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Commit f9c25828 authored by Pregmodder's avatar Pregmodder
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Merge remote-tracking branch 'upstream/pregmod-master' into pregmod-master

parents 7ebf0361 06adeb9e
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...@@ -94,16 +94,9 @@ ...@@ -94,16 +94,9 @@
<<if $seeFCNN == 1>><center>FCNN: <<print $fcnn.random()>> [[Hide|Main][$seeFCNN = 0]]</center><</if>> <<if $seeFCNN == 1>><center>FCNN: <<print $fcnn.random()>> [[Hide|Main][$seeFCNN = 0]]</center><</if>>
<<if ($seeDesk == 1) && ($seeFCNN == 0)>><br><</if>> <<if ($seeDesk == 1) && ($seeFCNN == 0)>><br><</if>>
<<if $lowercaseDonkey == 1>> __''MAIN MENU''__&nbsp;&nbsp;&nbsp;&nbsp;//[[Summary Options]]//
<br>
<<if $positionMainLinks >= 0>>
<<MainLinks>>
<</if>>
<br>
<<if $rulesAssistantMain != 0>> <<if $rulesAssistantMain != 0>>
//<span id="RAButton"><<link "Rules Assistant Options">><<goto "Rules Assistant">><</link>></span>// @@.cyan;[R]@@ | //<span id="RAButton"><<link "Rules Assistant Options">><<goto "Rules Assistant">><</link>></span>// @@.cyan;[R]@@
<<if $rulesAssistantAuto != 1>> <<if $rulesAssistantAuto != 1>>
| //<<link "Apply Rules Assistant at week end">><<set $rulesAssistantAuto = 1>><<goto "Main">><</link>>// | //<<link "Apply Rules Assistant at week end">><<set $rulesAssistantAuto = 1>><<goto "Main">><</link>>//
<<else>> <<else>>
...@@ -112,52 +105,18 @@ ...@@ -112,52 +105,18 @@
| //<<link "Re-apply Rules Assistant now (this will only check slaves in the Penthouse)">><<for _i = 0;_i < _SL;_i++>><<if $slaves[_i].assignmentVisible == 1 && $slaves[_i].useRulesAssistant == 1>><<CheckAutoRulesActivate $slaves[_i]>><<DefaultRules $slaves[_i]>><</if>><</for>><<goto "Main">><</link>>// | //<<link "Re-apply Rules Assistant now (this will only check slaves in the Penthouse)">><<for _i = 0;_i < _SL;_i++>><<if $slaves[_i].assignmentVisible == 1 && $slaves[_i].useRulesAssistant == 1>><<CheckAutoRulesActivate $slaves[_i]>><<DefaultRules $slaves[_i]>><</if>><</for>><<goto "Main">><</link>>//
<</if>> <</if>>
/* variables used in "use someone" links*/ <<if $useSlaveSummaryTabs == 1>>
<<set _j = "Back", _k = "AS Dump", _l = "Main">> <<if $positionMainLinks >= 0>>
<<MainLinks>>
<<if $useTabs == 0>>
//<<OptionsSortAsAppearsOnMain>>//
<<include "Slave Summary">>
<<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>>
<<if $positionMainLinks <= 0>>
<br><<MainLinks>>
<</if>> <</if>>
<<if (_BG > -1) && ($slaves[_BG].assignment == "guard you")>>
<<set $i = _BG>>
<<set _GO = "idiot ball">>
<<include "Use Guard">>
<br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
| <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoVaginal($slaves[_BG])>>
| <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoAnal($slaves[_BG])>>
| <<print "[[Use her holes|FButt][$activeSlave = $slaves["+_BG+"],$nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
<</if>>
/*check*/
<<if canPenetrate($slaves[_BG])>>
| <<print "[[Ride her|FDick][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
<<if canDoAnal($slaves[_BG])>>
| <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
| <<print "[[Abuse her|Gameover][$gameover = _GO]]">>
<</if>>
<<set $activeSlave = Array.random($slaves)>>
<<if $activeSlave && ($activeSlave.assignment != "please you") && ($activeSlave.assignment != "guard you")>>
<br><<include "Walk Past">>
<</if>>
<<else>>
<<CreateSimpleTabs>> <<CreateSimpleTabs>>
<body> <body>
<div class="tab"> <div class="tab">
<button class="tablinks" onclick="opentab(event, 'overview')" id="defaultButton">Overview</button> <<if $useSlaveSummaryOverviewTab == 1>>
