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Commit 4a3d8181 authored by brickode's avatar brickode
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Nursery stuff

parent c70c914e
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1 merge request!2620Nursery
......@@ -6,7 +6,7 @@ window.Job = Object.freeze({
BABY_FACTORY: 'labor in the production line', BROTHEL: 'work in the brothel', MADAM: 'be the Madam', ARCADE: 'be confined in the arcade',
SERVANT: 'work as a servant', SERVER: 'be a servant', STEWARD: 'be the Stewardess', CLUB: 'serve in the club', DJ: 'be the DJ',
JAIL: 'be confined in the cellblock', WARDEN: 'be the Wardeness', CLINIC: 'get treatment in the clinic', NURSE: 'be the Nurse',
HGTOY: 'live with your Head Girl', SCHOOL: 'learn in the schoolroom', TEACHER: 'be the Schoolteacher', SPA: 'rest in the spa', ATTEND: 'be the Attendant',
HGTOY: 'live with your Head Girl', SCHOOL: 'learn in the schoolroom', TEACHER: 'be the Schoolteacher', SPA: 'rest in the spa', ATTEND: 'be the Attendant', NANNY: 'work as a nanny', MATRON: 'be the Matron',
REST: 'rest'});
window.PersonalAttention = Object.freeze({TRADE: 'trading', WAR: 'warfare', SLAVING: 'slaving', ENGINEERING: 'engineering', MEDICINE: 'medicine', MAID: 'upkeep', HACKING: 'hacking'});
......@@ -374,7 +374,7 @@ window.getSlaveCost = function(s) {
cost += rulesCost;
}
break;
case Job.SPA:
case Job.SPA: case Job.NANNY:
if(s.livingRules === LivingRule.LUXURIOUS) {
cost += rulesCost * 1.75;
} else if(s.livingRules == LivingRule.NORMAL) {
......@@ -402,7 +402,7 @@ window.getSlaveCost = function(s) {
}
break;
case Job.MADAM: case Job.DJ: case Job.NURSE: case Job.WARDEN:
case Job.ATTEND: case Job.STEWARD: case Job.MILKMAID: case Job.TEACHER:
case Job.ATTEND: case Job.MATRON: case Job.STEWARD: case Job.MILKMAID: case Job.TEACHER:
cost += rulesCost * 2;
break;
default:
......
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