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Commit 1d4d283f authored by brickode's avatar brickode
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Fixed placeholder variables

parent 03e3215d
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1 merge request!2398Beast Scene
......@@ -51,9 +51,9 @@
<<if $activeSlave.devotion > -20>>
<<if ($activeSlave.devotion > -20) && ($activeSlave.devotion <= 20)>>and only the threat of worse punishment prevents $him from running out of the room.<</if>> You have $him <<if ($activeSlave.clothing PLACEHOLDER)>>take off $his clothing and <</if>>kneel down on the floor with $his ass in the air,
<<elseif (activeSlave.devotion <= -20)>>
and you have to physically prevent $him from running out of the room. You <<if (activeSlave.clothing PLACEHOLDER)>>force $him to take off $his clothing and <</if>>restrain $him on the floor with $his ass in the air, all the while ignoring $his screams and pleas for mercy.
and you have to physically prevent $him from running out of the room. You <<if (activeSlave.clothes != "no clothing")>>force $him to take off $his @activeSlave.clothes and <</if>>restrain $him on the floor with $his ass in the air, all the while ignoring $his screams and pleas for mercy.
<<else>>
You <<if (activeSlave.clothing PLACEHOLDER)>>take off $his clothing and <</if>>place $him on the ground with a cushion under $his hips, $his ass in the air,
You <<if (activeSlave.clothes != "no clothing")>>take off $his activeSlave.clothes and <</if>>place $him on the ground with a cushion under $his hips, $his ass in the air,
<</if>>
before calling in the $animal.species. The $animal.species slowly saunters up to the <<if ($activeSlave.devotion <= 20)>>bound <</if>>slave and takes it position <<if canWalk($activeSlave)>>behind <<else>>above <</if>>$him. You can see its $animal.dickSize slowly come to attention as its animalistic brain realizes its standing <<if canWalk($activeSlave)>>behind <<else>>above <</if>>a warm hole that needs to be filled with seed.
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