- Mar 28, 2020
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Pregmodder authored
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- Mar 27, 2020
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i107760 authored
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Pregmodder authored
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Arkerthan authored
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i107760 authored
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svornost authored
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Pregmodder authored
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svornost authored
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svornost authored
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svornost authored
All these cases don't ever get called (and weren't called before either), so get rid of the whole loop.
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svornost authored
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svornost authored
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svornost authored
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svornost authored
2. Move NGP PC prep out of storyInit.tw into the newGamePlus closure 3. Move ngUpdateGenePool and ngUpdateMissingTable out from global scope into the newGamePlus closure 4. Set the NGP offset constant exactly once, in the newGamePlus closure 5. Fix some NGP bugs 6. Refactor family controller reset into resetFamilyCounters() in extendedFamilyModeJS.js, remove familyPanic.tw, and replace all other instances of family controller reset with a call to resetFamilyCounters(). 7. Refactor revivalist nationality determination into a new getRevivalistNationality() function and call it everywhere we try to determine the revivalist nationality.
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Pregmodder authored
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svornost authored
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ZZC authored
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svornost authored
Move spire upgrade BC to a place where V.building definitely exists and has valid contents. Fixes BC of old saves.
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svornost authored
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svornost authored
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svornost authored
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svornost authored
remove no-usedOnce for BackwardsCompatibility.tw since it doesn't actually do anything important anymore (and backwardsCompatibility.js is already exempt).
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svornost authored
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- Mar 26, 2020
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i107760 authored
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i107760 authored
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i107760 authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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