- Apr 23, 2020
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svornost authored
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lowercasedonkey authored
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lowercasedonkey authored
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- Apr 22, 2020
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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kopareigns authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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ezsh authored
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ezsh authored
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ezsh authored
Use app events to sync the delegates to user settings on game load, app reload, after leaving settings passages and at the end of BC code.
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ezsh authored
Replace them with look-ups in nested dictionaries.
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ezsh authored
Replace long simple switches with dictionary lookups and dictionaries under App.Data.SlaveSummary.
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ezsh authored
The SlaveSummary function was a long-long sheet of if's and it was practically unmaintainable. Refactor it into a list of rendering delgates, where delegates are set once and called without branching. Now we set delegates for each summary render call, but it can be done on game start and game loading.
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lowercasedonkey authored
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lowercasedonkey authored
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ezsh authored
Uses the same CSS classes as the <<options>> and creates a similar DOM tree. However, unline the macro, executes a callback on option change.
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- Apr 21, 2020
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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kopareigns authored
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- Apr 20, 2020
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Pregmodder authored
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Pregmodder authored
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pregmodfan authored
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kopareigns authored
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- Apr 19, 2020