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Orochi
gemrb
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4f96bcacd6db4518864c3bbe05eb565e076b4d87
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Created with Raphaël 2.2.0
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Possible work-around for use-after-free in scriptable Actor class
master
master
WIP: Fix VLC >= 4.0 build
ApplyClab_internal: always store as innate in iwd2
fix calling convention mess unearthed by 24437a82
GlobalTimer: fixed braino from 7ba3938e4
fx_familiar_marker: removed pointless todo
fx_cure_petrified_state: add iwd2 logic, fixes #2185
Scriptable::CastSpell*End: prefer old LastTrigger, fixes #2149
Spellbook::LearnSpell: added shortcut for many cases
CREImporter::FindSpellType: fixed domain spell lookup being too lax
GetKitSpell: look up name only once
OverHeadMsg::Draw: take width into account as well
Game::GetXPFromCR: already correct, resolve fixme
fixed the rest of the morale break handling, fixes #2145
pcf_morale: cap morale
Actor::SetCircleSize: improve berserking check
Selectable::DrawCircle: don't dim yellow and rarer circles
pcf_morale: induced panic was blocked during cutscenes, at least in iwd2
panic: delay morale panic message, since it might be throttled
Actor::RefreshPCStats: handle special morale recovery time value
pcf_morale: moved/promoted iwd2 hof check to sooner
Actor::CheckSpellDisruption: fixed wrong stat bit check
Merge pull request #2189 from MarcelHB/issue-2188/mem_leak_fixes
ITMImporter: fixes memory leak and drop of equip. effects
CREImporter: refactoring around memory leak
Map: deletes projectiles correctly on disposal
fx_transfer_hp: fixed accidental noop
GlobalTimer::SetScreenShake: ensure the counter remains positive
GlobalTimer::SetMoveViewPort: skip move if we're already at the destination
Actor::SetDialog: removed redundant overload
ApplyDamageNearby: also copy the source ref, so it's easier to debug
iwd2/script.2da: fixed wrong order of ids stats #2167
IniSpawn: small cleanup
PlaySequenceCore: disable new stuff for pst, fixes #2132
Scriptable::SetDialog: do a silent lookup
IniSpawn::SpawnCreature: area difficulty is effectively a bitfield
IniSpawn::SpawnCreature: use area difficulty, not game difficulty
IniSpawn::ReadCreature: properly read the area difficulty flags
IniSpawn::SpawnCreature: allow for negative SpecVarInc #2167
GameScript::CheckStat*: exclude encumbrance, fixes #2187
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