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macaronideath
fc-pregmod
Commits
cde663c1
Commit
cde663c1
authored
5 years ago
by
Blank
Committed by
Pregmodder
5 years ago
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Story caption rewrite - 0.
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ffe67352
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src/uncategorized/storyCaption.tw
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cde663c1
:: StoryCaption
:: StoryCaption [nobr]
\
<<set _Pass = passage()>>\
<<set _Pass = passage()>>
<<if _Pass == "Encyclopedia">>\
<<if _Pass == "Encyclopedia">>
<span id="nextButton"><strong><<link [[($nextButton)|($nextLink)]]>><</link>> to Free Cities</strong></span>
/* Intro, new players, PC/Gameplay focused */
<span id="nextButton"><strong><<link [[($nextButton)|($nextLink)]]>><</link>> to Free Cities</strong></span>
[[Playing Free Cities|Encyclopedia][$encyclopedia = "Playing Free Cities"]]
/* Intro, new players, PC/Gameplay focused */
[[Design your master|Encyclopedia][$encyclopedia = "Design Your Master"]]
[[Playing Free Cities|Encyclopedia][$encyclopedia = "Playing Free Cities"]]
[[Being in charge|Encyclopedia][$encyclopedia = "Being in charge"]]
[[Design your master|Encyclopedia][$encyclopedia = "Design Your Master"]]
/* Section for slaves */
[[Being in charge|Encyclopedia][$encyclopedia = "Being in charge"]]
[[Slaves|Encyclopedia][$encyclopedia = "Slaves"]]
/* Section for slaves */
[[Obtaining Slaves|Encyclopedia][$encyclopedia = "Obtaining Slaves"]]
[[Slaves|Encyclopedia][$encyclopedia = "Slaves"]]
[[Slave Assignments|Encyclopedia][$encyclopedia = "Slave Assignments"]]
[[Obtaining Slaves|Encyclopedia][$encyclopedia = "Obtaining Slaves"]]
[[Slave Body|Encyclopedia][$encyclopedia = "Body"]] / [[Skills|Encyclopedia][$encyclopedia = "Skills"]]
[[Slave Assignments|Encyclopedia][$encyclopedia = "Slave Assignments"]]
[[Slave Fetishes|Encyclopedia][$encyclopedia = "Fetishes"]] / [[Quirks|Encyclopedia][$encyclopedia = "Quirks"]] / [[Flaws|Encyclopedia][$encyclopedia = "Flaws"]]
[[Slave Body|Encyclopedia][$encyclopedia = "Body"]] / [[Skills|Encyclopedia][$encyclopedia = "Skills"]]
[[Slave Relationships|Encyclopedia][$encyclopedia = "Relationships"]]
[[Slave Fetishes|Encyclopedia][$encyclopedia = "Fetishes"]] / [[Quirks|Encyclopedia][$encyclopedia = "Quirks"]] / [[Flaws|Encyclopedia][$encyclopedia = "Flaws"]]
/* Section for arcology and Lore */
[[Slave Relationships|Encyclopedia][$encyclopedia = "Relationships"]]
[[The X-Series Arcology|Encyclopedia][$encyclopedia = "What the Upgrades Do"]]
/* Section for arcology and Lore */
[[Arcology Facilities|Encyclopedia][$encyclopedia = "Facilities"]]
[[The X-Series Arcology|Encyclopedia][$encyclopedia = "What the Upgrades Do"]]
[[Terrain Types|Encyclopedia][$encyclopedia = "Terrain Types"]]
[[Arcology Facilities|Encyclopedia][$encyclopedia = "Facilities"]]
[[Future Societies|Encyclopedia][$encyclopedia = "Future Societies"]]
[[Terrain Types|Encyclopedia][$encyclopedia = "Terrain Types"]]
[[Lore|Encyclopedia][$encyclopedia = "Lore"]]
[[Future Societies|Encyclopedia][$encyclopedia = "Future Societies"]]
/* Mods and extras */
[[Lore|Encyclopedia][$encyclopedia = "Lore"]]
[[Game Mods|Encyclopedia][$encyclopedia = "Game Mods"]]
/* Mods and extras */
[[Credits|Encyclopedia][$encyclopedia = "Credits"]]
[[Game Mods|Encyclopedia][$encyclopedia = "Game Mods"]]
[[Credits|Encyclopedia][$encyclopedia = "Credits"]]
<<elseif _Pass == "Starting Girls">>\
<<elseif _Pass == "Starting Girls">>\
<span id="cost"><<SlaveCostDescription>></span>
<span id="cost"><<SlaveCostDescription>></span>
<<elseif $ui == "disclaimer">>
\
<<elseif $ui == "disclaimer">>
<span id="nextButton"><strong><<link [[($nextButton)|($nextLink)]]>><</link>></strong></span>
<span id="nextButton"><strong><<link [[($nextButton)|($nextLink)]]>><</link>></strong></span>
<<elseif $ui != "start">>\
<<nobr>>
<<elseif $ui != "start">>
<<set _SL = $slaves.length>>
<<set _SL = $slaves.length>>
<<if $cheatMode>>_Pass<br><</if>>
<<if $cheatMode>>_Pass<br><</if>>
<span id="week">''Week $week''</span>
<span id="week">''Week $week''</span>
<br>Week of $month $day, $year
<br>Week of $month $day, $year
<<if (_Pass == "Main") && ($cheatMode)&& ($cheatModeM)>>
<<if (_Pass == "Main") && ($cheatMode)&& ($cheatModeM)>>
<<set _TWeek = $week>>
<<set _TWeek = $week>>
<<textbox "$week" $week>>
<<textbox "$week" $week>>
<<link "Apply">>
<<set $week = Math.trunc(Number($week) || _TWeek)>>
<<if $week < 1>><<set $week = 1>><</if>>
<<replace "#week">>''Week $week''<</replace>>
<</link>>
<</if>>
<br>
<<if $weatherToday.severity == 1>>
//@@.cyan;$weatherToday.name@@//
<<elseif $weatherToday.severity == 2>>
//@@.yellow;$weatherToday.name@@//
<<elseif $weatherToday.severity == 3>>
//@@.orange;$weatherToday.name@@//
<<else>>
//@@.red;$weatherToday.name@@//
<</if>>
<br><br>
<<if $nextButton == "END WEEK">>
<span id="endWeekButton"><strong><<link [[($nextButton)|($nextLink)]]>>
<<resetAssignmentFilter>> /* very important! */
<</link>></strong></span> @@.cyan;[Ent]@@
<<if $rulesError && $rulesAssistantAuto == 1>><br>@@.yellow; WARNING: some custom rules will change slave variables@@<</if>>
<<else>>
<span id="nextButton"> /* target for miscWidgets' <<UpdateNextButton>> */
<strong><<link "$nextButton">> /* must use link so spacebar shortcut will work */
<<if $nextButton != " ">> /* but no effect if nextButton is set to a blank space */
<<set $ui = "main">>
<<goto $nextLink>>
<</if>>
<</link>></strong>
<<if $nextButton != " ">>@@.cyan;[Space]@@<</if>>
</span>
<</if>>
<br><br>
<<if $newModelUI == 0>>
<<if _Pass == "Main">>
<span id="manageArcology">
<<link "Manage Arcology">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Arcology">><</link>>
</span> @@.cyan;[C]@@
<</if>>
<br>
<</if>>
<<set $cash = Math.trunc($cash)>>
<span id="cash">
<<if $cash > 0>>
@@.yellowgreen;Cash@@
<<else>>
__@@.red;Cash@@__
<</if>>
| <<print cashFormat($cash)>>
</span>
<br>
<<if _Pass == "Main">>
<<set _TCash2 = ($cash-$cashLastWeek)>>
<span id="oldcash">
<<if _TCash2 < 0>>
(@@.red;<<print cashFormat(_TCash2)>>@@
<<else>>
(@@.yellowgreen;+<<print cashFormat(_TCash2)>>@@
<</if>>
</span>
since last week)
<<if ($cheatMode) && ($cheatModeM)>>
<<set _TCash1 = $cash>>
<<textbox "$cash" $cash>>
<<link "Apply">>
<<link "Apply">>
<<set $cash = Math.trunc(Number($cash) || _TCash1), $cheater = 1>>
<<set $week = Math.trunc(Number($week) || _TWeek)>>
<<replace "#cash">>
<<if $week < 1>><<set $week = 1>><</if>>
<<if $cash > 0>>
<<replace "#week">>''Week $week''<</replace>>
@@.yellowgreen;Cash@@
<<else>>
__@@.red;Cash@@__
<</if>>
| <<print cashFormat($cash)>>
<</replace>>
<<set _TCash2 = ($cash-$cashLastWeek)>>
<<replace "#oldcash">>
<<if _TCash2 < 0>>
(@@.red;<<print cashFormat(_TCash2)>>@@
<<else>>
(@@.yellowgreen;+<<print cashFormat(_TCash2)>>@@
<</if>>
<</replace>>
since last week)
<</link>>
<</link>>
<</if>>
<</if>>
<<if $weatherToday.severity == 1>>
//@@.cyan;$weatherToday.name@@//
<<elseif $weatherToday.severity == 2>>
//@@.yellow;$weatherToday.name@@//
<<elseif $weatherToday.severity == 3>>
//@@.orange;$weatherToday.name@@//
<<else>>
//@@.red;$weatherToday.name@@//
<</if>>
<br>
<br>
<<if $foodMarket > 0>>
<<set $food = Math.trunc($food)>>
<<set $foodConsumption = (($lowerClass*$lowerRate) + ($middleClass*$middleRate) + ($upperClass*$upperRate) + ($topClass*$topRate))>>
<span id="food">
<<if $food > $foodConsumption>> /* if there is enough food for the next week */
@@.chocolate;Food@@
<<else>>
@@.red;Food@@
<</if>>
<<if $food < 0>>
<<set $food = 0>>
<</if>>
| <<print massFormat($food)>>
</span>
<br>
<<set _TFood2 = ($food-$foodLastWeek)>>
<<if _Pass == "Main">>
<span id="oldfood">
[[Rep|Rep Budget]] |
<<if _TFood2 < 0>>
(@@.red;<<print massFormat(_TFood2)>>@@
<<else>>
(@@.chocolate;+<<print massFormat(_TFood2)>>@@
<</if>>
</span>
since last week)
<<if ($cheatMode) && ($cheatModeM)>>
<<set _TFood1 = $food>>
<<textbox "$food" $food>>
<<link "Apply">>
<<if $food < 0>>
<<set $food = 0>>
<<else>>
<<set $food = Math.trunc(Number($food) || _TFood1), $cheater = 1>>
<</if>>
<<replace "#food">>
<<if $food > $foodConsumption>> /* if there is enough food for the next week */
@@.chocolate;Food@@
<<else>>
__@@.red;Food@@__
<</if>>
| <<print massFormat($food)>>
<</replace>>
<<set _TFood2 = ($food-$foodLastWeek)>>
<<replace "#oldfood">>
<<if _TFood2 < 0>>
(@@.red;<<print massFormat(_TFood2)>>@@
<<else>>
(@@.chocolate;+<<print massFormat(_TFood2)>>@@
<</if>>
<</replace>>
since last week)
<</link>>
<</if>>
<</if>>
<br>[[Upkeep|Costs Budget]] |
<<else>>
<<if $foodMarket > 0>>
<<set $food = Math.trunc($food)>>
<span id="food">
<<if $food > $foodConsumption>> /* if there is enough food for the next week */
@@.chocolate;Food@@
<<else>>
@@.red;Food@@
<</if>>
| <<print massFormat($food)>>
</span>
<<else>>
<<else>>
<br>
@@.green;Rep@@ |
<</if>>
<</if>>
<br>Upkeep |
<span id="rep">
<</if>><<print cashFormat($costs)>>
<<if $rep > 19000>>
<br><br>@@.pink;Total Sex Slaves@@ | <<print num(_SL)>>
@@color:rgb(0,145,0);worshipped@@
<br>@@.pink;Penthouse Beds@@ |
<<elseif $rep > 18000>>
<<if $dormitoryPopulation+$roomsPopulation > ($dormitory+$rooms)>>@@.red;<<print $dormitoryPopulation+$roomsPopulation>>@@<<else>><<print $dormitoryPopulation+$roomsPopulation>><</if>>/<<print ($dormitory+$rooms)>>
@@color:rgb(0,150,0);great@@
<br>@@.pink;Dormitory Beds@@ | <<if $dormitoryPopulation > $dormitory>>@@.red;<<print $dormitoryPopulation>>@@<<else>><<print $dormitoryPopulation>><</if>>/<<print $dormitory>>
<<elseif $rep > 17000>>
<br>@@.pink;Luxury Rooms@@ | <<if $roomsPopulation > $rooms>>@@.red;<<print $roomsPopulation>>@@<<else>><<print $roomsPopulation>><</if>>/<<print $rooms>>
@@color:rgb(0,155,0);exalted@@
<br>@@.yellowgreen;GSP@@ |
<<elseif $rep > 16000>>
<<print Math.trunc(0.1*$arcologies[0].prosperity)>>m
@@color:rgb(0,160,0);illustrious@@
<<if $arcologies[0].ownership >= $arcologies[0].minority>>
<<elseif $rep > 15000>>
<<if $arcologies[0].ownership >= $arcologies[0].minority+5>>
@@color:rgb(0,165,0);prestigious@@
<<if $arcologies[0].ownership < 100>>
<<elseif $rep > 14000>>
<<if $assistantPower >= 1>> (@@.yellowgreen;<<print $arcologies[0].ownership>>%@@:<<print $arcologies[0].minority>>%) <<else>> (@@.yellowgreen;<<print $arcologies[0].ownership>>%@@) <</if>>
@@color:rgb(0,170,0);renowned@@
<<else>> (<<print $arcologies[0].ownership>>%)
<<elseif $rep > 13000>>
<</if>>
@@color:rgb(0,175,0);famed@@
<<elseif $rep > 12000>>
@@color:rgb(0,180,0);celebrated@@
<<elseif $rep > 11000>>
@@color:rgb(0,185,0);honored@@
<<elseif $rep > 10000>>
@@color:rgb(0,190,0);acclaimed@@
<<elseif $rep > 9000>>
@@color:rgb(0,195,0);eminent@@
<<elseif $rep > 8250>>
@@color:rgb(0,200,0);prominent@@
<<elseif $rep > 7000>>
@@color:rgb(0,205,0);distinguished@@
<<elseif $rep > 6750>>
@@color:rgb(0,210,0);admired@@
<<elseif $rep > 6000>>
@@color:rgb(0,215,0);esteemed@@
<<elseif $rep > 5250>>
@@color:rgb(0,220,0);respected@@
<<elseif $rep > 4500>>
@@color:rgb(0,225,0);known@@
<<elseif $rep > 3750>>
@@color:rgb(0,230,0);recognized@@
<<elseif $rep > 3000>>
@@color:rgb(0,235,0);rumored@@
<<elseif $rep > 2250>>
@@color:rgb(0,240,0);envied@@
<<elseif $rep > 1500>>
@@color:rgb(0,245,0);resented@@
<<elseif $rep > 750>>
@@color:rgb(0,250,0);disliked@@
<<else>>
<<else>>
<<if $assistantPower >= 1>> (@@.yellow;<<print $arcologies[0].ownership>>%@@:<<print $arcologies[0].minority>>%) <<else>> (@@.yellow;<<print $arcologies[0].ownership>>%@@) <</if>>
@@color:rgb(0,255,0);unknown@@
<</if>>
<</if>>
<<else>>
(<<print num($rep)>>)
<<if $assistantPower >= 1>> (@@.red;<<print $arcologies[0].ownership>>%@@:<<print $arcologies[0].minority>>%) <<else>> (@@.red;<<print $arcologies[0].ownership>>%@@) <</if>>
</span>
<</if>>
<<if (_Pass == "Main")>>
<<if _Pass == "Main">>
<<if ($cheatMode) && ($cheatModeM)>>
<br>[[Rep|Rep Budget]] |
<<set _TRep = $rep>>
<<else>>
<<textbox "$rep" $rep>>
<br>@@.green;Rep@@ |
<<link "Apply">>
<</if>>
<<set $rep = Math.clamp(Math.trunc(Number($rep) || _TRep), 0, 20000), $cheater = 1>>
<span id="rep">
<<replace "#rep">>
<<if $rep > 19000>>
<<if $rep > 19000>>
@@color:rgb(0,145,0);worshipped@@
@@color:rgb(0,145,0);worshipped@@
<<elseif $rep > 18000>>
<<elseif $rep > 18000>>
@@color:rgb(0,150,0);great@@
@@color:rgb(0,150,0);great@@
<<elseif $rep > 17000>>
<<elseif $rep > 17000>>
@@color:rgb(0,155,0);exalted@@
@@color:rgb(0,155,0);exalted@@
<<elseif $rep > 16000>>
<<elseif $rep > 16000>>
@@color:rgb(0,160,0);illustrious@@
@@color:rgb(0,160,0);illustrious@@
<<elseif $rep > 15000>>
<<elseif $rep > 15000>>
@@color:rgb(0,165,0);prestigious@@
@@color:rgb(0,165,0);prestigious@@
<<elseif $rep > 14000>>
<<elseif $rep > 14000>>
@@color:rgb(0,170,0);renowned@@
@@color:rgb(0,170,0);renowned@@
<<elseif $rep > 13000>>
<<elseif $rep > 13000>>
@@color:rgb(0,175,0);famed@@
@@color:rgb(0,175,0);famed@@
<<elseif $rep > 12000>>
<<elseif $rep > 12000>>
@@color:rgb(0,180,0);celebrated@@
@@color:rgb(0,180,0);celebrated@@
<<elseif $rep > 11000>>
<<elseif $rep > 11000>>
@@color:rgb(0,185,0);honored@@
@@color:rgb(0,185,0);honored@@
<<elseif $rep > 10000>>
<<elseif $rep > 10000>>
@@color:rgb(0,190,0);acclaimed@@
@@color:rgb(0,190,0);acclaimed@@
<<elseif $rep > 9000>>
<<elseif $rep > 9000>>
@@color:rgb(0,195,0);eminent@@
@@color:rgb(0,195,0);eminent@@
<<elseif $rep > 8250>>
<<elseif $rep > 8250>>
@@color:rgb(0,200,0);prominent@@
@@color:rgb(0,200,0);prominent@@
<<elseif $rep > 7000>>
<<elseif $rep > 7000>>
@@color:rgb(0,205,0);distinguished@@
@@color:rgb(0,205,0);distinguished@@
<<elseif $rep > 6750>>
<<elseif $rep > 6750>>
@@color:rgb(0,210,0);admired@@
@@color:rgb(0,210,0);admired@@
<<elseif $rep > 6000>>
<<elseif $rep > 6000>>
@@color:rgb(0,215,0);esteemed@@
@@color:rgb(0,215,0);esteemed@@
<<elseif $rep > 5250>>
<<elseif $rep > 5250>>
@@color:rgb(0,220,0);respected@@
@@color:rgb(0,220,0);respected@@
<<elseif $rep > 4500>>
<<elseif $rep > 4500>>
@@color:rgb(0,225,0);known@@
@@color:rgb(0,225,0);known@@
<<elseif $rep > 3750>>
<<elseif $rep > 3750>>
@@color:rgb(0,230,0);recognized@@
@@color:rgb(0,230,0);recognized@@
<<elseif $rep > 3000>>
<<elseif $rep > 3000>>
@@color:rgb(0,235,0);rumored@@
@@color:rgb(0,235,0);rumored@@
<<elseif $rep > 2250>>
<<elseif $rep > 2250>>
@@color:rgb(0,240,0);envied@@
@@color:rgb(0,240,0);envied@@
<<elseif $rep > 1500>>
<<elseif $rep > 1500>>
@@color:rgb(0,245,0);resented@@
@@color:rgb(0,245,0);resented@@
<<elseif $rep > 750>>
<<elseif $rep > 750>>
@@color:rgb(0,250,0);disliked@@
@@color:rgb(0,250,0);disliked@@
<<else>>
<<else>>
@@color:rgb(0,255,0);unknown@@
@@color:rgb(0,255,0);unknown@@
<</if>>
<</if>>
(<<print num($rep)>>)
($rep)
</span>
<</replace>>
<<if (_Pass == "Main")>>
<</link>>
<<if ($cheatMode) && ($cheatModeM)>>
<<set _TRep = $rep>>
<<textbox "$rep" $rep>>
<<link "Apply">>
<<set $rep = Math.clamp(Math.trunc(Number($rep) || _TRep), 0, 20000), $cheater = 1>>
<<replace "#rep">>
<<if $rep > 19000>>
@@color:rgb(0,145,0);worshipped@@
<<elseif $rep > 18000>>
@@color:rgb(0,150,0);great@@
<<elseif $rep > 17000>>
@@color:rgb(0,155,0);exalted@@
<<elseif $rep > 16000>>
@@color:rgb(0,160,0);illustrious@@
<<elseif $rep > 15000>>
@@color:rgb(0,165,0);prestigious@@
<<elseif $rep > 14000>>
@@color:rgb(0,170,0);renowned@@
<<elseif $rep > 13000>>
@@color:rgb(0,175,0);famed@@
<<elseif $rep > 12000>>
@@color:rgb(0,180,0);celebrated@@
<<elseif $rep > 11000>>
@@color:rgb(0,185,0);honored@@
<<elseif $rep > 10000>>
@@color:rgb(0,190,0);acclaimed@@
<<elseif $rep > 9000>>
@@color:rgb(0,195,0);eminent@@
<<elseif $rep > 8250>>
@@color:rgb(0,200,0);prominent@@
<<elseif $rep > 7000>>
@@color:rgb(0,205,0);distinguished@@
<<elseif $rep > 6750>>
@@color:rgb(0,210,0);admired@@
<<elseif $rep > 6000>>
@@color:rgb(0,215,0);esteemed@@
<<elseif $rep > 5250>>
@@color:rgb(0,220,0);respected@@
<<elseif $rep > 4500>>
@@color:rgb(0,225,0);known@@
<<elseif $rep > 3750>>
@@color:rgb(0,230,0);recognized@@
<<elseif $rep > 3000>>
@@color:rgb(0,235,0);rumored@@
<<elseif $rep > 2250>>
@@color:rgb(0,240,0);envied@@
<<elseif $rep > 1500>>
@@color:rgb(0,245,0);resented@@
<<elseif $rep > 750>>
@@color:rgb(0,250,0);disliked@@
<<else>>
@@color:rgb(0,255,0);unknown@@
<</if>>
<</if>>
($rep)
<</replace>>
<</link>>
<</if>>
<</if>>
<</if>>
<<if $secExp == 1>>
<<if $secExp == 1>>
<br>@@.darkviolet;Auth@@ |
<br>@@.darkviolet;Auth@@ |
<<set $authority = Math.clamp(Math.trunc($authority), 0, 20000)>>
<<set $authority = Math.clamp(Math.trunc($authority), 0, 20000)>>
<span id="auth">
<span id="auth">
<<if $authority > 19500>>
@@color:rgb(148, 0, 211);divine will@@
<<elseif $authority > 19000>>
@@color:rgb(148, 0, 211);sovereign@@
<<elseif $authority > 18000>>
@@color:rgb(148, 0, 211);monarch@@
<<elseif $authority > 17000>>
@@color:rgb(148, 0, 211);tyrant@@
<<elseif $authority > 15000>>
@@color:rgb(148, 0, 211);dictator@@
<<elseif $authority > 14000>>
@@color:rgb(148, 0, 211);prince@@
<<elseif $authority > 13000>>
@@color:rgb(183, 0, 211);master@@
<<elseif $authority > 12000>>
@@color:rgb(183, 0, 211);leader@@
<<elseif $authority > 11000>>
@@color:rgb(183, 0, 211);director@@
<<elseif $authority > 10000>>
@@color:rgb(183, 0, 211);overseer@@
<<elseif $authority > 9000>>
@@color:rgb(183, 0, 211);chief@@
<<elseif $authority > 8000>>
@@color:rgb(183, 0, 211);manager@@
<<elseif $authority > 7000>>
@@color:rgb(211,0,204);principal@@
<<elseif $authority > 6000>>
@@color:rgb(211,0,204);auxiliary@@
<<elseif $authority > 5000>>
@@color:rgb(211,0,204);subordinate@@
<<elseif $authority > 4000>>
@@color:rgb(211,0,204);follower@@
<<elseif $authority > 3000>>
@@color:rgb(211,0,204);powerless@@
<<elseif $authority > 2000>>
@@color:rgb(211,0,204);toothless@@
<<elseif $authority > 1000>>
@@color:rgb(211,0,204);mostly harmless@@
<<else>>
@@color:rgb(211,0,204);harmless@@
<</if>>
(<<print num($authority)>>)
</span>
<<if (_Pass == "Main")>>
<<if ($cheatMode) && ($cheatModeM)>>
<<set _TAuth = $authority>>
<<textbox "$authority" $authority>>
<<link "Apply">>
<<set $authority = Math.clamp(Math.trunc(Number($authority) || _TAuth), 0, 20000), $cheater = 1>>
<<replace "#auth">>
<<if $authority > 19500>>
<<if $authority > 19500>>
@@color:rgb(148, 0, 211);divine will@@
@@color:rgb(148, 0, 211);divine will@@
<<elseif $authority > 19000>>
<<elseif $authority > 19000>>
...
