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Commit 45891cdb authored by hexall90's avatar hexall90
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fixes and spell check

parent 059fc86b
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3 merge requests!1155Pregmod master,!943Sec exp v7,!917Societal elite ending
...@@ -3,46 +3,37 @@ ...@@ -3,46 +3,37 @@
<<set $ui = "start">> <<set $ui = "start">>
<<if $gameover == "bombing">> <<if $gameover == "bombing">>
One fine day, you're strolling down the main promenade, making your usual combined inspection and public rounds. These walks are triply useful, since they allow you to keep a finger on the pulse of your demesne, identify any problems, and display yourself to the population.
One fine day, you're strolling down the main promenade, making your usual combined inspection and public rounds. These walks are triply useful, since they allow you to keep a finger on the pulse of your demesne, identify any problems, and display yourself to the population. <br><br>
<br><br> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> suddenly relays a silent alarm, highlighting a scruffy individual twenty meters ahead. This person is hooded and acting oddly. You catch a glance from beneath the hood in your direction: and the figure obviously decides that it can get no closer to you. Your assistant's scanning detects the presence of an implanted bomb moments before the suicide bomber detonates themselves.
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> suddenly relays a silent alarm, highlighting a scruffy individual twenty meters ahead. This person is hooded and acting oddly. You catch a glance from beneath the hood in your direction: and the figure obviously decides that it can get no closer to you. Your assistant's scanning detects the presence of an implanted bomb moments before the suicide bomber detonates themselves. <br><br>
<br><br> The implanted bomb is small, and went off too far ahead to do anything more than stun. Three other assailants run at you from where they were waiting in the confusion, wielding improvised weapons that apparently did not set off the security scanners. Without a bodyguard, decent security systems, or any other means of personal defense, you meet your ignominious death at the end of a bludgeon fashioned from a maintenance tool.
The implanted bomb is small, and went off too far ahead to do anything more than stun. Three other assailants run at you from where they were waiting in the confusion, wielding improvised weapons that apparently did not set off the security scanners. Without a bodyguard, decent security systems, or any other means of personal defense, you meet your ignominious death at the end of a bludgeon fashioned from a maintenance tool.
<<elseif $gameover == "idiot ball">> <<elseif $gameover == "idiot ball">>
You quickly move to deal $Bodyguard.slaveName a slap across the face. You have an instant to realize the depth of your folly as her combat training kicks into gear: before she realizes what she's doing, she has drawn her sword, blocked your slap (and incidentally, removed your hand in doing so), and buried the sword in your chest on the riposte. Her devotion returns to her as her combat instincts subside. As you fade, you see her eyes cloud with terrible, unhealable guilt; in one sure movement, she draws her weapon, sets it to semi-automatic, places it under her chin, and fires a single round.
You quickly move to deal $Bodyguard.slaveName a slap across the face. You have an instant to realize the depth of your folly as her combat training kicks into gear: before she realizes what she's doing, she has drawn her sword, blocked your slap (and incidentally, removed your hand in doing so), and buried the sword in your chest on the riposte. Her devotion returns to her as her combat instincts subside. As you fade, you see her eyes cloud with terrible, unhealable guilt; in one sure movement, she draws her weapon, sets it to semi-automatic, places it under her chin, and fires a single round.
<<elseif $gameover == "debt">> <<elseif $gameover == "debt">>
You have fallen so far into debt that it is mere child's play for another slaveowner to purchase your debt, call it in, and enslave you. The story of your remaining years may be worth telling, but it must be told elsewhere.
You have fallen so far into debt that it is mere child's play for another slaveowner to purchase your debt, call it in, and enslave you. The story of your remaining years may be worth telling, but it must be told elsewhere.
<<elseif $gameover == "birth complications">> <<elseif $gameover == "birth complications">>
Again and again, you keep bearing down. As you grow more exhausted and are no closer to giving birth, you let out a feeble cry for help.
Again and again, you keep bearing down. As you grow more exhausted and are no closer to giving birth, you let out a feeble cry for help. <br>
<br> <br>
<br> Some of your slaves rush to your aid, but they don't know what to do; they helplessly watch as you slowly fade away. If only you had someone you could rely on at your side, perhaps this could have been avoided. At last, the medics arrive at $assistantName's order, but it is too late to save you or your child.
Some of your slaves rush to your aid, but they don't know what to do; they helplessly watch as you slowly fade away. If only you had someone you could rely on at your side, perhaps this could have been avoided. At last, the medics arrive at $assistantName's order, but it is too late to save you or your child.
