- Jan 19, 2021
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lowercasedonkey authored
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- Jan 18, 2021
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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- Jan 17, 2021
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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i107760 authored
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svornost authored
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svornost authored
When comparing a plain number to a data target in either target editor, strip the condition from the target.
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- Jan 16, 2021
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Keaeag3s authored
New outfits: -an oversized t-shirt -an oversized t-shirt and boyshorts -overalls -shibari ropes Reworked outfits: -uncomfortable straps Fixed outfits: -an apron -a schoolgirl outfit Psoudo random outfit color is now consistent within a week for a slave Code cleanup
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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Pregmodder authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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lowercasedonkey authored
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- Jan 15, 2021
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lowercasedonkey authored
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- Jan 14, 2021
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Pregmodder authored
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svornost authored
Make ID replacement work on clip-path triggers, and make it an entirely infrastructure problem. This also fixes a problem with body oil in Deepmurk's art (which it turns out also uses a defs/filter combination).
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svornost authored
1. Reduce node iteration 2. Merge common sections of the Revamped and Deepmurk paths in SVGQueue 3. Pre-cache def IDs for replacement, and always replace the original IDs, not modified ones
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Arkerthan authored
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Arkerthan authored
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Arkerthan authored
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Arkerthan authored
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Arkerthan authored
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Arkerthan authored
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Arkerthan authored
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Arkerthan authored
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