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pregmodfan
fc-pregmod
Commits
335a50e9
Commit
335a50e9
authored
4 years ago
by
brickode
Browse files
Options
Downloads
Plain Diff
Merge branch 'pregmod-master' of
https://gitgud.io/pregmodfan/fc-pregmod
into farmyard-dev
parents
76d89743
1a7162a7
No related branches found
No related tags found
1 merge request
!7465
Farmyard animals DOMification
Changes
3
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3 changed files
devTools/concatFiles.bat
+1
-15
1 addition, 15 deletions
devTools/concatFiles.bat
src/Mods/SecExp/js/secExp.js
+23
-36
23 additions, 36 deletions
src/Mods/SecExp/js/secExp.js
src/Mods/SecExp/securityReport.tw
+5
-11
5 additions, 11 deletions
src/Mods/SecExp/securityReport.tw
with
29 additions
and
62 deletions
devTools/concatFiles.bat
+
1
−
15
View file @
335a50e9
@echo
off
@echo
off
:: Concatenates files from dir %1 specified with wildcard %2 and outputs result to %3
:: Concatenates files from dir %1 specified with wildcard %2 and outputs result to %3
:: temporary codepage change to avoid mojibake
FOR
/f
"tokens=2 delims=:."
%%x
IN
(
'CHCP'
)
DO
SET
_CP
=
%%x
CHCP
65001
>
NUL
:: TODO Proper temp file instead of bin\list.txt
:: TODO Proper temp file instead of bin\list.txt
IF
EXIST
%
3
DEL
%
3
IF
EXIST
%
3
DEL
%
3
SET
_LISTFILE
=
"bin\list.txt"
SET
_LISTFILE
=
"bin\list.txt"
:: Collect sorted list of files
>
%_LISTFILE%
(
FOR
/R
"
%
~1"
%%F
IN
(
%
2
)
DO
echo
"
%%F
"
)
>
%_LISTFILE%
(
FOR
/R
"
%
~1"
%%F
IN
(
%
2
)
DO
echo
"
%%F
"
)
sort
/O
%_LISTFILE%
%_LISTFILE%
sort
/O
%_LISTFILE%
%_LISTFILE%
:: If we have powershell available, strip the absolute path information
:: If not, fail silently (which is fine, but will leak path information into the built file)
powershell
-command
""
2
>
NUL
IF
%ERRORLEVEL%
EQU
0
powershell
-command
"(get-content -path
%_LISTFILE%
-raw -encoding utf8) -replace [regex]::escape('
%CD%
'),'' -replace '\"
',''
^|
set-content -encoding utf8 -path
%_LISTFILE%
"
:: Append the files
(
FOR
/F
"usebackq delims="
%%F
IN
(
`type "
%_LISTFILE%
"`
)
DO
(
(
FOR
/F
"usebackq delims="
%%F
IN
(
`type "
%_LISTFILE%
"`
)
DO
(
echo
/
*
%%F
*
/
>>
%
3
echo
/
*
%%F
*
/
>>
%
3
copy /b
%
3+
"
%CD%
%%
F
"
%
3 1>NUL
copy
/b
%
3
+
%%F
%
3
1
>
NUL
)
)
)
)
DEL
%_LISTFILE%
DEL
%_LISTFILE%
CHCP
%_CP%
> NUL
\ No newline at end of file
This diff is collapsed.
Click to expand it.
src/Mods/SecExp/js/secExp.js
+
23
−
36
View file @
335a50e9
...
@@ -252,9 +252,7 @@ App.SecExp.upkeep = (function() {
...
@@ -252,9 +252,7 @@ App.SecExp.upkeep = (function() {
value
+=
upgrade
*
Object
.
values
(
V
.
SecExp
.
buildings
.
secHub
.
upgrades
.
crime
).
reduce
((
a
,
b
)
=>
a
+
b
);
value
+=
upgrade
*
Object
.
values
(
V
.
SecExp
.
buildings
.
secHub
.
upgrades
.
crime
).
reduce
((
a
,
b
)
=>
a
+
b
);
value
+=
upgrade
*
Object
.
values
(
V
.
SecExp
.
buildings
.
secHub
.
upgrades
.
readiness
).
reduce
((
a
,
b
)
=>
a
+
b
);
value
+=
upgrade
*
Object
.
values
(
V
.
SecExp
.
buildings
.
secHub
.
upgrades
.
readiness
).
reduce
((
a
,
b
)
=>
a
+
b
);
value
+=
upgrade
*
Object
.
values
(
V
.
SecExp
.
buildings
.
secHub
.
upgrades
.
intel
).
reduce
((
a
,
b
)
=>
a
+
b
);
value
+=
upgrade
*
Object
.
values
(
V
.