<<elseif $gameover == "ownership">> <<elseif $gameover == "ownership">>
Since you no longer control a controlling interest in an arcology, your time of influence and power in the Free Cities is over. You remain wealthy, and your life after the part of it worth telling is not something worth regretting. A retirement full of decadence awaits you.
Since you no longer control a controlling interest in an arcology, your time of influence and power in the Free Cities is over. You remain wealthy, and your life after the part of it worth telling is not something worth regretting. A retirement full of decadence awaits you.
<<elseif $gameover == "sisters">> <<elseif $gameover == "sisters">>
For the first time in a long time, you feel the need to verbalize a response, telling the matron that yes, you will join them. She seems to understand, and takes you by the hand in a surprisingly familial gesture, leading you towards the orgy. She tells you she loves you, and all her Sisters echo her. After a moments' surprise, you tell them you love them too, and feminine hands reach out to draw you into their communion. A young futa sucks your cock and then feeds you your own cum from her mouth. An older futa with an enormous penis displaces her and makes out with you while she fucks your pussy. After she finishes inside you she slides your erection inside her own womanhood and rides you while a younger futa fucks your cleavage. You have a free hand which someone fills by pressing an enormous soft breast against it and you oblige her by massaging it eagerly. The futa matron's pussy grows suddenly tighter as another futa starts to buttfuck her and then looser as the cock is removed and inserted into your asshole instead. When she cums inside you she pulls out and her cock is replaced by a greedy mouth and tongue whose owner you cannot see. The older futa presses her cockhead into a younger Sister's mouth and orgasms before sliding herself under you so you can be on top instead. A futa whispers that she wants to be closer to you and slides her cock inside the matron's pussy alongside yours as she nestles her face between your breasts.
For the first time in a long time, you feel the need to verbalize a response, telling the matron that yes, you will join them. She seems to understand, and takes you by the hand in a surprisingly familial gesture, leading you towards the orgy. She tells you she loves you, and all her Sisters echo her. After a moments' surprise, you tell them you love them too, and feminine hands reach out to draw you into their communion. A young futa sucks your cock and then feeds you your own cum from her mouth. An older futa with an enormous penis displaces her and makes out with you while she fucks your pussy. After she finishes inside you she slides your erection inside her own womanhood and rides you while a younger futa fucks your cleavage. You have a free hand which someone fills by pressing an enormous soft breast against it and you oblige her by massaging it eagerly. The futa matron's pussy grows suddenly tighter as another futa starts to buttfuck her and then looser as the cock is removed and inserted into your asshole instead. When she cums inside you she pulls out and her cock is replaced by a greedy mouth and tongue whose owner you cannot see. The older futa presses her cockhead into a younger Sister's mouth and orgasms before sliding herself under you so you can be on top instead. A futa whispers that she wants to be closer to you and slides her cock inside the matron's pussy alongside yours as she nestles her face between your breasts. <br><br>
<br><br> Your appointed successor arrives in your old office to find $assistantName ready to help them take control of the arcology. Most of your assets have been liquidated to create a huge endowment for $arcologyName's Sisters. They'll never have to sell one of their own again, and will be able to afford all the advanced drugs and surgeries they desire. From the most matronly futa down to their newest Sister, none of them need concern themselves with anything other than sex.
Your appointed successor arrives in your old office to find $assistantName ready to help them take control of the arcology. Most of your assets have been liquidated to create a huge endowment for $arcologyName's Sisters. They'll never have to sell one of their own again, and will be able to afford all the advanced drugs and surgeries they desire. From the most matronly futa down to their newest Sister, none of them need concern themselves with anything other than sex.
<<elseif $gameover == "you failed">> <<elseif $gameover == "you failed">>
<<goto "eliteTakeOver">> <<goto "eliteTakeOver">>
<</if>>
<<else>> <<else>>
Since you are without slaves, Free Cities society no longer considers you a citizen of the first rank. Your personal story may continue, but that part of it worthy of retelling has now ended. Since you are without slaves, Free Cities society no longer considers you a citizen of the first rank. Your personal story may continue, but that part of it worthy of retelling has now ended.
<</if>> <</if>>
<br><br> <br><br>
......
