<<set _Stud = slaveStateById($StudID)>> /% may be null %/
<<if $slaves[$i].fuckdoll > 0>>
<<if $slaves[$i].fuckdoll >= 100>>
$He is perfectly adapted to life in a Fuckdoll suit.
<<else>>
<<if $slaves[$i].fuckdoll <= 5>>
This is $his first week as a living sex toy. $He is @@.mediumorchid;utterly terrified@@ by the prospect of spending the rest of $his life like this. $He is @@.green;forced to adapt@@ to life as a Fuckdoll. $He must remain still, and do $his best to cooperate with anyone who guides $him by touch. When $he obeys commands relayed by $his suit, $he is rewarded with orgasms; when $he does not, $he is punished with pain.
<<set $slaves[$i].trust -= 10>>
<<if $slaves[$i].skill.entertainment > 50>>
$He @@.red;begins to forget $his entertainment skills@@ under the terrible stress of total confinement.
<<set $slaves[$i].skill.entertainment = 50>>
<</if>>
<<elseif $slaves[$i].fuckdoll <= 15>>
This is $his second week as a living sex toy. $His suit continues $his training as a living sex toy, @@.green;forcing $him to accept any treatment@@ $he is subjected to. Though the suit is capable of resisting unacceptable movement to a degree, and it includes integral shackles to secure the toy in any position desired, the Fuckdoll is now severely punished if $he attempts any resistance at all.
<<if $slaves[$i].skill.whoring > 50>>
$He @@.red;loses $his refined courtesanship,@@ since all $he has to remember now is how to be used.
<<set $slaves[$i].skill.whoring = 50>>
<</if>>
<<elseif $slaves[$i].fuckdoll <= 25>>
This week $he @@.green;learns the most basic commands@@ $his suit can pass, those for simple postures. <<if isAmputee($slaves[$i])>>These are very simple, since $he lacks limbs.<<else>>One command directs $him to remain standing, but cock $his hips to offer $his rear hole. Another requires $him to get instantly down <<if hasAllLimbs($slaves[$i])>>on all fours<<else>>to the floor<</if>> and arch $his back, offering both $his face hole and <<if $slaves[$i].vagina > -1>>lower holes<<else>>rear hole<</if>>.<</if>>
<<if $slaves[$i].behavioralQuirk != "none">>
With no stimulation other than use, $he @@.red;quickly forgets what used to make $his behavior special.@@
<<set $slaves[$i].behavioralQuirk = "none">>
<</if>>
<<if $slaves[$i].career != "a Fuckdoll">>
$His procedural memory has largely been overwritten by tonal commands; @@.yellow;$his only meaningful career experience is now the profession of a living sex toy.@@
<<set $slaves[$i].career = "a Fuckdoll">>
<</if>>
<<elseif $slaves[$i].fuckdoll <= 35>>
This week $he @@.green;learns more advanced posture commands.@@ <<if !hasAnyLegs($slaves[$i])>>These remain quite simple, since $he lacks <<if isAmputee($slaves[$i])>>limbs<<else>>legs<</if>>.<<else>>$He practices balance in the heels integral to the suit, and learns to stand and bend at the waist, all the way down, while keeping $his legs straight, putting $his face hole and $his <<if $slaves[$i].vagina > -1>>lower holes<<else>>rear hole<</if>> at convenient waist height.<</if>>
<<if $slaves[$i].sexualQuirk != "none">>
$His sex life now consists of things that enter $his holes. $He learns to desire any use at all, since nothing else interrupts the infinite boredom. $He @@.red;quickly forgets what used to make $his sexual tendencies distinctive.@@
<<set $slaves[$i].sexualQuirk = "none">>
<</if>>
<<elseif $slaves[$i].fuckdoll <= 45>>
This week $he @@.green;learns basic sexual commands@@ from $his suit. Usually, if something is inserted into $his <<if $slaves[$i].vagina > -1>>holes<<else>>lower hole<</if>>, $he is to relax. If a specific command is given, $he is taught to rhythmically tighten <<if $slaves[$i].vagina > -1>>$his holes<<else>>the hole<</if>>, massaging whatever's inside.