@@ -426,395 +217,634 @@
...
@@ -426,395 +217,634 @@
<<else>>
<<else>>
@@color:rgb(211,0,204);harmless@@
@@color:rgb(211,0,204);harmless@@
<</if>>
<</if>>
($authority)
(<<print num($authority)>>)
<</replace>>
</span>
<</link>>
<<if (_Pass == "Main")>>
<</if>>
<<if ($cheatMode) && ($cheatModeM)>>
<</if>>
<<set _TAuth = $authority>>
<span id="sec">
<<textbox "$authority" $authority>>
<br>@@.deepskyblue;Security@@ | @@.deepskyblue;<<print Math.trunc($security)>>%@@
<<link "Apply">>
</span>
<<set $authority = Math.clamp(Math.trunc(Number($authority) || _TAuth), 0, 20000), $cheater = 1>>
<<if (_Pass == "Main")>>
<<replace "#auth">>
<<if ($cheatMode) && ($cheatModeM)>>
<<if $authority > 19500>>
<<set _TSec = $security>>
@@color:rgb(148, 0, 211);divine will@@
<<textbox "$security" $security>>
<<elseif $authority > 19000>>
<<link "Apply">>
@@color:rgb(148, 0, 211);sovereign@@
<<set $security = Math.clamp(Math.trunc(Number($security) || _TSec), 0, 100), $cheater = 1>>
<<elseif $authority > 18000>>
<<replace "#sec">>
@@color:rgb(148, 0, 211);monarch@@
<br>@@.deepskyblue;Security@@ | <<print Math.trunc($security)>>%
<<elseif $authority > 17000>>
<</replace>>
@@color:rgb(148, 0, 211);tyrant@@
<</link>>
<<elseif $authority > 15000>>
<</if>>
@@color:rgb(148, 0, 211);dictator@@
<</if>>
<<elseif $authority > 14000>>
<span id="crime">
@@color:rgb(148, 0, 211);prince@@
<br>@@.orangered;Crime@@ | @@.orangered;<<print Math.trunc($crime)>>%@@
<<elseif $authority > 13000>>
</span>
@@color:rgb(183, 0, 211);master@@
<<if (_Pass == "Main")>>
<<elseif $authority > 12000>>
<<if ($cheatMode) && ($cheatModeM)>>
@@color:rgb(183, 0, 211);leader@@
<<set _TCrime = $crime>>
<<elseif $authority > 11000>>
<<textbox "$crime" $crime>>
@@color:rgb(183, 0, 211);director@@
<<link "Apply">>
<<elseif $authority > 10000>>
<<set $crime = Math.clamp(Math.trunc(Number($crime) || _TCrime), 0, 100), $cheater = 1>>
@@color:rgb(183, 0, 211);overseer@@
<<replace "#crime">>
<<elseif $authority > 9000>>
<br>@@.orangered;Crime@@ | <<print Math.trunc($crime)>>%
@@color:rgb(183, 0, 211);chief@@
<</replace>>
<<elseif $authority > 8000>>
<</link>>
@@color:rgb(183, 0, 211);manager@@
<</if>>
<<elseif $authority > 7000>>
<br>
@@color:rgb(211,0,204);principal@@
<</if>>
<<elseif $authority > 6000>>
<</if>>
@@color:rgb(211,0,204);auxiliary@@
<<if (_Pass == "Main")>>
<<elseif $authority > 5000>>
<<if $newModelUI == 0>>
@@color:rgb(211,0,204);subordinate@@
<<if ($HGSuite)>>
<<elseif $authority > 4000>>
<br> <<link "$HGSuiteNameCaps""Head Girl Suite">><</link>>
@@color:rgb(211,0,204);follower@@
<<if $abbreviateSidebar == 2>>
<<elseif $authority > 3000>>
<<if $HeadGirl != 0>>(HG<<if $HGSuiteSlaves > 0>>, 1)<<else>>)<</if>><</if>>
@@color:rgb(211,0,204);powerless@@
<<else>>
<<elseif $authority > 2000>>
<<if $HeadGirl != 0>>(HG<<if $HGSuiteSlaves > 0>> and slave<<else>>)<</if>><</if>>
@@color:rgb(211,0,204);toothless@@
<<elseif $authority > 1000>>
@@color:rgb(211,0,204);mostly harmless@@
<<else>>
@@color:rgb(211,0,204);harmless@@
<</if>>
($authority)
<</replace>>
<</link>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($dojo > 1)>>
<span id="sec">
<br>[[Armory|BG Select]]
<br>@@.deepskyblue;Security@@ | @@.deepskyblue;<<print Math.trunc($security)>>%@@
<<if $Bodyguard != 0>>
</span>
(BG)
<<if (_Pass == "Main")>>
<<if ($cheatMode) && ($cheatModeM)>>
<<set _TSec = $security>>
<<textbox "$security" $security>>
<<link "Apply">>
<<set $security = Math.clamp(Math.trunc(Number($security) || _TSec), 0, 100), $cheater = 1>>
<<replace "#sec">>
<br>@@.deepskyblue;Security@@ | <<print Math.trunc($security)>>%
<</replace>>
<</link>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($brothel)>>
<span id="crime">
<br> <<link "$brothelNameCaps""Brothel">><</link>>
<br>@@.orangered;Crime@@ | @@.orangered;<<print Math.trunc($crime)>>%@@
<<if $abbreviateSidebar == 2>>
</span>
($brothelSlaves/<<print $brothel>> whores<<if $Madam>>, madam<</if>>)
<<if (_Pass == "Main")>>
<<else>>
<<if ($cheatMode) && ($cheatModeM)>>
($brothelSlaves/<<print $brothel>><<if $Madam>>, L<</if>>)
<<set _TCrime = $crime>>
<<textbox "$crime" $crime>>
<<link "Apply">>
<<set $crime = Math.clamp(Math.trunc(Number($crime) || _TCrime), 0, 100), $cheater = 1>>
<<replace "#crime">>
<br>@@.orangered;Crime@@ | <<print Math.trunc($crime)>>%
<</replace>>
<</link>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($club)>>
<</if>>
<br> <<link "$clubNameCaps""Club">><</link>>
<<if $abbreviateSidebar == 2>>
<br>
($clubSlaves/<<print $club>> sluts<<if $DJ>>, DJ<</if>>)
@@.yellowgreen;GSP@@
<<else>>
<<print Math.trunc(0.1*$arcologies[0].prosperity)>>m
($clubSlaves/<<print $club>><<if $DJ>>, L<</if>>)
<<if $arcologies[0].ownership >= $arcologies[0].minority>>
<<if $arcologies[0].ownership >= $arcologies[0].minority+5>>
<<if $arcologies[0].ownership < 100>>
<<if $assistantPower >= 1>> (@@.yellowgreen;<<print $arcologies[0].ownership>>%@@:<<print $arcologies[0].minority>>%) <<else>> (@@.yellowgreen;<<print $arcologies[0].ownership>>%@@) <</if>>
<<else>> (<<print $arcologies[0].ownership>>%)
<</if>>
<</if>>
<<else>>
<<if $assistantPower >= 1>> (@@.yellow;<<print $arcologies[0].ownership>>%@@:<<print $arcologies[0].minority>>%) <<else>> (@@.yellow;<<print $arcologies[0].ownership>>%@@) <</if>>
<</if>>
<</if>>
<<if ($arcade)>>
<<else>>
<br> <<link "$arcadeNameCaps""Arcade">><</link>>
<<if $assistantPower >= 1>> (@@.red;<<print $arcologies[0].ownership>>%@@:<<print $arcologies[0].minority>>%) <<else>> (@@.red;<<print $arcologies[0].ownership>>%@@) <</if>>
<<if $abbreviateSidebar == 2>>
<</if>>
($arcadeSlaves/<<print $arcade>> inmates)
<br>
<<else>>
($arcadeSlaves/<<print $arcade>>)
<<set $cash = Math.trunc($cash)>>
<</if>>
<span id="cash">
<<if $cash > 0>>
@@.yellowgreen;Cash@@
<<else>>
__@@.red;Cash@@__
<</if>>
| <<print cashFormat($cash)>>
</span>
<br>
<<if _Pass == "Main">>
<<set _TCash2 = ($cash-$cashLastWeek)>>
<span id="oldcash">
<<if _TCash2 < 0>>
(@@.red;<<print cashFormat(_TCash2)>>@@
<<else>>
(@@.yellowgreen;+<<print cashFormat(_TCash2)>>@@
<</if>>
<</if>>
<<if ($dairy)>>
</span>
<br> <<link "$dairyNameCaps""Dairy">><</link>>
since last week)
<<set _SCapT9 = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>>
<<if ($cheatMode) && ($cheatModeM)>>
<<if $abbreviateSidebar == 2>>
<<set _TCash1 = $cash>>
($dairySlaves<<if _SCapT9>>+_SCapT9<</if>>/<<print $dairy>> cows<<if $Milkmaid>>, milkmaid<</if>>)
<<textbox "$cash" $cash>>
<<link "Apply">>
<<set $cash = Math.trunc(Number($cash) || _TCash1), $cheater = 1>>
<<replace "#cash">>
<<if $cash > 0>>
@@.yellowgreen;Cash@@
<<else>>
<<else>>
($dairySlaves<<if _SCapT9>>+_SCapT9<</if>>/<<print $dairy>><<if $Milkmaid>>, L<</if>>)
__@@.red;Cash@@__
<</if>>
<</if>>
<</if>>
| <<print cashFormat($cash)>>
<<if ($farmyard)>>
<</replace>>
<br> <<link "$farmyardNameCaps""Farmyard">><</link>>
<<set _TCash2 = ($cash-$cashLastWeek)>>
<<if $abbreviateSidebar == 2>>
<<replace "#oldcash">>
($farmyardSlaves/$farmyard farmhands<<if $Farmer>>, farmer<</if>>)
<<if _TCash2 < 0>>
(@@.red;<<print cashFormat(_TCash2)>>@@
<<else>>
<<else>>
(
$farmyardSlaves/$farmyard<<if $Farmer>>, L<</if>>)
(
@@.yellowgreen;+<<print cashFormat(_TCash2)>>@@
<</if>>
<</if>>
<</replace>>
since last week)
<</link>>
<</if>>
<</if>>
<<if ($servantsQuarters)>>
<br> <<link "$servantsQuartersNameCaps""Servants' Quarters">><</link>>
<<if $foodMarket > 0>> <br>
<<if $abbreviateSidebar == 2>>
<<set $food = Math.trunc($food)>>
($servantsQuartersSlaves/$servantsQuarters servants<<if $Stewardess>>, stewardess<</if>>)
<<set $foodConsumption = (($lowerClass*$lowerRate) + ($middleClass*$middleRate) + ($upperClass*$upperRate) + ($topClass*$topRate))>>
<span id="food">
<<if $food > $foodConsumption>> /* if there is enough food for the next week */
@@.chocolate;Food@@
<<else>>
<<else>>
($servantsQuartersSlaves/$servantsQuarters<<if $Stewardess>>, L<</if>>)
@@.red;Food@@
<</if>>
<</if>>
<</if>>
<<if $food < 0>>
<<if ($masterSuite)>>
<<set $food = 0>>
<br> <<link "$masterSuiteNameCaps""Master Suite">><</link>>
<<if $abbreviateSidebar == 2>>
($masterSuiteSlaves/$masterSuite <<if $masterSuiteSlaves != 1>>fucktoys<<else>>fucktoy<</if>><<if $Concubine>>, Concubine<</if>>)
<<else>>
($masterSuiteSlaves/$masterSuite<<if $Concubine>>, C<</if>>)
<</if>>
<</if>>
<</if>>
| <<print massFormat($food)>>
<<if ($schoolroom)>>
</span>
<br> <<link "$schoolroomNameCaps""Schoolroom">><</link>>
<<if $abbreviateSidebar == 2>>
<br>
($schoolroomSlaves/$schoolroom <<if $schoolroomSlaves != 1>>students<<else>>student<</if>><<if $Schoolteacher>>, schoolteacher<</if>>)
<<set _TFood2 = ($food-$foodLastWeek)>>
<span id="oldfood">
<<if _TFood2 < 0>>
(@@.red;<<print massFormat(_TFood2)>>@@
<<else>>
<<else>>
(
$s
chool
roomSlaves/$schoolroom<<if $Schoolteacher>>, L<</if>>)
(
@@.
cho
c
ol
ate;+<<print massFormat(_TFood2)>>@@
<</if>>
<</if>>
<</if>>
</span>
<<if ($spa)>>
since last week)
<br> <<link "$spaNameCaps""Spa">><</link>>
<<if ($cheatMode) && ($cheatModeM)>>
<<if $abbreviateSidebar == 2>>
<<set _TFood1 = $food>>
($spaSlaves/$spa <<if $spaSlaves != 1>>bathers<<else>>bathing<</if>><<if $Attendant>>, attendant<</if>>)
<<textbox "$food" $food>>
<<else>>
<<link "Apply">>
($spaSlaves/$spa<<if $Attendant>>, L<</if>>)
<<if $food < 0>>
<<set $food = 0>>
<<else>>
<<set $food = Math.trunc(Number($food) || _TFood1), $cheater = 1>>
<</if>>
<<replace "#food">>
<<if $food > $foodConsumption>> /* if there is enough food for the next week */
@@.chocolate;Food@@
<<else>>
__@@.red;Food@@__
<</if>>
| <<print massFormat($food)>>
<</replace>>
<<set _TFood2 = ($food-$foodLastWeek)>>
<<replace "#oldfood">>
<<if _TFood2 < 0>>
(@@.red;<<print massFormat(_TFood2)>>@@
<<else>>
(@@.chocolate;+<<print massFormat(_TFood2)>>@@
<</if>>
<</replace>>
since last week)
<</link>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($nursery)>>
<br>[[Upkeep|Costs Budget]] |
<br> <<link "$nurseryNameCaps""Nursery">><</link>>
<<else>>
<<if $abbreviateSidebar == 2>>
<<if $foodMarket > 0>>
(<<if $nursery-$nurseryBabies == 0>>No empty rooms<<elseif $nursery-$nurseryBabies == 1>>1 empty room<<else>><<print $nursery-$nurseryBabies>> empty rooms<</if>>, $nurserySlaves/$nurseryNannies <<if $nurserySlaves != 1>>nannies<<else>>nanny<</if>><<if $Matron>>, attendant<</if>>)
<<set $food = Math.trunc($food)>>
<span id="food">
<<if $food > $foodConsumption>> /* if there is enough food for the next week */
@@.chocolate;Food@@
<<else>>
<<else>>
($nurseryBabies/$nursery, $nurserySlaves/$nurseryNannies<<if $Matron>>, L<</if>>)
@@.red;Food@@
<</if>>
<</if>>
| <<print massFormat($food)>>
</span>
<</if>>
<</if>>
<<if ($clinic)>>
Upkeep |
<br> <<link "$clinicNameCaps""Clinic">><</link>>
<</if>>
<<if $abbreviateSidebar == 2>>
<<print cashFormat($costs)>>
($clinicSlaves/$clinic <<if $clinicSlaves != 1>>patients<<else>>patient<</if>><<if $Nurse>>, nurse<</if>>)
<<else>>
<<if $nextButton == "END WEEK">> <br>
($clinicSlaves/$clinic<<if $Nurse>>, L<</if>>)
<span id="endWeekButton"> <strong>
<</if>>
<<link [[($nextButton)|($nextLink)]]>>
<<resetAssignmentFilter>> /* very important! */
<</link>>
</strong> </span> @@.cyan;[Ent]@@
<<if $rulesError && $rulesAssistantAuto == 1>>
<br>@@.yellow; WARNING: some custom rules will change slave variables@@
<</if>>
<</if>>
<<if ($cellblock)>>
<<elseif $nextButton !== " ">> <br>
<br> <<link "$cellblockNameCaps""Cellblock">><</link>>
<span id="nextButton"> /* target for miscWidgets' <<UpdateNextButton>> */
<<if $abbreviateSidebar == 2>>
<strong><<link "$nextButton">> /* must use link so spacebar shortcut will work */
($cellblockSlaves/$cellblock <<if $cellblockSlaves != 1>>prisoners<<else>>prisoner<</if>><<if $Wardeness>>, wardeness<</if>>)
<<set $ui = "main">>
<<else>>
<<goto $nextLink>>
($cellblockSlaves/$cellblock<<if $Wardeness>>, L<</if>>)
<</link>></strong>
<</if>>
@@.cyan;[Space]@@
</span>
<</if>>
<br><br>@@.pink;Total Sex Slaves@@ | <<print num(_SL)>>
<br>@@.pink;Penthouse Beds@@ |
<<if $dormitoryPopulation+$roomsPopulation > ($dormitory+$rooms)>>@@.red;<<print $dormitoryPopulation+$roomsPopulation>>@@<<else>><<print $dormitoryPopulation+$roomsPopulation>><</if>>/<<print ($dormitory+$rooms)>>
<br>@@.pink;Dormitory Beds@@ | <<if $dormitoryPopulation > $dormitory>>@@.red;<<print $dormitoryPopulation>>@@<<else>><<print $dormitoryPopulation>><</if>>/<<print $dormitory>>
<br>@@.pink;Luxury Rooms@@ | <<if $roomsPopulation > $rooms>>@@.red;<<print $roomsPopulation>>@@<<else>><<print $roomsPopulation>><</if>>/<<print $rooms>>
<<if $nextButton !== " ">> <br><br> <</if>>
<<if $newModelUI === 0>>
<<if _Pass == "Main">>
<span id="manageArcology">
<<link "Manage Arcology">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Arcology">><</link>>
</span> @@.cyan;[C]@@
<br>
<</if>>
<</if>>
<<if ($incubator)>>
<</if>>
<br> <<link "$incubatorNameCaps""Incubator">><</link>>
<<if $abbreviateSidebar == 2>>
<<if (_Pass == "Main")>>
(<<if $incubator-$incubatorSlaves == 0>>No empty tanks<<elseif $incubator-$incubatorSlaves == 1>>1 empty tank<<else>><<print $incubator-$incubatorSlaves>> empty tanks<</if>>)
<<if $newModelUI == 0>>
<<else>>
<<if ($HGSuite)>>
($incubatorSlaves/$incubator)
<br> <<link "$HGSuiteNameCaps""Head Girl Suite">><</link>>
<<if $abbreviateSidebar == 2>>
<<if $HeadGirl != 0>>(HG<<if $HGSuiteSlaves > 0>>, 1)<<else>>)<</if>><</if>>
<<else>>
<<if $HeadGirl != 0>>(HG<<if $HGSuiteSlaves > 0>> and slave<<else>>)<</if>><</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($dojo > 1)>>
<<if ($pit)>>
<br>[[Armory|BG Select]]
<br> <<link "$pitNameCaps""Pit">><</link>>
<<if $Bodyguard != 0>>
<<set _SCapT = $fighterIDs.length>>
(BG)
<<if $abbreviateSidebar == 2>>
<</if>>
(_SCapT <<if _SCapT != 1>>combatants<<else>>combatant<</if>>)
<<else>>
(_SCapT)
<</if>>
<</if>>
<</if>>
<<if ($brothel)>>
<br>
<br> <<link "$brothelNameCaps""Brothel">><</link>>
<<if $SF.Toggle && $SF.Active >= 1>>
<<if $abbreviateSidebar == 2>>
($brothelSlaves/<<print $brothel>> whores<<if $Madam>>, madam<</if>>)
<<else>>
($brothelSlaves/<<print $brothel>><<if $Madam>>, L<</if>>)
<</if>>
<</if>>
<<if ($club)>>
<br> <<link "$clubNameCaps""Club">><</link>>
<<if $abbreviateSidebar == 2>>
($clubSlaves/<<print $club>> sluts<<if $DJ>>, DJ<</if>>)
<<else>>
($clubSlaves/<<print $club>><<if $DJ>>, L<</if>>)
<</if>>
<</if>>
<<if ($arcade)>>
<br> <<link "$arcadeNameCaps""Arcade">><</link>>
<<if $abbreviateSidebar == 2>>
($arcadeSlaves/<<print $arcade>> inmates)
<<else>>
($arcadeSlaves/<<print $arcade>>)
<</if>>
<</if>>
<<if ($dairy)>>
<br> <<link "$dairyNameCaps""Dairy">><</link>>
<<set _SCapT9 = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>>
<<if $abbreviateSidebar == 2>>
($dairySlaves<<if _SCapT9>>+_SCapT9<</if>>/<<print $dairy>> cows<<if $Milkmaid>>, milkmaid<</if>>)
<<else>>
($dairySlaves<<if _SCapT9>>+_SCapT9<</if>>/<<print $dairy>><<if $Milkmaid>>, L<</if>>)
<</if>>
<</if>>
<<if ($farmyard)>>
<br> <<link "$farmyardNameCaps""Farmyard">><</link>>
<<if $abbreviateSidebar == 2>>
($farmyardSlaves/$farmyard farmhands<<if $Farmer>>, farmer<</if>>)
<<else>>
($farmyardSlaves/$farmyard<<if $Farmer>>, L<</if>>)
<</if>>
<</if>>
<<if ($servantsQuarters)>>
<br> <<link "$servantsQuartersNameCaps""Servants' Quarters">><</link>>
<<if $abbreviateSidebar == 2>>
($servantsQuartersSlaves/$servantsQuarters servants<<if $Stewardess>>, stewardess<</if>>)
<<else>>
($servantsQuartersSlaves/$servantsQuarters<<if $Stewardess>>, L<</if>>)
<</if>>
<</if>>
<<if ($masterSuite)>>
<br> <<link "$masterSuiteNameCaps""Master Suite">><</link>>
<<if $abbreviateSidebar == 2>>
($masterSuiteSlaves/$masterSuite <<if $masterSuiteSlaves != 1>>fucktoys<<else>>fucktoy<</if>><<if $Concubine>>, Concubine<</if>>)
<<else>>
($masterSuiteSlaves/$masterSuite<<if $Concubine>>, C<</if>>)
<</if>>
<</if>>
<<if ($schoolroom)>>
<br> <<link "$schoolroomNameCaps""Schoolroom">><</link>>
<<if $abbreviateSidebar == 2>>
($schoolroomSlaves/$schoolroom <<if $schoolroomSlaves != 1>>students<<else>>student<</if>><<if $Schoolteacher>>, schoolteacher<</if>>)
<<else>>
($schoolroomSlaves/$schoolroom<<if $Schoolteacher>>, L<</if>>)
<</if>>
<</if>>
<<if ($spa)>>
<br> <<link "$spaNameCaps""Spa">><</link>>
<<if $abbreviateSidebar == 2>>
($spaSlaves/$spa <<if $spaSlaves != 1>>bathers<<else>>bathing<</if>><<if $Attendant>>, attendant<</if>>)
<<else>>
($spaSlaves/$spa<<if $Attendant>>, L<</if>>)
<</if>>
<</if>>
<<if ($nursery)>>
<br> <<link "$nurseryNameCaps""Nursery">><</link>>
<<if $abbreviateSidebar == 2>>
(<<if $nursery-$nurseryBabies == 0>>No empty rooms<<elseif $nursery-$nurseryBabies == 1>>1 empty room<<else>><<print $nursery-$nurseryBabies>> empty rooms<</if>>, $nurserySlaves/$nurseryNannies <<if $nurserySlaves != 1>>nannies<<else>>nanny<</if>><<if $Matron>>, attendant<</if>>)
<<else>>
($nurseryBabies/$nursery, $nurserySlaves/$nurseryNannies<<if $Matron>>, L<</if>>)
<</if>>
<</if>>
<<if ($clinic)>>
<br> <<link "$clinicNameCaps""Clinic">><</link>>
<<if $abbreviateSidebar == 2>>
($clinicSlaves/$clinic <<if $clinicSlaves != 1>>patients<<else>>patient<</if>><<if $Nurse>>, nurse<</if>>)
<<else>>
($clinicSlaves/$clinic<<if $Nurse>>, L<</if>>)
<</if>>
<</if>>
<<if ($cellblock)>>
<br> <<link "$cellblockNameCaps""Cellblock">><</link>>
<<if $abbreviateSidebar == 2>>
($cellblockSlaves/$cellblock <<if $cellblockSlaves != 1>>prisoners<<else>>prisoner<</if>><<if $Wardeness>>, wardeness<</if>>)
<<else>>
($cellblockSlaves/$cellblock<<if $Wardeness>>, L<</if>>)
<</if>>
<</if>>
<<if ($incubator)>>
<br> <<link "$incubatorNameCaps""Incubator">><</link>>
<<if $abbreviateSidebar == 2>>
(<<if $incubator-$incubatorSlaves == 0>>No empty tanks<<elseif $incubator-$incubatorSlaves == 1>>1 empty tank<<else>><<print $incubator-$incubatorSlaves>> empty tanks<</if>>)
<<else>>
($incubatorSlaves/$incubator)
<</if>>
<</if>>
<<if ($pit)>>
<br> <<link "$pitNameCaps""Pit">><</link>>
<<set _SCapT = $fighterIDs.length>>
<<if $abbreviateSidebar == 2>>
(_SCapT <<if _SCapT != 1>>combatants<<else>>combatant<</if>>)
<<else>>
(_SCapT)
<</if>>
<br>
<</if>>
<<if $SF.Toggle && $SF.Active >= 1>>
<br>
<span id="SFMButton">
<<link "$SF.Caps's firebase""Firebase">><</link>>
</span> @@.cyan;[Z]@@
<</if>>
<<else>> /* $newModelUI > 0*/
<span id="manageArcology">
<<link "Manage Arcology">>
<<set $nextButton = "Back", $nextLink = _Pass>>
<<goto "Manage Arcology">>
<</link>>
</span> @@.cyan;[C]@@
<br>
<br>
<span id="SFMButton">
<span id="managePenthouse">
<<link "$SF.Caps's firebase""Firebase">><</link>>
<<link "Manage Penthouse">>
</span> @@.cyan;[Z]@@
<<set $nextButton = "Back", $nextLink = _Pass>>
<<goto "Manage Penthouse">>
<</link>>
</span> @@.cyan;[P]@@
<<if $corpAnnounced>>
<br>
<span id="manageCorporation">
<<link "Manage Corporation">>
<<set $nextButton = "Back", $nextLink = _Pass>>
<<goto "Manage Corporation">>