<button class="tablinks" onclick="opentab(event, 'overview')">Overview</button>
<</if>>
<button class="tablinks" onclick="opentab(event, 'Resting')">Resting</button> <button class="tablinks" onclick="opentab(event, 'Resting')">Resting</button>
<button class="tablinks" onclick="opentab(event, 'stay confined')">Confined</button> <button class="tablinks" onclick="opentab(event, 'stay confined')">Confined</button>
<button class="tablinks" onclick="opentab(event, 'take classes')">Students</button> <button class="tablinks" onclick="opentab(event, 'take classes')">Students</button>
...@@ -168,7 +127,7 @@ ...@@ -168,7 +127,7 @@
<button class="tablinks" onclick="opentab(event, 'get milked')">Cows</button> <button class="tablinks" onclick="opentab(event, 'get milked')">Cows</button>
<button class="tablinks" onclick="opentab(event, 'work a glory hole')">Gloryhole</button> <button class="tablinks" onclick="opentab(event, 'work a glory hole')">Gloryhole</button>
<button class="tablinks" onclick="opentab(event, 'be a subordinate slave')">Subordinate slaves</button> <button class="tablinks" onclick="opentab(event, 'be a subordinate slave')">Subordinate slaves</button>
<button class="tablinks" onclick="opentab(event, 'All')">All</button> <button class="tablinks" onclick="opentab(event, 'All')" id="defaultButton">All</button>
</div> </div>
<div id="overview" class="tabcontent"> <div id="overview" class="tabcontent">
...@@ -444,20 +403,9 @@ ...@@ -444,20 +403,9 @@
<<if $positionMainLinks <= 0>> <<if $positionMainLinks <= 0>>
<br><<MainLinks>> <br><<MainLinks>>
<</if>> <</if>>
<</if>>
<<else>> <<else>> /*Display traditionally, without tabs*/
__''MAIN MENU''__&nbsp;&nbsp;&nbsp;&nbsp;//[[Summary Options]]//
<<if $rulesAssistantMain != 0>>
| //<span id="RAButton"><<link "Rules Assistant Options">><<goto "Rules Assistant">><</link>></span>// @@.cyan;[R]@@
<<if $rulesAssistantAuto != 1>>
| //<<link "Apply Rules Assistant at week end">><<set $rulesAssistantAuto = 1>><<goto "Main">><</link>>//
<<else>>
| //<<link "Stop applying Rules Assistant at week end">><<set $rulesAssistantAuto = 0>><<goto "Main">><</link>>//
<</if>>
| //<<link "Re-apply Rules Assistant now (this will only check slaves in the Penthouse)">><<for _i = 0;_i < _SL;_i++>><<if $slaves[_i].assignmentVisible == 1 && $slaves[_i].useRulesAssistant == 1>><<CheckAutoRulesActivate $slaves[_i]>><<DefaultRules $slaves[_i]>><</if>><</for>><<goto "Main">><</link>>//
<</if>>
//<<if $sortSlavesMain != 0>> //<<if $sortSlavesMain != 0>>
<br>&nbsp;&nbsp;&nbsp;&nbsp; <br>&nbsp;&nbsp;&nbsp;&nbsp;
Sort by: Sort by:
...@@ -551,8 +499,9 @@ Filter by assignment: | ...@@ -551,8 +499,9 @@ Filter by assignment: |
<</if>> <</if>>
<</if>> <</if>>
<</for>> <</for>>
<</if>>
<<if (_BG > -1) && ($slaves[_BG].assignment == "guard you")>> <<if (_BG > -1) && ($slaves[_BG].assignment == "guard you") && ($useSlaveSummaryOverviewTab != 1)>>
<<set $i = _BG>> <<set $i = _BG>>
<<set _GO = "idiot ball">> <<set _GO = "idiot ball">>
<br><<include "Use Guard">> <br><<include "Use Guard">>
...@@ -574,7 +523,6 @@ Filter by assignment: | ...@@ -574,7 +523,6 @@ Filter by assignment: |
| <<print "[[Abuse her|Gameover][$gameover = _GO]]">> | <<print "[[Abuse her|Gameover][$gameover = _GO]]">>
<</if>> <</if>>
<</if>> /* closes lowercase_donkey's fuckery */
<<set $activeSlave = $slaves.random()>> <<set $activeSlave = $slaves.random()>>
<<if $activeSlave && ($activeSlave.assignment != "please you") && ($activeSlave.assignment != "guard you")>> <<if $activeSlave && ($activeSlave.assignment != "please you") && ($activeSlave.assignment != "guard you")>>
......
