrades >=4>>The aerial fleet primarily consists of light transport VTOLs equipped with non-lethal weaponry.<<elseif $securityForceAircraftPower == 1>>The aerial fleet's light transport VTOLs have been upgraded with additional fire-power and lethal weaponry.<<elseif $securityForceAircraftPower == 2>>The aerial fleet's VTOLs have been upgraded to higher-capacity variants with heavier weaponry.<<elseif $securityForceAircraftPower == 3>>The aerial fleet's medium transport VTOLs have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock.<<elseif $securityForceAircraftPower == 4>>The aerial fleet has acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support.<<elseif $securityForceAircraftPower == 5>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<<elseif $securityForceAircraftPower == 6>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<<elseif $securityForceAircraftPower == 7>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<</if>>
/* 8 upgrades */ <<if $securityForceSpacePlanePower == 1>>A basic two engine SpacePlane has been 'borrowed' from the old world.<<elseif $securityForceSpacePlanePower == 2>>Upgraded the Space Plane's shielding, reducing both potential heat damage and radar signature.<<elseif $securityForceSpacePlanePower == 3>>Mounted another engine on top of the Space Plane's tail.<<elseif $securityForceSpacePlanePower == 4>>Modernised the elecontrics.<<elseif $securityForceSpacePlanePower == 5>>Modernised the fuel lines to increase efficency.<<elseif $securityForceSpacePlanePower == 6>>Modernised the Space Plane's engines to allow for more efficent fuel.<<elseif $securityForceSpacePlanePower == 7>>Reduced Space Plane's weight and reworked the body to reduce drag.<<elseif $securityForceSpacePlanePower == 8>>Increased the SpacePlane's crew comfort and life support systems to increase operational time.<</if>> /* 8 upgrades */ <<if $securityForceSpacePlanePower == 1>>A basic two engine SpacePlane has been 'borrowed' from the old world.<<elseif $securityForceSpacePlanePower == 2>>Upgraded the Space Plane's shielding, reducing both potential heat damage and radar signature.<<elseif $securityForceSpacePlanePower == 3>>Mounted another engine on top of the Space Plane's tail.<<elseif $securityForceSpacePlanePower == 4>>Modernised the elecontrics.<<elseif $securityForceSpacePlanePower == 5>>Modernised the fuel lines to increase efficency.<<elseif $securityForceSpacePlanePower == 6>>Modernised the Space Plane's engines to allow for more efficent fuel.<<elseif $securityForceSpacePlanePower == 7>>Reduced Space Plane's weight and reworked the body to reduce drag.<<elseif $securityForceSpacePlanePower == 8>>Increased the SpacePlane's crew comfort and life support systems to increase operational time.<</if>>
/* 3 upgrades */ <<if $securityForceFortressZeppelin == 1>>A basic Fortress Zeppelin has been 'borrowed' from the old world.<<elsif $securityForceFortressZeppelin == 2>>Modernised the armor.<<elseif $securityForceFortressZeppelin == 3>>Modernised the weaponry.<</if>><</nobr>> /* 3 upgrades */ <<if $securityForceFortressZeppelin == 1>>A basic Fortress Zeppelin has been 'borrowed' from the old world.<<elsif $securityForceFortressZeppelin == 2>>Modernised the armor.<<elseif $securityForceFortressZeppelin == 3>>Modernised the weaponry.<</if>><</nobr>>
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment