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pregmodfan
fc-pregmod
Commits
7e065b38
Commit
7e065b38
authored
6 years ago
by
Pregmodder
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Merge branch 'fixes' into 'pregmod-master'
Fixes Closes
#600
See merge request
!4027
parents
0094931e
7123ea4a
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1 merge request
!4027
Fixes
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2 changed files
src/SecExp/securityReport.tw
+3
-3
3 additions, 3 deletions
src/SecExp/securityReport.tw
src/uncategorized/remoteSurgery.tw
+20
-20
20 additions, 20 deletions
src/uncategorized/remoteSurgery.tw
with
23 additions
and
23 deletions
src/SecExp/securityReport.tw
+
3
−
3
View file @
7e065b38
...
@@ -22,11 +22,11 @@
...
@@ -22,11 +22,11 @@
<strong>Security</strong>:
<strong>Security</strong>:
<<if $terrain === "oceanic">>
<<if $terrain === "oceanic">>
Due to the @@.green;massive econi
m
c and logisical
infesability
@@ of attacking a ocenic arcology, your security force(s) has
Due to the @@.green;massive econ
om
ic and logis
t
ical
challenges
@@ of attacking a
n
oce
a
nic arcology, your security force(s) has
<<else>>
<<else>>
The @@.red;econi
m
c and logisical
fesability
@@ of attacking a $terrain arcology, ensures that your security force(s) do not
The @@.red;econ
om
ic and logis
t
ical
challenges
@@ of attacking a $terrain arcology, ensures that your security force(s) do not
<</if>>
<</if>>
the luxury of focusing excusively on internal matters.<br>
the luxury of focusing exc
l
usively on internal matters.<br>
<<if $secMenials > 0>>
<<if $secMenials > 0>>
<<print num($secMenials)>> slaves work to improve the security of your arcology,
<<print num($secMenials)>> slaves work to improve the security of your arcology,
<<if $mercenaries >= 1 && $arcologyUpgrade.drones == 1>>
<<if $mercenaries >= 1 && $arcologyUpgrade.drones == 1>>
...
...
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Click to expand it.
src/uncategorized/remoteSurgery.tw
+
20
−
20
View file @
7e065b38
...
@@ -162,7 +162,7 @@ $He has
...
@@ -162,7 +162,7 @@ $He has
normal ears.
normal ears.
<<elseif $activeSlave.earShape == "damaged">>
<<elseif $activeSlave.earShape == "damaged">>
damaged ears.
damaged ears.
| [[Repair|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earRestore"]]
| [[Repair|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "earRestore"]]
<<elseif $activeSlave.earShape == "pointy">>
<<elseif $activeSlave.earShape == "pointy">>
small elfin ears.
small elfin ears.
<<elseif $activeSlave.earShape == "elven">>
<<elseif $activeSlave.earShape == "elven">>
...
@@ -179,11 +179,11 @@ $He has
...
@@ -179,11 +179,11 @@ $He has
//$His indenture forbids elective surgery//
//$His indenture forbids elective surgery//
<<else>>
<<else>>
<<if $activeSlave.earShape != "normal" && $activeSlave.earShape != "none">>
<<if $activeSlave.earShape != "normal" && $activeSlave.earShape != "none">>
[[Restore to normal|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earRestore"]]
[[Restore to normal|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "earRestore"]]
<</if>>
<</if>>
<<if $activeSlave.earShape != "normal" && $activeSlave.earShape != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>> | <</if>>
<<if $activeSlave.earShape != "normal" && $activeSlave.earShape != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>> | <</if>>
<<if $activeSlave.earShape != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>>
<<if $activeSlave.earShape != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>>
[[Remove them|Surgery Degradation][$activeSlave.earShape = "none", cashX(forceNeg($surgeryCost), $activeSlave.health -= 20, $surgeryType = "earGone"]]
[[Remove them|Surgery Degradation][$activeSlave.earShape = "none", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 20, $surgeryType = "earGone"]]
<</if>>
<</if>>
<<if $activeSlave.earShape == "none">>
<<if $activeSlave.earShape == "none">>
<<if $activeSlave.hears != -2 && $activeSlave.earImplant != 1>>
<<if $activeSlave.hears != -2 && $activeSlave.earImplant != 1>>
...
@@ -194,14 +194,14 @@ $He has
...
@@ -194,14 +194,14 @@ $He has
<</if>>
<</if>>
<<else>>
<<else>>
<<if $activeSlave.earShape != "pointy">>
<<if $activeSlave.earShape != "pointy">>
| [[Reshape into small elfin ears|Surgery Degradation][$activeSlave.earShape = "pointy", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
| [[Reshape into small elfin ears|Surgery Degradation][$activeSlave.earShape = "pointy", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "earMinor"]]
<</if>>
<</if>>
<<if $surgeryUpgrade == 1>>
<<if $surgeryUpgrade == 1>>
<<if $activeSlave.earShape != "elven">>
<<if $activeSlave.earShape != "elven">>
| [[Reshape into long elf ears|Surgery Degradation][$activeSlave.earShape = "elven", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
| [[Reshape into long elf ears|Surgery Degradation][$activeSlave.earShape = "elven", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "earMajor"]]
<</if>>
<</if>>
<<if $activeSlave.earShape != "ushi">>
<<if $activeSlave.earShape != "ushi">>
| [[Reshape into bovine ears|Surgery Degradation][$activeSlave.earShape = "ushi", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
| [[Reshape into bovine ears|Surgery Degradation][$activeSlave.earShape = "ushi", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "earMajor"]]
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
...
@@ -230,29 +230,29 @@ $He has
...
