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Commit bf05e3cc authored by lowercasedonkey's avatar lowercasedonkey
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more fKiss

parent 8a9be8af
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...@@ -5,28 +5,28 @@ ...@@ -5,28 +5,28 @@
<<setPlayerPronouns>> <<setPlayerPronouns>>
You tell <<= getSlave($AS).slaveName>> to You tell <<= getSlave($AS).slaveName>> to
<<switch getSlave($AS).collar>> <<switch getSlave($AS).mouthAccessory>>
<<case "dildo gag">> <<case "dildo gag">>
<<if hasAnyArms(getSlave($AS))>> <<if hasAnyArms(getSlave($AS))>>
remove $his dildo gag and approach you. remove $his dildo gag and approach you.
<<else>> <<else>>
have another slave remove $his dildo gag and set $him down on your desk. have another slave remove $his dildo gag and set $him down on your desk.
<</if>> <</if>>
<<set _tempGag = getSlave($AS).collar, getSlave($AS).collar = "none">> <<set _tempGag = getSlave($AS).mouthAccessory, getSlave($AS).mouthAccessory = "none">>
<<case "massive dildo gag">> <<case "massive dildo gag">>
<<if hasAnyArms(getSlave($AS))>> <<if hasAnyArms(getSlave($AS))>>
pull $his enormous dildo gag out of the depths of $his throat and approach you. pull $his enormous dildo gag out of the depths of $his throat and approach you.
<<else>> <<else>>
have another slave pull the enormous dildo gag out of the depths of $his throat and set $him down on your desk. have another slave pull the enormous dildo gag out of the depths of $his throat and set $him down on your desk.
<</if>> <</if>>
<<set _tempGag = getSlave($AS).collar, getSlave($AS).collar = "none">> <<set _tempGag = getSlave($AS).mouthAccessory, getSlave($AS).mouthAccessory = "none">>
<<case "ball gag" "bit gag">> <<case "ball gag" "bit gag">>
<<if hasAnyArms(getSlave($AS))>> <<if hasAnyArms(getSlave($AS))>>
undo $his gag and approach you. undo $his gag and approach you.
<<else>> <<else>>
have another slave undo $his gag and set $him down on your desk. have another slave undo $his gag and set $him down on your desk.
<</if>> <</if>>
<<set _tempGag = getSlave($AS).collar, getSlave($AS).collar = "none">> <<set _tempGag = getSlave($AS).mouthAccessory, getSlave($AS).mouthAccessory = "none">>
<<default>> <<default>>
<<if canWalk(getSlave($AS))>> <<if canWalk(getSlave($AS))>>
approach you. approach you.
...@@ -323,5 +323,5 @@ Then, you gently raise $his <<if getSlave($AS).face > 95>>heartrendingly beautif ...@@ -323,5 +323,5 @@ Then, you gently raise $his <<if getSlave($AS).face > 95>>heartrendingly beautif
<</if>> <</if>>
<<if def _tempGag>> <<if def _tempGag>>
<<set getSlave($AS).collar = _tempGag>> <<set getSlave($AS).mouthAccessory = _tempGag>>
<</if>> <</if>>
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