<<if $slaves[$i].skill.vaginal > 25>>
Being trained in this uncomplicated act @@.red;quickly teaches $him to ignore $his vaginal talents.@@
<<set $slaves[$i].skill.vaginal = 25>>
<</if>>
<<if $slaves[$i].skill.anal > 25>>
$He's forced to use $his sphincter as hard as $he can, and $he @@.red;quickly forgets all anal refinement.@@
<<set $slaves[$i].skill.anal = 25>>
<</if>>
<<elseif $slaves[$i].fuckdoll <= 55>>
This week $he @@.green;learns more basic sexual commands@@ from $his suit. Usually, if something is inserted into $his throat, $he is to relax and accept a facefucking. If a specific command is given, $he is taught to suck as powerfully as $he can, on pain of punishment.
<<if $slaves[$i].skill.oral > 25>>
Being trained to suck so hard @@.red;quickly erases $his finer oral habits.@@
<<set $slaves[$i].skill.oral = 25>>
<</if>>
<<if $slaves[$i].behavioralFlaw != "none">>
$He has now been obeying $his suit out of a desire to avoid punishment for so long that @@.green;$he loses any propensity to misbehave in distinctive ways.@@
<<set $slaves[$i].behavioralFlaw = "none">>
<</if>>
<<elseif $slaves[$i].fuckdoll <= 65>>
This week $he @@.green;receives training for finer arousal control@@ from $his suit. $He can now be warmed up before use, to make $him as desperate as possible; or $he can be warmed up and left to suffer.
<<if $slaves[$i].fetishStrength > 50>>
$He's now so desperate for any stimulation that $he @@.coral;begins to forget what once aroused $him.@@ $He now wants whatever $he can get.
<<set $slaves[$i].fetishStrength = 50>>
<</if>>
<<if $slaves[$i].sexualFlaw != "none">>
$He's trained to perform thorough mechanical obedience, @@.green;utterly destroying $his sexual deficiencies.@@
<<set $slaves[$i].sexualFlaw = "none">>
<</if>>
<<elseif $slaves[$i].fuckdoll <= 75>>
This week $he @@.green;begins to learn more advanced commands@@ from $his suit. $He is taught a command that instructs $him to take a more active role in penetrative sex. When that command is given, $he must fuck $himself against any <<if $PC.dick != 0>>cocks<<else>>phalli<</if>> that are currently inside $him, as hard as $he possibly can.
$He was once highly intelligent, but total concentration of all $his mental abilities on simple tonal commands @@.red;dulls $his intelligence.@@
<<set $slaves[$i].intelligence -= 30>>
<</if>>
<<elseif $slaves[$i].fuckdoll <= 85>>
This week $he @@.green;learns some more advanced commands@@ from $his suit. <<if isAmputee($slaves[$i])>>If $his limbless torso is placed atop a dick and a command is given, $he is to do $his best to bounce on it.<<else>>$He learns a special command, on which $he is to slowly squat down, impaling $himself on any phallus beneath $him. Once $his hole is filled, $he is to bounce up and down, using $his hole to milk the phallus.<</if>>
<<if $slaves[$i].skill.entertainment > 15>>
There is @@.red;no entertainment and no elegance@@ for $him anymore. $He cannot even hear the lewd noises $his holes make.
<<set $slaves[$i].skill.entertainment = 15>>
<</if>>
<<if $slaves[$i].skill.whoring > 15>>
$He @@.red;cannot remember prostitution@@ at all. $He can barely remember anything but being fucked.
$His @@.red;mind steadily degrades@@ under the stress of this treatment.
<<set $slaves[$i].intelligence -= 40>>
<</if>>
<<if $slaves[$i].intelligenceImplant != 0>>
An education holds no bearing for $his new skillset, so it @@.red;wastes away.@@
<<set $slaves[$i].intelligenceImplant = 0>>
<</if>>
<<elseif $slaves[$i].fuckdoll <= 95>>
This week $he @@.green;begins $his final adaptation@@ into a perfect living sex toy. $His suit starts to actively punish any detectable mental activity when $him is not obeying commands or being used.
<<if $slaves[$i].intelligence > -50>>
$He was once reasonably intelligent, but the incredible stress of this treatment @@.red;suppresses $his ability to think coherently.@@
$He's lactating so heavily that $his permanently swollen nipples gradually become accustomed to the constant flow of milk. They @@.lime;become puffy@@ and engorged.
$He's lactating so heavily that $his swollen nipples almost never retreat into their inverted state. Lactation has @@.lime;permanently protruded them,@@ leaving them engorged and puffy.
