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Commit 8b09799d authored by Pregmodder's avatar Pregmodder
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Merge branch 'pregmod-master' into 'pregmod-master'

Fixes, WrongCapitilization.

See merge request !1079
parents 3b69da8d 89137278
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2 merge requests!1155Pregmod master,!1079Fixes, WrongCapitilization.
...@@ -28,21 +28,21 @@ ...@@ -28,21 +28,21 @@
<<set $activeSlave.hStyle = "neat">> <<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeslave.intelligenceImplant = 1>> <<set $activeSlave.intelligenceImplant = 1>>
<<set $activeslave.intelligence = 3>> <<set $activeSlave.intelligence = 3>>
<<set $activeSlave.prestige = 3>> <<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "She was a well known music producer infamous for constantly having musicians disappear on her watch.">> <<set $activeSlave.prestigeDesc = "She was a well known music producer infamous for constantly having musicians disappear on her watch.">>
<<set $activeslave.accent = 1>> <<set $activeSlave.accent = 1>>
Several weeks have passed since you gained the musical prodigy and you couldn't help but notice her constant scowl and muttering about "getting revenge one day" or "wishing her producer would pay for what happened" whenever she was not working. You decide to look into the incident and direct $assistantName to look into the financial situation of her record label. It turns out that not only should this slave not be eligible for enslavement due to her performance profits, but a certain someone has been taking that money for themselves. You issue a bounty for her producer and wait a response. With surprising speed, an answer comes from a bounty hunter. The underhanded producer never left the arcology, instead opting to make use of the guest living arrangements you had set up for the concert. Only when an announcement of the bounty went out did they realize their peril and attempt to flee. The bounty hunter literally drags the escapee by the collar into your penthouse and throws them at your feet. The coward shivers as your eyes meet theirs. Several weeks have passed since you gained the musical prodigy and you couldn't help but notice her constant scowl and muttering about "getting revenge one day" or "wishing her producer would pay for what happened" whenever she was not working. You decide to look into the incident and direct $assistantName to look into the financial situation of her record label. It turns out that not only should this slave not be eligible for enslavement due to her performance profits, but a certain someone has been taking that money for themselves. You issue a bounty for her producer and wait a response. With surprising speed, an answer comes from a bounty hunter. The underhanded producer never left the arcology, instead opting to make use of the guest living arrangements you had set up for the concert. Only when an announcement of the bounty went out did they realize their peril and attempt to flee. The bounty hunter literally drags the escapee by the collar into your penthouse and throws them at your feet. The coward shivers as your eyes meet theirs.
<br><br> <br><br>
"Please, don't hurt me! I'll pay for that slave I sent you to be released, even set her up with the life she would have had if I hadn't embezzled the profits!" "Please, don't hurt me! I'll pay for that slave I sent you to be released, even set her up with the life she would have had if I hadn't embezzled the profits!"
<br><br> <br><br>
<<set _ssb = $slaves.find(function(s) { return s.origin == "She came to you to escape being sold to a cruel master after her producer informed her of her debt." && s.newGamePlus == 0 && s.fetish != "mindbroken" && s.fuckdoll == 0; })>> <<set _ssb = $slaves.find(function(s) { return s.origin == "She came to you to escape being sold to a cruel master after her producer informed her of her debt." && s.newGamePlus == 0 && s.fetish != "mindbroken" && s.fuckdoll == 0; })>>
<<if def _ssb>> <<if def _ssb>>
<<Enunciate _ssb>> <<Enunciate _ssb>>
Just as the coward at your feet finishes, _ssb.slaveName Just as the coward at your feet finishes, _ssb.slaveName
<<if canWalk(_ssb)>> <<if canWalk(_ssb)>>
walks in, walks in,
<<else>> <<else>>
...@@ -56,7 +56,7 @@ Several weeks have passed since you gained the musical prodigy and you couldn't ...@@ -56,7 +56,7 @@ Several weeks have passed since you gained the musical prodigy and you couldn't
<</if>> <</if>>
<br><br> <br><br>
<span id="result"> <span id="result">
<<link "Enslave them">> <<link "Enslave them">>
<<replace "#result">> <<replace "#result">>
......
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