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Commit 8099cb86 authored by hexall90's avatar hexall90
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working on report

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3 merge requests!1155Pregmod master,!1039Hexall90's security expansion mod,!871Security expansion
......@@ -818,22 +818,156 @@
<br>
/* tactics and terrain */
<<if $chosenTactic == "Bait and Bleed">>
<<elseif $chosenTactic == "Guerrilla">>
<<elseif $chosenTactic == "Choke Points">>
<<elseif $chosenTactic == "Interior Lines">>
<<elseif $chosenTactic == "Pincer Manouver">>
<<elseif $chosenTactic == "Defense In Depth">>
<<elseif $chosenTactic == "Blitzkrieg">>
<<elseif $chosenTactic == "Human Wave">>
<<if $battleTerrain == "urban">>
<<if $chosenTactic == "Bait and Bleed">>
The urban terrain synergized well with bait and bleed tactics, slowly chipping away at the enemy's forces from the safety of the narrow streets and empty buildings.
<<elseif $chosenTactic == "Guerrilla">>
The urban terrain synergized well with guerrilla tactics, eroding your enemy's determination from the safety of the narrow streets and empty buildings.
<<elseif $chosenTactic == "Choke Points">>
The urban environment offers many opportunities to hunker down and stop the momentum of the enemy's assault while keeping your soldiers in relative safety.
<<elseif $chosenTactic == "Interior Lines">>
While the urban environment offers many highly defensive position, it does restrict movement and with it the advantages of exploiting interior lines.
<<elseif $chosenTactic == "Pincer Manouver">>
The urban terrain does not allow for wide manouvers, the attempts of your forces to encircle the assaulters are mostly unsuccessful.
<<elseif $chosenTactic == "Defense In Depth">>
While the urban enviromnet offers many defensive positions, it limits mobility, limiting the advantages of using a defense in depth tactic.
<<elseif $chosenTactic == "Blitzkrieg">>
The urban terrain is difficult to traverse, making your troops attempt at a lightining strike unsuccessful.
<<elseif $chosenTactic == "Human Wave">>
The urban terrain offers great advantages to the defender, your men find themselves in great disadvantage while mass assaulting the enemy's position.
<</if>>
<<elseif $battleTerrain == "rural">>
<<if $chosenTactic == "Bait and Bleed">>
The open terrain of rural lands does not lend itself well to bait and bleed tactics, making it harder for your men to achieve tactical superiority.
<<elseif $chosenTactic == "Guerrilla">>
The open terrain of rural lands does not offer many hiding spots, making it harder for your men to perform guerrilla actions effectively.
<<elseif $chosenTactic == "Choke Points">>
The open terrain of rural lands does not offer many natural choke points, making it hard for your troops to funnel the enemy towards highly defended positions.
<<elseif $chosenTactic == "Interior Lines">>
The open terrain allows your men to easily exploit the superior mobility of the defender, making excellent use of interior lines to strike where it hurts.
<<elseif $chosenTactic == "Pincer Manouver">>
The open terrain affords your men great mobility, allowing them to easily position themselves for envelopment.
<<elseif $chosenTactic == "Defense In Depth">>
The open terrain affords your men great mobility, allowing them to exploit overextended assaults and concentrate where and when it matters.
<<elseif $chosenTactic == "Blitzkrieg">>
The open terrain affords your men great mobility, making it easier to accomplish concentrated ligthning strikes.
<<elseif $chosenTactic == "Human Wave">>
The open terrain affords your men great mobility, making it easier to overwhelm the enemy with mass assaults.
<</if>>
<<elseif $battleTerrain == "hills">>
<<if $chosenTactic == "Bait and Bleed">>
While the hills offer some protection, they also make it harder to manouver, baint and bleed tactics will not be 100% effective here.
<<elseif $chosenTactic == "Guerrilla">>
The hills offer protection to both your troops and your enemy's, making it harder for your men to accomplish guerrilla attacks effectively.
<<elseif $chosenTactic == "Choke Points">>
While not as defensible as mountains, hills offer numerous opportunities to funnel the enemy towards highly defensible choke points.
<<elseif $chosenTactic == "Interior Lines">>
The limited mobility on hills hampers the capability of your troops to exploit the defender's greater mobility afforded by interior lines.
<<elseif $chosenTactic == "Pincer Manouver">>
Limited mobility due to the hills is a double edged sword, affording your men a decent shot at incirclement.
<<elseif $chosenTactic == "Defense In Depth">>
The limited mobility on hills hampers the capability of your troops to use elastic defense tactics.
<<elseif $chosenTactic == "Blitzkrieg">>
The limited mobility on hills hampers the capability of your troops to organize lightning strikes.
<<elseif $chosenTactic == "Human Wave">>
The defensibility of hills makes it harder to accomplish victory through mass assaults.
