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Commit 65470a7d authored by Pregmodder's avatar Pregmodder
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Merge branch 'SF-ContentMain' into 'pregmod-master'

Sf content main

See merge request !1335
parents b34566af 804c3f4a
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1 merge request!1335Sf content main
:: SpecialForceBarracksCheatEdit
<<set $nextButton = "Back to SF Barracks", $nextLink = "SFM Barracks", $returnTo = "SFM Barracks">>
<<include "SpecialForceUpgradeTree">>
__Values__
Upgrades: $SFAO/_max
''Barracks:'' <<textbox "$securityForceArcologyUpgrades" $securityForceArcologyUpgrades "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _BarracksMax
''FacilitySupport:'' <<textbox "$FacilitySupport" $FacilitySupport "SFMSpecialForceBarracksCheatEditBarracks">>
''Armory:'' <<textbox "$securityForceInfantryPower" $securityForceInfantryPower "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _ArmouryMax
''Stimulant Lab:'' <<textbox "$securityForceStimulantPower" $securityForceStimulantPower "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _StimulantLabMax
<<if _Garage > 0 && $securityForceArcologyUpgrades >= 1>>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Garage:''
''LightAndMedium:'' <<textbox "$securityForceVehiclePower" $securityForceVehiclePower "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _LightAndMediumVehiclesMax
''HeavyBattleTank:'' <<textbox "$securityForceHeavyBattleTank" $securityForceHeavyBattleTank "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _HeavyBattleTankMax
<</if>>
<<if $securityForceArcologyUpgrades >= 4>>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Hangar:''
''Aircraft:'' <<textbox "$securityForceAircraftPower" $securityForceAircraftPower "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _AircraftMax
'Space Plane'': <<textbox "$securityForceSpacePlanePower" $securityForceSpacePlanePower "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _SpacePlaneMax
''Fortress Zeppelin:'' <<textbox "$securityForceFortressZeppelin" $securityForceFortressZeppelin "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _FortressZeppelinMax
''AC130:'' <<textbox "$securityForceAC130" $securityForceAC130 "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _AC130Max
''Heavy Transport:'' <<textbox "$securityForceHeavyTransport" $securityForceHeavyTransport "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _heavyTransportMax
<</if>>
''DroneBay:'' <<textbox "$securityForceDronePower" $securityForceDronePower "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _DroneBayMax
<<if (_LaunchBayNO > 0 || _LaunchBayO > 0) && $securityForceArcologyUpgrades >= 4>>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''LauchBay:''
<<if $terrain != "oceanic" && $terrain != "marine">>
''Satellite:'' <<textbox "$securityForceSatellitePower" $securityForceSatellitePower "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _SatelliteMax
''GiantRobot:'' <<textbox "$securityForceGiantRobot" $securityForceGiantRobot "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _GiantRobotMax
''MissileSilo:'' <<textbox "$securityForceMissileSilo" $securityForceMissileSilo "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _MissileSiloMax
<<elseif == "oceanic" || $terrain == "marine">>
''Satellite:'' <<textbox "$securityForceSatellitePower" $securityForceSatellitePower "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _SatelliteMax
<</if>>
<</if>>
<<if $terrain == "oceanic" || $terrain == "marine">>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Naval Yard:''
''AircraftCarrier:'' <<textbox "$securityForceAircraftCarrier" $securityForceAircraftCarrier "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _AircraftCarrierMax
''Submarine:'' <<textbox "$securityForceSubmarine" $securityForceSubmarine "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _SubmarineMax
''Amphibious Transport:'' <<textbox "$securityForceHeavyAmphibiousTransport" $securityForceHeavyAmphibiousTransport "SFMSpecialForceBarracksCheatEditBarracks">>
<br>Max: _HeavyAmphibiousTransportMax
<</if>>
\ No newline at end of file
:: SFM Barracks [nobr]
<<set _N1 = 2>>
<<set _N2 = 2>>
<<set _N3 = 2>>
<<set _N1 = 2, _N2 = 2, _N3 = 2>>
<<set _Name = "<<if $CurrentTradeShowAttendance == 1 && $LieutenantColonel == 2>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>> <<elseif $CurrentTradeShowAttendance == 1 && $LieutenantColonel != 2>> a soldier <<elseif $CurrentTradeShowAttendance == 0>> The Colonel<</if>>">>
<<if $economy == .5>>
......@@ -33,6 +31,13 @@
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Barracks">>
<<if $cheatMode == 1>>
<<link "Cheat edit vars">>
<<goto "SpecialForceBarracksCheatEdit">>
<</link>>
<br>
<</if>>
//The barracks of <<textbox "$securityForceName" $securityForceName "SFM Barracks">> is located in the lower levels of $arcologies[0].name, occupying unneeded warehouse space. It is not accessible to the general citizenry, but your personal elevator has express service to it. As you step off, two soldiers in combat armour manning the entry checkpoint tense and raise their weapons, before nodding respectfully and stepping aside, allowing their patron entry. The barracks is cavernous, containing areas for the soldiers to sleep and keep their belongings, areas for the storage and maintenance of their weapons and equipment, and common areas for them to amuse themselves, since they rarely mix with your citizens on the upper levels. You survey the facilities.//
<br><br>
......@@ -99,6 +104,9 @@
<br>
<</replace>>
<</link>>
<<if $arcologies[0].prosperity + $GoodWords2 > $AProsperityCap>>
<<set $arcologies[0].prosperity = $AProsperityCap>>
<</if>>
<</if>>
</span>
<</if>>
......
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