...@@ -701,6 +701,9 @@ DairyRestraintsSetting($dairyRestraintsSetting) ...@@ -701,6 +701,9 @@ DairyRestraintsSetting($dairyRestraintsSetting)
<<set $FCTVshow = 0>> <<set $FCTVshow = 0>>
<<set $lastShow = 0>> <<set $lastShow = 0>>
<<set $randShow = 0>> <<set $randShow = 0>>
<<set $MercenariesMessageSent = 0>>
<<set $SpecialForcesMessageSent = 0>>
<<set $BodyguardHasSucessfullyRecivedSignal = 0>>
<<set $finalChoice = "none">> <<set $finalChoice = "none">>
<<set $eliteTotal = 12>> <<set $eliteTotal = 12>>
<<set $eliteDead = 0>> <<set $eliteDead = 0>>
......
...@@ -566,6 +566,15 @@ ...@@ -566,6 +566,15 @@
<<if ndef $cheatModeM>> <<if ndef $cheatModeM>>
<<set $cheatModeM = 1>> <<set $cheatModeM = 1>>
<</if>> <</if>>
<<if ndef $MercenariesMessageSent>>
<<set $MercenariesMessageSent = 0>>
<</if>>
<<if ndef $SpecialForcesMessageSent>>
<<set $SpecialForcesMessageSent = 0>>
<</if>>
<<if ndef $BodyguardHasSucessfullyRecivedSignal>>
<<set $BodyguardHasSucessfullyRecivedSignal = 0>>
<</if>>
<<if ndef $finalChoice>> <<if ndef $finalChoice>>
<<set $finalChoice = "none">> <<set $finalChoice = "none">>
<</if>> <</if>>
......
...@@ -5,34 +5,34 @@ ...@@ -5,34 +5,34 @@
<<case "bodyguard">> <<case "bodyguard">>
<<set _roll = random(0,100)>> <<set _roll = random(0,100)>>
<<if $career == "mercenary">> <<if $career == "mercenary">>
As a result of your prior experience as a mercenary you were able to sucessfully signal $Bodyguard.slaveName without the elite's noticing. As a result of your prior experience as a mercenary you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
<<set _BodyguardHasSucessfullyRecivedSignal = 1>> <<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<elseif $PC.warfare >= 100 && _roll > 20>> <<elseif $PC.warfare >= 100 && _roll > 20>>
As a result of your mastery of warfare you were able to sucessfully signal $Bodyguard.slaveName without the elite's noticing. As a result of your mastery of warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
<<set _BodyguardHasSucessfullyRecivedSignal = 1>> <<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<elseif $PC.warfare >= 60 && _roll > 30>> <<elseif $PC.warfare >= 60 && _roll > 30>>
As a result of your expertness of warfare you were able to sucessfully signal $Bodyguard.slaveName without the elite's noticing. As a result of your expertness of warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
<<set _BodyguardHasSucessfullyRecivedSignal = 1>> <<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<elseif $PC.warfare >= 30 && _roll > 40>> <<elseif $PC.warfare >= 30 && _roll > 40>>
As a result of having some skill in warfare you were able to sucessfully signal $Bodyguard.slaveName without the elite's noticing. As a result of having some skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
<<set _BodyguardHasSucessfullyRecivedSignal = 1>> <<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<elseif $PC.warfare >= 10 && _roll > 50>> <<elseif $PC.warfare >= 10 && _roll > 50>>
As a result of having a small amount of skill in warfare you were able to sucessfully signal $Bodyguard.slaveName without the elite's noticing. As a result of having a small amount of skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
<<set _BodyguardHasSucessfullyRecivedSignal = 1>> <<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<elseif $PC.warfare < 10 && _roll > 60>> <<elseif $PC.warfare < 10 && _roll > 60>>
By blind luck and what lttle you remember of your lessions in warfare are were able to sucessfully signal $Bodyguard.slaveName without the elite's noticing. By blind luck and what little you remember of your lesions in warfare are were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
<<set _BodyguardHasSucessfullyRecivedSignal = 1>> <<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<else>> <<else>>
One of the elite's shouts "What the fuck were you trying to do?". Well there goes that option. One of the elite's shouts "What the fuck were you trying to do?". Well there goes that option.
<<set _BodyguardHasSucessfullyRecivedSignal = 0>> <<set $BodyguardHasSucessfullyRecivedSignal = 0>>
<</if>> <</if>>
<br>You then pick up the revolver and quickly take aim. <br>You then pick up the revolver and quickly take aim.
<<case "mercenaries">> <<case "mercenaries">>
<br>You send a quick message to the leader of your $mercenariesTitle, about your situation, then you pick up the revolver and quickly take aim. <br>You send a quick message to the leader of your $mercenariesTitle, about your situation, then you pick up the revolver and quickly take aim.
