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Commit ecf96dd3 authored by j's avatar j
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...@@ -24,7 +24,17 @@ You quickly reach the transport hub, where a constant stream of vehicles, people ...@@ -24,7 +24,17 @@ You quickly reach the transport hub, where a constant stream of vehicles, people
The arcology's airport is huge and very well equipped. It can handle an impressive amount of traffic. The arcology's airport is huge and very well equipped. It can handle an impressive amount of traffic.
<</if>> <</if>>
<<if $terrain != "oceanic" && $terrain != "marine">> <<if $terrain == "oceanic" || $terrain == "marine">>
<<if $docks == 1>>
The docks are old and small. They can handle some traffic, but not sustain commercial activity.
<<elseif $docks == 2>>
The docks are modern and efficient, but limited in size. They can handle some traffic, but not sustain commercial activity of significant size.
<<elseif $docks == 3>>
The docks are modern, efficient and expansive. They can handle a significant amount of traffic.
<<else>>
The docks are huge in size and high tech. They can handle an enormous amount of traffic.
<</if>>
<<elseif $terrain != "oceanic" && $terrain ~= "marine">>
<<if $railway == 1>> <<if $railway == 1>>
The railway network is old and limited. It can handle some traffic, but not sustain commercial activity. The railway network is old and limited. It can handle some traffic, but not sustain commercial activity.
<<elseif $railway == 2>> <<elseif $railway == 2>>
...@@ -35,15 +45,7 @@ You quickly reach the transport hub, where a constant stream of vehicles, people ...@@ -35,15 +45,7 @@ You quickly reach the transport hub, where a constant stream of vehicles, people
The railway network is high tech and very far reaching. It can handle an enormous amount of traffic. The railway network is high tech and very far reaching. It can handle an enormous amount of traffic.
<</if>> <</if>>
<<else>> <<else>>
<<if $docks == 1>>
The docks are old and small. They can handle some traffic, but not sustain commercial activity.
<<elseif $docks == 2>>
The docks are modern and efficient, but limited in size. They can handle some traffic, but not sustain commercial activity of significant size.
<<elseif $docks == 3>>
The docks are modern, efficient and expansive. They can handle a significant amount of traffic.
<<else>>
The docks are huge in size and high tech. They can handle an enormous amount of traffic.
<</if>>
<</if>> <</if>>
<<if $hubSecurity == 1>> <<if $hubSecurity == 1>>
...@@ -76,31 +78,31 @@ You quickly reach the transport hub, where a constant stream of vehicles, people ...@@ -76,31 +78,31 @@ You quickly reach the transport hub, where a constant stream of vehicles, people
<<if $airport == 1>> <<if $airport == 1>>
<br> <br>
<<link "Modernize the airport">> <<link "Modernize the airport">>
<<set $cash -= 5000>> <<set $cash -= 5000*$upgradeMultiplierArcology>>
<<set $airport++>> <<set $airport++>>
<<goto "transportHub">> <<goto "transportHub">>
<</link>> //Will cost <<print cashFormat(5000)>> and will increase trade, but will affect security// <</link>> //Will cost <<print cashFormat(5000*$upgradeMultiplierArcology)>> and will increase trade, but will affect security//
<<elseif $airport == 2>> <<elseif $airport == 2>>
<br> <br>
<<link "Enlarge the airport">> <<link "Enlarge the airport">>
<<set $cash -= 15000>> <<set $cash -= 15000*$upgradeMultiplierArcology>>
<<set $airport++>> <<set $airport++>>
<<goto "transportHub">> <<goto "transportHub">>
<</link>> //Will cost <<print cashFormat(15000)>> and will increase trade, but will affect security// <</link>> //Will cost <<print cashFormat(15000*$upgradeMultiplierArcology)>> and will increase trade, but will affect security//
<<elseif $airport == 3>> <<elseif $airport == 3>>
<br> <br>
<<link "Further modernize the airport">> <<link "Further modernize the airport">>
<<set $cash -= 45000>> <<set $cash -= 45000*$upgradeMultiplierArcology>>
<<set $airport++>> <<set $airport++>>
<<goto "transportHub">> <<goto "transportHub">>
<</link>> //Will cost <<print cashFormat(45000)>> and will increase trade, but will affect security// <</link>> //Will cost <<print cashFormat(45000*$upgradeMultiplierArcology)>> and will increase trade, but will affect security//
<<elseif $airport == 4>> <<elseif $airport == 4>>
<br> <br>
<<link "Further enlarge the airport">> <<link "Further enlarge the airport">>
<<set $cash -= 85000>> <<set $cash -= 85000*$upgradeMultiplierArcology>>
<<set $airport++>> <<set $airport++>>
<<goto "transportHub">> <<goto "transportHub">>
<</link>> //Will cost <<print cashFormat(85000)>> and will increase trade, but will affect security// <</link>> //Will cost <<print cashFormat(85000*$upgradeMultiplierArcology)>> and will increase trade, but will affect security//
<<else>> <<else>>
<br> <br>
The airport is fully upgraded. The airport is fully upgraded.