SecExp
.
buildings
.
secHub
.
upgrades
.
intel
).
reduce
((
a
,
b
)
=>
a
+
b
);
if
(
V
.
SecExp
.
edicts
.
SFSupportLevel
>=
5
)
{
value
+=
V
.
SecExp
.
edicts
.
SFSupportLevel
>=
5
?
1000
:
0
;
value
+=
1000
;
}
}
}
if
(
V
.
SecExp
.
buildings
.
barracks
)
{
if
(
V
.
SecExp
.
buildings
.
barracks
)
{
value
+=
base
+
upgrade
*
Object
.
values
(
V
.
SecExp
.
buildings
.
barracks
).
reduce
((
a
,
b
)
=>
a
+
b
);
value
+=
base
+
upgrade
*
Object
.
values
(
V
.
SecExp
.
buildings
.
barracks
).
reduce
((
a
,
b
)
=>
a
+
b
);
...
@@ -296,7 +294,7 @@ App.SecExp.battle = (function() {
...
@@ -296,7 +294,7 @@ App.SecExp.battle = (function() {
function
deployedUnits
(
input
=
''
)
{
function
deployedUnits
(
input
=
''
)
{
let
bots
=
0
,
militiaC
=
0
,
slavesC
=
0
,
mercsC
=
0
,
init
=
0
;
let
bots
=
0
,
militiaC
=
0
,
slavesC
=
0
,
mercsC
=
0
,
init
=
0
;
if
(
V
.
slaveRebellion
!==
1
&&
V
.
citizenRebellion
!==
1
)
{
// attack
if
(
V
.
slaveRebellion
!==
1
&&
V
.
citizenRebellion
!==
1
)
{
// attack
if
(
V
.
secBots
.
isDeployed
>
0
)
{
if
(
V
.
secBots
.
isDeployed
>
0
)
{
bots
++
;
bots
++
;
}
}
if
(
V
.
SF
.
Toggle
&&
V
.
SF
.
Active
>=
1
&&
V
.
SFIntervention
)
{
if
(
V
.
SF
.
Toggle
&&
V
.
SF
.
Active
>=
1
&&
V
.
SFIntervention
)
{
...
@@ -307,13 +305,13 @@ App.SecExp.battle = (function() {
...
@@ -307,13 +305,13 @@ App.SecExp.battle = (function() {
slavesC
+=
V
.
slaveUnits
.
filter
((
u
)
=>
u
.
isDeployed
===
1
).
length
;
slavesC
+=
V
.
slaveUnits
.
filter
((
u
)
=>
u
.
isDeployed
===
1
).
length
;
mercsC
+=
V
.
mercUnits
.
filter
((
u
)
=>
u
.
isDeployed
===
1
).
length
;
mercsC
+=
V
.
mercUnits
.
filter
((
u
)
=>
u
.
isDeployed
===
1
).
length
;
}
else
{
// rebellion
}
else
{
// rebellion
if
(
V
.
secBots
.
active
>
0
)
{
if
(
V
.
secBots
.
active
>
0
)
{
bots
++
;
bots
++
;
}
}
if
(
V
.
SF
.
Toggle
&&
V
.
SF
.
Active
>=
1
)
{
if
(
V
.
SF
.
Toggle
&&
V
.
SF
.
Active
>=
1
)
{
init
++
;
init
++
;
}
}
if
(
V
.
irregulars
>
0
)
{
if
(
V
.
irregulars
>
0
)
{
militiaC
++
;
militiaC
++
;
}
}
...
@@ -324,13 +322,13 @@ App.SecExp.battle = (function() {
...
@@ -324,13 +322,13 @@ App.SecExp.battle = (function() {
if
(
input
===
''
)
{
if
(
input
===
''
)
{
return
bots
+
militiaC
+
slavesC
+
mercsC
+
init
;
return
bots
+
militiaC
+
slavesC
+
mercsC
+
init
;
}
else
if
(
input
===
'
bots
'
)
{
}
else
if
(
input
===
'
bots
'
)
{
return
bots
;
return
bots
;
}
else
if
(
input
===
'
militia
'
)
{
}
else
if
(
input
===
'
militia
'
)
{
return
militiaC
;
return
militiaC
;
}
else
if
(
input
===
'
slaves
'
)
{
}
else
if
(
input
===
'
slaves
'
)
{
return
slavesC
;
return
slavesC
;
}
else
if
(
input
===
'
mercs
'
)
{
}
else
if
(
input
===
'
mercs
'
)
{
return
mercsC
;
return
mercsC
;
}
}
}
}
...
@@ -406,35 +404,32 @@ App.SecExp.battle = (function() {
...
@@ -406,35 +404,32 @@ App.SecExp.battle = (function() {
*/
*/
function
deployableUnits
()
{
function
deployableUnits
()
{
let
init
=
2
*
App
.
