- Feb 27, 2021
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Arkerthan authored
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- Feb 19, 2021
- Feb 16, 2021
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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- Jan 28, 2021
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lowercasedonkey authored
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lowercasedonkey authored
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- Jan 22, 2021
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lowercasedonkey authored
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- Jan 18, 2021
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lowercasedonkey authored
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- Jan 16, 2021
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lowercasedonkey authored
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- Jan 14, 2021
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Pregmodder authored
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Pregmodder authored
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Pregmodder authored
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Pregmodder authored
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Arkerthan authored
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- Jan 05, 2021
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brickode authored
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- Dec 30, 2020
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lowercasedonkey authored
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brickode authored
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- Dec 29, 2020
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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Arkerthan authored
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Pregmodder authored
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- Dec 28, 2020
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lowercasedonkey authored
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lowercasedonkey authored
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- Dec 25, 2020
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Pregmodder authored
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- Dec 21, 2020
- Dec 18, 2020
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Pregmodder authored
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- Dec 13, 2020
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Pregmodder authored
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- Dec 11, 2020
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- Dec 10, 2020
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svornost authored
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- Dec 06, 2020
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svornost authored
2. Remove App.Data.misc.FutureSocieties (which is directly redundant with App.Data.FutureSociety.playerFSNames). 3. Replace hardcoded mutual exclusion code in arcology datatype cleanup and rival FS adoption with dynamic mutual exclusion based on the FS mutex data. 4. A couple small FS system fixes
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- Nov 30, 2020
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svornost authored
Make FS decoration strings uniform. Upgrade them as appropriate. Typecheck them everywhere. Make shop upgrades completely dynamic.
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svornost authored
Remove $FSPromenade global structure, and all code that maintains or accesses it. Simplify shop redecoration code.
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lowercasedonkey authored
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lowercasedonkey authored
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