<<set _Mercenaries-MessageSent = 1>> <<set $MercenariesMessageSent = 1>>
<<case "colonel">> <<case "colonel">>
<br>You send a quick message to The Colonel, about your situation, then you pick up the revolver and quickly take aim. <br>You send a quick message to The Colonel, about your situation, then you pick up the revolver and quickly take aim.
<<set _SpecialForces-MessageSent = 1>> <<set $SpecialForcesMessageSent = 1>>
<<case "enrage">> <<case "enrage">>
<<if $PC.career != "wealth" && $PC.career != "engineer" && $PC.career != "medicine">> <<if $PC.career != "wealth" && $PC.career != "engineer" && $PC.career != "medicine">>
You know exactly what to say in order to enrage them. You know exactly what to say in order to enrage them.
...@@ -95,6 +95,7 @@ ...@@ -95,6 +95,7 @@
<<set _revolverBullets -= 1>> <<set _revolverBullets -= 1>>
<</if>> <</if>>
<</for>> <</for>>
<<if $eliteDead >= 1>> <<if $eliteDead >= 1>>
<br>You managed to kill several elite in rapid succession, leaving the rest in shock and fear. <br>You managed to kill several elite in rapid succession, leaving the rest in shock and fear.
<<elseif $eliteDead == 1>> <<elseif $eliteDead == 1>>
...@@ -103,30 +104,31 @@ ...@@ -103,30 +104,31 @@
<br>Unfortunately you fail to kill a single elite. <br>Unfortunately you fail to kill a single elite.
<</if>> <</if>>
<br> <br>
/* syringe shot */ /* syringe shot */
<<set $eliteVegetable = 0>> <<set $eliteVegetable = 0>>
<<if $eliteDead > 0>> <<if $eliteDead > 0>>
With $eliteDead elite's dead, you pick up the syringe from the desk and aim for the forhead of another. With $eliteDead elite's dead, you pick up the syringe from the desk and aim for the forehead of another.
<<else>> <<else>>
Having failed to kill them with the revolver, in a desperate move you pick up the syringe from the desk and aim for the forhead of one of the elite. Having failed to kill them with the revolver, in a desperate move you pick up the syringe from the desk and aim for the forehead of one of the elite.
<</if>> <</if>>
<<if $career == "mercenary">> <<if $career == "mercenary">>
With your prior history as a mercenary, making the throw is child's play. With your prior history as a mercenary, making the throw is child's play.
<<set _SyringeHeadShot = 1>> <<set _SyringeHeadShot = 1>>
<<elseif $PC.warfare >= 100 && random(0,100) > 50>> <<elseif $PC.warfare >= 100 && random(0,100) > 50>>
As a result of your mastery of warfare you sucssfully made the throw. As a result of your mastery of warfare you successfully made the throw.
<<set _SyringeHeadShot = 1>> <<set _SyringeHeadShot = 1>>
<<elseif $PC.warfare >= 60 && random(0,100) > 60>> <<elseif $PC.warfare >= 60 && random(0,100) > 60>>
As a result of your expertness of warfare sucssfully made the throw. As a result of your expertness of warfare you successfully made the throw.
<<set _SyringeHeadShot = 1>> <<set _SyringeHeadShot = 1>>
<<elseif $PC.warfare >= 30 && random(0,100) > 70>> <<elseif $PC.warfare >= 30 && random(0,100) > 70>>
As you have some skill you sucssfully made the throw. As you have some skill you successfully made the throw.
<<set _SyringeHeadShot = 1>> <<set _SyringeHeadShot = 1>>
<<elseif $PC.warfare >= 10 && random(0,100) > 80>> <<elseif $PC.warfare >= 10 && random(0,100) > 80>>
Your small amount of skill assisted you in making the throw. Your small amount of skill assisted you in making the throw.
<<set _SyringeHeadShot = 1>> <<set _SyringeHeadShot = 1>>
<<elseif $PC.warfare < 10 && random(0,100) > 90>> <<elseif $PC.warfare < 10 && random(0,100) > 90>>
By blind luck you sucssfully made the throw. By blind luck you successfully made the throw.
<<set _SyringeHeadShot = 1>> <<set _SyringeHeadShot = 1>>
<<else>> <<else>>
Unfortunately you miss the shot. Unfortunately you miss the shot.
