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Merge branch 'seX' into 'pregmod-master'
seX See merge request pregmodfan/fc-pregmod!5820
- src/endWeek/saServant.js 1 addition, 2 deletionssrc/endWeek/saServant.js
- src/endWeek/saServeThePublic.js 5 additions, 6 deletionssrc/endWeek/saServeThePublic.js
- src/endWeek/saWhore.js 5 additions, 6 deletionssrc/endWeek/saWhore.js
- src/endWeek/saWorkAGloryHole.js 3 additions, 4 deletionssrc/endWeek/saWorkAGloryHole.js
- src/js/sexActsJS.js 48 additions, 19 deletionssrc/js/sexActsJS.js
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@Pregmodder Just a heads up for now, I've added updated SVG files to my art branch here: deepmurk/fc-pregmod@bae5c69d
These are (eventually) intended to replace the current set SVG files on the main branch. However these new files are not complete with the new content since there's still more WIP SVG art (like arms/etc are done but missing from these) that I'll need to put into the new files to finish them. Although the new SVG files are totally reorganized/sorted, I kept all the same structure/names for everything, so nothing currently in the game should break when they're used. (ideally...)
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Are you lost? Bit of a random place to let me know that. Anyway, I don't think anything should get in your way since most changes only go as far as the art controller.
But it's always good to see you're still kicking.