<</link>> @@.cyan;[Shift+C]@@
</span>
<</if>>
<br>
<span id="managePerson">
<<link "Manage Personal Affairs">>
<<set $nextButton = "Back", $nextLink = _Pass>>
<<goto "Manage Personal Affairs">>
<</link>>
</span> @@.cyan;[X]@@
<br>
<span id="PAOButton">
<<link [[Manage Personal Assistant|Personal assistant options]]>>
<</link>>
</span> @@.cyan;[T]@@
<<if $SF.Toggle && $SF.Active >= 1>>
<span id="SFMButton"> <br><br>
<<link "$SF.Caps's Firebase""Firebase">><</link>>
</span> @@.cyan;[Z]@@
<</if>>
<</if>>
<</if>>
<br>
<span id="optionsButton">
<<elseif _Pass == "Manage Arcology">>
<<link "Game Options">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Options">><</link>>
</span> @@.cyan;[O]@@
<span id="Managesecurity">
<<else>>
<br>
<span id="manageArcology">
<<link "Manage Arcology">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Arcology">>
<</link>>
</span> @@.cyan;[C]@@
<br>
<span id="managePenthouse">
<span id="managePenthouse">
<<link "Manage Penthouse">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Penthouse">>
<<link "Manage Penthouse">>
<<set $nextButton = "Back", $nextLink = _Pass>>
<<goto "Manage Penthouse">>
<</link>>
<</link>>
</span> @@.cyan;[P]@@
</span> @@.cyan;[P]@@
<<if $corpAnnounced>>
<br>
<<if $propHub > 0 || $secHQ > 0 || $secBarracks > 0 || $riotCenter > 0>> <br>
<span id="manageCorporation">
<<link "Manage Security">> <<replace "#Managesecurity">>
<<link "Manage Corporation">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Corporation">>
<</link>> @@.cyan;[Shift+C]@@
<<if $propHub == 1>>
</span>
<span id="propHub">
<<else>>
<<link "Manage PR">>
<br>
<<set $nextButton = "Back", $nextLink = _Pass>>
<<goto "propagandaHub">>
<</link>>
</span> @@.cyan;[Shift+H]@@
<</if>>
<<if $secHQ == 1>> <br>
<span id="securityHQ">
<<link "Manage Security">>
<<set $nextButton = "Back", $nextLink = _Pass>>
<<goto "securityHQ">>
<</link>>
</span> @@.cyan;[Shift+S]@@
<</if>>
<<if $secBarracks == 1>> <br>
<span id="secBarracks">
<<link "Manage Military">>
<<set $nextButton = "Back", $nextLink = _Pass>>
<<goto "secBarracks">>
<</link>>
</span> @@.cyan;[Shift+A]@@
<</if>>
<<if $riotCenter == 1>> <br>
<span id="riotCenter">
<<link "Manage Rebels">>
<<set $nextButton = "Back", $nextLink = _Pass>>
<<goto "riotControlCenter">>
<</link>>
</span> @@.cyan;[Shift+R]@@
<</if>>
<br><br>[[Back to Manage Arcology|Manage Arcology][]]
<</replace>> <</link>>
<</if>>
<</if>>
<br>
<span id="managePerson">
<<if $FSAnnounced>> <br><br>
<<link "Manage Personal Affairs">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Personal Affairs">>
<span id="FSButton">
<<link [[Future Societies|Future Society]]>>
<<set $nextButton = "Back", $nextLink = "Manage Arcology">>
<</link>>
<</link>>
</span> @@.cyan;[X]@@
</span> @@.cyan;[F]@@
<</if>>
<br>
<br>
<span id="PAOButton">
<span id="URButton">
<<link [[Manage Personal Assistant|Personal assistant options]]>>
<<link [[Universal Rules]]>><</link>>
</span> @@.cyan;[V]@@
<br>
<span id="policyButton">
<<link [[Policies]]>>
<<set $nextButton = "Back", $nextLink = "Manage Arcology">>
<</link>>
<</link>>
</span> @@.cyan;[T]@@
</span> @@.cyan;[Y]@@
<br><br>
<<if $secExp == 1>>
<<if $SF.Toggle && $SF.Active >= 1>>
<span id="SFMButton">
<<link "$SF.Caps's Firebase""Firebase">><</link>>
</span> @@.cyan;[Z]@@
<<else>>
<br>
<br>
<span id="edictButton">
<<link [[Edicts|edicts]]>>
<<set $nextButton = "Back", $nextLink = "Manage Arcology">>
<</link>>
</span> @@.cyan;[D]@@
<</if>>
<</if>>
<br><br><br><br><br>
</span>
<span id="optionsButton">
<<link "Game Options">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Options">>
<</link>>
</span> @@.cyan;[O]@@
<</if>>
<br>
<<elseif _Pass == "Manage Arcology">>
<<elseif _Pass == "Manage Penthouse">>
<br><br>
<<link [[Wardrobe]]>><</link>>
<span id="managePenthouse">
<<if $dispensary>> <br>[[Pharmaceutical Fabricator|Dispensary]] <</if>>
<<link "Manage Penthouse">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Penthouse">><</link>>
<<if $ImplantProductionUpgrade>> <br> [[Implant Manufactory|Implant Manufactory]] <</if>>
</span> @@.cyan;[P]@@
<<if $prostheticsUpgrade > 0>> <br>[[Prosthetic Lab|Prosthetic Lab]] <</if>>
<<if $propHub || $secHQ || $secBarracks || $riotCenter>>
<<if $organFarmUpgrade>> <br>[[Organ Farm|Organ Farm]] <</if>>
<<if $secExp == 1>>
<<if $geneticMappingUpgrade>> <br>[[Gene Lab|Gene Lab]] <</if>>
<<if $propHub == 1>>
<<if $rep >= 10000>> <br>[[Black Market|The Black Market]] <</if>>
<br>
<span id="propHub">
<<elseif _Pass == "Manage Personal Affairs">>
<<link "Manage PR">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "propagandaHub">><</link>>
<<link [[Wardrobe]]>><</link>>
<<if $dispensary>> <br>[[Pharmaceutical Fabricator|Dispensary]] <</if>>
<<if $ImplantProductionUpgrade>> <br> [[Implant Manufactory|Implant Manufactory]] <</if>>
<<if $organFarmUpgrade>> <br>[[Organ Farm|Organ Farm]] <</if>>
<<if $geneticMappingUpgrade>> <br>[[Gene Lab|Gene Lab]] <</if>>
<<if $rep >= 10000>> <br> [[Black Market|The Black Market]] <</if>>
<<elseif _Pass == "Wardrobe Use">>
<<link [[Wardrobe (shopping)|Wardrobe]]>><</link>>
<<elseif _Pass == "Rules Assistant">>
<<link [[Rules Assistant Summary]]>><</link>>
<<elseif _Pass == "Options">>
[[Summary Options]]
<br>[[Description Options]]
<<elseif _Pass == "propagandaHub" || _Pass == "securityHQ" || _Pass == "secBarracks" || _Pass == "riotControlCenter">>
<<if $propHub == 1>>
<<if _Pass != "propagandaHub">>
<br>
<span id="propHub">
<<link "Manage PR">>
<<set $nextButton = "Back", $nextLink = _Pass>>
<<goto "propagandaHub">>
<</link>>
</span> @@.cyan;[Shift+H]@@
</span> @@.cyan;[Shift+H]@@
<</if>>
<</if>>
<<if $secHQ == 1>>
<</if>>
<br>
<<if $secHQ == 1>>
<span id="securityHQ">
<<if _Pass != "securityHQ">>
<<link "Manage Security">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "securityHQ">><</link>>
<br>
<span id="securityHQ">
<<link "Manage Security">>
<<set $nextButton = "Back", $nextLink = _Pass>>
<<goto "securityHQ">>
<</link>>
</span> @@.cyan;[Shift+S]@@
</span> @@.cyan;[Shift+S]@@
<</if>>
<</if>>
<<if $secBarracks == 1>>
<</if>>
<br>
<<if $secBarracks == 1>>
<span id="secBarracks">
<<if _Pass != "secBarracks">>
<<link "Manage Military">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "secBarracks">><</link>>
