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Commit e2e2ffb6 authored by kopareigns's avatar kopareigns
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fixes

parent 75a75f7d
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......@@ -1886,7 +1886,7 @@ Her scars make her look like she's in the right place.
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if $activeSlave.markings == "birthmark">>
<<if $activeSlave.markings == "birthmark" && $activeSlave.prestige == 0>>
She has a large, liver-colored birthmark, detracting from her beauty.
<</if>>
<<if ($activeSlave.skin == "tanned")>>
......
......@@ -133,17 +133,15 @@
<<else>>
<<for _j = 0; _j < _SL; _j++>>
<<if $slaves[_j].ID == $slaves[$i].rivalryTarget>>
<<set _j = $slaveIndices[$slaves[$i].rivalryTarget]>>
<<if def _j>>
<<if $slaves[$i].fuckdoll>>
$slaves[$i].slaveName is a living sex toy, not a person, it @@.lightsalmon;can't really maintain any meaningful rivalry@@ with <<SlaveFullName $slaves[_j]>>.
<<set $slaves[_j].rivalry = 0,$slaves[_j].rivalryTarget = 0, $slaves[$i].rivalry = 0, $slaves[$i].rivalryTarget = 0>>
<<break>>
<</if>>
<<if $slaves[$i].fetish == "mindbroken">>
Since $slaves[$i].slaveName is mindbroken, she @@.lightsalmon;can't really maintain any meaningful rivalry@@ with <<SlaveFullName $slaves[_j]>>.
<<set $slaves[_j].rivalry = 0,$slaves[_j].rivalryTarget = 0, $slaves[$i].rivalry = 0, $slaves[$i].rivalryTarget = 0>>
<<break>>
<</if>>
<<if $slaves[$i].need>>
<<if $universalRulesConsent == 0>>
......@@ -177,7 +175,6 @@
<<if $slaves[$i].fetishKnown>>
$slaves[$i].slaveName and <<SlaveFullName $slaves[_j]>> share sexual interests, and in the sexual atmosphere of the arcology, it's @@.lightgreen;difficult for them to keep up their dislike@@ of one another with the mutual attraction.
<<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1>>
<<break>>
<</if>>
<</if>>
<</if>>
......@@ -185,7 +182,6 @@
<<if $slaves[$i].relationship > 3>>
<<set $slaves[_j].rivalry = 0, $slaves[_j].rivalryTarget = 0>>
<<set $slaves[$i].rivalry = 0, $slaves[$i].rivalryTarget = 0>>
<<break>>
<</if>>
<</if>>
<<if _roll > 80>>
......@@ -193,34 +189,29 @@
<<if $slaves[$i].trust < -20>>
Since both $slaves[$i].slaveName and <<SlaveFullName $slaves[_j]>> are terrified of you, they work together to @@.lightgreen;get over their feud,@@ since it brings punishment on both of them.
<<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1>>
<<break>>
<</if>>
<</if>>
<<if $slaves[_j].devotion > 50>>
<<if $slaves[$i].devotion > 50>>
Since both $slaves[$i].slaveName and <<SlaveFullName $slaves[_j]>> are devoted to you, they work together to @@.lightgreen;get over their feud,@@ since it gets in the way of their duties.
<<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1>>
<<break>>
<</if>>
<</if>>
<<if _roll > 90>>
<<if $slaves[$i].energy > 95>>
$slaves[$i].slaveName lusts after <<SlaveFullName $slaves[_j]>>, and does everything she can to @@.lightgreen;patch up their differences.@@
<<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1>>
<<break>>
<</if>>
<<if $slaves[$i].attrXX > 85>>
<<if ($slaves[_j].vagina > -1) || ($slaves[_j].faceShape != "masculine")>>
$slaves[$i].slaveName lusts after <<SlaveFullName $slaves[_j]>>, and does everything she can to @@.lightgreen;patch up their differences.@@
<<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1>>
<<break>>
<</if>>
<</if>>
<<if $slaves[$i].attrXY > 85>>
<<if ($slaves[_j].balls > 0) || ($slaves[_j].faceShape == "masculine")>>
$slaves[$i].slaveName lusts after <<SlaveFullName $slaves[_j]>>, and does everything she can to @@.lightgreen;patch up their differences.@@
<<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1>>
<<break>>
<</if>>
<</if>>
<<if $slaves[_j].assignment != $slaves[$i].assignment>>
......@@ -228,7 +219,6 @@
<<if $slaves[_j].subTarget != $slaves[$i].ID>>
With time apart $slaves[$i].slaveName and <<SlaveFullName $slaves[_j]>> @@.lightgreen;dislike each other less.@@
<<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1>>
<<break>>
<</if>>
<</if>>
<</if>>
......@@ -244,7 +234,6 @@
$slaves[$i].slaveName and <<SlaveFullName $slaves[_j]>> @@.lightgreen;patch up their family relationship.@@
<<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1>>
<</if>>
<<break>>
<</if>>
<<else>>
<<if $slaves[$i].relation>>
......@@ -256,7 +245,6 @@
$slaves[$i].slaveName and <<SlaveFullName $slaves[_j]>> @@.lightgreen;patch up their family relationship.@@
<<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1>>
<</if>>
<<break>>
<</if>>
<</if>>
<</if>>
......@@ -264,25 +252,22 @@
<<if $slaves[$i].rivalry < 3>>
$slaves[$i].slaveName @@.lightsalmon;bickers with <<SlaveFullName $slaves[_j]>>@@ whenever she can, worsening their rivalry.
<<set $slaves[_j].rivalry += 1, $slaves[$i].rivalry += 1>>
<<break>>
<</if>>
<<elseif _roll < $slaves[$i].devotion-$slaves[$i].trust-10>>
$slaves[$i].slaveName does her best to be nice to <<SlaveFullName $slaves[_j]>>, and manages to @@.lightgreen;de-escalate their little feud.@@
<<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1>>
<<break>>
<</if>>
<<break>>
<<else>>
@@.red;Error, rivalryTarget not found.@@
<</if>>
<</for>>
<</if>>
<<if $slaves[$i].rivalry>>
<<for _j = 0; _j < _SL; _j++>>
<<if ($slaves[_j].ID == $slaves[$i].rivalryTarget) && ($slaves[$i].ID != $slaves[_j].rivalryTarget)>>
<<set _j = $slaveIndices[$slaves[$i].rivalryTarget]>>
<<if def _j && ($slaves[$i].ID != $slaves[_j].rivalryTarget)>>
<<set $slaves[_j].rivalry = 0, $slaves[_j].rivalryTarget = 0>>
<<set $slaves[$i].rivalry = 0, $slaves[$i].rivalryTarget = 0>>
<<break>>
<</if>>
<</for>>
<</if>>
\ No newline at end of file
......@@ -52,11 +52,11 @@
<</if>>
<<if ($dormitoryPopulation+$roomsPopulation-$subSlaves) > 5>>
<<set _load = ($subSlaves/($dormitoryPopulation+$roomsPopulation-$subSlaves))>>
<<if _load <= .2>>
<<if _load > .8>>
Since there are enough other slaves servicing your stock alongside her, she sees limited action.
<<elseif _load <= .5>>
<<elseif _load > .5>>
With her servicing sisters, her workload is reasonable and she isn't overworked.
<<elseif _load <= .8>>
<<elseif _load > .2>>
While she may have support in servicing your stock, she is overwhelmed by their collective need.
<<set $slaves[$i].tired = 1>>
<<if $slaves[$i].sexualFlaw == "self hating">>
......
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