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Commit 8d188e51 authored by brickode's avatar brickode
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1 merge request!6897Minor grammar change
...@@ -63,12 +63,12 @@ ...@@ -63,12 +63,12 @@
</div> </div>
<div class="tabbar"> <div class="tabbar">
<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'hairFace')" id="tab hairFace">Hair and face</button> <button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'hairFace')" id="tab hairFace">Hair and Face</button>
<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'upper')" id="tab upper">Upper</button> <button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'upper')" id="tab upper">Upper</button>
<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'lower')" id="tab lower">Lower</button> <button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'lower')" id="tab lower">Lower</button>
<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'Race')" id="tab Race">Race</button> <button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'Race')" id="tab Race">Race</button>
<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'Structural')" id="tab Structural">Structural</button> <button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'Structural')" id="tab Structural">Structural</button>
<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'ExtremeSurgery')" id="tab ExtremeSurgery">ExtremeSurgery</button> <button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'ExtremeSurgery')" id="tab ExtremeSurgery">Extreme Surgery</button>
</div> </div>
<div id="hairFace" class="tabcontent"> <div id="hairFace" class="tabcontent">
...@@ -82,7 +82,7 @@ ...@@ -82,7 +82,7 @@
<</if>> <</if>>
<</if>> <</if>>
/* 000-250-006 */ /* 000-250-006 */
<h3>Hair:</h3> <h3>Hair:</h3>
/*Main Hair*/ /*Main Hair*/
<div> <div>
...@@ -668,9 +668,9 @@ ...@@ -668,9 +668,9 @@
[[Unnecessary braces|Surgery Degradation][getSlave($AS).teeth = "cosmetic braces",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),$surgeryType = "braces"]] [[Unnecessary braces|Surgery Degradation][getSlave($AS).teeth = "cosmetic braces",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),$surgeryType = "braces"]]
<<if ($seeExtreme == 1) && (getSlave($AS).indentureRestrictions < 1)>> <<if ($seeExtreme == 1) && (getSlave($AS).indentureRestrictions < 1)>>
| [[Replace them with removable prosthetics|Surgery Degradation][getSlave($AS).teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "teeth"]] | | [[Replace them with removable prosthetics|Surgery Degradation][getSlave($AS).teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "teeth"]] |
[[Replace them with sharp teeth|Surgery Degradation][getSlave($AS).teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "sharp"]] | [[Replace them with sharp teeth|Surgery Degradation][getSlave($AS).teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "sharp"]] |
[[Replace them with fangs|Surgery Degradation][getSlave($AS).teeth = "fangs",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "fangs"]] | [[Replace them with fangs|Surgery Degradation][getSlave($AS).teeth = "fangs",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "fangs"]] |
[[Add a fang|Surgery Degradation][getSlave($AS).teeth = "fang",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "fang"]] | [[Add a fang|Surgery Degradation][getSlave($AS).teeth = "fang",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "fang"]] |
<</if>> <</if>>
</div> </div>
<</switch>> <</switch>>
......
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