Skip to content
Snippets Groups Projects
Commit f53acf5d authored by Pregmodder's avatar Pregmodder
Browse files

HG piercing setting now works

parent 182d596b
No related branches found
No related tags found
No related merge requests found
...@@ -327,111 +327,113 @@ In spare moments $he teaches $activeSlave.slaveName how to prostitute _himself2. ...@@ -327,111 +327,113 @@ In spare moments $he teaches $activeSlave.slaveName how to prostitute _himself2.
<</if>> <</if>>
<</if>> <</if>>
<<if $activeSlave.devotion >= -20 && $activeSlave.genes == "XY" && $activeSlave.attrXY <= 35 && $arcologies[0].FSBodyPurist == "unset" && ($arcologies[0].FSPaternalist == "unset" || ($arcologies[0].FSPaternalist != "unset" && $modScore < 13))>> <<if $HGPiercings>>
<<set _piercingForbidden = 0>> <<if $activeSlave.devotion >= -20 && $activeSlave.genes == "XY" && $activeSlave.attrXY <= 35 && $arcologies[0].FSBodyPurist == "unset" && ($arcologies[0].FSPaternalist == "unset" || ($arcologies[0].FSPaternalist != "unset" && $modScore < 13))>>
<<for _i = 0; _i < 1; _i++>> <<set _piercingForbidden = 0>>
<<if $activeSlave.earPiercing == 0 && $activeSlave.earShape !== "none">> <<for _i = 0; _i < 1; _i++>>
<<if $arcologies[0].FSDegradationist != "unset">> <<if $activeSlave.earPiercing == 0 && $activeSlave.earShape !== "none">>
<<set $activeSlave.earPiercing = 2>>
<<else>>
<<set $activeSlave.earPiercing = 1>>
<</if>>
<<run RulesDeconfliction($activeSlave)>>
<<if $activeSlave.earPiercing != $slaveAfterRA.earPiercing>>
<<set _piercingForbidden = 1, $activeSlave.earPiercing = 0>>
<<else>>
<<if $arcologies[0].FSDegradationist != "unset">> <<if $arcologies[0].FSDegradationist != "unset">>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he has the slave's ears pierced. This will be a constant reminder that _he2 is simply a sexual object here. <<set $activeSlave.earPiercing = 2>>
<<else>> <<else>>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's ears pierced. A little feminine touch can make a big difference. <<set $activeSlave.earPiercing = 1>>
<</if>>
<<run RulesDeconfliction($activeSlave)>>
<<if $activeSlave.earPiercing != $slaveAfterRA.earPiercing>>
<<set _piercingForbidden = 1, $activeSlave.earPiercing = 0>>
<<else>>
<<if $arcologies[0].FSDegradationist != "unset">>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he has the slave's ears pierced. This will be a constant reminder that _he2 is simply a sexual object here.
<<else>>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's ears pierced. A little feminine touch can make a big difference.
<</if>>
<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
<<break>>
<</if>> <</if>>
<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
<<break>>
<</if>>
<</if>>
<<if $activeSlave.nosePiercing == 0>>
<<if $arcologies[0].FSDegradationist != "unset">>
<<set $activeSlave.nosePiercing = 2>>
<<else>>
<<set $activeSlave.nosePiercing = 1>>
<</if>> <</if>>
<<run RulesDeconfliction($activeSlave)>> <<if $activeSlave.nosePiercing == 0>>
<<if $activeSlave.nosePiercing != $slaveAfterRA.nosePiercing>>
<<set _piercingForbidden = 1, $activeSlave.nosePiercing = 0>>
<<else>>
<<if $arcologies[0].FSDegradationist != "unset">> <<if $arcologies[0].FSDegradationist != "unset">>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he gives the slave nasal studs and a large septum ring. It should push $activeSlave.slaveName to see _himself2 as a sexual object for others to use. <<set $activeSlave.nosePiercing = 2>>
<<else>> <<else>>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he gives the slave a cute little nose piercing. It should help $activeSlave.slaveName see _himself2 as a bit more feminine. <<set $activeSlave.nosePiercing = 1>>
<</if>>
<<run RulesDeconfliction($activeSlave)>>
<<if $activeSlave.nosePiercing != $slaveAfterRA.nosePiercing>>
<<set _piercingForbidden = 1, $activeSlave.nosePiercing = 0>>
<<else>>
<<if $arcologies[0].FSDegradationist != "unset">>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he gives the slave nasal studs and a large septum ring. It should push $activeSlave.slaveName to see _himself2 as a sexual object for others to use.
<<else>>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he gives the slave a cute little nose piercing. It should help $activeSlave.slaveName see _himself2 as a bit more feminine.
<</if>>
<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
<<break>>
<</if>> <</if>>
<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
<<break>>
<</if>>
<</if>>
<<if $activeSlave.eyebrowPiercing == 0>>
<<if $arcologies[0].FSDegradationist != "unset">>
<<set $activeSlave.eyebrowPiercing = 2>>
<<else>>
<<set $activeSlave.eyebrowPiercing = 1>>
<</if>> <</if>>
<<run RulesDeconfliction($activeSlave)>> <<if $activeSlave.eyebrowPiercing == 0>>
<<if $activeSlave.eyebrowPiercing != $slaveAfterRA.eyebrowPiercing>>
<<set _piercingForbidden = 1, $activeSlave.eyebrowPiercing = 0>>
<<else>>
<<if $arcologies[0].FSDegradationist != "unset">> <<if $arcologies[0].FSDegradationist != "unset">>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he gives the slave multiple eyebrow piercings. A slutty touch for a slave _girl2 should help _him2 feel a little hungrier for cock. <<set $activeSlave.eyebrowPiercing = 2>>
<<else>> <<else>>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he gives the slave a cute little eyebrow piercing. A slutty touch for a slave _girl2 should help _him2 feel a little hungrier for cock. <<set $activeSlave.eyebrowPiercing = 1>>
<</if>>
<<run RulesDeconfliction($activeSlave)>>
<<if $activeSlave.eyebrowPiercing != $slaveAfterRA.eyebrowPiercing>>
<<set _piercingForbidden = 1, $activeSlave.eyebrowPiercing = 0>>
<<else>>
<<if $arcologies[0].FSDegradationist != "unset">>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he gives the slave multiple eyebrow piercings. A slutty touch for a slave _girl2 should help _him2 feel a little hungrier for cock.
