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Refactor neighbor FS development a bit.
Fix a couple small bugs, and combine consecutive identical influence statements about different neighbors to cut down on repetition.
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- src/js/futureSocietyJS.js 207 additions, 12 deletionssrc/js/futureSocietyJS.js
- src/js/generateMarketSlave.js 1 addition, 1 deletionsrc/js/generateMarketSlave.js
- src/neighbor/arcologyDiplomacy.js 169 additions, 0 deletionssrc/neighbor/arcologyDiplomacy.js
- src/neighbor/arcologyOpinion.js 0 additions, 367 deletionssrc/neighbor/arcologyOpinion.js
- src/uncategorized/arcmgmt.tw 1 addition, 1 deletionsrc/uncategorized/arcmgmt.tw
- src/uncategorized/bulkSlaveGenerate.tw 2 additions, 3 deletionssrc/uncategorized/bulkSlaveGenerate.tw
- src/uncategorized/neighborInteract.tw 1 addition, 1 deletionsrc/uncategorized/neighborInteract.tw
- src/uncategorized/neighborsDevelopment.tw 42 additions, 1053 deletionssrc/uncategorized/neighborsDevelopment.tw
- src/uncategorized/neighborsFSAdoption.tw 1 addition, 1 deletionsrc/uncategorized/neighborsFSAdoption.tw
- src/uncategorized/slaveMarkets.tw 1 addition, 1 deletionsrc/uncategorized/slaveMarkets.tw
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