<br>
<span id="secBarracks">
<<link "Manage Military">>
<<set $nextButton = "Back", $nextLink = _Pass>>
<<goto "secBarracks">>
<</link>>
</span> @@.cyan;[Shift+A]@@
</span> @@.cyan;[Shift+A]@@
<</if>>
<</if>>
<<if $riotCenter == 1>>
<</if>>
<br>
<<if $riotCenter == 1>>
<span id="riotCenter">
<<if _Pass != "riotControlCenter">>
<<link "Manage Rebels">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "riotControlCenter">><</link>>
<br>
<span id="riotCenter">
<<link "Manage Rebels">>
<<set $nextButton = "Back", $nextLink = _Pass>>
<<goto "riotControlCenter">>
<</link>>
</span> @@.cyan;[Shift+R]@@
</span> @@.cyan;[Shift+R]@@
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<br><br><br><br><br>
<</if>>
<</if>>
<br><br>
<<if $FSAnnounced>>
<span id="FSButton">
<<link [[Future Societies|Future Society]]>><<set $nextButton = "Back", $nextLink = "Manage Arcology">><</link>>
</span> @@.cyan;[F]@@
<<else>>
<br>
<</if>>
<br>
<span id="URButton">
<<link [[Universal Rules]]>><</link>>
</span> @@.cyan;[V]@@
<br>
<span id="policyButton">
<<link [[Policies]]>><<set $nextButton = "Back", $nextLink = "Manage Arcology">><</link>>
</span> @@.cyan;[Y]@@
<<if $secExp == 1>>
<br>
<span id="edictButton">
<<link [[Edicts|edicts]]>><<set $nextButton = "Back", $nextLink = "Manage Arcology">><</link>>
</span> @@.cyan;[D]@@
<<else>>
<br>
<</if>>
<br><br>
<span id="optionsButton">
<<link "Game Options">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Options">><</link>>
</span> @@.cyan;[O]@@
<br>
<<elseif _Pass == "Manage Penthouse">>
<br>
<br><<link [[Wardrobe]]>><</link>>
<br><<if $dispensary>>[[Pharmaceutical Fabricator|Dispensary]]<</if>>
<br><<if $ImplantProductionUpgrade>>[[Implant Manufactory|Implant Manufactory]]<</if>>
<br><<if $prostheticsUpgrade > 0>>[[Prosthetic Lab|Prosthetic Lab]]<</if>>
<br><<if $organFarmUpgrade>>[[Organ Farm|Organ Farm]]<</if>>
<br><<if $geneticMappingUpgrade>>[[Gene Lab|Gene Lab]]<</if>>
<br><<if $rep >= 10000>>[[Black Market|The Black Market]]<</if>>
<br><br><br><br><br>
<span id="optionsButton">
<<link "Game Options">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Options">><</link>>
</span> @@.cyan;[O]@@
<br>
<br>
<<elseif _Pass == "Manage Corporation">>
<<if $nextButton !== "Back to Main" && $nextButton !== "Back">> <br> <</if>>
<br><br><br><br><br><br><br><br><br><br><br><br><br>
<span id="optionsButton">
<span id="optionsButton">
<<link "Game Options">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Options">><</link>>
<<link "Game Options">>
<<set $nextButton = "Back", $nextLink = _Pass>>
<<goto "Options">>
<</link>>
</span> @@.cyan;[O]@@
</span> @@.cyan;[O]@@
<br>
<<elseif _Pass == "Manage Personal Affairs">>
<</if>> /* Closes $ui !== "start"*/
<br>
<br><<link [[Wardrobe]]>><</link>>
<br><<if $dispensary>>[[Pharmaceutical Fabricator|Dispensary]]<</if>>
<br><<if $ImplantProductionUpgrade>>[[Implant Manufactory|Implant Manufactory]]<</if>>
<br><<if $organFarmUpgrade>>[[Organ Farm|Organ Farm]]<</if>>
<br><<if $geneticMappingUpgrade>>[[Gene Lab|Gene Lab]]<</if>>
<br><<if $rep >= 10000>>[[Black Market|The Black Market]]<</if>>
<br><br><br><br><br><br><br>
<<elseif _Pass == "Wardrobe Use">>
<br>
<br><<link [[Wardrobe (shopping)|Wardrobe]]>><</link>>
<br><br><br><br><br>
<<elseif _Pass == "Rules Assistant">>
<br>
<br><<link [[Rules Assistant Summary]]>><</link>>
<br><br><br><br><br>
<<elseif _Pass == "Options">>
<br>
<br>[[Summary Options]]
<br>[[Description Options]]
<br>
<<elseif _Pass == "propagandaHub" || _Pass == "securityHQ" || _Pass == "secBarracks" || _Pass == "riotControlCenter">>
<br>
<<if $propHub == 1>>
<<if _Pass != "propagandaHub">>
<br>
<span id="propHub">
<<link "Manage PR">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "propagandaHub">><</link>>
</span> @@.cyan;[Shift+H]@@
<</if>>
<</if>>
<<if $secHQ == 1>>
<<if _Pass != "securityHQ">>
<br>
<span id="securityHQ">
<<link "Manage Security">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "securityHQ">><</link>>
</span> @@.cyan;[Shift+S]@@
<</if>>
<</if>>
<<if $secBarracks == 1>>
<<if _Pass != "secBarracks">>
<br>
<span id="secBarracks">
<<link "Manage Military">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "secBarracks">><</link>>
</span> @@.cyan;[Shift+A]@@
<</if>>
<</if>>
<<if $riotCenter == 1>>
<<if _Pass != "riotControlCenter">>
<br>
<span id="riotCenter">
<<link "Manage Rebels">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "riotControlCenter">><</link>>
</span> @@.cyan;[Shift+R]@@
<</if>>
<</if>>
<br><br><br><br><br>
<<else>>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<</if>>
<</nobr>>
<</if>>\
<<nobr>>
<<if (_Pass == "Encyclopedia") || ($showEncyclopedia == 0) || ($encyclopedia == " ")>>
<<if (_Pass == "Encyclopedia") || ($showEncyclopedia == 0) || ($encyclopedia == " ")>>
<<else>>
<<else>>
//FCE:// [[$encyclopedia|Encyclopedia][$nextButton = "Back", $nextLink = _Pass]]
<br>
//FCE:// [[$encyclopedia|Encyclopedia][$nextButton = "Back", $nextLink = _Pass]]
<</if>>
<</if>>
<br><br>
<<if ($debugMode == 1)>>
<<if ($debugMode == 1)>>
Debugging Tools
<br><br>Debugging Tools
<br>
<br> <<link "Display Variables">> <<checkvars>> <</link>>
<<link "Display Variables">><<checkvars>><</link>>
<br> <<link "Display Changed Variables">>
<br>
<<link "Display Changed Variables">>
<<set Config.history.maxStates = 2>> /* makes sure we store the current state so we can return to it */
<<set Config.history.maxStates = 2>> /* makes sure we store the current state so we can return to it */
<<goto "Variable Difference">>
<<goto "Variable Difference">>
<</link>>
<</link>>
<br>
<br> <<link "Bug Report">> <<bugreport>> <</link>> <br>
<<link "Bug Report">><<bugreport>><</link>>
<br>
<<textarea "_customEvalCode" "">>
<<textarea "_customEvalCode" "">>
<<link "Run Custom Function">>
<<link "Run Custom Function">>
<<if _customEvalCode>>
<<if _customEvalCode>>
...
@@ -827,8 +857,5 @@
...
@@ -827,8 +857,5 @@
<</if>>
<</if>>
<<goto _Pass>>
<<goto _Pass>>
<</link>>
<</link>>
<br>
<br> <<link "Dump Game State">><<run App.Debug.dumpGameState()>><</link>>
<<link "Dump Game State">><<run App.Debug.dumpGameState()>><</link>>
<</if>>
<</if>>
<</nobr>>
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