<<else>>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he gives the slave a cute little eyebrow piercing. A slutty touch for a slave _girl2 should help _him2 feel a little hungrier for cock.
<</if>>
<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
<<break>>
<</if>> <</if>>
<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
<<break>>
<</if>>
<</if>>
<<if $activeSlave.lipsPiercing == 0>>
<<if $arcologies[0].FSDegradationist != "unset">>
<<set $activeSlave.lipsPiercing = 2>>
<<else>>
<<set $activeSlave.lipsPiercing = 1>>
<</if>> <</if>>
<<run RulesDeconfliction($activeSlave)>> <<if $activeSlave.lipsPiercing == 0>>
<<if $activeSlave.lipsPiercing != $slaveAfterRA.lipsPiercing>>
<<set _piercingForbidden = 1, $activeSlave.lipsPiercing = 0>>
<<else>>
<<if $arcologies[0].FSDegradationist != "unset">> <<if $arcologies[0].FSDegradationist != "unset">>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he has the slave's lower lip pierced. _His2 mouth is for pleasing penises now, so it'll help _him2 if it looks like it. <<set $activeSlave.lipsPiercing = 2>>
<<else>> <<else>>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's lower lip pierced. _His2 mouth is for pleasing penises now, so it'll help _him2 if it looks like it. <<set $activeSlave.lipsPiercing = 1>>
<</if>>
<<run RulesDeconfliction($activeSlave)>>
<<if $activeSlave.lipsPiercing != $slaveAfterRA.lipsPiercing>>
<<set _piercingForbidden = 1, $activeSlave.lipsPiercing = 0>>
<<else>>
<<if $arcologies[0].FSDegradationist != "unset">>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he has the slave's lower lip pierced. _His2 mouth is for pleasing penises now, so it'll help _him2 if it looks like it.
<<else>>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's lower lip pierced. _His2 mouth is for pleasing penises now, so it'll help _him2 if it looks like it.
<</if>>
<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
<<break>>
<</if>> <</if>>
<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
<<break>>
<</if>>
<</if>>
<<if $activeSlave.navelPiercing == 0>>
<<if $arcologies[0].FSDegradationist != "unset">>
<<set $activeSlave.navelPiercing = 2>>
<<else>>
<<set $activeSlave.navelPiercing = 1>>
<</if>> <</if>>
<<run RulesDeconfliction($activeSlave)>> <<if $activeSlave.navelPiercing == 0>>
<<if $activeSlave.navelPiercing != $slaveAfterRA.navelPiercing>>
<<set _piercingForbidden = 1, $activeSlave.navelPiercing = 0>>
<<else>>
<<if $arcologies[0].FSDegradationist != "unset">> <<if $arcologies[0].FSDegradationist != "unset">>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's navel pierced with a big ring. Whatever _he2 thinks in _his2 mind, $HeadGirl.slaveName makes clear to _him2 that _his2 body belongs to you. <<set $activeSlave.navelPiercing = 2>>
<<else>> <<else>>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's navel pierced. The prettier _his2 lower half looks, the less reluctant _he2 should feel to take it up the butt. <<set $activeSlave.navelPiercing = 1>>
<</if>>
<<run RulesDeconfliction($activeSlave)>>
<<if $activeSlave.navelPiercing != $slaveAfterRA.navelPiercing>>
<<set _piercingForbidden = 1, $activeSlave.navelPiercing = 0>>
<<else>>
<<if $arcologies[0].FSDegradationist != "unset">>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's navel pierced with a big ring. Whatever _he2 thinks in _his2 mind, $HeadGirl.slaveName makes clear to _him2 that _his2 body belongs to you.
<<else>>
$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's navel pierced. The prettier _his2 lower half looks, the less reluctant _he2 should feel to take it up the butt.
<</if>>
<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
<<break>>
<</if>> <</if>>
<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
<<break>>
<</if>> <</if>>
<</if>> <<break>>
<<break>> <</for>>
<</for>> <<if _piercingForbidden>>
<<if _piercingForbidden>> <<if $arcologies[0].FSDegradationist != "unset">>
<<if $arcologies[0].FSDegradationist != "unset">> $HeadGirl.slaveName thinks some piercings might push $activeSlave.slaveName to adjust to life as a slave _girl2, but $he also knows you have rules applied to this slave that forbid it.
$HeadGirl.slaveName thinks some piercings might push $activeSlave.slaveName to adjust to life as a slave _girl2, but $he also knows you have rules applied to this slave that forbid it. <<else>>
<<else>> $HeadGirl.slaveName thinks some cute piercings might help $activeSlave.slaveName adjust to life as a slave _girl2, but $he also knows you have rules applied to this slave that forbid it.
$HeadGirl.slaveName thinks some cute piercings might help $activeSlave.slaveName adjust to life as a slave _girl2, but $he also knows you have rules applied to this slave that forbid it. <</if>>
<</if>> <</if>>
<</if>> <</if>>
<</if>> <</if>>
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment