[[Fund research into producing an intelligence boosting compound|Dispensary][cashX(forceNeg(30000*_PCSkillCheck), "capEx"),$arcologies[0].FSSlimnessEnthusiastResearch = 1]] //Costs <<print cashFormat(30000*_PCSkillCheck)>>. Will allow the creation of a drug that improves mental faculties.//
[[Fund research into producing an intelligence boosting compound|Dispensary][cashX(forceNeg(60000*_PCSkillCheck), "capEx"),$arcologies[0].FSSlimnessEnthusiastResearch = 1]] //Costs <<print cashFormat(60000*_PCSkillCheck)>>. Will allow the creation of a drug that improves mental faculties.//
<br>
<<else>>
// You lack the reputation to access the research necessary to produce an intelligence boosting compound. //
[[Fund research into drug formulations for slimming slaves|Dispensary][cashX(forceNeg(60000*_PCSkillCheck), "capEx"),$arcologies[0].FSSlimnessEnthusiastResearch = 1]] //Costs <<print cashFormat(60000*_PCSkillCheck)>>. Will allow creation of drugs to shrink assets.//
[[Fund research into drug formulations for slimming slaves|Dispensary][cashX(forceNeg(30000*_PCSkillCheck), "capEx"),$arcologies[0].FSSlimnessEnthusiastResearch = 1]] //Costs <<print cashFormat(30000*_PCSkillCheck)>>. Will allow creation of drugs to shrink assets.//
<br>
<<else>>
// You lack the reputation to access the research necessary to develop asset reducing drug formulations. //