- Jul 30, 2019
- Jul 29, 2019
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randomtyping authored
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randomtyping authored
Whores were trying to serve downed pawns, though they aborted when they got all the way there and saw they were down. I fixed it by consolidating a couple of IsDowned and IsSuspended checks into xxx.is_healthy() and is_healthy_enough().
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- Jul 27, 2019
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randomtyping authored
Humpshroom value 80->10, drug 500->50, growdays up to 15, removed untested wildClusterRadius, set back to hydroponic only
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randomtyping authored
- xxx.reduce_rest() would crash if a pawn didn't have a rest need if you passed in a negative value for rest amount. - xxx.HasNonPolyPartner() returned true even when the partner was dead which caused an NRE when someone considered them for hookup because their Map was null. I also made HasNonPolyPartner ignore Suspended pawns too. They're in stasis, they'll never know... - xxx.would_fuck() now skips the orientation check when initiated by an animal. - CompRJW.CheckPreference() now always returns true instead of false when evaluating the orientation preference of futas. - Hookup improvement: now ignores animal partner's opinion. - Hookup improvement: now never considered an animal hookup to be homewrecking, avoiding a bunch of irrelevant checks. - Hookup improvement: now cares more about fuckability than distance. the new formula is simply "fuckability/distance", with an automatic pass for a partner 2 squares away since they're likely in our current bed.
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- Jul 24, 2019
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randomtyping authored
Change ArtificialPrivatePartBase to use HediffClass Hediff_AddedPart instead of Hediff_Implant. This causes the Transhumanist and Body Purist traits to activate and love/hate their shiny new toys. Tested adding/removing them via surgery and via dev tools.
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- Jul 23, 2019
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randomtyping authored
- Remove debug logs
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randomtyping authored
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Ed86 authored
fix for hero widget
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randomtyping authored
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- Jul 22, 2019
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randomtyping authored
Increase default vulnerability to 120% so that melee skill < 5 represents a penalty and melee skill 20 doesn't mean invulnerable.
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Ed86 authored
disabled part removing patch, figure out someday how to add support to weird races
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randomtyping authored
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randomtyping authored
- Fix double stacks of "got some lovin!" by making JobDriver_JoinInBed pass false for isCoreLovin to ProcessSex(). Found an interesting quirk about the vanilla thought, though: it stacks once per pawn, so someone who sleeps around a lot will get many different identical thoughts. - find_pawn_to_fuck now ignores animals unless the pawn is a zoophile. - Attempts to exclude pawns whose Duty is TravelOrLeave so that pawns trying to leave the map don't turn around to bang.
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randomtyping authored
Added: + Pawns who don't have partners might hook up with other pawns who don't have partners. At least partners who are around right now... Changed: + Nymphos no longer cheat on partners or homewreck. + Pawns will consider AllPawns, not just FreeColonists, so that they can bang guests too. Haven't tested with prisoners but come on it's only like 98% likely to have a bug. + Significantly increased the distance pawns will travel to find a hookup + Added vanilla Got Some Lovin' thought to partners after casual sex + Bug fix for xxx.HasNonPolyPartner() when neither RomanceDiversified or Psychology are active; it should have returned true when the pawn had any partner instead of false. + Refactored think about diseases into its own method.
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randomtyping authored
Give humpshroom addicts going through withdrawl a tiny amount of satisfaction so they aren't completely disabled.
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randomtyping authored
Make humpshroom grow in a reasonable amount of time, growable outside of hydroponics beds, and spawn naturally.
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- Jul 21, 2019
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Ed86 authored
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Ed86 authored
slapped SyncMethod over everything rand changed rand unity to verse added predictable seed, maybe figure out how it works someday rewrote widgets code(FML) desynced hero controls disabled hero controls for non owned hero disabled submit for non owned hero disabled all widgets when hero is imprisoned/enslaved disabled whoring in multiplayer, maybe fix it someday or not disabled mod settings in multiplayer disabled fix for stuck designators when prisoner join colony, refix someday later, maybe, clicking red designator should be enough to fix it
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Ed86 authored
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Ed86 authored
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- Jul 20, 2019
- Jul 16, 2019