<<set $slaves[$i].nipples = "puffy">>
<</if>>
<<else>>
<<if (random(1,100) > 90)>>
Lactation has @@.lime;swollen $his nipples@@ to an absurd size, making $his status as a cow obvious even when $his chest faucets aren't gushing cream.
$His body is showing signs of @@.lime;early puberty.@@
<<else>>
A routine scan confirms that $his body is advancing towards @@.lime;early puberty,@@ despite not really showing signs of secondary sexual characteristics.
<</if>>
<<set _earlyPubertyFlag = 1>>
<</if>>
<</if>> /* closes female type */
<<if ($slaves[$i].physicalAge < $slaves[$i].pubertyAgeXY) && $slaves[$i].balls >= 1 && $slaves[$i].pubertyXY == 0>> /* Male type */
<<set _precocious = 0>>
/* Just having NCS speeds precocious Puberty, but also hormonal puberty affects are increased while secondary growth is suppressed */
$His body is showing signs of @@.lime;early puberty.@@
<<else>>
A routine scan confirms that $his body is advancing towards @@.lime;early puberty,@@ despite not really showing signs of secondary sexual characteristics.
<</if>>
<</if>>
<</if>> /* closes male type */
<</if>> /*closes PPmod */
/* puberty - not announced for allowing surprise pregnancy */
$He has been used as a sexual slave for so long, and is so hopeless that $his future as a slave will be anything but torment, that $his mind finally slips. @@.red;$He has been irretrievably broken.@@
<<if _givingAttention != -1 && ["build her devotion", "look after her", "soften her behavioral flaw", "soften her sexual flaw", "teach her"].includes($personalAttention[_givingAttention].trainingRegimen)>>
your attention. Relying on you for @@.hotpink;emotional support@@ strengthens $his @@.mediumaquamarine;bond@@ with <<= getWrittenTitle($slaves[$i])>>.
<<if _givingAttention != -1 && ["build her devotion", "look after her", "soften her behavioral flaw", "soften her sexual flaw", "teach her"].includes($personalAttention[_givingAttention].trainingRegimen)>>
forced $him to face $his problems with you. Lending $him support makes it @@.hotpink;a little more tolerable.@@
<<elseif _effect == 1>>
driven $him into @@.red;sexual apathy.@@
<<set $slaves[$i].sexualFlaw = "apathetic">>
<<elseif _effect == 2>>
convinced $him that the conservative parts of $his upbringing were right: sex is evil. @@.red;$He's now repressed.@@
<<set $slaves[$i].sexualFlaw = "repressed">>
<<elseif _effect == 3>>
given $him a dread of being nude. @@.red;$He's now shamefast.@@
<<set $slaves[$i].sexualFlaw = "shamefast">>
<<elseif _effect == 4>>
deprived $him of any motivation to keep sex appealing or even clean. @@.red;$He's now crude.@@
<<set $slaves[$i].sexualFlaw = "crude">>
<<elseif _effect == 5>>
driven $him to find refuge in high standards. @@.red;$He's now judgemental.@@
<<set $slaves[$i].sexualFlaw = "judgemental">>
<<else>>
convinced $him that sex is only this way here. Convinced that sexual slavery is wrong, @@.red;$He's become sexually idealistic.@@
<<set $slaves[$i].sexualFlaw = "idealistic">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if !canTalk($slaves[$i])>>
<<if ($slaves[$i].behavioralFlaw == "bitchy")>>
If $he has anything bitchy to say, @@.green;no one can tell,@@ since $he can't talk.
<</if>>
<<if ($slaves[$i].behavioralQuirk == "cutting")>>
If $he has anything witty to say, @@.red;no one can tell,@@ since $he can't talk.
$He views the mark of the Societal Elite @@.mediumorchid;with disgust@@ as it brands $him as nothing more than your breeding bitch.
<<set $slaves[$i].devotion -= 10>>
<<elseif ($slaves[$i].devotion <= 50)>>
$He bears the mark of the Societal Elite as a sign of $his superiority. As such, $he @@.mediumorchid;behaves like a spoiled child@@ and tries to have everything $his way.
$He bears the mark of the Societal Elite @@.hotpink;with pride.@@ It signals that $he is yours, and yours alone, drawing $him ever closer to $his beloved <<= getWrittenTitle($slaves[$i])>>.
