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Commit 88535180 authored by klorpa's avatar klorpa
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Merge branch 'pregmod-master' of https://gitgud.io/pregmodfan/fc-pregmod into dabranch

parents 82d56b1f 390b6ae0
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1 merge request!3263Pronoun Merge Request
...@@ -18,6 +18,7 @@ $ArcologyNamesEugenics, $ArcologyNamesRepopulationist, $ArcologyNamesHedonisticD ...@@ -18,6 +18,7 @@ $ArcologyNamesEugenics, $ArcologyNamesRepopulationist, $ArcologyNamesHedonisticD
$LurcherSpeed $LurcherSpeed
$$i $$i
$activeSlave.bodySwap, $activeSlave.customImageFormat, $activeSlave.customHairVector, $activeSlave.shoeColor, $activeSlave.newGamePlus, $activeSlave.nipplesAccessory $activeSlave.bodySwap, $activeSlave.customImageFormat, $activeSlave.customHairVector, $activeSlave.shoeColor, $activeSlave.newGamePlus, $activeSlave.nipplesAccessory
$activeSlave.noun, $activeSlave.pronoun, $activeSlave.possessive, $activeSlave.possessivePronoun, $activeSlave.object, $activeSlave.objectReflexive
$drugs, $harshCollars, $shoes, $bellyAccessories, $vaginalAccessories, $dickAccessories, $buttplugs $drugs, $harshCollars, $shoes, $bellyAccessories, $vaginalAccessories, $dickAccessories, $buttplugs
$PC.origRace, $PC.origSkin $PC.origRace, $PC.origSkin
$isReady, $fatherID, $isReady, $fatherID,
......
...@@ -109,12 +109,13 @@ Not waiting to be greeted, the inspector looks up at the nearest camera and dema ...@@ -109,12 +109,13 @@ Not waiting to be greeted, the inspector looks up at the nearest camera and dema
<</replace>> <</replace>>
<</link>> //This will cost <<print cashFormat($contractCost)>>// <</link>> //This will cost <<print cashFormat($contractCost)>>//
<<if $Bodyguard != 0 || $mercenaries > 1 || ($SF.Toggle && $SF.Active >= 1)>> <<if $Bodyguard != 0 || $mercenaries > 1 || ($SF.Toggle && $SF.Active >= 1)>>
<br> [[Escort her off your property.|RE shelter inspection][$InspectionOption = "Escort"]] <br><<link "Escort her off your property">>
<<replace "#result">> <<replace "#result">>
You along with <<if $Bodyguard != 0>> your bodyguard <<print SlaveFullName($Bodyguard)>> and<</if>> <<if $mercenaries > 1>>a squad of $mercenariesTitle <<elseif ($SF.Toggle && $SF.Active >= 1)>>, a squad of $SF.Lower <<elseif $mercenaries > 1 && ($SF.Toggle && $SF.Active >= 1)>> a squad of both $mercenariesTitle and $SF.Lower <</if>> forcefully escort the inspector off your property. You barely make it back to the penthouse before the massage deeming you permanently banned from the Slave Shelter arrives. You along with <<if $Bodyguard != 0>> your bodyguard <<print SlaveFullName($Bodyguard)>> and<</if>> <<if $mercenaries > 1>>a squad of $mercenariesTitle <<elseif ($SF.Toggle && $SF.Active >= 1)>>, a squad of $SF.Lower <<elseif $mercenaries > 1 && ($SF.Toggle && $SF.Active >= 1)>> a squad of both $mercenariesTitle and $SF.Lower <</if>> forcefully escort the inspector off your property. You barely make it back to the penthouse before the massage deeming you permanently banned from the Slave Shelter arrives.
<<set $shelterAbuse += 100>> <<set $shelterAbuse += 100>>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<</replace>> <</replace>>
<</link>>
<</if>> <</if>>
<<if ($dairy > 0) && ($dairyRestraintsSetting > 1) && (_Inspectee.assignment == "work in the dairy")>> <<if ($dairy > 0) && ($dairyRestraintsSetting > 1) && (_Inspectee.assignment == "work in the dairy")>>
<br><<link "The slave is attached to a milking machine in $dairyName, and so will be the inspector">> <br><<link "The slave is attached to a milking machine in $dairyName, and so will be the inspector">>
......
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