@@ -230,29 +230,29 @@ $He has
//$His indenture forbids elective surgery//
//$His indenture forbids elective surgery//
<<else>>
<<else>>
<<if $activeSlave.earT != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>>
<<if $activeSlave.earT != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>>
[[Remove them|Surgery Degradation][$activeSlave.earT = "none", cashX(forceNeg($surgeryCost), $activeSlave.health -= 20, $surgeryType = "earGone"]]
[[Remove them|Surgery Degradation][$activeSlave.earT = "none", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 20, $surgeryType = "earGone"]]
<</if>>
<</if>>
<<if $activeSlave.earT == "normal">>
<<if $activeSlave.earT == "normal">>
<<if $activeSlave.earT != "neko">>
<<if $activeSlave.earT != "neko">>
| [[Reshape into cat Ears|Surgery Degradation][$activeSlave.earT = "neko", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
| [[Reshape into cat Ears|Surgery Degradation][$activeSlave.earT = "neko", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "earMajor"]]
<</if>>
<</if>>
<<if $activeSlave.earT != "inu">>
<<if $activeSlave.earT != "inu">>
| [[Reshape into dog Ears|Surgery Degradation][$activeSlave.earT = "inu", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
| [[Reshape into dog Ears|Surgery Degradation][$activeSlave.earT = "inu", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "earMajor"]]
<</if>>
<</if>>
<<if $activeSlave.earT != "kit">>
<<if $activeSlave.earT != "kit">>
| [[Reshape into fox Ears|Surgery Degradation][$activeSlave.earT = "kit", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
| [[Reshape into fox Ears|Surgery Degradation][$activeSlave.earT = "kit", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "earMajor"]]
<</if>>
<</if>>
<<if $activeSlave.earT != "tanuki">>
<<if $activeSlave.earT != "tanuki">>
| [[Reshape into tanuki Ears|Surgery Degradation][$activeSlave.earT = "tanuki", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
| [[Reshape into tanuki Ears|Surgery Degradation][$activeSlave.earT = "tanuki", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "earMajor"]]
<</if>>
<</if>>
<<else>>
<<else>>
<br>
<br>
<<if $activeSlave.earTColor == "hairless">>
<<if $activeSlave.earTColor == "hairless">>
They are completely bald.
They are completely bald.
[[Implant hair mimicking fibers|Surgery Degradation][$activeSlave.earTColor = $activeSlave.hColor, cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
[[Implant hair mimicking fibers|Surgery Degradation][$activeSlave.earTColor = $activeSlave.hColor, cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "earMinor"]]
<<else>>
<<else>>
They are covered by a multitude of implanted $activeSlave.earTColor fibers mimicking hair.
They are covered by a multitude of implanted $activeSlave.earTColor fibers mimicking hair.
[[Remove them|Surgery Degradation][$activeSlave.earTColor = "hairless", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
[[Remove them|Surgery Degradation][$activeSlave.earTColor = "hairless", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "earMinor"]]
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
...
@@ -297,20 +297,20 @@ $He has <<if $activeSlave.horn == "none">>no horns<<else>>$activeSlave.horn<</if
...
@@ -297,20 +297,20 @@ $He has <<if $activeSlave.horn == "none">>no horns<<else>>$activeSlave.horn<</if
<<if $activeSlave.indentureRestrictions >= 2>>
<<if $activeSlave.indentureRestrictions >= 2>>
//$His indenture forbids elective surgery//
//$His indenture forbids elective surgery//
<<elseif $activeSlave.horn != "none">>
<<elseif $activeSlave.horn != "none">>
[[Remove them|Surgery Degradation][$activeSlave.horn = "none", $activeSlave.hornColor = "none", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "hornGone"]]<</if>>
[[Remove them|Surgery Degradation][$activeSlave.horn = "none", $activeSlave.hornColor = "none", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "hornGone"]]<</if>>
Give $him:
Give $him:
<<if $activeSlave.horn != "curved succubus horns">>
<<if $activeSlave.horn != "curved succubus horns">>
[[Succubus horns|Surgery Degradation][$activeSlave.horn = "curved succubus horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
[[Succubus horns|Surgery Degradation][$activeSlave.horn = "curved succubus horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
<<if $activeSlave.horn != "backswept horns">>
<<if $activeSlave.horn != "backswept horns">>
| [[Backswept horns|Surgery Degradation][$activeSlave.horn = "backswept horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
| [[Backswept horns|Surgery Degradation][$activeSlave.horn = "backswept horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
<<if $activeSlave.horn != "cow horns">>
<<if $activeSlave.horn != "cow horns">>
| [[Bovine horns|Surgery Degradation][$activeSlave.horn = "cow horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
| [[Bovine horns|Surgery Degradation][$activeSlave.horn = "cow horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
<<if $activeSlave.horn != "one long oni horn">>
<<if $activeSlave.horn != "one long oni horn">>
| [[an oni horn|Surgery Degradation][$activeSlave.horn = "one long oni horn", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
| [[an oni horn|Surgery Degradation][$activeSlave.horn = "one long oni horn", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
<<if $activeSlave.horn != "two long oni horns">>
<<if $activeSlave.horn != "two long oni horns">>
| [[2 oni horns|Surgery Degradation][$activeSlave.horn = "two long oni horns", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
| [[2 oni horns|Surgery Degradation][$activeSlave.horn = "two long oni horns", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
<<if $activeSlave.horn != "small horns">>
<<if $activeSlave.horn != "small horns">>
| [[Small horns|Surgery Degradation][$activeSlave.horn = "small horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
| [[Small horns|Surgery Degradation][$activeSlave.horn = "small horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost),
"slaveSurgery", $activeSlave),
$activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
<br>
<br>
$He has
$He has
...
...
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