- May 13, 2020
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Pregmodder authored
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- May 11, 2020
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Dirk_Tungsten authored
Added additional stat tracking - abortions, miscarriages, pit wins/losses, and total arcology fight count.
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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- May 07, 2020
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svornost authored
Group global enunciation variables in the "enunciate" object instead of blasting them all over the global state.
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- May 05, 2020
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ezsh authored
Closes #1774.
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- May 03, 2020
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- May 02, 2020
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ezsh authored
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- Apr 29, 2020
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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- Apr 28, 2020
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Pregmodder authored
This reverts merge request !6714
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lowercasedonkey authored
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Pregmodder authored
This reverts merge request !6713
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lowercasedonkey authored
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ezsh authored
Work towards #1717.
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- Apr 27, 2020
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ezsh authored
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- Apr 25, 2020
- Apr 24, 2020
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ezsh authored
Also some work on completion for TypeScript/VSCode
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svornost authored
1. Replace endWeek.tw with a closed function in endWeek.js, executed directly when "END WEEK" is clicked, to remove a passage transition 2. Display the Load Screen until the Slave Assignment Report has run to completion, so it doesn't look like FC has just frozen 3. Move end-week confirmation javascript out of storyCaptionWidgets.tw and into endWeek.js, because javascript belongs in javascript files, not in <<script>> tags 4. Get rid of the $shelterGirlIDs global array...the inspection event only uses one girl, and the dynamic equivalent is easy (use $slaves.filter(isShelterGirl))
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- Apr 23, 2020
- Apr 22, 2020
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UnwrappedGodiva authored
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ezsh authored
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ezsh authored
Replace them with look-ups in nested dictionaries.
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ezsh authored
Replace long simple switches with dictionary lookups and dictionaries under App.Data.SlaveSummary.
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ezsh authored
The SlaveSummary function was a long-long sheet of if's and it was practically unmaintainable. Refactor it into a list of rendering delgates, where delegates are set once and called without branching. Now we set delegates for each summary render call, but it can be done on game start and game loading.
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ezsh authored
Uses the same CSS classes as the <<options>> and creates a similar DOM tree. However, unline the macro, executes a callback on option change.
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- Apr 16, 2020
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Pregmodder authored
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svornost authored
Move slave trade presets from widgets into App.Data, and get rid of the awful widget-iterating mess in customizeSlaveTrade.tw.
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- Apr 14, 2020
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pregmodfan authored
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svornost authored
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