SecExp
.
battle
.
deploySpeed
();
let
init
=
2
*
App
.
SecExp
.
battle
.
deploySpeed
();
if
(
V
.
secBots
.
isDeployed
>
0
)
{
if
(
V
.
secBots
.
isDeployed
>
0
)
{
init
--
;
init
--
;
}
}
const
Militia
=
V
.
militiaUnits
.
length
;
const
Militia
=
V
.
militiaUnits
.
length
;
for
(
let
i
=
0
;
i
<
Militia
;
i
++
)
{
for
(
let
i
=
0
;
i
<
Militia
;
i
++
)
{
if
(
V
.
militiaUnits
[
i
].
isDeployed
>
0
)
{
if
(
V
.
militiaUnits
[
i
].
isDeployed
>
0
)
{
init
--
;
init
--
;
}
}
}
}
const
Slaves
=
V
.
slaveUnits
.
length
;
const
Slaves
=
V
.
slaveUnits
.
length
;
for
(
let
i
=
0
;
i
<
Slaves
;
i
++
)
{
for
(
let
i
=
0
;
i
<
Slaves
;
i
++
)
{
if
(
V
.
slaveUnits
[
i
].
isDeployed
>
0
)
{
if
(
V
.
slaveUnits
[
i
].
isDeployed
>
0
)
{
init
--
;
init
--
;
}
}
}
}
const
Mercs
=
V
.
mercUnits
.
length
;
const
Mercs
=
V
.
mercUnits
.
length
;
for
(
let
i
=
0
;
i
<
Mercs
;
i
++
)
{
for
(
let
i
=
0
;
i
<
Mercs
;
i
++
)
{
if
(
V
.
mercUnits
[
i
].
isDeployed
>
0
)
{
if
(
V
.
mercUnits
[
i
].
isDeployed
>
0
)
{
init
--
;
init
--
;
}
}
}
}
if
(
init
<
0
)
{
return
Math
.
max
(
0
,
init
);
init
=
0
;
}
return
init
;
}
}
/** Get total active units
/** Get total active units
...
@@ -448,15 +443,14 @@ App.SecExp.battle = (function() {
...
@@ -448,15 +443,14 @@ App.SecExp.battle = (function() {
* @returns {number}
* @returns {number}
*/
*/
function
maxUnits
()
{
function
maxUnits
()
{
let
max
=
0
;
if
(
V
.
SecExp
.
buildings
.
barracks
)
{
if
(
V
.
SecExp
.
buildings
.
barracks
)
{
let
max
=
8
+
(
V
.
SecExp
.
buildings
.
barracks
.
size
*
2
);
max
=
8
+
(
V
.
SecExp
.
buildings
.
barracks
.
size
*
2
);
if
(
App
.
SecExp
.
battle
.
deploySpeed
()
===
10
)
{
if
(
App
.
SecExp
.
battle
.
deploySpeed
()
===
10
)
{
max
+=
2
;
max
+=
2
;
}
}
return
max
;
}
else
{
return
0
;
}
}
return
max
;
}
}
/** Get recon score (scale 0-3)
/** Get recon score (scale 0-3)
...
@@ -484,11 +478,8 @@ App.SecExp.battle = (function() {
...
@@ -484,11 +478,8 @@ App.SecExp.battle = (function() {
}
else
{
}
else
{
cost
=
30000
+
baseBribePerAttacker
*
V
.
attackTroops
;
cost
=
30000
+
baseBribePerAttacker
*
V
.
attackTroops
;
}
}
if
(
V
.
majorBattle
>
0
)
{
cost
*=
V
.
majorBattle
>
0
?
3
:
1
;
cost
*=
3
;
return
Math
.
trunc
(
Math
.
clamp
(
cost
,
0
,
1000000
));
}
cost
=
Math
.
trunc
(
Math
.
clamp
(
cost
,
0
,
1000000
));
return
cost
;
}
}
})();
})();
...
@@ -583,12 +574,8 @@ App.SecExp.Check = (function() {
...
@@ -583,12 +574,8 @@ App.SecExp.Check = (function() {
if
(
V
.
SecExp
.
buildings
.
secHub
.
upgrades
.
readiness
.
earlyWarn
===
1
)
{
if
(
V
.
SecExp
.
buildings
.
secHub
.
upgrades
.
readiness
.
earlyWarn
===
1
)
{
Req
+=
10
;
Req
+=
10
;
}
}
if
(
V
.
SecExp
.
edicts
.
SFSupportLevel
>=
1
)
{
Req
-=
5
*
V
.
SecExp
.
edicts
.
SFSupportLevel
;
Req
-=
5
*
V
.
SecExp
.
edicts
.
SFSupportLevel
;
Req
-=
10
*
V
.
SecExp
.
buildings
.
secHub
.
coldstorage
;
}
if
(
V
.