...@@ -139,19 +141,19 @@ ...@@ -139,19 +141,19 @@
With your prior history as a mercenary, making the throw is child's play. With your prior history as a mercenary, making the throw is child's play.
<<set _SpentRevolverHitSyringePlunger = 1>> <<set _SpentRevolverHitSyringePlunger = 1>>
<<elseif $PC.warfare >= 100 && random(0,100) > 50>> <<elseif $PC.warfare >= 100 && random(0,100) > 50>>
As a result of your mastery of warfare you sucssfully made the throw. As a result of your mastery of warfare you successfully made the throw.
<<set _SpentRevolverHitSyringePlunger = 1>> <<set _SpentRevolverHitSyringePlunger = 1>>
<<elseif $PC.warfare >= 60 && random(0,100) > 60>> <<elseif $PC.warfare >= 60 && random(0,100) > 60>>
As a result of your expertness of warfare sucssfully made the throw. As a result of your expertness of warfare you successfully made the throw.
<<set _SpentRevolverHitSyringePlunger = 1>> <<set _SpentRevolverHitSyringePlunger = 1>>
<<elseif $PC.warfare >= 30 && random(0,100) > 70>> <<elseif $PC.warfare >= 30 && random(0,100) > 70>>
As you have some skill you sucssfully made the throw. As you have some skill you successfully made the throw.
<<set _SpentRevolverHitSyringePlunger = 1>> <<set _SpentRevolverHitSyringePlunger = 1>>
<<elseif $PC.warfare >= 10 && random(0,100) > 80>> <<elseif $PC.warfare >= 10 && random(0,100) > 80>>
Your small amount of skill assisted you in making the throw. Your small amount of skill assisted you in making the throw.
<<set _SpentRevolverHitSyringePlunger = 1>> <<set _SpentRevolverHitSyringePlunger = 1>>
<<elseif $PC.warfare < 10 && random(0,100) > 90>> <<elseif $PC.warfare < 10 && random(0,100) > 90>>
By blind luck you sucssfully made the throw By blind luck you successfully made the throw
<<set _SpentRevolverHitSyringePlunger = 1>> <<set _SpentRevolverHitSyringePlunger = 1>>
<<else>> <<else>>
Unfortunately you miss the shot. Unfortunately you miss the shot.
...@@ -164,7 +166,7 @@ ...@@ -164,7 +166,7 @@
The target dies of nervous system overload brought about by the drug. The target dies of nervous system overload brought about by the drug.
<<set $eliteDead +=1>> <<set $eliteDead +=1>>
<<else>> <<else>>
The target is still alive but is nothing more than vegetable. The target is still alive but is nothing more than a vegetable.
<<set $eliteVegetable = 1>> <<set $eliteVegetable = 1>>
<</if>> <</if>>
<</if>> <</if>>
...@@ -176,7 +178,7 @@ ...@@ -176,7 +178,7 @@
/* killed = 0 */ /* killed = 0 */
/* enslaved = 1 */ /* enslaved = 1 */
/* had fun (and enslaved) = 2 */ /* had fun (and enslaved) = 2 */
<<if _BodyguardHasSucessfullyRecivedSignal == 1>> <<if $BodyguardHasSucessfullyRecivedSignal == 1>>
$Bodyguard.slaveName asks <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, what should I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> "elite"? $Bodyguard.slaveName asks <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, what should I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> "elite"?
<br> <br>
<<link "Open fire">> <<link "Open fire">>
...@@ -188,13 +190,14 @@ ...@@ -188,13 +190,14 @@
<<set $eliteFate = 1>> <<set $eliteFate = 1>>
<<goto "eliteTakeOverResult">> <<goto "eliteTakeOverResult">>
<</link>> <</link>>
<<link "Have fun with them them">> <br><<link "Have fun with them them">>
<<set $eliteFate = 2>> <<set $eliteFate = 2>>
<<goto "eliteTakeOverResult">> <<goto "eliteTakeOverResult">>
<</link>> <</link>>
<<elseif _Mercenaries-MessageSent == 1>> <<elseif $MercenariesMessageSent == 1>>
It is now that a squad of $mercenaries' makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite. It is now that a squad of $mercenariesTitle makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite.
The officer asks "your orders <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>?" The officer asks "your orders <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>?"