$He can't stop $himself from eating the @@.hotpink;addictive, delicious@@ slave treats available throughout the arcology. $He knows they are fattening and @@.gold;starts obsessing@@ even more about $his weight, appearance and how others view $him.
$He hates the availability of the tasty slave treats and how they tempt $him away from a fit lifestyle, but often @@.hotpink;finds $himself absentmindedly snacking on them.@@
Since $his belly is always full thanks to your food supplies, $he @@.mediumaquamarine;trusts you to keep $him sated,@@ though $his constant gorging has a @@.lime;huge impact on $his waistline.@@
Since $his belly is always full thanks to your food supplies, $he @@.mediumaquamarine;trusts you to keep $him sated.@@ Since the food is fat free, $his waistline is spared $his bad habits.
$He finds that no matter how many $he eats, $he never gains weight, a detail $he is @@.mediumaquamarine;thankful@@ for, even if $he is disgusted by $his actions.
$He is @@.mediumaquamarine;relieved@@ $he doesn't have to fret over eating the treats and gaining weight as $his <<= getWrittenTitle($slaves[$i])>> is carefully directing $him.
$He <<if canSee($slaves[$i])>>sees<<else>>knows<</if>> how much the other slaves enjoy the delicious treats and @@.mediumorchid;resents@@ not being allowed to enjoy them, feeling you are doing this to @@.gold;spite $him.@@
The treats are designed to cause stomach cramps alongside being extremely addictive. $He cannot stop $himself from eating them, but $he can @@.gold;fear@@ your cruelty as $his @@.hotpink;will steadily erodes@@ from the concentrated aphrodisiacs in $his food.
The treats are designed to cause stomach cramps alongside being extremely addictive. Since $he is not permitted to eat them, @@.mediumaquamarine;$he breathes a sigh of relief,@@ though $he is fully aware of what happens to those not as fortunate as $him. $He @@.hotpink;tries $his best to be obedient@@ hoping to not undergo the agony, but $his efforts pale in comparison to the effects of the food-based aphrodisiacs.
Watching citizens sculpt their slaves to their ideals fills $him with @@.mediumaquamarine;relief@@ that someone will find $him attractive; that or make $him so.
Watching both citizens and other slaves lie around and shirk exercise disappoints $him. $He @@.gold;fears@@ that $he'll be prevented from exercising and grow soft too.
$He can't stop $himself from eating the @@.hotpink;addictive, delicious@@ slave treats available throughout the arcology. $He <<if $arcologies[0].FSHedonisticDecadenceDietResearch == 0>>knows<<else>>believes<</if>> they are fattening and @@.gold;starts obsessing@@ even more about $his weight, appearance and how others view $him.
$He hates the availability of the tasty slave treats and how they tempt $him away from a fit lifestyle, but often @@.hotpink;finds $himself absentmindedly snacking on them.@@
Since $his belly is always full thanks to your food supplies, $he @@.mediumaquamarine;trusts you to keep $him sated,@@ though $his constant gorging has a @@.lime;huge impact on $his waistline.@@
Since $his belly is always full thanks to your food supplies, $he @@.mediumaquamarine;trusts you to keep $him sated.@@ Since the food is fat free, $his waistline is spared $his bad habits.
$He finds that no matter how many $he eats, $he never gains weight, a detail $he is @@.mediumaquamarine;thankful@@ for, even if $he is disgusted by $his actions.
$He is @@.mediumaquamarine;relieved@@ $he doesn't have to fret over eating the treats and gaining weight as $his <<= getWrittenTitle($slaves[$i])>> is carefully directing $him.
$He @@.mediumorchid;resents@@ not being allowed to stuff $his face with the tempting treats like the other slaves<<if canSee($slaves[$i])>> $he sees<</if>>.
$He <<if canSee($slaves[$i])>>sees<<else>>knows<</if>> how much the other slaves enjoy the delicious treats and @@.mediumorchid;resents@@ not being allowed to enjoy them, feeling you are doing this to @@.gold;spite $him.@@
The treats are designed to cause stomach cramps alongside being extremely addictive. $He cannot stop $himself from eating them, but $he can @@.gold;fear@@ your cruelty as $his @@.hotpink;will steadily erodes@@ from the concentrated aphrodisiacs in $his food.
