Only get max texture on init/moved into Window, F key for UI debug, Tabbed...
Only get max texture on init/moved into Window, F key for UI debug, Tabbed event relay, Pass win to Input/Text components, Don't flood with output when minimized on Windows
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- src/graphics/opengl/Window.cpp 29 additions, 2 deletionssrc/graphics/opengl/Window.cpp
- src/graphics/opengl/Window.h 1 addition, 0 deletionssrc/graphics/opengl/Window.h
- src/graphics/text/TextRasterizer.cpp 8 additions, 6 deletionssrc/graphics/text/TextRasterizer.cpp
- src/graphics/text/TextRasterizer.h 2 additions, 0 deletionssrc/graphics/text/TextRasterizer.h
- src/graphics/text/TextRasterizerCache.cpp 8 additions, 1 deletionsrc/graphics/text/TextRasterizerCache.cpp
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