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Commit 8648e574 authored by Pregmodder's avatar Pregmodder
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SLAVEING

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1 merge request!2256SLAVEING
...@@ -1705,7 +1705,7 @@ window.Job = Object.freeze({ ...@@ -1705,7 +1705,7 @@ window.Job = Object.freeze({
SERVANT: 'work as a servant', SERVER: 'be a servant', STEWARD: 'be the Stewardess', CLUB: 'serve in the club', DJ: 'be the DJ', SERVANT: 'work as a servant', SERVER: 'be a servant', STEWARD: 'be the Stewardess', CLUB: 'serve in the club', DJ: 'be the DJ',
JAIL: 'be confined in the cellblock', WARDEN: 'be the Wardeness', CLINIC: 'get treatment in the clinic', NURSE: 'be the Nurse', JAIL: 'be confined in the cellblock', WARDEN: 'be the Wardeness', CLINIC: 'get treatment in the clinic', NURSE: 'be the Nurse',
HGTOY: 'live with your Head Girl', SCHOOL: 'learn in the schoolroom', TEACHER: 'be the Schoolteacher', SPA: 'rest in the spa', ATTEND: 'be the Attendant'}); HGTOY: 'live with your Head Girl', SCHOOL: 'learn in the schoolroom', TEACHER: 'be the Schoolteacher', SPA: 'rest in the spa', ATTEND: 'be the Attendant'});
window.PersonalAttention = Object.freeze({TRADE: 'trading', WAR: 'warfare', SLAVEING: 'slaving', ENGINEERING: 'engineering', MEDICINE: 'medicine', MAID: 'upkeep', HACKING: 'hacking'}); window.PersonalAttention = Object.freeze({TRADE: 'trading', WAR: 'warfare', SLAVING: 'slaving', ENGINEERING: 'engineering', MEDICINE: 'medicine', MAID: 'upkeep', HACKING: 'hacking'});
   
window.getCost = function(array) { window.getCost = function(array) {
var rulesCost = State.variables.rulesCost; var rulesCost = State.variables.rulesCost;
......
...@@ -7,7 +7,7 @@ window.Job = Object.freeze({ ...@@ -7,7 +7,7 @@ window.Job = Object.freeze({
SERVANT: 'work as a servant', SERVER: 'be a servant', STEWARD: 'be the Stewardess', CLUB: 'serve in the club', DJ: 'be the DJ', SERVANT: 'work as a servant', SERVER: 'be a servant', STEWARD: 'be the Stewardess', CLUB: 'serve in the club', DJ: 'be the DJ',
JAIL: 'be confined in the cellblock', WARDEN: 'be the Wardeness', CLINIC: 'get treatment in the clinic', NURSE: 'be the Nurse', JAIL: 'be confined in the cellblock', WARDEN: 'be the Wardeness', CLINIC: 'get treatment in the clinic', NURSE: 'be the Nurse',
HGTOY: 'live with your Head Girl', SCHOOL: 'learn in the schoolroom', TEACHER: 'be the Schoolteacher', SPA: 'rest in the spa', ATTEND: 'be the Attendant'}); HGTOY: 'live with your Head Girl', SCHOOL: 'learn in the schoolroom', TEACHER: 'be the Schoolteacher', SPA: 'rest in the spa', ATTEND: 'be the Attendant'});
window.PersonalAttention = Object.freeze({TRADE: 'trading', WAR: 'warfare', SLAVEING: 'slaving', ENGINEERING: 'engineering', MEDICINE: 'medicine', MAID: 'upkeep', HACKING: 'hacking'}); window.PersonalAttention = Object.freeze({TRADE: 'trading', WAR: 'warfare', SLAVING: 'slaving', ENGINEERING: 'engineering', MEDICINE: 'medicine', MAID: 'upkeep', HACKING: 'hacking'});
window.getCost = function(array) { window.getCost = function(array) {
var rulesCost = State.variables.rulesCost; var rulesCost = State.variables.rulesCost;
......
...@@ -241,7 +241,7 @@ $clubNameCaps ...@@ -241,7 +241,7 @@ $clubNameCaps
<<else>> <<else>>
$clubNameCaps is not being advertised. $clubNameCaps is not being advertised.
<</if>> <</if>>
<<link "Manage club Advertisements" "Club Advertisement">><<set $nextLink = passage()>><<set $nextButton = "Back">><</link>> <<link "Manage club advertisements" "Club Advertisement">><<set $nextLink = passage()>><<set $nextButton = "Back">><</link>>
<!-- Statistics output --> <!-- Statistics output -->
<<ClubStatistics 1>> <<ClubStatistics 1>>
......
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