<br>
<<link "Open fire">> <<link "Open fire">>
<<set $eliteFate = 0>> <<set $eliteFate = 0>>
<<goto "eliteTakeOverResult">> <<goto "eliteTakeOverResult">>
...@@ -204,13 +207,14 @@ ...@@ -204,13 +207,14 @@
<<set $eliteFate = 1>> <<set $eliteFate = 1>>
<<goto "eliteTakeOverResult">> <<goto "eliteTakeOverResult">>
<</link>> <</link>>
<<link "Have fun with them them">> <br><<link "Have fun with them them">>
<<set $eliteFate = 2>> <<set $eliteFate = 2>>
<<goto "eliteTakeOverResult">> <<goto "eliteTakeOverResult">>
<</link>> <</link>>
<<elseif _SpecialForces-MessageSent == 1>> <<elseif $SpecialForcesMessageSent == 1>>
It is now that a squad of $securityForceName makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite. It is now that a squad of $securityForceName makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite.
The officer asks "your orders <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>?" The officer asks "your orders <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>?"
<br>
<<link "Open fire">> <<link "Open fire">>
<<set $eliteFate = 0>> <<set $eliteFate = 0>>
<<goto "eliteTakeOverResult">> <<goto "eliteTakeOverResult">>
...@@ -220,7 +224,7 @@ ...@@ -220,7 +224,7 @@
<<set $eliteFate = 1>> <<set $eliteFate = 1>>
<<goto "eliteTakeOverResult">> <<goto "eliteTakeOverResult">>
<</link>> <</link>>
<<link "Have fun with them them">> <br><<link "Have fun with them them">>
<<set $eliteFate = 2>> <<set $eliteFate = 2>>
<<goto "eliteTakeOverResult">> <<goto "eliteTakeOverResult">>
<</link>> <</link>>
...@@ -237,7 +241,7 @@ ...@@ -237,7 +241,7 @@
<<set $eliteFate = 1>> <<set $eliteFate = 1>>
<<goto "eliteTakeOverResult">> <<goto "eliteTakeOverResult">>
<</link>> <</link>>
<<link "Have fun with them them">> <br><<link "Have fun with them them">>
<<set $eliteFate = 2>> <<set $eliteFate = 2>>
<<goto "eliteTakeOverResult">> <<goto "eliteTakeOverResult">>
<</link>> <</link>>
......
...@@ -4,9 +4,9 @@ ...@@ -4,9 +4,9 @@
<<switch $eliteFate>> <<switch $eliteFate>>
<<case 0>> <<case 0>>
<<if _Mercenaries-MessageSent == 1>> <<if $MercenariesMessageSent == 1>>
The mercenaries open fire as ordered. Shortly after the conspiring elite are dead. The mercenaries open fire as ordered. Shortly after the conspiring elite are dead.
<<elseif _SpecialForces-MessageSent == 1>> <<elseif $SpecialForcesMessageSent == 1>>
The soldiers open fire as ordered. Shortly after the conspiring elite are dead. The soldiers open fire as ordered. Shortly after the conspiring elite are dead.
<<else>> <<else>>
Your bodyguard opens fire as ordered. Shortly after the conspiring elite are dead. Your bodyguard opens fire as ordered. Shortly after the conspiring elite are dead.
...@@ -21,12 +21,12 @@ ...@@ -21,12 +21,12 @@
experiences great pain but unfortunately (for them at least) survive. experiences great pain but unfortunately (for them at least) survive.
<</if>> <</if>>
<</if>> <</if>>
<<if _Mercenaries-MessageSent == 1>> <<if $MercenariesMessageSent == 1>>
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved. <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your mercenaries.
<<elseif _SpecialForces-MessageSent == 1>> <<elseif $SpecialForcesMessageSent == 1>>
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved. <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your soldiers.
<<else>> <<else>>
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved. <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your bodyguard.
<</if>> <</if>>
<<case 2>> <<case 2>>
<<if random(0,100) > 50>> <<if random(0,100) > 50>>
...@@ -39,9 +39,9 @@ ...@@ -39,9 +39,9 @@
<</if>> <</if>>
<</if>> <</if>>
/* this here badly needs some more text, but I'm not a good smut writer. Hopefully you can fill in the blanks. */ /* this here badly needs some more text, but I'm not a good smut writer. Hopefully you can fill in the blanks. */
<<if _Mercenaries-MessageSent == 1>> <<if $MercenariesMessageSent == 1>>
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved. <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved.
<<elseif _SpecialForces-MessageSent == 1>> <<elseif _SpecialForceMessageSent == 1>>
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved. <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved.
<<set $securityForceDepravity += 0.05>> <<set $securityForceDepravity += 0.05>>
<<else>> <<else>>
......
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