...@@ -151,6 +151,27 @@ Main menu leadership controls displayed ...@@ -151,6 +151,27 @@ Main menu leadership controls displayed
[[Below|Options][$positionMainLinks = -1]] [[Below|Options][$positionMainLinks = -1]]
<</if>> <</if>>
<br>
Main menu slave tabs are
<<if $useSlaveSummaryTabs != 1>>
@@.red;DISABLED@@. [[Enable|Options][$useSlaveSummaryTabs = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$useSlaveSummaryTabs = 0, $useSlaveSummaryOverviewTab = 0]]
<</if>>
<<if $useSlaveSummaryTabs == 1>>
<br>
Condense special slaves into an overview tab
<<if $useSlaveSummaryOverviewTab != 1>>
@@.red;DISABLED@@. [[Enable|Options][$useSlaveSummaryOverviewTab = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$useSlaveSummaryOverviewTab = 0]]
<</if>>
<</if>>
<br> <br>
Slave summary caching is <<if $useSummaryCache>>@@.cyan;ENABLED@@. [[Disable|Options][$useSummaryCache = false]]<<else>>@@.red;DISABLED@@. [[Enable|Options][$useSummaryCache = true]]<</if>> Slave summary caching is <<if $useSummaryCache>>@@.cyan;ENABLED@@. [[Disable|Options][$useSummaryCache = false]]<<else>>@@.red;DISABLED@@. [[Enable|Options][$useSummaryCache = true]]<</if>>
......
...@@ -173,32 +173,31 @@ ...@@ -173,32 +173,31 @@
<<goto "RES Failure">> <<goto "RES Failure">>
<<elseif ($TFS.schoolPresent == 1) && ($organFarmUpgrade != 0) && ($TFS.farmUpgrade == 0)>> <<elseif ($TFS.schoolPresent == 1) && ($organFarmUpgrade != 0) && ($TFS.farmUpgrade == 0)>>
<<goto "TFS Farm Upgrade">> <<goto "TFS Farm Upgrade">>
/* Nicea */
<<elseif ($nicaea == 1) && ($organFarmUpgrade != 0) && ($TFS.farmUpgrade == 0)>> <<elseif ($nicaea == 1) && ($organFarmUpgrade != 0) && ($TFS.farmUpgrade == 0)>>
<<goto "TFS Farm Upgrade">> <<goto "TFS Farm Upgrade">>
<<elseif $arcologies[0].FSChattelReligionist != "unset">> <<elseif ($nicaeaHeld != 1) && ($arcologies[0].FSChattelReligionist != "unset") && ($nicaeaAnnounceable == 1) && ($nicaeaAnnounced != 1)>>
<<if $nicaeaHeld == 1>> <<goto "SE nicaea announcement">>
<<if $plot == 1>><<goto "Nonrandom Event">><<else>><<goto "Random Nonindividual Event">><</if>> <<elseif ($nicaeaHeld != 1) && ($arcologies[0].FSChattelReligionist != "unset") && ($nicaeaPreparation == 1)>>
<<elseif ($nicaeaAnnounceable == 1) && ($nicaeaAnnounced != 1)>> <<if $nicaeaInvolvement != 0>>
<<goto "SE nicaea announcement">> <<goto "SE nicaea preparation">>
<<elseif $nicaeaPreparation == 1>>
<<if $nicaeaInvolvement != 0>>
<<goto "SE nicaea preparation">>
<<else>>
<<set $nicaeaPreparation = 0>>
<<if $plot == 1>><<goto "Nonrandom Event">><<else>><<goto "Random Nonindividual Event">><</if>>
<</if>>
<<elseif $nicaeaInvolvement >= 0>>
<<set $nicaeaRollA = random(-1,0), $nicaeaRollB = random(-1,0), $nicaeaRollC = random(-1,0)>>
<<set $nicaeaFocus = either("owners", "slaves")>>
<<set $nicaeaAssignment = either("whore", "serve the public", "please you")>>
<<set $nicaeaAchievement = either("devotion", "trust", "slaves")>>
<<goto "SE nicaea council">>
<<else>> <<else>>
<<if $plot == 1>><<goto "Nonrandom Event">><<else>><<goto "Random Nonindividual Event">><</if>> <<set $nicaeaPreparation = 0>>
<</if>> <</if>>
<<elseif ($nicaeaHeld != 1) && ($arcologies[0].FSChattelReligionist != "unset") && ($nicaeaInvolvement >= 0)>>
<<set $nicaeaRollA = random(-1,0), $nicaeaRollB = random(-1,0), $nicaeaRollC = random(-1,0)>>
<<set $nicaeaFocus = either("owners", "slaves")>>
<<set $nicaeaAssignment = either("whore", "serve the public", "please you")>>
<<set $nicaeaAchievement = either("devotion", "trust", "slaves")>>
<<goto "SE nicaea council">>
<<elseif (Math.trunc($week/24) == ($week/24)) && ($securityForceCreate == 1) && ($SFMODToggle == 1) && $OverallTradeShowAttendance >= 1>> <<elseif (Math.trunc($week/24) == ($week/24)) && ($securityForceCreate == 1) && ($SFMODToggle == 1) && $OverallTradeShowAttendance >= 1>>
<<goto "securityForceTradeShow">> <<goto "securityForceTradeShow">>
<<elseif $plot == 1>> <</if>>
/* Nobody else to take us home? */
<<if $plot == 1>>
<<goto "Nonrandom Event">> <<goto "Nonrandom Event">>
<<else>> <<else>>
<<goto "Random Nonindividual Event">> <<goto "Random Nonindividual Event">>
......