...@@ -111,24 +113,24 @@ You quickly reach the transport hub, where a constant stream of vehicles, people ...@@ -111,24 +113,24 @@ You quickly reach the transport hub, where a constant stream of vehicles, people
<<if $railway == 1>> <<if $railway == 1>>
<br> <br>
<<link "Modernize the railway">> <<link "Modernize the railway">>
<<set $cash -= 10000>> <<set $cash -= 10000*$upgradeMultiplierArcology>>
<<set $railway++>> <<set $railway++>>
<<goto "transportHub">> <<goto "transportHub">>
<</link>> //Will cost <<print cashFormat(10000)>>, will increase trade and slightly lower arcology's upkeep, but will affect security// <</link>> //Will cost <<print cashFormat(10000*$upgradeMultiplierArcology)>>, will increase trade and slightly lower arcology's upkeep, but will affect security//
<<elseif $railway == 2>> <<elseif $railway == 2>>
<br> <br>
<<link "Enlarge the railway">> <<link "Enlarge the railway">>
<<set $cash -= 25000>> <<set $cash -= 25000*$upgradeMultiplierArcology>>
<<set $railway++>> <<set $railway++>>
<<goto "transportHub">> <<goto "transportHub">>
<</link>> //Will cost <<print cashFormat(25000)>>, will increase trade and slightly lower arcology's upkeep, but will affect security// <</link>> //Will cost <<print cashFormat(25000*$upgradeMultiplierArcology)>>, will increase trade and slightly lower arcology's upkeep, but will affect security//
<<elseif $railway == 3>> <<elseif $railway == 3>>
<br> <br>
<<link "Further modernize and enlarge the railway">> <<link "Further modernize and enlarge the railway">>
<<set $cash -= 65000>> <<set $cash -= 65000*$upgradeMultiplierArcology>>
<<set $railway++>> <<set $railway++>>
<<goto "transportHub">> <<goto "transportHub">>
<</link>> //Will cost <<print cashFormat(65000)>>, will increase trade and slightly lower arcology's upkeep, but will affect security// <</link>> //Will cost <<print cashFormat(65000*$upgradeMultiplierArcology)>>, will increase trade and slightly lower arcology's upkeep, but will affect security//
<<else>> <<else>>
<br> <br>
The railway is fully upgraded. The railway is fully upgraded.
...@@ -137,24 +139,24 @@ You quickly reach the transport hub, where a constant stream of vehicles, people ...@@ -137,24 +139,24 @@ You quickly reach the transport hub, where a constant stream of vehicles, people
<<if $docks == 1>> <<if $docks == 1>>
<br> <br>
<<link "Modernize the docks">> <<link "Modernize the docks">>
<<set $cash -= 10000>> <<set $cash -= 10000*$upgradeMultiplierArcology>>
<<set $docks++>> <<set $docks++>>
<<goto "transportHub">> <<goto "transportHub">>
<</link>> //Will cost <<print cashFormat(10000)>>, will increase trade and slightly lower arcology's upkeep, but will affect security// <</link>> //Will cost <<print cashFormat(10000*$upgradeMultiplierArcology)>>, will increase trade and slightly lower arcology's upkeep, but will affect security//
<<elseif $docks == 2>> <<elseif $docks == 2>>
<br> <br>
<<link "Enlarge the docks">> <<link "Enlarge the docks">>
<<set $cash -= 25000>> <<set $cash -= 25000*$upgradeMultiplierArcology>>
<<set $docks++>> <<set $docks++>>
<<goto "transportHub">> <<goto "transportHub">>
<</link>> //Will cost <<print cashFormat(25000)>>, will increase trade and slightly lower arcology's upkeep, but will affect security// <</link>> //Will cost <<print cashFormat(25000*$upgradeMultiplierArcology)>>, will increase trade and slightly lower arcology's upkeep, but will affect security//
<<elseif $docks == 3>> <<elseif $docks == 3>>
<br> <br>
<<link "Further modernize and enlarge the docks">> <<link "Further modernize and enlarge the docks">>
<<set $cash -= 65000>> <<set $cash -= 65000*$upgradeMultiplierArcology>>
<<set $docks++>> <<set $docks++>>
<<goto "transportHub">> <<goto "transportHub">>
<</link>> //Will cost <<print cashFormat(65000)>>, will increase trade and slightly lower arcology's upkeep, but will affect security// <</link>> //Will cost <<print cashFormat(65000*$upgradeMultiplierArcology)>>, will increase trade and slightly lower arcology's upkeep, but will affect security//
<<else>> <<else>>
<br> <br>
The docks are fully upgraded. The docks are fully upgraded.
...@@ -165,24 +167,24 @@ You quickly reach the transport hub, where a constant stream of vehicles, people ...@@ -165,24 +167,24 @@ You quickly reach the transport hub, where a constant stream of vehicles, people
<<if $hubSecurity == 1>> <<if $hubSecurity == 1>>
<br> <br>
<<link "Expand and modernize the surveillance system">> <<link "Expand and modernize the surveillance system">>
<<set $cash -= 15000>> <<set $cash -= 15000*$upgradeMultiplierArcology>>
<<set $hubSecurity++>> <<set $hubSecurity++>>
<<goto "transportHub">> <<goto "transportHub">>
<</link>> //Will cost <<print cashFormat(15000)>> and lower the transport hub security modifiers// <</link>> //Will cost <<print cashFormat(15000*$upgradeMultiplierArcology)>> and lower the transport hub security modifiers//
<<elseif $hubSecurity == 2>> <<elseif $hubSecurity == 2>>
<br> <br>
<<link "Establish a rapid response team">> <<link "Establish a rapid response team">>
<<set $cash -= 35000>> <<set $cash -= 35000*$upgradeMultiplierArcology>>
<<set $hubSecurity++>> <<set $hubSecurity++>>
<<goto "transportHub">> <<goto "transportHub">>
<</link>> //Will cost <<print cashFormat(35000)>> and further lower the transport hub security modifiers// <</link>> //Will cost <<print cashFormat(35000*$upgradeMultiplierArcology)>> and further lower the transport hub security modifiers//
<<elseif $hubSecurity == 3>> <<elseif $hubSecurity == 3>>
<br> <br>
<<link "Add additional security drones to the structure">> <<link "Add additional security drones to the structure">>
<<set $cash -= 55000>> <<set $cash -= 55000*$upgradeMultiplierArcology>>
<<set $hubSecurity++>> <<set $hubSecurity++>>
<<goto "transportHub">> <<goto "transportHub">>
<</link>> //Will cost <<print cashFormat(55000)>> and further lower the transport hub security modifiers// <</link>> //Will cost <<print cashFormat(55000*$upgradeMultiplierArcology)>> and further lower the transport hub security modifiers//
<<else>> <<else>>
<br> <br>
The hub security is fully upgraded The hub security is fully upgraded
......
...@@ -537,14 +537,20 @@ __''Player Character''__ ...@@ -537,14 +537,20 @@ __''Player Character''__
[[Pale|Intro Summary][$PC.skin = "pale"]] | [[Pale|Intro Summary][$PC.skin = "pale"]] |
[[Extremely Pale|Intro Summary][$PC.skin = "extremely pale"]] [[Extremely Pale|Intro Summary][$PC.skin = "extremely pale"]]
<<if ndef $PCCreationFreckels>> <<switch $PC.markings>>
<<set $PCCreationFreckels = "is clear of blemishes">> <<case none>>
<</if>> <<set $PCCreationFreckels = "is clear of blemishes">>
<<case freckles>>
<<set $PCCreationFreckels = "has light freckling">>
<<case "heavily freckled">>
<<set $PCCreationFreckels = "has heavy freckling">>
<<default>>
<<set $PCCreationFreckels = "is clear of blemishes">>
<</switch>>
<br>Your body ''$PCCreationFreckels''. <br>Your body ''$PCCreationFreckels''.
[[None|Intro Summary][$PC.markings = "none", $PCCreationFreckels = "is clear of blemishes"]] | [[None|Intro Summary][$PC.markings = "none"]] |
[[Light|Intro Summary][$PC.markings = "freckles", $PCCreationFreckels = "has light freckling"]] | [[Light|Intro Summary][$PC.markings = "freckles"]] |
[[Heavy|Intro Summary][$PC.markings = "heavily freckled", $PCCreationFreckels = "has heavy freckling"]] [[Heavy|Intro Summary][$PC.markings = "heavily freckled"]]
<br>Your eyes are <<textbox "$PC.eyeColor" $PC.eyeColor "Intro Summary">> <br>Your eyes are <<textbox "$PC.eyeColor" $PC.eyeColor "Intro Summary">>
...@@ -562,24 +568,45 @@ __''Player Character''__ ...@@ -562,24 +568,45 @@ __''Player Character''__
<<elseif $PC.refreshmentType == 6>>//"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly <<elseif $PC.refreshmentType == 6>>//"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly
<</if>> <</if>>
<<if ndef $PCCreationCareer>> <<switch $PC.career>>
<<set $PCCreationCareer = "member of the idle wealthy", $PC.career = "wealth">> <<case wealth>>
<</if>> <<set $PCCreationCareer = "member of the idle wealthy">>
<<case capitalist>>
<<set $PCCreationCareer ="business leader">>
<<case mercenary>>
<<set $PCCreationCareer ="mercenary">>
<<case slaver>>
<<set $PCCreationCareer ="slaver">>
<<case engineer>>
<<set $PCCreationCareer ="engineer">>
<<case medicine>>
<<set $PCCreationCareer ="doctor">>
<<case celebrity>>
<<set $PCCreationCareer ="minor celebrity">>
<<case escort>>
<<set $PCCreationCareer ="escort">>
<<case servant>>
<<set $PCCreationCareer ="servant">>
<<case gang>>
<<set $PCCreationCareer ="gang leader">>
<<default>>
<<set $PCCreationCareer = "member of the idle wealthy">>
<</switch>>
<br> <br>
Before you came to the free cities, you were a ''$PCCreationCareer'' and it is rumoured that you acquired your archology through ''$PC.rumor''. Before you came to the free cities, you were a ''$PCCreationCareer'' and it is rumoured that you acquired your archology through ''$PC.rumor''.
<br>__Past career:__ <br>__Past career:__
<<if $PC.career != "arcology owner">> <<if $PC.career != "arcology owner">>
[[member of the idle wealthy|Intro Summary][$PC.career = "wealth", $PCCreationCareer = "member of the idle wealthy"]] | [[member of the idle wealthy|Intro Summary][$PC.career = "wealth"]] |
[[business leader|Intro Summary][$PC.career = "capitalist", $PCCreationCareer ="business leader"]] | [[business leader|Intro Summary][$PC.career = "capitalist"]] |
[[mercenary|Intro Summary][$PC.career = "mercenary", $PCCreationCareer ="mercenary"]] | [[mercenary|Intro Summary][$PC.career = "mercenary"]] |
[[slaver|Intro Summary][$PC.career = "slaver", $PCCreationCareer ="slaver"]] | [[slaver|Intro Summary][$PC.career = "slaver"]] |
[[engineer|Intro Summary][$PC.career = "engineer", $PCCreationCareer ="engineer"]] | [[engineer|Intro Summary][$PC.career = "engineer"]] |
[[doctor|Intro Summary][$PC.career = "medicine", $PCCreationCareer ="doctor"]] | [[doctor|Intro Summary][$PC.career = "medicine"]] |
[[minor celebrity|Intro Summary][$PC.career = "celebrity", $PCCreationCareer ="minor celebrity"]] | [[minor celebrity|Intro Summary][$PC.career = "celebrity"]] |
[[escort|Intro Summary][$PC.career = "escort", $PCCreationCareer ="escort"]] | [[escort|Intro Summary][$PC.career = "escort"]] |
[[servant|Intro Summary][$PC.career = "servant", $PCCreationCareer ="servant"]] | [[servant|Intro Summary][$PC.career = "servant"]] |
[[gang leader|Intro Summary][$PC.career = "gang", $PCCreationCareer ="gang leader"]] [[gang leader|Intro Summary][$PC.career = "gang"]]
<</if>> <</if>>
<br>__rumor:__ <br>__rumor:__
...@@ -642,22 +669,47 @@ __''Player Character''__ ...@@ -642,22 +669,47 @@ __''Player Character''__
<<if ndef $PCCreationBoobSize && $PCCreationBreast>> <<if ndef $PCCreationBoobSize && $PCCreationBreast>>
<<set $PCCreationBoobSize = "noticeable breasts", $PCCreationBreast = "all natural">> <<set $PCCreationBoobSize = "noticeable breasts", $PCCreationBreast = "all natural">>
<</if>> <</if>>
<<set $PC.boobsBonus = $PCCreationBoobSize, $PC.boobsImplant = $PCCreationBreast>> <<switch $PC.boobsBonus>>
<<case -1>>
<<set $PCCreationBoobSize = "unoticable C cups">>
<<case -0.5>>
<<set $PCCreationBoobSize = "unremarkable D cups">>
<<case 0>>
<<set $PCCreationBoobSize = "average DD cups">>
<<case 1>>
<<set $PCCreationBoobSize = "noticeable F cups">>
<<case 2>>
<<set $PCCreationBoobSize = "huge G cups">>
<<case 3>>
<<set $PCCreationBoobSize = "masive H cups">>
<<default>>
<<set $PCCreationBoobSize = "average DD cups">>
<</switch>>
<<switch $PC.boobsImplant>>
<<case 0>>
<<set $PCCreationBreast = "all natural">>
<<case 1>>
<<set $PCCreationBreast = "fake"
<<default>>
<<set $PCCreationBreast = "all natural">>
<</switch>>
<<if $PC.boobs > 0>> <<if $PC.boobs > 0>>
Your breasts are ''$PCCreationBoobSize'' Your breasts are ''$PCCreationBoobSize''
and ''$PCCreationBreast''. and ''$PCCreationBreast''.