The treats are designed to cause stomach cramps alongside being extremely addictive. Since $he is not permitted to eat them, @@.mediumaquamarine;$he breathes a sigh of relief,@@ though $he is fully aware of what happens to those not as fortunate as $him. $He @@.hotpink;tries $his best to be obedient@@ hoping to not undergo the agony, but $his efforts pale in comparison to the effects of the food based aphrodisiacs.
<<if ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel") || ($slaves[$i].assignment == "serve in the club")>>
Since $he is in public, your brand against the $slaves[$i].skin skin of $his <<set _brandedSlave = $slaves[$i]>><<print Object.keys(State.temporary.brandedSlave.brand)[0]>> @@.green;slightly increases your reputation@@ as a slaveowner.
<<run repX(5, "futureSocieties", $slaves[$i])>>
<<switch $slaves[$i].assignment>>
<<case "work in the brothel">><<run getSlaveStatisticData($slaves[$i], $facility.brothel).rep += 5>>
<</switch>>
<</if>>
<<if $rep > 10000>>
$His brand is considered a minor enhancement to $his beauty since you are very well liked.
<<elseif $rep < 5000>>
$His brand is considered a minor blemish on $his beauty since you are not well liked.
Even though $he is blind and deaf, $he is devoted enough to you to allow $himself to lower $his guard. $He becomes @@.mediumaquamarine;trusting@@ of your ability to keep $him safe.
<<set $slaves[$i].trust += 5>>
<<elseif $slaves[$i].devotion > 20>>
Since $he's blind, deaf and on the cusp of devotion, $he becomes @@.hotpink;more reliant@@ on you, but also begins to be @@.mediumaquamarine;less fearful@@ of the world around $him.
<<elseif ["be your Concubine", "please you", "serve in the master suite"].includes($slaves[$i].assignment)>>
$He may be blind and deaf, but $he knows nobody would dare harm $him under your watch, @@.mediumaquamarine;building $his trust@@ in you.
<<set $slaves[$i].trust += 2>>
<<elseif $slaves[$i].devotion >= -20>>
$His blindness and deafness forces $him to @@.hotpink;entirely rely@@ on your mercy. However, it only @@.gold;amplifies $his fear@@ as $he has only <<if canSmell($slaves[$i])>>the smell of arousal<<else>>a stumbling sense of touch<</if>> to warn of an impending threat.
Being blind and deaf forces $him to @@.hotpink;completely rely@@ on your mercy. It does nothing to stem @@.gold;the horror@@ $he faces being unable to sense the world around $him.
Even though $he is blind and unable to properly hear, $he is devoted enough to you to allow $himself to lower $his guard. $He becomes @@.mediumaquamarine;trusting@@ of your ability to keep $him safe.
<<set $slaves[$i].trust += 4>>
<<elseif $slaves[$i].devotion > 20>>
Since $he's blind, hard of hearing and on the cusp of devotion, $he becomes @@.hotpink;more reliant@@ on you, but also begins to be @@.mediumaquamarine;less fearful@@ of the world around $him.
<<elseif ["be your Concubine", "please you", "serve in the master suite"].includes($slaves[$i].assignment)>>
$He may be blind and hard of hearing, but $he knows nobody would dare harm $him under your watch, @@.mediumaquamarine;building $his trust@@ in you.
<<set $slaves[$i].trust += 2>>
<<elseif $slaves[$i].devotion >= -20>>
$His blindness and trouble hearing forces $him to @@.hotpink;rely@@ on your mercy. However, it only @@.gold;amplifies $his fear@@ as $he strains to hear anything potential threats to $him.
Being blind and hard of hearing forces $him to @@.hotpink;rely@@ on your mercy. It does nothing to stem @@.gold;the terrible sounds@@ $he struggles to hear.
Even though $he is blind, $he is devoted enough to you to allow $himself to lower $his guard. $He becomes @@.mediumaquamarine;trusting@@ of your ability to keep $him safe.
<<set $slaves[$i].trust += 3>>
<<elseif $slaves[$i].devotion > 20>>
Since $he's blind and on the cusp of devotion, $he becomes slightly @@.hotpink;more reliant,@@ but also begins to be @@.mediumaquamarine;less fearful@@ of what $he can't see.
<<elseif ["be your Concubine", "please you", "serve in the master suite"].includes($slaves[$i].assignment)>>
$He may be blind, but $he knows nobody would dare harm $him under your watch, @@.mediumaquamarine;building $his trust@@ in you.