...@@ -86,7 +86,7 @@ ...@@ -86,7 +86,7 @@
<<switch _Pass>> <<switch _Pass>>
<<case "Main">> <<case "Main">>
/*
<<if $slaveAssignmentTab == "overview">> <<if $slaveAssignmentTab == "overview">>
<<if $showOneSlave == "Head Girl">> <<if $showOneSlave == "Head Girl">>
<<if (_Slave.assignment != "be your Head Girl")>><<continue>><</if>> <<if (_Slave.assignment != "be your Head Girl")>><<continue>><</if>>
...@@ -121,7 +121,7 @@ ...@@ -121,7 +121,7 @@
|| (_Slave.assignment == "recruit girls") || (_Slave.assignment == "recruit girls")
|| (_Slave.assignment == "guard you")>><<continue>><</if>> || (_Slave.assignment == "guard you")>><<continue>><</if>>
<</if>> <</if>>
*/
<<if (_Slave.choosesOwnClothes == 1) && (_Slave.clothes == "choosing her own clothes")>> <<if (_Slave.choosesOwnClothes == 1) && (_Slave.clothes == "choosing her own clothes")>>
<<set $i = _ssi, _oldDevotion = _Slave.devotion>> <<set $i = _ssi, _oldDevotion = _Slave.devotion>>
<<silently>><<include "SA chooses own clothes">><</silently>> <<silently>><<include "SA chooses own clothes">><</silently>>
......
...@@ -31,82 +31,37 @@ ...@@ -31,82 +31,37 @@
<</switch>> <</switch>>
<</if>> /* closes wound check */ <</if>> /* closes wound check */
<<if $lowercaseDonkey == 1>>
<<if $PCWounded != 1>><span id="managePA"><strong><<link "Change plans">><<goto "Personal Attention Select">><</link>></strong></span> @@.cyan;[A]@@<</if>> <<if $PCWounded != 1>><span id="managePA"><strong><<link "Change plans">><<goto "Personal Attention Select">><</link>></strong></span> @@.cyan;[A]@@<</if>>
<<if $useTabs == 0>> <<if $useSlaveSummaryOverviewTab != 1>> /* Hide this block if it will be shown on the overview tab */
<br> <br>
<<if _HG > -1>> <<if _HG > -1>>
''__@@.pink;<<SlaveFullName $HeadGirl>>@@__'' is <<if ndef $headGirlFocus>>serving as your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>.<<else>>your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort,<</if>> and is focusing on your slaves' $headGirlFocus.<</if>> ''__@@.pink;<<SlaveFullName $HeadGirl>>@@__'' is <<if ndef $headGirlFocus>>serving as your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>.<<else>>your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort,<</if>> and is focusing on your slaves' $headGirlFocus.<</if>>
<span id="manageHG"><strong><<link "Manage Head Girl">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@ <span id="manageHG"><strong><<link "Manage Head Girl">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@
<<set $showOneSlave = "Head Girl">>
<<elseif (_HG == -1) && ($slaves.length > 1)>> <<elseif (_HG == -1) && ($slaves.length > 1)>>
You have @@.red;not@@ selected a Head Girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>. <span id="manageHG"><strong><<link "Select one">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@ You have not selected a Head Girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>. <span id="manageHG"><strong><<link "Select one">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@
<<elseif (_HG == -1)>> <<elseif (_HG == -1)>>
//You do not have enough slaves to keep a Head Girl// //You do not have enough slaves to keep a Head Girl//
<</if>> <</if>>
<br> <br>
<<if _RC > -1>> <<if _RC > -1>>
''__@@.pink;<<SlaveFullName $Recruiter>>@@__'' is working ''__@@.pink;<<SlaveFullName $Recruiter>>@@__'' is working to recruit girls.
