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Commit be1b0a45 authored by lowercasedonkey's avatar lowercasedonkey
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death fix

parent e3506e7c
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...@@ -47,7 +47,7 @@ globalThis.death = function(slave, deathType) { ...@@ -47,7 +47,7 @@ globalThis.death = function(slave, deathType) {
switch (deathType) { switch (deathType) {
case "oldAge": { case "oldAge": {
if (slave.assignment === "be confined in the arcade") { if (slave.assignment === "be confined in the arcade") {
r.push(`You are notified by ${V.arcadeName} staff that one of the cabinets has broken down and will need to be replaced. It would seem <span class="pink bold">${slave.slaveName}</span>, the fucktoy encased in it, died`); r.push(`You are notified by ${V.arcadeName} staff that one of the cabinets has broken down and will need to be replaced. It would seem <span class="pink bold">${slave.slaveName},</span> the fucktoy encased in it, died`);
if (slave.physicalAge >= 70) { if (slave.physicalAge >= 70) {
r.push(`naturally of old age despite`); r.push(`naturally of old age despite`);
} else { } else {
...@@ -55,7 +55,7 @@ globalThis.death = function(slave, deathType) { ...@@ -55,7 +55,7 @@ globalThis.death = function(slave, deathType) {
} }
r.push(`${his} living conditions. ${He} was a good unit; logs show ${he} was taking dick up until the very end.`); r.push(`${his} living conditions. ${He} was a good unit; logs show ${he} was taking dick up until the very end.`);
} else if (slave.assignment === "work in the dairy" && V.dairyRestraintsSetting > 1) { } else if (slave.assignment === "work in the dairy" && V.dairyRestraintsSetting > 1) {
r.push(`You are notified by ${V.dairyName} staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem <span class="pink bold">${slave.slaveName}</span>, the cow restrained in it, died`); r.push(`You are notified by ${V.dairyName} staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem <span class="pink bold">${slave.slaveName},</span> the cow restrained in it, died`);
if (slave.physicalAge >= 70) { if (slave.physicalAge >= 70) {
r.push(`naturally of old age despite`); r.push(`naturally of old age despite`);
} else { } else {
...@@ -108,9 +108,9 @@ globalThis.death = function(slave, deathType) { ...@@ -108,9 +108,9 @@ globalThis.death = function(slave, deathType) {
case "overdosed": { case "overdosed": {
if (slave.assignment === "be confined in the arcade") { if (slave.assignment === "be confined in the arcade") {
r.push(`You are notified by ${V.arcadeName} staff that one of the cabinets has broken down and will need to be replaced. It would seem <span class="pink bold">${slave.slaveName}</span>, the fucktoy encased in it, died of an aphrodisiac overdose from the constant aphrodisiac injections. ${He} was a good unit; logs show ${he} was taking dick up until the very end.`); r.push(`You are notified by ${V.arcadeName} staff that one of the cabinets has broken down and will need to be replaced. It would seem <span class="pink bold">${slave.slaveName},</span> the fucktoy encased in it, died of an aphrodisiac overdose from the constant aphrodisiac injections. ${He} was a good unit; logs show ${he} was taking dick up until the very end.`);
} else if (slave.assignment === "work in the dairy" && V.dairyRestraintsSetting > 1) { } else if (slave.assignment === "work in the dairy" && V.dairyRestraintsSetting > 1) {
r.push(`You are notified by ${V.dairyName} staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem <span class="pink bold">${slave.slaveName}</span>, the cow restrained in it, died of an aphrodisiac overdose. How ${he} managed to get them is unknown, but ${he} was a good cow; ${he} gave milk up until ${his} death.`); r.push(`You are notified by ${V.dairyName} staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem <span class="pink bold">${slave.slaveName},</span> the cow restrained in it, died of an aphrodisiac overdose. How ${he} managed to get them is unknown, but ${he} was a good cow; ${he} gave milk up until ${his} death.`);
} else if (slave.fuckdoll > 0) { } else if (slave.fuckdoll > 0) {
r.push(`One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem <span class="pink bold">${slave.slaveName}</span> has died of an aphrodisiac overdose. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. It does little to deal with the resulting mess of the orgasm ${he} died during, however.`); r.push(`One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem <span class="pink bold">${slave.slaveName}</span> has died of an aphrodisiac overdose. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. It does little to deal with the resulting mess of the orgasm ${he} died during, however.`);
} else { } else {
...@@ -137,9 +137,9 @@ globalThis.death = function(slave, deathType) { ...@@ -137,9 +137,9 @@ globalThis.death = function(slave, deathType) {
case "lowHealth": { case "lowHealth": {
if (slave.assignment === "be confined in the arcade") { if (slave.assignment === "be confined in the arcade") {
r.push(`You are notified by ${V.arcadeName} staff that one of the cabinets has broken down and will need to be replaced. It would seem <span class="pink bold">${slave.slaveName}</span>, the fucktoy encased in it, died to poor health caused by ${his} living conditions. ${He} was a good unit; logs show ${he} was taking dick up until the very end.`); r.push(`You are notified by ${V.arcadeName} staff that one of the cabinets has broken down and will need to be replaced. It would seem <span class="pink bold">${slave.slaveName},</span> the fucktoy encased in it, died to poor health caused by ${his} living conditions. ${He} was a good unit; logs show ${he} was taking dick up until the very end.`);
} else if (slave.assignment === "work in the dairy" && V.dairyRestraintsSetting > 1) { } else if (slave.assignment === "work in the dairy" && V.dairyRestraintsSetting > 1) {
r.push(`You are notified by ${V.dairyName} staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem <span class="pink bold">${slave.slaveName}</span>, the cow restrained in it, died to poor health caused by ${his} living conditions. ${He} was a good cow; ${he} gave milk up until ${his} death.`); r.push(`You are notified by ${V.dairyName} staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem <span class="pink bold">${slave.slaveName},</span> the cow restrained in it, died to poor health caused by ${his} living conditions. ${He} was a good cow; ${he} gave milk up until ${his} death.`);
} else if (slave.fuckdoll > 0) { } else if (slave.fuckdoll > 0) {
r.push(`One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem <span class="pink bold">${slave.slaveName}</span> has died of general poor health. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. Clean up is easy enough, however.`); r.push(`One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem <span class="pink bold">${slave.slaveName}</span> has died of general poor health. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. Clean up is easy enough, however.`);
} else { } else {
......
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