<</if>>
<<elseif $battleTerrain == "coast">>
<<if $chosenTactic == "Bait and Bleed">>
On the coast there's little space and protection to effectively employ bait and bleed tactics.
<<elseif $chosenTactic == "Guerrilla">>
On the coast there's little space and protection to effectively employ guerrilla tactics.
<<elseif $chosenTactic == "Choke Points">>
Amphibious attacks are difficult in the best of situations, the defender has a very easy time funneling the enemy towards their key defensive positions.
<<elseif $chosenTactic == "Interior Lines">>
While in an amphibious landing mobility is not the defender best weapon, exploiting interior lines still affords your troops some advantages.
<<elseif $chosenTactic == "Pincer Manouver">>
Attempting to encircle a landing party is not the best course of action, but not the worst either.
<<elseif $chosenTactic == "Defense In Depth">>
In an amphibious assault it's very easy for the enemy to overextend, making defense in depth tactics quite effective.
<<elseif $chosenTactic == "Blitzkrieg">>
The rough, restricted terrain does not lend itself well to lightining strikes, but the precarious position of the enemy still gives your mobile troops tactical superiority
<<elseif $chosenTactic == "Human Wave">>
The rough, restricted terrain does not lend itself well to mass assaults, but the precarious position of the enemy still gives your troops tactical superiority.
<</if>>
<<elseif $battleTerrain == "outskirts">>
<<if $chosenTactic == "Bait and Bleed">>
<<set _atkMod -= 0.10>>
<<set _defMod -= 0.15>>
<<elseif $chosenTactic == "Guerrilla">>
<<set _atkMod -= 0.10>>
<<set _defMod -= 0.05>>
<<elseif $chosenTactic == "Choke Points">>
<<set _atkMod += 0.10>>
<<set _defMod += 0.15>>
<<elseif $chosenTactic == "Interior Lines">>
<<set _atkMod += 0.15>>
<<set _defMod += 0.10>>
<<elseif $chosenTactic == "Pincer Manouver">>
<<set _atkMod += 0.05>>
<<set _defMod += 0.10>>
<<elseif $chosenTactic == "Defense In Depth">>
<<set _atkMod += 0.10>>
<<set _defMod += 0.15>>
<<elseif $chosenTactic == "Blitzkrieg">>
<<set _atkMod += 0.10>>
<<set _defMod -= 0.05>>
<<elseif $chosenTactic == "Human Wave">>
<<set _atkMod += 0.10>>
<<set _defMod -= 0.10>>
<</if>>
<<elseif $battleTerrain == "mountains">>
<<if $chosenTactic == "Bait and Bleed">>
<<set _atkMod += 0.10>>
<<set _defMod += 0.15>>
<<elseif $chosenTactic == "Guerrilla">>
<<set _atkMod += 0.10>>
<<set _defMod += 0.15>>
<<elseif $chosenTactic == "Choke Points">>
<<set _atkMod += 0.05>>
<<set _defMod += 0.20>>
<<elseif $chosenTactic == "Interior Lines">>
<<set _atkMod += 0.10>>
<<set _defMod += 0.10>>
<<elseif $chosenTactic == "Pincer Manouver">>
<<set _atkMod += 0.10>>
<<set _defMod -= 0.05>>
<<elseif $chosenTactic == "Defense In Depth">>
<<set _atkMod += 0.10>>
<<set _defMod += 0.10>>
<<elseif $chosenTactic == "Blitzkrieg">>
<<set _atkMod -= 0.10>>
<<set _defMod -= 0.10>>
<<elseif $chosenTactic == "Human Wave">>
<<set _atkMod -= 0.10>>
<<set _defMod -= 0.10>>
<</if>>
<<elseif $battleTerrain == "wasteland">>
<<if $chosenTactic == "Bait and Bleed">>
<<set _atkMod += 0.05>>
<<set _defMod += 0.05>>
<<elseif $chosenTactic == "Guerrilla">>
<<set _atkMod += 0.10>>
<<set _defMod += 0.05>>
<<elseif $chosenTactic == "Choke Points">>
<<set _atkMod -= 0.10>>
<<set _defMod += 0.05>>
<<elseif $chosenTactic == "Interior Lines">>
<<set _atkMod += 0.10>>
<<set _defMod += 0.15>>
<<elseif $chosenTactic == "Pincer Manouver">>
<<set _atkMod += 0.15>>
<<set _defMod += 0.10>>
<<elseif $chosenTactic == "Defense In Depth">>
<<set _atkMod += 0.05>>
<<set _defMod += 0.10>>
<<elseif $chosenTactic == "Blitzkrieg">>
<<set _atkMod += 0.15>>
<<set _defMod += 0.15>>
<<elseif $chosenTactic == "Human Wave">>
<<set _atkMod += 0.20>>
<<set _defMod += 0.05>>
<</if>>
<</if>>
<br>
......
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