<<set $slaves[$i].trust += 2>>
<<elseif $slaves[$i].devotion >= -20>>
$His blindness forces $him to @@.hotpink;rely@@ on your mercy. However, it only @@.gold;amplifies $his fear@@ as $he has severely limited capabilities to defend $himself.
Being blind forces $him to @@.hotpink;completely rely@@ on your mercy. It does nothing to stem @@.gold;the terror@@ $he faces constantly being unable to tell what will happen to $him.
$His vision may be clouded but it doesn't get in the way of $his devotion to you.
<<elseif $slaves[$i].devotion > 20>>
Since $he's on the cusp of devotion, $his blurred vision makes $him @@.hotpink;slightly more submissive,@@ since $he can't always see what's happening to $him.
<<set $slaves[$i].devotion += 1>>
<<elseif ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "serve in the club") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel")>>
$His blurred vision @@.hotpink;reduces $his distaste for $his life slightly,@@ since $his fuzzy vision allows $him to ignore the details of everyone $he's expected to fuck.
<<set $slaves[$i].devotion += 1>>
<<else>>
$His blurred vision tends to make $him @@.gold;a little more fearful,@@ since $he can never tell what's about to happen to $him.
<<set $slaves[$i].trust -= 1>>
<</if>>
<<set _visionFlag = -1>>
<</if>>
<<elseif getBestVision($slaves[$i]) === 2>>
<<if !canSeePerfectly($slaves[$i])>>
<<if $slaves[$i].devotion > 50>>
$He tolerates the annoyance of blurred vision induced by $his eyewear.
<<elseif $slaves[$i].devotion > 20>>
Since $he's on the cusp of devotion, the blurred vision induced by $his eyewear actually makes $him @@.hotpink;slightly more submissive.@@
<<set $slaves[$i].devotion += 1>>
<<elseif ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "serve in the club") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel")>>
The blurred vision induced by $his eyewear actually @@.hotpink;reduces $his distaste for $his life slightly,@@ since $his fuzzy vision allows $him to ignore the details of everyone $he's expected to fuck.
<<set $slaves[$i].devotion += 1>>
<<else>>
The blurred vision induced by $his eyewear actually @@.mediumorchid;infuriates $him.@@
<<set $slaves[$i].devotion -= 1>>
<</if>>
<<set _visionFlag = -1>>
<</if>>
<</if>>
<<if _visionFlag == -1>>
<<if $slaves[$i].hears == -2>>
<<if $slaves[$i].devotion > 50>>
Since $he is also deaf, $he begins to @@.mediumaquamarine;rely@@ on you to give $him the feedback $his body does cannot.
<<set $slaves[$i].trust += 3>>
<<elseif $slaves[$i].devotion > 20>>
Since $he is also deaf, $he becomes @@.hotpink;very reliant@@ on you, but also begins to @@.mediumaquamarine;trust@@ you to convey what $his body does not.
<<elseif ["be your Concubine", "please you", "serve in the master suite"].includes($slaves[$i].assignment)>>
Since $he is also deaf, $he views you as $his @@.mediumaquamarine;blurry guardian.@@
<<set $slaves[$i].trust += 5>>
<<elseif $slaves[$i].devotion >= -20>>
Since $he is also deaf, $he @@.gold;descends into paranoia@@ as every blurry shape could be out to get $him.
<<set $slaves[$i].trust -= 20>>
<<else>>
Since $he is also deaf, $he @@.gold;delves into the depths of paranoia@@ as every blurry shape could be out to get $him. $He becomes increasingly @@.mediumorchid;hateful@@ to those around $him in an effort to ward off threats.
$His hearing may be muddled too, but $he doesn't let it bother $him.
<<elseif $slaves[$i].devotion > 20>>
Since $he is also hard of hearing, $he is forced into @@.hotpink;very submissive state,@@ though @@.gold;worrying thoughts@@ begin to plague $his mind.
<<elseif ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "serve in the club") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel")>>
Since $he is also hard of hearing, $he has a hard time understanding what partners want from $him, often causing them to @@.gold;get forceful@@ with $him.
<<set $slaves[$i].trust -= 5>>
<<else>>
Since $he is also hard of hearing, @@.gold;$he becomes increasingly paranoid@@ since $he can barely discern other's intent any more.
$He tolerates the annoyance of muffled hearing induced by $his ear plugs.
<<elseif $slaves[$i].devotion > 20>>
Since $his hearing is also muffled, $he is forced into @@.hotpink;very submissive state,@@ though @@.gold;worrying thoughts@@ begin to plague $his mind.
<<elseif ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "serve in the club") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel")>>
Since $his hearing is also muffled, $he has a hard time understanding what partners want from $him, often causing them to @@.gold;get forceful@@ with $him.
<<set $slaves[$i].trust -= 5>>
<<else>>
The muffled hearing induced by $his ear plugs @@.mediumorchid;infuriates $him@@ with $his vision problems.
<<set $slaves[$i].devotion -= 5>>
<</if>>
<</if>>
<</if>>
<<elseif _visionFlag != -2>>
<<if $slaves[$i].hears == -2>>
<<if $slaves[$i].devotion > 50>>
Even though $he is deaf, $he is devoted enough to you to allow $himself to lower $his guard. $He becomes @@.mediumaquamarine;trusting@@ of your ability to watch $his back.
<<set $slaves[$i].trust += 1>>
<<elseif $slaves[$i].devotion > 20>>
Since $he's deaf and on the cusp of devotion, $he becomes slightly @@.hotpink;more reliant,@@ but also begins to be @@.mediumaquamarine;less fearful@@ of what is lurking out of sight.
<<elseif ["be your Concubine", "please you", "serve in the master suite"].includes($slaves[$i].assignment)>>
$He may be deaf, but no one can sneak up on $him while $he is with you, @@.mediumaquamarine;developing the trust@@ that you have $his back.
<<set $slaves[$i].trust += 2>>
<<elseif $slaves[$i].devotion >= -20>>
$His deafness forces $him to @@.gold;distrust everyone@@ as everything out of sight is a potential threat to $him.
<<set $slaves[$i].trust -= 10>>
<<else>>
Being deaf forces $him to @@.gold;fear@@ everything $he can't see. At any moment, something could jump on $his back and force $him into position.
<<set $slaves[$i].trust -= 25>>
<</if>>
<<elseif $slaves[$i].hears == -1>>
<<if ($slaves[$i].earwear != "hearing aids")>>
<<if $slaves[$i].devotion > 50>>
$His hearing may be muddled but it doesn't get in the way of $his devotion to you.
<<elseif $slaves[$i].devotion > 20>>
Since $he's on the cusp of devotion, $his muffled hearing makes $him @@.hotpink;slightly more submissive,@@ since $he can't always hear what's going on around $him.
<<set $slaves[$i].devotion += 1>>
<<elseif ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "serve in the club") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel")>>
$His muffled hearing @@.mediumorchid;reduces $his distaste for $his life slightly,@@ since $his impaired hearing allows $him to ignore the disgusting comments from everyone around $him.
<<set $slaves[$i].devotion += 1>>
<<else>>
$His muffled hearing tends to make $him @@.mediumorchid;a little more fearful,@@ since $he can never tell what people are saying about $him.
$He tolerates the annoyance of muffled hearing induced by $his ear plugs.
<<elseif $slaves[$i].devotion > 20>>
Since $he's on the cusp of devotion, the muffled hearing induced by $his ear plugs actually makes $him @@.hotpink;slightly more submissive.@@
<<set $slaves[$i].devotion += 1>>
<<elseif ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "serve in the club") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel")>>
The muffled hearing induced by $his ear plugs actually @@.hotpink;reduces $his distaste for $his life slightly,@@ since $his impaired hearing allows $him to ignore the disgusting comments from everyone around $him.
<<set $slaves[$i].devotion += 1>>
<<else>>
The muffled hearing induced by $his ear plugs @@.mediumorchid;irritates $him.@@
$He knows $he is near helpless but is devoted enough to you to allow $himself to lower $his guard. $He becomes @@.mediumaquamarine;trusting@@ of your ability to keep $him safe.
<<set $slaves[$i].trust += 3>>
<<elseif $slaves[$i].devotion > 20>>
Since $he's near helpless and on the cusp of devotion, $he becomes slightly @@.hotpink;more reliant,@@ but also begins to be @@.mediumaquamarine;less fearful@@ of what could happen to $him.
<<elseif ["be your Concubine", "please you", "serve in the master suite"].includes($slaves[$i].assignment)>>
$He may be physically frail and vulnerable, but $he knows nobody would dare harm $him under your watch, @@.mediumaquamarine;building $his trust@@ in you.