<<if $recruiterTarget != "other arcologies">>
to recruit girls.
<<else>>
as a Sexual
<<if $arcologies[0].influenceTarget == -1>>
Ambassador, but @@.red;she has no target to influence.@@
<<else>>
Ambassador to <<for $i = 0; $i < $arcologies.length; $i++>><<if $arcologies[$i].direction == $arcologies[0].influenceTarget>>$arcologies[$i].name<<break>><</if>><</for>>.
<</if>>
<</if>>
<span id="manageRecruiter"><strong><<link "Manage Recruiter">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[U]@@ <span id="manageRecruiter"><strong><<link "Manage Recruiter">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[U]@@
<<set $showOneSlave = "recruit girls">>
<<else>> <<else>>
You have @@.red;not@@ selected a Recruiter. You have not selected a Recruiter.
<span id="manageRecruiter"><strong><<link "Select one">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[U]@@ <span id="manageRecruiter"><strong><<link "Select one">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[U]@@
<</if>> <</if>>
<<if ($dojo != 0)>> <<if ($dojo != 0)>>
<br> <br>
<<if _BG > -1>> <<if _BG > -1>>
''__@@.pink;<<SlaveFullName $Bodyguard>>@@__'' is serving as your bodyguard. <span id="manageBG"><strong><<link "Manage Bodyguard">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@ ''__@@.pink;<<SlaveFullName $Bodyguard>>@@__'' is serving as your bodyguard. <span id="manageBG"><strong><<link "Manage Bodyguard">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@
<<set $showOneSlave = "guard you">>
<<else>> <<else>>
You have @@.red;not@@ selected a Bodyguard. <span id="manageBG"><strong><<link "Select one">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@ You have not selected a Bodyguard. <span id="manageBG"><strong><<link "Select one">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@
<</if>> <</if>>
<</if>> <</if>>
<</if>> <</if>>
<<else>>
<<if $PCWounded != 1>><span id="managePA"><strong><<link "Change plans">><<goto "Personal Attention Select">><</link>></strong></span> @@.cyan;[A]@@<</if>>
<br>
<<if _HG > -1>>
''__@@.pink;<<SlaveFullName $HeadGirl>>@@__'' is <<if ndef $headGirlFocus>>serving as your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>.<<else>>your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort,<</if>> and is focusing on your slaves' $headGirlFocus.<</if>>
<span id="manageHG"><strong><<link "Manage Head Girl">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@
<<elseif (_HG == -1) && ($slaves.length > 1)>>
You have not selected a Head Girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>. <span id="manageHG"><strong><<link "Select one">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@
<<elseif (_HG == -1)>>
//You do not have enough slaves to keep a Head Girl//
<</if>>
<br>
<<if _RC > -1>>
''__@@.pink;<<SlaveFullName $Recruiter>>@@__'' is working to recruit girls.
<span id="manageRecruiter"><strong><<link "Manage Recruiter">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[U]@@
<<else>>
You have not selected a Recruiter.
<span id="manageRecruiter"><strong><<link "Select one">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[U]@@
<</if>>
<<if ($dojo != 0)>>
<br>
<<if _BG > -1>>
''__@@.pink;<<SlaveFullName $Bodyguard>>@@__'' is serving as your bodyguard. <span id="manageBG"><strong><<link "Manage Bodyguard">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@
<<else>>
You have not selected a Bodyguard. <span id="manageBG"><strong><<link "Select one">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@
<</if>>
<</if>>
<</if>> /* closes lowercase_donkey's BS */
/* cycle through slaves, for each slave cycle through completed organs and track how many are of the interrogated slave (and if organs have a slaves to be implanted on) */ /* cycle through slaves, for each slave cycle through completed organs and track how many are of the interrogated slave (and if organs have a slaves to be implanted on) */
<<if $completedOrgans.length > 0>> <<if $completedOrgans.length > 0>>
<<set _validOrgans = 0>> <<set _validOrgans = 0>>
......
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