Skip to content
Snippets Groups Projects
Commit 9b5762b6 authored by Pregmodder's avatar Pregmodder
Browse files

Merge branch 'pregmod-master' into 'pregmod-master'

quick fix that manually merges !1554

See merge request !1555
parents 4838dbc6 b34ebd0e
No related branches found
No related tags found
1 merge request!1555quick fix that manually merges !1554
...@@ -180,8 +180,8 @@ Being continually trusted with your life @@.hotpink;increases her devotion to yo ...@@ -180,8 +180,8 @@ Being continually trusted with your life @@.hotpink;increases her devotion to yo
<<if $bodyguardTrains == 1 && $slaves[$i].devotion > 95 && $slaves[$i].trust > 50 && $slaves[$i].combatSkill > 0 && $slaves[$i].intelligence > 0>> <<if $bodyguardTrains == 1 && $slaves[$i].devotion > 95 && $slaves[$i].trust > 50 && $slaves[$i].combatSkill > 0 && $slaves[$i].intelligence > 0>>
She's confident in her martial skills, but smart enough to know that she isn't immortal, and devoted enough to worry about who will protect you should she die. She's confident in her martial skills, but smart enough to know that she isn't immortal, and devoted enough to worry about who will protect you should she die.
<<set _successorCandidates = $slaves.filter( function(s) { return (s.assignmentVisible == 1 || s.assignement == "be your Concubine" || s.assignement == "be the Wardeness" || s.assignement == <<set _successorCandidates = $slaves.filter( function(s) { return (s.assignmentVisible == 1 || s.assignment == "be your Concubine" || s.assignment == "be the Wardeness" || s.assignment ==
"be your Head Girl" || s.assignement == "work as a servant" || s.assignement == "serve in the master suite") && bodyguardSuccessorEligible(s); } )>> "be your Head Girl" || s.assignment == "work as a servant" || s.assignment == "serve in the master suite") && bodyguardSuccessorEligible(s); } )>>
<<set _combatSkilled = _successorCandidates.filter( function(s) { return s.combatSkill > 0; })>> <<set _combatSkilled = _successorCandidates.filter( function(s) { return s.combatSkill > 0; })>>
<<if _combatSkilled.length < 2>> <<if _combatSkilled.length < 2>>
<<unset $subSlave>> <<unset $subSlave>>
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment