<br><<link "Have mercy on $him">><<set $killChoice = 1>><<replace "#killScene">><<include "KilledSlave">><</replace>><</link>>
<<if $activeSlave.assignment != "guard you" && $pit && $Bodyguard>>
<<if ($pitLethal == 1)>>
<br><<link "Let $him win $his life in combat" "KilledSlave">><<set $killChoice = 2>><</link>>
<br><<link "Let $him win $his life in combat">><<set $killChoice = 2>><<replace "#killScene">><<include "KilledSlave">><</replace>><</link>>
<<else>>
<br>//You must allow lethal fights in $pitName to have $activeSlave.slaveName fight your bodyguard for $his life//
<</if>>
<</if>>
<br><br>
</span>
<<else>>
You abruptly cut $his begging short as you realize $slaveFightingBG.slaveName is already fighting your bodyguard $Bodyguard.slaveName for $his life this week. [[Cancel the fight|KillSlave][$killChoice = -1]]
@@ -128,7 +128,7 @@ $activeSlave.slaveName gives an audible sigh of relief and begins to thank you p
<</if>>
<<= removeActiveSlave() >>
<<set $nextLink = "AS Dump">>
<<set $nextLink = "Main", $killChoice = -1>>
/* TODO: this will DEFINTELY need balancing */
<<elseif $killChoice == 1>>
...
...
@@ -139,6 +139,7 @@ $activeSlave.slaveName gives an audible sigh of relief and begins to thank you p
<<set $activeSlave.devotion += 20>>
<</if>>
<<set $activeSlave.trust = -100>>
<<set $killChoice = -1>>
<<elseif $killChoice == 2>>
You tell $him that you'll let your bodyguard $Bodyguard.slaveName decide $his fate — if $he wants to live, $he'll have to beat _him2 in hand-to-hand combat in $pitName.
...
...
@@ -148,5 +149,5 @@ $activeSlave.slaveName gives an audible sigh of relief and begins to thank you p
$He nods $his head and straightens up, as though mentally preparing $himself for the fight for $his life.