SecExp
.
buildings
.
secHub
.
coldstorage
>=
1
)
{
Req
-=
10
*
V
.
SecExp
.
buildings
.
secHub
.
coldstorage
;
}
}
}
return
Req
;
return
Req
;
}
}
...
...
This diff is collapsed.
Click to expand it.
src/Mods/SecExp/securityReport.tw
+
5
−
11
View file @
335a50e9
...
@@ -186,16 +186,12 @@
...
@@ -186,16 +186,12 @@
<<if $SecExp.edicts.SFSupportLevel >= 1>>
<<if $SecExp.edicts.SFSupportLevel >= 1>>
Providing your Security Department with equipment from $SF.Lower slightly boosts the security of your arcology.
Providing your Security Department with equipment from $SF.Lower slightly boosts the security of your arcology.
<</if>>
<</if>>
<<if $SecExp.edicts.SFSupportLevel >= 1>>
<<set _secGrowth *= 1+($SecExp.edicts.SFSupportLevel/10)>>
<<set _secGrowth *= 1+($SecExp.edicts.SFSupportLevel/10)>>
<</if>>
<</if>>
<</if>>
/* resting point */
/* resting point */
<<set _secRest = App.SecExp.Check.secRestPoint() * $SecExp.buildings.secHub ? (Math.clamp($SecExp.buildings.secHub.menials,0,App.SecExp.Check.reqMenials()) / App.SecExp.Check.reqMenials()) : 1>>
<<set _secRest = App.SecExp.Check.secRestPoint() * (Math.clamp($SecExp.buildings.secHub ? $SecExp.buildings.secHub.menials : 0 ,0 , App.SecExp.Check.reqMenials()) / App.SecExp.Check.reqMenials())>>
<<if _secRest < 0>>
<<if _secRest < 0>> <<set _secRest = 20>> <</if>>
<<set _secRest = 20>>
<</if>>
<<if _secRest < App.SecExp.Check.reqMenials() && $SecExp.buildings.secHub>>
<<if _secRest < App.SecExp.Check.reqMenials() && $SecExp.buildings.secHub>>
The limited staff assigned to the HQ hampered the improvements to security achieved this week.
The limited staff assigned to the HQ hampered the improvements to security achieved this week.
<<elseif _secRest < App.SecExp.Check.reqMenials()>>
<<elseif _secRest < App.SecExp.Check.reqMenials()>>
...
@@ -214,9 +210,7 @@ The security level of the arcology is
...
@@ -214,9 +210,7 @@ The security level of the arcology is
<<set _secGrowth *= 0.3>>
<<set _secGrowth *= 0.3>>
<<else>>
<<else>>
near its effective resting point, this severely limits the influence of external factors on the change achievable this week.
near its effective resting point, this severely limits the influence of external factors on the change achievable this week.
<<if _secGrowth < 0>>
<<if _secGrowth < 0>> <<set _secGrowth *= 0.3>> </if>>
<<set _secGrowth *= 0.3>>
<</if>>
<</if>>
<</if>>
<<set _restGrowth = (_secRest - $SecExp.core.security) * 0.2>>
<<set _restGrowth = (_secRest - $SecExp.core.security) * 0.2>>
<<set _newSec = Math.trunc($SecExp.core.security + _secGrowth + _restGrowth)>>
<<set _newSec = Math.trunc($SecExp.core.security + _secGrowth + _restGrowth)>>
...
@@ -318,7 +312,7 @@ Due to the deterioration of the old world countries, organized crime focuses mor
...
@@ -318,7 +312,7 @@ Due to the deterioration of the old world countries, organized crime focuses mor
<</if>>
<</if>>
/* crime cap */
/* crime cap */
<<set _crimeCap = Math.trunc(Math.clamp(App.SecExp.Check.crimeCap() + (App.SecExp.Check.crimeCap() - App.SecExp.Check.crimeCap() * $SecExp.buildings.secHub ?
(
$SecExp.buildings.secHub.menials / App.SecExp.Check.reqMenials())
: 0
),0,100))>>
<<set _crimeCap = Math.trunc(Math.clamp(App.SecExp.Check.crimeCap() + (App.SecExp.Check.crimeCap() - App.SecExp.Check.crimeCap() *
(
$SecExp.buildings.secHub ? $SecExp.buildings.secHub.menials
: 0
/ App.SecExp.Check.reqMenials())),
0,
100))>>
<<if _crimeCap > App.SecExp.Check.crimeCap() && $SecExp.buildings.secHub>>
<<if _crimeCap > App.SecExp.Check.crimeCap() && $SecExp.buildings.secHub>>
The limited staff assigned to the HQ allows more space for criminals to act.
The limited staff assigned to the HQ allows more space for criminals to act.
<</if>>
<</if>>
...
...
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