<<set $slaves[$i].trust += 2>>
<<elseif $slaves[$i].devotion >= -20>>
$His frailty forces $him to @@.hotpink;rely@@ on your mercy. However, it only @@.gold;amplifies $his fear@@ as $he has no chance of defending $himself.
Being frail and near helpless forces $him to @@.hotpink;heavily rely@@ on your mercy. It does nothing to stem @@.gold;the terror@@ $he faces constantly knowing that whatever anyone wants to do to $him, there is nothing $he can do to stop it.
$He has managed to pick up enough $language that @@.green;$he's now able to understand most of what $he hears.@@
<<else>>
$He has managed to pick up enough $language that @@.green;$he's now reasonably fluent in the language.@@ $His accent is quite heavy, but $he can make $himself understood.
$He is the whore people envision when they think of $slaves[$i].porn.fameType porn. $His omnipresence on the internet @@.green;boosts $his owner's reputation.@@
$slaves[$i].slaveName's weekly health checkup revealed $he is pregnant with an unacceptable child. @@.red;Its life has been terminated, you have been fined <<print cashFormat(100000)>>, and your rep among the Elite has been severely damaged.@@
<<run TerminatePregnancy($slaves[$i])>>
<<set $slaves[$i].counter.abortions++>>
<<set $abortionsTotal++>>
<<run cashX(-100000, "fines", $slaves[$i])>>
<<set $failedElite += 150>>
<<if $slaves[$i].abortionTat > -1>>
But hey, $he gets a tattoo signifying $his abortion. Was it worth it?
$He is @@.mediumorchid;filled with violent, consuming hatred@@ and @@.gold;fear.@@ Even though $he knew $his bab<<if $slaves[$i].pregType > 1>>ies were<<else>>y was<</if>> likely destined for a slave orphanage, it seems $he cared for <<if $slaves[$i].pregType > 1>>them<<else>>it<</if>> and blames you for the loss.
$He is @@.mediumorchid;afflicted by desperate, inconsolable grief@@ and @@.gold;horror.@@ Even though $he knew $his bab<<if $slaves[$i].pregType > 1>>ies were<<else>>y was<</if>> likely destined for a slave orphanage, it seems $he cared for <<if $slaves[$i].pregType > 1>>them<<else>>it<</if>>.
$He is @@.mediumorchid;consumed by enduring sorrow@@ and @@.gold;horror.@@ Even though $he knew $his bab<<if $slaves[$i].pregType > 1>>ies were<<else>>y was<</if>> likely destined for a slave orphanage, it seems $he cared for <<if $slaves[$i].pregType > 1>>them<<else>>it<</if>>.
$He is dully obedient. $He has been broken to slave life so thoroughly that even this is neither surprising nor affecting.
<<else>>
$He is @@.mediumorchid;disappointed by this development@@ and @@.gold;afraid@@ of your reaction. By failing to carry to term, $he has failed your will.
<<if $slaves[$i].bellyAccessory == "a support band">>
<<set _burstChance -= 10>>
<</if>>
<<if $slaves[$i].pregControl == "slow down">>
<<set _burstChance -= 20>>
<</if>>
<<if $slaves[$i].assignment == "get treatment in the clinic">>
<<if _S.Nurse>>
<<set _burstChance -= 100>>
<<else>>
<<set _burstChance -= 30>>
<</if>>
<<elseif $slaves[$i].assignment == "work in the dairy" && $dairyPregSetting == 3>>
<<set _burstChance -= 250>>
<</if>>
<<if $slaves[$i].pregControl == "speed up">>
<<if _burstChance > 0>>
<<set _burstChance *= 4>>
<</if>>
<</if>>
<<set _burstChance = Math.round(_burstChance)>>
<<if _burstChance > random(0,100)>>
<<run burst($slaves[$i])>>
<<else>>
Constant @@.red;<<if $slaves[$i].geneticQuirks.uterineHypersensitivity == 2>>painful orgasms<<else>>sharp pains<</if>>@@ from $his womb strongly suggest @@.red;$his body is beginning to break.@@
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<run endWeekHealthDamage($slaves[$i])>>
<<if burstCheck($slaves[$i])>>
<<set $burstee = 1>>
<<else>>
<<if $slaves[$i].health.health <= -90 && $slaves[$i].assignment != "get treatment in the clinic">>