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Commit 367dbedb authored by Pregmodder's avatar Pregmodder
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Merge branch 'art2' into 'pregmod-master'

Basic AWOL, no merc uniforms

See merge request !3952
parents a50481f6 c2c9f35f
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1 merge request!3952Basic AWOL, no merc uniforms
......@@ -38,15 +38,30 @@
<<set $activeSlave.sexualFlaw = "hates men">>
<<set $activeSlave.hStyle = "shaved into a mohawk">>
<<set $activeSlave.customTat = "She has a number of tattoos from a variety of mercenary companies.">>
<<set $activeSlave.clothes = "a military uniform">>
<<setLocalPronouns $activeSlave>>
<<setAssistantPronouns>>
<span id="artFrame">
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageColumn">
<<if $imageChoice == 1>>
<div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 2 0>></div>
<<else>>
<div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 2 0>></div>
<</if>>
<<= assistantArt(3)>>
</div>
<</if>>
/* 000-250-006 */
</span>
Human soldiers are superior to drones in a number of ways — they have the capability for suspicion, the ability to understand human interactions, and are impervious to the ever-present threat of cyber-warfare. That said, a crucial failing of any sentient warrior is their agency.
<br><br>
On this particular evening, you find your work interrupted by an urgent alert from $assistantName.
On this particular evening, you find your work interrupted by an urgent alert from $assistantName<<if $seeImages == 1>>, accompanied by a recent picture<</if>>.
<<if $assistant > 0>>
"<<= properMaster()>>, one of the $mercenariesTitle has gone AWOL." _HeA pauses before continuing. "$He's taken a number of weapons with $him."
<<else>>
......@@ -71,9 +86,18 @@ Your window of opportunity to act is closing. If you have plans for punishing th
<br>
<<link "Let your mercenaries handle $him">>
<<replace "#artFrame">>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageColumn">
<<= assistantArt(3)>>
</div>
<</if>>
/* 000-250-006 */
<</replace>>
<<replace "#result">>
<<if random(1,100) > 50>>
Despite the trouble $he has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of the matter is chorus of grim grunts and nods as your mercenaries file back into the arcology. The matter is done.
Despite the trouble $he has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of the matter is a chorus of grim grunts and nods as your mercenaries file back into the arcology. The matter is done.
<<else>>
Your mercenaries return to tell you that they could not find the mutineer. It could be that $he managed to escape beyond their reach or that one among your 'loyal' retainers allowed $him to flee your judgment, but alas there is little that can be done to remedy the issue now. Still, aside from a slight grumbling within the arcology, few fault you for allowing the $mercenariesTitle to recapture one of their own — even if they failed to do so.
<</if>>
......@@ -90,6 +114,17 @@ Your window of opportunity to act is closing. If you have plans for punishing th
<span id="SFresult">
<<link "You want $him dead">>
<<replace "#artFrame">>
/* 000-250-006 */
<<if $seeImages == 1>>
<<set $activeSlave.trust = 100>>
<<set $activeSlave.devotion = 100>>
<div class="imageColumn">
<<= assistantArt(3)>>
</div>
<</if>>
/* 000-250-006 */
<</replace>>
<<replace "#SFresult">>
Despite the trouble $he has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly anti-climatic. The last you hear of $him is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation and $arcologies[0].name's prosperity improves,@@ a result of the fear crossing you will bring, in addition to showing your citizens that you are willing and able to deal with such matters in-house.
<<set $arcologies[0].prosperity += 2>>
......@@ -104,6 +139,21 @@ Your window of opportunity to act is closing. If you have plans for punishing th
<<link "You want $him alive">>
<<replace "#SFresult">>
<<replace "#artFrame">>
/* 000-250-006 */
<<if $seeImages == 1>>
<<set $activeSlave.clothes = "chains">>
<div class="imageColumn">
<<if $imageChoice == 1>>
<div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 2 0>></div>
<<else>>
<div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 2 0>></div>
<</if>>
<<= assistantArt(3)>>
</div>
<</if>>
/* 000-250-006 */
<</replace>>
It doesn't take long for a squad of $SF.Lower to track $him down. Soon you have the troublesome turncoat before you in chains.
<br><br>
<span id="aliveresult">
......@@ -150,6 +200,15 @@ Your window of opportunity to act is closing. If you have plans for punishing th
<span id="bountyresult">
<<link "You want $him dead">>
<<replace "#artFrame">>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageColumn">
<<= assistantArt(3)>>
</div>
<</if>>
/* 000-250-006 */
<</replace>>
<<replace "#bountyresult">>
Despite the trouble $he has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of $him is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation improves,@@ a result of the fear of crossing you that your unpleasantness has inspired.
<<run repX(5000, "event", $activeSlave)>>
......@@ -160,6 +219,21 @@ Your window of opportunity to act is closing. If you have plans for punishing th
<br>
<<link "You want $him alive">>
<<replace "#artFrame">>
/* 000-250-006 */
<<if $seeImages == 1>>
<<set $activeSlave.clothes = "chains">>
<div class="imageColumn">
<<if $imageChoice == 1>>
<div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 2 0>></div>
<<else>>
<div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 2 0>></div>
<</if>>
<<= assistantArt(3)>>
</div>
<</if>>
/* 000-250-006 */
<</replace>>
<<replace "#bountyresult">>
It doesn't take long for some hired guns, motivated by the bounty, to track $him down. Soon you have the troublesome turncoat before you in chains.
<br><br>
......
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