<<if $PC.boobsBonus == 0>> <<if $PC.boobsBonus == 0>>
[[Go bigger|Intro Summary][$PC.boobsBonus = 1, $PCCreationBoobSize = "noticeable F cups", $PCCreationBreast = "all natural"]] | [[Go smaller|Intro Summary][$PC.boobsBonus = -0.5, $PC.boobsImplant = 0, $PCCreationBoobSize = "unremarkable D cups", $PCCreationBreast = "all natural"]] [[Go bigger|Intro Summary][$PC.boobsBonus = 1, $PC.boobsImplant = 0]] | [[Go smaller|Intro Summary][$PC.boobsBonus = -0.5, $PC.boobsImplant = 0]]
<<elseif $PC.boobsBonus == 1>> <<elseif $PC.boobsBonus == 1>>
[[Go bigger|Intro Summary][$PC.boobsBonus = 2, $PCCreationBoobSize = "huge G cups", $PCCreationBreast = "all natural"]] | [[Go even bigger|Intro Summary][$PC.boobsBonus = 3, $PCCreationBoobSize = "masive H cups", $PCCreationBreast = "all natural"]] | [[Get implants|Intro Summary][$PC.boobsBonus = 3, $PC.boobsImplant = 1, $PCCreationBoobSize = "massive H cups", $PCCreationBreast = "implants"]] | [[Go smaller |Intro Summary][$PC.boobsBonus = 0, $PCCreationBoobSize = "average DD cups", $PCCreationBreast = "all natural"]] [[Go bigger|Intro Summary][$PC.boobsBonus = 2, $PC.boobsImplant = 0]] | [[Go even bigger|Intro Summary][$PC.boobsBonus = 3, $PC.boobsImplant = 0]] | [[Get implants|Intro Summary][$PC.boobsBonus = 3, $PC.boobsImplant = 1]] | [[Go smaller |Intro Summary][$PC.boobsBonus = 0, $boobsImplant = 0]]
<<else>> <<else>>
[[Go smaller|Intro Summary][$PC.boobsBonus = 1, $PC.boobsImplant = 0, $PCCreationBoobSize = "noticeable F cups", $PCCreationBreast = "all natural"]] | [[Go even smaller|Intro Summary][$PC.boobsBonus = 0, $PC.boobsImplant = 0, $PCCreationBoobSize = "average DD cups", $PCCreationBreast = "all natural"]] | [[Remove them|Intro Summary][$PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0, $PCCreationBoobSize = "unremarkable D", $PCCreationBreast = "all natural"]] [[Go smaller|Intro Summary][$PC.boobsBonus = 1, $PC.boobsImplant = 0]] | [[Go even smaller|Intro Summary][$PC.boobsBonus = 0, $PC.boobsImplant = 0]] | [[Remove them|Intro Summary][$PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0]]
<</if>> <</if>>
<<else>> <<else>>
<<if $PC.title == 1>> <<if $PC.title == 1>>
Your chest is ''manly.'' [[Add breasts|Intro Summary][$PC.boobs = 1, $PC.boobsBonus = -1, $PCCreationBoobSize = "unremarkable", $PCCreationBreast = "all natural"]] Your chest is ''manly.'' [[Add breasts|Intro Summary][$PC.boobs = 1, $PC.boobsBonus = -1]]
<<else>> <<else>>
You are ''flat chested.'' [[Grow breasts|Intro Summary][$PC.boobs = 1, $PC.boobsBonus = -1, $PCCreationBoobSize = "unremarkable", $PCCreationBreast = "all natural"]] You are ''flat chested.'' [[Grow breasts|Intro Summary][$PC.boobs = 1, $PC.boobsBonus = -1]]
<</if>> <</if>>
<</if>> <</if>>
......
:: PC Experience Intro [nobr] :: PC Experience Intro [nobr]
<<if ndef $PC.career>>
<<set $PC.career = "wealth">>
<</if>>
<<if $PC.career == "arcology owner">> <<if $PC.career == "arcology owner">>
<<goto "PC Rumor Intro">> <<goto "PC Rumor Intro">>
<<else>> <<else>>
......
...@@ -384,7 +384,7 @@ Its<<if $weatherCladding == 2>> glorious<<elseif $weatherCladding > 0>> dull<<el ...@@ -384,7 +384,7 @@ Its<<if $weatherCladding == 2>> glorious<<elseif $weatherCladding > 0>> dull<<el
Near the penthouse the riot control centre can be found. Here dissidents and dangerous political forces of $arcologies[0].name are carefully monitored and managed. Near the penthouse the riot control centre can be found. Here dissidents and dangerous political forces of $arcologies[0].name are carefully monitored and managed.
<</if>> <</if>>
<<if $transportHub == 1>> <<if $transportHub == 1>>
The transport hub, in the commercial section of the arcology, deals with new arrivals to $arcologies[0].name via <<if $railway == 1>>land<<elseif $docks == 1>>,sea<</if>><<if $airport == 1>> and air<</if>>. The transport hub, in the commercial section of the arcology, deals with new arrivals to $arcologies[0].name via <<if $railway == 1>>land<<elseif $docks == 1>>sea <</if>> <<if $airport == 1>>in addition to air<</if>>.
<</if>> <</if>>
<</if>> <</if>>
......
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